Monk

From Project Einherjar
Monk.png

Overview[edit]

Job Base: Acolyte
Job Type: 2-2

Job Change[edit]

Class Data[edit]

Class Changes[edit]

  • Can now Dual wield Knuckles
  • Combos are smoother to use
  • All Combo Skills now maintain attack target without a delay
  • When Linked, Call Spirits and Dangerous Soul Collect have no cast time and don't interrupt auto-attacks

Skill Changes[edit]

Triple Attack[edit]

  • Can Crit
  • Base chance changed from (30-SkillLv)% -> 25%
  • Chance increases based on crit which means it can always activate 100%
  • Damage increases by(10*Skilllv)% when using Knuckles

Raging Quadruple Blow[edit]

  • Can Crit
  • Damage increases by (25*SKillLv+25)% when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Combo Finish[edit]

  • Can Crit
  • Damage increased from (240+60*SkillLv)% -> (200+100*SkillLv)%
  • Damage increases by (50*SKillLv + 50)% Atk when using Knuckles
  • SP cost reduced from (10+SkillLv) -> (5+SkillLv)

Fury[edit]

  • No longer disables SP regeneration

Snap[edit]

  • Range reduced from 14 -> 9
  • SP Cost increased from 14->25

Steel Body[edit]

  • Def is set to 125 and Mdef is set to 90
  • Reduces damage taken by 20%

Investigate[edit]

  • Uses the custom Inverse Def formula
  • Damage increased to (200+150*SkillLv)%

Absorb Spirits[edit]

  • Works on Status Immune targets such as Bosses
  • Cast time reduced from 2 -> 1 second
  • SP restore vs Mob reduced from (2*MobLv) -> ((1+MobLl)/2)
  • SP cost reduced from 5 -> 1

Iron Hand[edit]

  • Max Lv lowered from 10 -> 5
  • Increases Hit by SkillLv and Weapon Atk by (SkillLv*2) and (3*SkillLv)%

Throw Spirit Sphere[edit]

  • Can Crit
  • Max Lv increased from 5 -> 6; Lv 6 uses all spirit balls
  • Spirit Ball flat damage Critical Damage Multiplier is increased to 3x
  • Cast time reduced from 1 -> 0.75 Seconds
  • Damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
  • Damage increases by 50% when target under blade stop
  • Now hits multiple seperate times instead of 1 big multi hit
  • Cast time reduced from ((SkillLv + 1) * 0.75) -> ((Balls Used * .25) + 0.5) seconds
  • SP cost reduced from 10 -> [2,4,6,8,10,10]

Asura Strike[edit]

  • Cast Time no longer reduced by Items (only dex and status)
  • Base Damage scales based on combo length:
No Combo: 60% sp scaling
Triple Attack: 70% sp scaling
Chain Combo: 80% sp scaling
Combo Finisher: 90% sp scaling
Tiger Fist: 100% sp scaling
Chain Crush: 110% sp scaling

Job Bonuses[edit]