Enchanting

From Project Einherjar

Basics[edit]

By talking with the Fairies around the world you can gain magical ornaments, seven in total, containing fairy magic, these can be equip on the "Costume" tab of the player inventory. Ornaments are Vestals for Runes which give additive skills that buff the player. Fairies can Make Ornaments, Make Runes, Remove Runes and Breakdown Runes as well as Open a Special Enchantment Storage (at no cost).

Type Gem Type Dust Type Runes Types
Ruin Ruby Ruby Runedust 27
Stability Emerald Emerald Runedust 8
Aegis Amethyst Amethyst Runedust 24
Primordial Opal Opal Runedust 13
Flow Aquamarine Aquamarine Runedust 21
Potential Sapphire Sapphire Runedust 12
Insight Zircon Zircon Runedust 14

Making Ornaments[edit]

To get an ornament you must bring a fairy the correct gem type and a star crumb and they can turn it into an ornament for a small fee (50000z).

Making Runes[edit]

Each Fairy can create runes with power depending on the sigil you're holding. Each Rune requires 1 Gem Type 1 Star Dust and some zeny. Alternatively you can use rune dust (collected when breaking down runes). Zeny or Dust Varies by Sigil Level

  1. 10000z or 5 Dust
  2. 25000z or 10 Dust
  3. 100000z or 25 Dust
  4. 500000z or 50 Dust

Once created runes can be applied to the Ornament like cards granting an additive skill effect.

Breaking Enchanting[edit]

You can break down unwanted Runes into Rune Dust depending on the level and type of rune you get different Dust and amounts of Rune Dust.

  1. 3 Dust
  2. 5 Dust
  3. 13 Dust
  4. 25 Dust
  5. 100 Dust

Removing Enchantments[edit]

You can remove the current enchantments from any Ornament you are wearing by talking to enchanter, it cost 1 Yellow Gemstone.

Improving Enchantments[edit]

You can improve existing enchantments making them stronger by talking to the enchantress at the top of the Geffen Tower.

Level Item Cost Zeny Cost
Lv 1 1 Old Magicbook, 1 Red Gemstone, 1 Blue Gemstone, 1 Yellow Gemstone 100,000 + Base Cost / 4
Lv 2 1 Old Magicbook, 3 Red Gemstones, 3 Blue Gemstones, 3 Yellow Gemstones 500,000 + Base Cost / 2
Lv 3 1 Old Magicbook, 6 Red Gemstones, 6 Blue Gemstones, 6 Yellow Gemstones 2,500,000 + Base Cost * 3 / 4
Lv 4 1 Old Magicbook, 10 Red Gemstones, 10 Blue Gemstones, 10 Yellow Gemstones + 3 Engraved Runes 12,500,000 + Base Cost * 20

Enchantment fairy locations[edit]

For all blank ornaments created at the fairies you need a proper gemstone and a stardust.

Type Locations
Ruin Payon Old District East Building, Amatsu weapon shop, Izlude tool shop, Yuno blacksmith, Splendid, Geffen Tower
Stability Payon Old District East Building, Ayothaya weapon shop, Einbroch weapon shop, Veins weapon shop, Manuk
Aegis Prontera blacksmith, Payon Old District East Building, Aldebaran weapon shop, Geffen blacksmith, Yuno blacksmith, Brasilis
Primordial Payon Old District East Building, Niffelheim weapon shop, Payon blacksmith, Lighthalzen weapon shop, Rachel
Flow Payon Old District East Building, Moscovia weapon shop, Hugel weapon shop, Louyang weapon shop, Mid Camp
Potential Payon Old District East Building, Prontera blacksmith, Morocc blacksmith, Comodo weapon shop, Einbroch blacksmith, Tortuga, Moscovia
Insight Payon Old District East Building, Lutie weapon shop, Alberta weapon shop, Moscovia armor shop, Einbroch blacksmith, Rachel weapon shop, Umbala weapon shop, Veins

Apprentice Enchanter Quest[edit]

This Quest is skipable, and not needed to progress with the Adept Quest

  1. Talk to the Enchantress at the top of Geffen Tower.
  2. ...
  3. Receive Apprentice Sigil

Adept Enchanter Quest[edit]

A fairy (Titania) in the central building of Splendide starts this quest and you require "Ring of the wise king" to speak with her.

then talk to blacksmith at Einbroch's Blacksmith guide and hes going to ask you for stuffs the item needed are

  • 40 steel, 50 wolf claw
  • 15 Trunk, 20 Resin
  • 10 Steel, 5 Oridecon, 1 Sardonyx
  • 2 Gold 1 Amethyst 1 Opal
  • 30 Animal Skin, 10 Feather, 5 Fabric, 5 Fluff, 2 Steel , 2 Elunium
  • 2 Star Crumb, 1 Flame Heart, 24 Orc Fang, 24 Steel, 7 Elunium
  • 2 Gold, 1 Stone of Sage

