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==== <strong>Welcome to the Einherjar Wiki.</strong> ====
+
<div style="float:right"><big><big><big><big><big><big><strong>Welcome to the [http://home.projecteinherjar.com/ Einherjar] Wiki!</strong></big></big></big></big></big></big><br>
 +
This wiki is community run, and we all do our part to keep things updated with current information.<br>
 +
<center>The Main website is located '''[http://home.projecteinherjar.com/ here!]'''</center><br>
 +
<center>The Control Panel/Database is located '''[http://home.projecteinherjar.com/fluxcp/ here!]'''</center><br>
 +
<center>[[File:newbie.png|35px]]<sub><sub><big><big><big><big><big><big><big>[[Newbie_Guide|NEWBIE GUIDE]]</big></big></big></big></big></big></big></sub></sub>[[File:newbiem.png|35px]]</center></div><br><br>
  
We will slowly be adding details of the server here for future use.
+
{{TOC}}
The server is located [http://home.projecteinherjar.com/ here]
+
<br><br><br>
 +
<br><br><br>
 +
== [[Changes|Custom Changes]] ==
 +
: List of all the changes can be found '''[[changes|here]]'''.
  
== [[Classes]] ==
+
== [[FAQ]] ==
 +
*[[Frequently Asked Questions]]
  
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
+
==  [[:Category:Classes|Classes]] ==
! scope="col" style="width: 20%;" | First class
+
 
! scope="col" style="width: 20%;" | Second class (2-1)
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{{Classes}}
! scope="col" style="width: 20%;" | Second class (2-2)
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<!-- Can edit in Template:Classes -->
! scope="col" style="width: 20%;" | Trans Second class (2-1)
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<br>
! scope="col" style="width: 20%;" | Trans Second class (2-2)
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== [[Systems]] ==
 +
{| class="wikitable" style="width: 100%; margin:auto;"
 +
!colspan="1" style="width: 17%; background-color:#9C88C1;"|<big>'''Leveling'''</big>
 +
!colspan="3" style="width: 40%; background-color:#9C88C1;"|<big>'''Combat'''</big>
 +
!colspan="1" style="width: 17%; background-color:#9C88C1;"|<big>'''Exploration'''</big>
 +
!colspan="2" style="width: 26%; background-color:#9C88C1;"|<big>'''Crafting'''</big>
 
|-
 
|-
| [[Adept]] || [[Viking]] || [[Mystic]] || [[Huskarl]] || [[Arcane]]
+
| [[Daily Rewards]] || [[Weapon Mastery]] || [[Critical Hit]] || [[Overweight]] || [[Items]] || [[Enchanting]] <sub>(Runes)</sub> || [[Mining]]
 
|-
 
|-
| [[Pirate]] || [[Buccaneer]] || [[Mercenary]] || [[Captain]] || [[Outlaw]]
+
| [[Bounty Boards]] || [[Status Effects]] || [[Inverse Def]]|| [[Movement Speed]] || [[Waypoints & Warp Gates]] || [[Forge Armor]] || [[Recolor]]
 
|-
 
|-
| [[Spearman]] || [[Phalanx]] || [[Draconier]] || [[Centurion]] || [[Dragoon]]
+
| [[Auto Events]] || [[Elemental Table]] || [[Hit / Flee]] || || [[Treasure Hunting]] || [[Forge Weapon]] || [[Scroll Crafting]]
 
|-
 
|-
| [[Samurai]] || [[Ronin]] || [[Daimyo]] || [[Ronin Legend]] || [[Shogun]]
+
| [[Floating Rates]] || [[Split Elemental Damage]] || [[Def / Mdef]] || || [[Cards]] ||[[Gunsmith]] || [[Stone of Yore]]
 
|-
 
|-
| [[Spiriter]] || [[Esper]] || [[Macabre]] || [[Channelor]] || [[Harvestor]]
+
| [[Quests]] || [[Break and Strip]] || [[Aspd / Apm]] || || [[Maps]] || [[Refining]] || [[Dismantle]]
 +
|-
 +
| [[Inns]] || [[Dispel]] || [[Cast Time / Delay]] || || || [[Clickable Bottles]] ||
 
|}
 
|}
 +
<br>
  
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
+
== [[Seasonal Events]] ==
! scope="col" | Expanded Class
+
{| class="wikitable" style="width: 100%; margin:auto;"
 +
!colspan="1" style="width: 15%; background-color:#9C88C1;"|<big>'''Event'''</big>
 +
!colspan="1" style="width: 25%; background-color:#9C88C1;"|<big>'''Availability'''</big>
 +
!colspan="1" style="width: 60%; background-color:#9C88C1;"|<big>'''Details'''</big>
 
|-
 
|-
| [[Necromancer]]
+
| New Years Treasure || January 1st || All Treasure from the [[Treasure Hunting]] will reset and can be collected again.
|}
+
|-
 
+
| Lunar New Year || February 1st ~ February 13th || Dancing Dragons will spawn in towns, kill them for items and trade Red Envelopes for event items in Prontera.
 
+
|-
 
+
| [[Valentine]] || February 1st ~ February 29th || 11 Headgear Quest Available
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
+
|-
!colspan="7"| Official Class Edits
+
| [[Poring Day]] || April 1st || All monsters look like Poring and [[Floating Rates]] are set to maximum.
 +
|-
 +
| [[Easter]] || April 1st ~ April 30th || Quest Available
 +
Easter Eggs Spawn in towns Eggs can be opened or traded for Items
 +
|-
 +
| [[Halloween]] || October 1st ~ October 31st || 30 Headgear Quest Available
 +
Easy Map Access for Dragurrottin
 +
<br>Ectoplasm Pet Shop
 +
|-
 +
| [[Winter]] || December 1st ~ January 31st || A set of quest both one time and daily updated to obtain [[Snowflake]]s.
 +
[[Snowflake]] shop to trade for rewards
 +
<br>9 Headgear Quests
 
|-
 
|-
| [[Merchant]]
+
| End of Year Exp || December 25th ~ December 31st || The [[Floating Rates]] will treat it like a long weekend
| [[Thief]]
 
| [[Blacksmith]]
 
| [[Rogue]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
| [[Crusader]]
 
|}
 
 
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
!colspan="2"|Future Classes
 
 
|-
 
|-
| [[Druid]]
 
| [[Valkyrie]]
 
 
|}
 
|}
 
== [[Systems]] ==
 
=== Leveling ===
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Daily Rewards]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Status Effects]]
 
* [[Def / Mdef]]
 
=== Exploration ===
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
=== Crafting ===
 
* [[Forge Weapon]]
 
* [[Forge Armor]]
 
* [[Refining]]
 
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
 
<br>
 
<br>
  
== [[Quests]] ==
+
== Additional Content ==
* [[Tantale, Tortuga and Zhakastia Access]]
+
Einherjar uses pre-RE as it's base, with many Custom [[Changes]]. Renewal content (episode 13.2+) is progressively being added and rebalanced to fit our environment.
<br>
+
{| class="wikitable sortable"
 
+
! scope="col" style="width: 15%; background-color:#9C88C1;" | Name
== [[Server Events]] ==
+
! scope="col" style="width: 10%; background-color:#9C88C1;" | Episode
* [[Winter]]
+
! scope="col" style="width: 5%; background-color:#9C88C1;" | Recommended Level
* [[Halloween]]
+
|-
* [[Easter]]
+
| [[Draugad]] || Custom || 50+
<br>
+
|-
 