Master Enchanter quest[edit]

  • Step 1: Repeatedly talk to Titania in the building in 197 191 until she asks you to find a fairy named Isana.
  • Step 2: Find Isana at either Odin's Temple 3 102 142 or Rachel Temple (ra_temin) 260 160
  • Step 3: Agree to help her with her research
  • Step 4: Farm at minimum the following ingredients:
    • 70x Bloody Rune
    • 70x Rune of Darkness
    • 490x Holy Water
  • Step 5: Go to Isana and select the "Make Rune" option. You will need 1x Bloody Rune, 1x Rune of Darkness and 5x Holy Water to make a rune.
  • Step 6: Upon creation, the rune can be one of five purity levels. Depending on that purity level, you may need to talk to Isana again and select the "Remove Corruption" option. Depending on the runes in your inventory, the expended Holy Waters for removing corruption will increase. Isana will attempt to remove the corruption of all the non-pure runestones you have in your inventory. The table below shows number of holy waters required to obtain 1 Pure Runestone from a specific unpure runestone. These numbers apply exactly when you remove corruption of one runestone at a time.
Purity Levels Cost
Corrupt 1~4
Tainted 1~3
Tarnished 1~2
Cloudy 1
Pure n/a
  • Step 7: With your 7 Pure Runestones, select the "Make Runestone" option. Create all of the possible Runestones that are given, but do not make any duplicates. These are the Natured Runestones.
  • Step 8: Create the rest of your Pure Runestones.
  • Step 9: Talk to Isana once more and select the "Engrave Rune" option. A shop window will open, and you will notice that the runes are coded somewhat alphabetically. Buy engraved runes based on the combinations you would like to use for a specific Natured Runestone.
  • Step 10: Following the table below, you insert engraved runes into a specific Natured Runestone. This is done like inserting a card in your equipment.
  • Step 11: After you've inserted one combination into the Natured Runestone, talk to Isana again and select the "Try Runestone" option. Select the runestone you would like to attempt to merge, and Isana will tell you if you succeeded or failed.
  • Step 12: Repeat from Step 9 until all Natured Runestones each have 3 enchantments merged into them.
    • Stolao has said that there are three headgear obtainable through this quest with certain combinations. The headgears give decent stats and look good, so you may want to try to get them.
  • Step 13: When you have all Natured Runestones completed, Isana will tell you to go back to Titania.
  • Step 14: Talk to Titania, who will thank you for your help and give you the Master Sigil. The quest is now complete.
  • Step 15: Bring the Complete Natured Runestones to The Enchantress at the top of Geffen Tower and teach her how to improve runes to Level 5.
Bonus Headgear Rune Combo 1 Rune Combo 2 Rune Combo 3
Unknown ??? ??? ???
Unknown ??? ??? ???
Unknown ??? ??? ???

Enchantment List and Chances[edit]

In every ornament has different chances to obtain a specific enchantment on them. This chance is dictated by the number of possible enchants.

Sigil Level 1 Level 2 Level 3 Level 4
Novice 100% 0% 0% 0%
Apprentice 25% 75% 0% 0%
Adept 11% 33% 56% 0%
Master 6% 20% 31% 43%
Isana 6% 20% 31% 43%

Ornament of Ruin[edit]

Ornament of Ruin is the enchantable jewel that focuses on damage enhancing enchantments. It goes on the "right hand" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost Runes
Attack Increase Atk by [6,12,18,24,30,39,48,57,66,75] and by another [2,4,6,8,10,13,16,19,22,25]% 10 750,000z ???
Magic Attack Increase Matk by [12,24,36,48,60,78,96,114,132,150] and by another [2,4,6,8,10,13,16,19,22,25]% 10 750,000z ???
Aspd Increase Aspd by [2,4,6,8,10,18,21,24,27,30]% 10 500,000z ???
Hit Increase Hit by [10,20,30,40,50] 5 100,000z ???
Critical Increase Crit chance by [3,6,9,12,15,24,28,32,36,40]% 10 750,000z ???
Critical Killer Increase Crit Damage by [5,10,15,20,25]% 5 500,000z ???
Element Killer Increase Damage VS Element by [8,16,24,32,40]% 5 350,000z ???
Sustain Regain [8,16,24,32,40] HP and [4,8,12,16,20] SP on Kill 5 100,000z ???
Size Killer Increase Damage VS Size by [5,10,15,20,25]% 5 350,000z ???
Sharp Shooter Increase Range Damage by [5,10,15,20,25]% 5 500,000z ???
Healer Increase Healing by [30,60,90,120,150]% 5 25,000z ???
Generalist Increase Non-Boss Damage by [5,10,15,20,25]% 5 1,500,000z ???
Boss Mode Increase Boss Damage by [5,10,15,20,25]% 5 1,000,000z ???
Shredder Ignore [2,8,18,32,50]% Non-Boss Def and Mdef 5 1,500,000z ???
Boss Shredder Ignore [2,8,18,32,50]% Boss Def and Mdef 5 1,000,000z ???
Perfect Weapon Resist Weapon Breaking by [18,36,54,72,90]% 5 100,000z ???