+
| [[Neet]] || Custom || 35+
== [[Items]] ==
+
|-
{| class="wikitable"
+
| [[Culvert Instance]] || Custom || 35+
 +
|-
 +
| [[Tantale Isle]] || Custom || 50+
 +
|-
 +
| [[Zhakastia]] || Custom || 10+
 
|-
 
|-
! Item !! Effect !! Location
+
| [[Tortuga]] || Custom || 50+
 
|-
 
|-
| Whip-sword [1] || Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only || Dropped by Drake and  Giant Octopus
+
| [[Brasilis]] || 13.2 || 90+
 
|-
 
|-
| Tide-Callers Staff [2] || Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage || Dropped by Giant Octopus
+
| [[El Dicastes]] || 13.3 || 90+
 
|-
 
|-
| Dracula's Fang [1] || 1% chance of gaining 5% of Damage as HP || Dropped by Dracula
+
| [[Mora]] || 14.1 || 90+
 +
|-
 +
| [[Dewata]] || 14.1 || 90+
 
|-
 
|-
| Kitten's Mittens [0] || +7% ASPD, +3 Agi || Dropped by Moonlight Flower
+
| [[Malangdo]] || 14.1 || 90+
 
|-
 
|-
| Silk Shawl [1] || +10% Healing Given, +10% Healing Received || Dropped by White Lady
+
| [[Byalan 6F]] || 14.1 || 90+
 
|-
 
|-
| Embalming Fluid [1] || +50% HP Regeneration, +25% SP Regeneration || Dropped by Osiris
+
| [[Bio Lab 4]] || 14.1 || 90+
 
|-
 
|-
| Sharpening Stone [0] || Ignore 10% DEF || Dropped by Incantation Samurai
+
| [[Port Malaya]] || 14.1 || 90+
 
|-
 
|-
| Detardeurus Scale [1] || Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking || Dropped by Detale
+
| [[Eclage]] || 14.2 || 90+
 
|-
 
|-
| Fairy Fire Anklet [0] || 10% MDEF Ignore || Dropped by Gopinich
+
| [[Horror Toy Factory]] || 14.2 || 90+
 
|-
 
|-
| Endless Ink Talisman [1] || +10 SP gained on Kill || Dropped by Evil Snake Lord
+
| [[Nightmare Pyramid]] || 14.2 || 90+
 
|-
 
|-
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
 
|}
 
|}
<br>
 
  
== [[PatchNotes]] ==
+
 
=== General ===
+
== [[Items]] ==
* Fixed Mdef from gear being capped at 127
+
[[File:1393.png|frameless]][[File:15169.png|frameless]][[File:2568.png|frameless]] ''See: [[Items|Custom Items]]''
* Adjusted Bleeding Damage to (200 + (Str or Int or Dex/2) + Level + Level * (Str or Int or Dex/2) / 100 + 0.5% Max Hp) * (1 - (Vit / 175))
+
 
* Bleeding Damage Now capped at (1 + 0.1% Current HP) Min and 999 Max damage
+
== [[Guides]] ==
* Monsters can no longer leave Clock tower into one way portals
+
[[File:1002.png|frameless]] ''See: [[Guides]]''
* Removed Ferus Idle sound
+
 
* Necromancer can now enter thana tower
+
 
* Added (at)kc as a (at)killcount shortcut
+
== [[PatchNotes|Patch Notes]] ==
* Added Kafra to Hugel and Neet
+
[[File:Lunatic.png|frameless]] See: [[PatchNotes#Latest_Patch|Latest Patch Notes]]''
* Added Kafra Teleport Service options to Hugel, Neet, Tortuga, Zhakastia, Brasilis and Old Payon
 
* Potentially Fixed Custom Pets
 
* All Spirit Sphere Summoning skills now benefit from all max spirit sphere increases
 
* Xmas Gift can now be opened from 12-25 to 12-31
 
* Adjusted Earthquake split damage
 
<br>
 
=== Bounty Board ===
 
* Now list maps of targets
 
* Fixed Snowier being in Odin Shrine instead of Ice Cave
 
* Fixed Orc Zombie appearing twice in list, one being the event varrient with Dryad spawn locations.
 
<br>
 
=== Auto Event ===
 
* Dragons are now killed when entering event
 
<br>
 
=== Weapon Mastery ===
 
* Safeguard flat damage reduction cap increased from (Damage-1) -> (Damage/20-1)
 
<br>
 
=== Items ===
 
* Added the following cards; Enhanced Skeleton, Nidhoggur Shadow, Naght Sieger, Duneyrr, Rata, Rhyncho, Phylla, Hardrock Mammoth, Tendrilrion, Aunoe, Fanat, Beholder Master, Draco Egg, Bradium Golem, Ancient Tree, Zakudam, Cobalt Mineral and Hell Apocalypse
 
* Changed Nidhoggur Shadow Card to Increase Damage to Water and Poison property and Dragon and Plant Race monsters by 40%
 
* Bullet Cases changed from delayed consumable -> consumable
 
* Updated Mithril in game icons and description
 
* New Dragon Fang Spear
 
* New Bijou Rings
 
* Added Dragon Helm
 
* Added Dragon Helm Recolors
 
* Added Dragon Armor
 
* Added Dragoon Spirits
 
* Dragon Fang Spear is Craftable
 
* Bijou Rings are Craftable
 
* Dragon Fang Spear is available in Neet
 
* Dragon Helm is available in Neet
 
* Bijou Rings are available in Neet
 
* Wooden Mail[1] now counted for Wooden Mail + Wooden Protector combo
 
* Added Savage Meat to all Savage Mobs
 
==== Draconier Card Combos ====
 
* Dragon Egg - Increase Vit with Draconier's Instinct skill level
 
* Detale - Gain +20 Mdef instead of losing
 
* Hydro - Increase damage the Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%
 
* Mutant Dragon - Chance to cast fireball on Dragon Mantle hitting an enemy
 
* Deleter - Don't Stop SP regeneration, Reduce damage taken from fire by 20%
 
* Ferus - Increase damage to non fire element monsters by 5%
 
* Petit - Increase damage to non earth element monsters by 5%
 
* Ferus - Reduce damage taken from earth by 20%
 
* Acidus - Gain bonus past +4, Reduce damage taken from wind by 20%
 
* Sky Deleter - Don't Stop HP regeneration, Increase damage to non wind element monsters by 5%
 
* Acidus - Gain bonus past +4, Increase damage to non water element monsters by 5%
 
* Petit - Reduce damage taken from water by 20%
 
* Draco - Reduce damage taken from Shadow by 20%, Increase damage to non shadow element monsters by 5%
 
<br>
 
=== Ronin ===
 
* Iaijutsu no longer checks HP for Blazing Strike burn chance
 
* Iaijutsu no longer checks HP for Silent Strike stun chance
 
* Iaijutsu no longer has a cooldown on bonus damage
 
* Iaijutsu counter damage increased from (5*SkillLv)% -> (10+20*SkillLv)%
 
* Fudoshin now applies stun to Omniblade
 
* Increase Silent Strike silence chance from (10*SkillLv)% -> (10+15*SkillLv)%
 
* Increase Silent Strike silence duration from (SkillLv*3) -> 30 Seconds
 
* Fixed Status being applied before damage instead of after
 
<br>
 
=== Shogun ===
 
* Added Break Animation to Heavy Cleave, Submission, Crippling Blow and Tsunami Drop
 
* Fixed Status being applied before damage instead of after
 
* Adjusted Overflow status duration
 
<br>
 
=== Phalanx ===
 
* Javelin Toss extra damage increased from (Spear Weight / 10 * SkillLv + Weapon Atk) -> ((Spear Weight + Weapon Atk) * SkillLv / 2)
 
* Javelin Toss receives double bonuses from Spear Mastery and Two-Handed Spear Mastery
 
<br>
 
=== Crusader ===
 
* Grand Cross now hits targets stacked on each other
 
<br>
 
=== Monk ===
 
* Increase Steel Body Def from 90 -> 120
 
* Soul Collect only summons 5 Spirit Spheres regardless of max
 
<br>
 
=== Viking ===
 
* Changed Rampage movement delay from 2 -> cast delay seconds, min 0.8 seconds
 
<br>
 
=== Esper ===
 
* Fixed Casil not being increased by Divines Grace
 
* Disabled Spirit Bomber Sp and Spirit Sphere restore on kill on changing maps
 
<br>
 
=== Necromancer ===
 
* Dark Summoning Max Level lowered from 10 -> 5
 
* Prevent Spirit Rupture being castable multiple times off one Soul Harvest
 
* Reduce Matk -> Atk scaling of Skeleton and Zombies (Bone Magic Unchanged)
 
<br>
 
=== Draconier Rework ===
 
==== Draconier Slayer ====
 
* [Dragon Slayer]: Gain resistance to an element, and bonus damage with the opposing element. 20% Resistance to Fire, Earth, Wind, Water, Shadow and 30% damage to Water, Fire, Earth, Wind, Holy (Max 5; Active; Toggle)
 
* [Usurper Blow]: Strike at an imposing foe with tremendous force. Deals (150+50*SkillLv)% damage doubled vs large monsters. (Max 3; Active)
 
* [Lancing Strike]: A mighty strike, seeking to cut a path to the true prey. Dealing (SkillLv*50)% damage to initial target and (SkillLv*100)% damage to surrounding targets. Knocking back all but primary target. Ignored Def (Max 5; Active)
 
* [Corridor Rush]: You charge at the enemy dealing (100+50*SkillLv)% damage, dealing additional damage based on the distance you've traveled. If Dragon Charged is learned your dragon will also charge. (Max 5; Active)
 
* [Tornado Break]: You spin around your spear, striking all around you with the blade, dealing (150+15*SkillLv)% damage. Every time you spin, your damage goes up by (5*SkillLv)%. You max out at 5 spins. When you cast Tornado Break at 5 spins, you knock back every enemy and confuse them. (Max 5; Active)
 
* [Elemental Assault]: Hits the target with your spear, endowing the strike based on your active Dragon Slayer, dealing 250% Neutral damage and 150*SkillLv% elemental damage. 5 Seconds cooldown. (Max 5; Active)
 
* [Elemental Weakness]: After a target was hit by Elemental Assault, you can follow up by tearing open the wound left behind, dealing (150*SkillLv)% elemental damage causing bleeding and increases damage with future Elemental Assault/Weakness by a stacking (SkillLv*5)% for 120 Seconds. (Max 5; Active)
 
* [Draconier's Instinct]: Your battles with foes much stronger than you have taught you to resist small cuts and scrapes to avoid strong hits. Reduces damage taken by (Vit * SkillLv / 4). Up to 95% reduction. (Max 5; Passive)
 
==== Dragoon Slayer ====
 
* [Dragoon's Feast]: You have learned to extract draconic aspects from dragon parts to empower your own abilities for (2+SkillLv*2) minutes. Consuming a part will restore 1% Max HP and override any active Dragoon's Feast. (Max 4; Passive)
 
* [Dragoon's Victory]: Your treks into the dragon territory is usually wrought with constant battle. Your body adapted the powers that suffuse those territories to balance out your exhaustion and wounds. Your HP & SP are trying to balance themselves every 5 seconds. (Max 7; Toggle)
 
* [Draconian Nightmare]: You imitate the presence of the mightiest of dragons, empowering yourself and those around you in a 11x11 area of effect based on the resistance gained from your Dragon Slayer for the next minute. Increases stat by (5*SkillLv)%. Consumes your Dragon Slayer and puts it on a 1 minute cooldown. (Max 5; Active)
 
* [Fire]: Grants additional Atk
 
* [Earth]: Grants additional HP
 
* [Wind]: Grants additional Flee
 
* [Water]: Grants additional Hit
 
* [Shadow]: Reduce Incoming Damage (2*SkillLv%)
 
==== Draconier Tamer ====
 
* [Dragon Spirit]: Increases the resistance of dragons by (5*SkillLv)%. And gains (SkillLv*10)% of masters elemental resistances. (Max 5; Passive)
 
* [Draconic]: Command your dragon to be [Lv 1]: Passive or [Lv 2]: Agressive and will cast Dragon Bite when attacking (Max 2; Active)
 
* [Hatch Elemental Dragon]: The Draconier cares deeply for a dragon egg, and hatches a small dragon companion based on the elemental of te egg. Consumes 1 Elemental Stone. (Max 5; Active)
 
* [Dragon Charge]: Causes the dragon to charge the target up to 4+SkillLv range, dealing (100+50*SkillLv)% damage. Greater dragon's charge deals damage in a 3x3 AoE. (Max 5; Active)
 
* [Dragon Magic]: Causes the dragon to lob a phlegm of elemental energy. Deals elemental damage based on the dragon's matk. Dealing (50+150*SkillLv) damage in a 5x5 area. (Max 5; Active)
 
* [Dragon Roar]: Fear all enemies in a 13x13 area around dragon at a (20*SkillLv)% chance for 3 seconds. 2 Second cooldown. (Max 5; Active)
 
* [Draconic Savagery]: After charging, the dragon relentlessly hacks into the target for 2+SkillLv hits, each dealing 50+20*SkillLv% atk. Must be used after Dragon Charge. (Max 5; Active)
 
* [Draconic Gaze]: The dragon meets eye to eye with the target, honing in on its prey. It spots weak points and abuses them. Dealing an additional (10*SkillLv)% damage with skills. And gains (SkillLv*20)% of masters bonus elemental damage. (Max 5; Passive)
 
* [Draconic Mantle]: The dragon's elemental hide causes his surroundings to malform. (Max 5; Toggle; Prevented by Land Protector)
 
* Fire: Deals (SkillLv*50+Str*(SkillLv+1)/2)% fire property magic damage based on dragon atk in 5x5 area around dragon/player every 2 seconds.
 
* Earth: Deals (SkillLv + (Def*(SkillLv+1) + Vit*(SkillLv)))/3) physical earth damage (hits hidden targets) in a 5x5 area around dragon/player every second.
 
* Wind: Lightning arcs off dragon/player hitting multiple enemies randomly for (SkillLv*50 + Agi*(SkillLv+1)/2) Flat Wind misc damage. Arcs ever 1 to (10-SkillLv) seconds.
 
* Water: Increase Ally resistance to magic by (2*SkillLv)% and HP Regen by (10*SkillLv + Dex*(SkillLv+1)/2))% in a 11x11 area every 5 second.
 
* Shadow: Deals (Int*SkillLv/2 + Sp*SkillLv/100) as Dark Property flat magic damage to enemies in a 5x5 area and applies (SkillLv) stacks of Dragon Rot at a (SkillLv*2)% chance every second. Dragon Rot deals ((2*Stacks)% of dragon/players Max SP + (Stacks/2)% of Targets Max HP) Damage every 3 Seconds for (3+SkillLv) seconds.
 
==== Dragoon Tamer ====
 
* [Monarch Legend]: Improves Dragon Mantle by (1+7*SkillLv)% and add an additional effect
 
* [Fire]: Removes enemy physical buffs at a (SkillLv)% chance every 2 seconds.
 
* [Earth]: Reduce Targets Def by (3+SkillLv)
 
* [Wind]: (SkillLv*3)% chance to stun.
 
* [Water]: Removes ally magic debuffs at a (SkillLv+(Dex*SkillLv/10))% chance every 2 second.
 
* [Shadow]: Increase Dragon Rot chance by (SkillLv+3)% and duration by (SkillLv) seconds
 
* [Monarch Compassion]: Dragon Consumes 10% of its Max Hp to restore the (5+SkillLv*35 + Amount + (SkillLv*Amount/10)) of HP to its master. 1/2 For Earth Dragon and Doubled for Water Dragon. (Max 7; Active)
 
* [Monarch Cruelty]: Whenever a dragons master deals damage with a skill, they have a (9*SkillLv)% chance of activating Dragon Charge on the recipient of said damage. Chance is reduced for aoe skills by 1/3. (Max 7; Passive)
 
* [Call Greater Dragon]: You age up your dragon which has 25% more stats. Consumes 1 Elemental Stone. (Max 1; Active)
 
==== Quest ====
 
* [Conqueror of Nidhogg]: Increase damage to Dragons by 20% (Defeat Nidhogg)
 
* [Conqueror of Detardeurus]: Reduce damage from from Dragons by 20% (Defeat Detardeurus)
 
* [Conqueror of Gopinich]: Increase Max Sp by 150 (Defeat Gopinich)
 
==== Linker ====
 
* [Devour]: If target monster (non boss) is below 25% Hp, Instantly kill the target and restore 25% of targets max HP split between Dragon and Master (Requires Dragon)
 
<br>
 
  
  
<br>
 
  
<strong>How to contribute to wiki.</strong>
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<strong>How to contribute to wiki;</strong>
 
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
 
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
 
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[[Category:General Information]]

Latest revision as of 19:29, 1 February 2024

Welcome to the Einherjar Wiki!

This wiki is community run, and we all do our part to keep things updated with current information.

The Main website is located here!

The Control Panel/Database is located here!

Newbie.pngNEWBIE GUIDENewbiem.png









Custom Changes[edit]

List of all the changes can be found here.

FAQ[edit]

Classes[edit]

Custom Classes
First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channeler Harvester
Expanded Custom Class
First Class Second class Trans Class
Necromancer Revenant Lich
Future Classes
Druid Valkyrie
Official Classes
First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Swordman Knight Crusader Lord Knight Paladin
Mage Wizard Sage High Wizard Professor
Merchant Blacksmith Alchemist Whitesmith Creator
Thief Assassin Rogue Assassin Cross Stalker
Acolyte Priest Monk High Priest Champion
Archer Hunter Bard / Dancer Sniper Clown / Gypsy
Expanded Official Classes
First class Second class (2-1 & 2-2) Trans Second Class
Taekwon Star Gladiator | Soul Linker Lodestar | Soul Weaver
Ninja Shinobi Nokizaru
Gunslinger Gunslinger 2nd Gunslinger Trans
Super Novice


Systems[edit]

Leveling Combat Exploration Crafting
Daily Rewards Weapon Mastery Critical Hit Overweight Items Enchanting (Runes) Mining
Bounty Boards Status Effects Inverse Def Movement Speed Waypoints & Warp Gates Forge Armor Recolor
Auto Events Elemental Table Hit / Flee Treasure Hunting Forge Weapon Scroll Crafting
Floating Rates Split Elemental Damage Def / Mdef Cards Gunsmith Stone of Yore
Quests Break and Strip Aspd / Apm Maps Refining Dismantle
Inns Dispel Cast Time / Delay Clickable Bottles


Seasonal Events[edit]

Event Availability Details
New Years Treasure January 1st All Treasure from the Treasure Hunting will reset and can be collected again.
Lunar New Year February 1st ~ February 13th Dancing Dragons will spawn in towns, kill them for items and trade Red Envelopes for event items in Prontera.
Valentine February 1st ~ February 29th 11 Headgear Quest Available
Poring Day April 1st All monsters look like Poring and Floating Rates are set to maximum.
Easter April 1st ~ April 30th Quest Available

Easter Eggs Spawn in towns Eggs can be opened or traded for Items

Halloween October 1st ~ October 31st 30 Headgear Quest Available

Easy Map Access for Dragurrottin
Ectoplasm Pet Shop

Winter December 1st ~ January 31st A set of quest both one time and daily updated to obtain Snowflakes.

Snowflake shop to trade for rewards
9 Headgear Quests

End of Year Exp December 25th ~ December 31st The Floating Rates will treat it like a long weekend


Additional Content[edit]

Einherjar uses pre-RE as it's base, with many Custom Changes. Renewal content (episode 13.2+) is progressively being added and rebalanced to fit our environment.

Name Episode Recommended Level
Draugad Custom 50+
Neet Custom 35+
Culvert Instance Custom 35+
Tantale Isle Custom 50+
Zhakastia Custom 10+
Tortuga Custom 50+
Brasilis 13.2 90+
El Dicastes 13.3 90+
Mora 14.1 90+
Dewata 14.1 90+
Malangdo 14.1 90+
Byalan 6F 14.1 90+
Bio Lab 4 14.1 90+
Port Malaya 14.1 90+
Eclage 14.2 90+
Horror Toy Factory 14.2 90+
Nightmare Pyramid 14.2 90+


Items[edit]

1393.png15169.png2568.png See: Custom Items

Guides[edit]

1002.png See: Guides


Patch Notes[edit]

Lunatic.png See: Latest Patch Notes


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