Ornament of Stability[edit]

Ornament of Stability is the enchantable jewel that focuses on damage reducing enchantments. It goes on the "left hand" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost Runes
Longevity Increase Status Duration by [10,20,30,40,50]% 5 750,000z ???
Normal King Resist Normal by [1,2,3,4,5,6,7,8,9,10]% 1 1,000,000z ???
Mvp Resist Boss by [1,2,3,4,5,7,9,11,13,15]% 10 1,000,000z ???
Reflection Reflect Short by [2,3,5,6,8,12,14,16,18,20]% 10 750,000z ???
Sniper Bane Reflect Ranged by [2,3,5,6,8,12,14,16,18,20]% 10 750,000z ???
Magic Wall Reflect Magic by [2,3,5,6,8,12,14,16,18,20]% 10 750,000z ???
Thorns Reflect [8,16,24,32,40,60,70,80,90,100] Flat 10 750,000z ???
Perfect Shield Resist Shield Breaking by [18,36,54,72,90]% 5 100,000z ???

Ornament of Aegis[edit]

Ornament of Aegis is the enchantable jewel that focuses on survivability enchantments. It goes on the "armor" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost Runes
Armor Element Changes Def Element to X and reduces Total HP by [40,30,20,10,0]% 5 500,000z ???
Defender Increase Def by [2,3,5,6,8,12,14,16,18,20] and another [1,2,3,4,5,7,9,11,13,15]% 10 750,000z ???
Archon Increase Mdef by [2,3,5,6,8,12,14,16,18,20] and another [1,2,3,4,5,7,9,11,13,15]% 10 750,000z ???
Juggernaut Increase Max HP by [50,200,450,800,1250,1800,2450,3200,4050,5000] 10 500,000z ???
Enlightened Increase Max SP by [30,120,270,480,750,1080,1470,1920,2430,3000] 10 500,000z ???
Anti Jinx Reduce Crit Chance by [4,8,12,16,20]% 5 1,250,000z ???
Melee Resist Short Damage by [4,8,12,16,20]% 5 1,250,000z ???
Cover Resist Ranged Damage by [4,8,12,16,20]% 5 1,250,000z ???
Null Magic Resist Magic Damage by [4,8,12,16,20]% 5 1,250,000z ???
Queso Resist Misc Damage by [4,8,12,16,20]% 5 1,250,000z ???
Parley Reduce Crit Damage taken by [4,8,12,16,20]% 5 1,250,000z ???
No Prisoners Resist Reflect by [4,8,12,16,20,30,35,40,45,50]% 10 500,000z ???
Thief Increase Steal Chance by [20,40,60,80,100]% 5 50,000z ???
Smith Increase Crafting Chance by [5,10,15,20,25]% 5 100,000z ???
Perfect Armor Resist Armor Breaking by [18,36,54,72,90]% 5 100,000z ???

Ornament of Primordial[edit]

Ornament of Primordial is the enchantable jewel that focuses on elemental resistances. It goes on the "garment" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost Runes
Total Resist Resist All Element by [2,3,5,6,8,12,14,16,18,20]% 10 1,000,000z ZZZ
Resist Element Resist Element by [5,10,15,20,25]% 5 750,000z ???
Exploit Reduce Target Status Resistance by [5,10,15,20,25]% 5 100,000z ???
Perfect Robes Resist Garment Breaking by [18,36,54,72,90]% 5 100,000z ???

Ornament of Flow[edit]

Ornament of Flow is the enchantable jewel that focuses on sustainability. It goes on the "shoes" costume slot on your character's equipment window.

Enchantment Description Max Level Base Cost Runes
Flee Increase Flee by [10,20,30,40,50] 5 350,000z FLE
Dodge Increase Perfect Dodge by [2,4,6,8,10] 5 500,000z ???
Resist Size Resist Damage from Size by [1,2,3,4,5,7,9,11,13,15]% 10 1,000,000z ZUJ
Regenerator Increase HP and SP Regen by [40,80,120,160,200,300,350,400,450,500]% 10 5,000z ???
Sonic Increase Speed by [3,6,9,12,15] 10 500,000z SPD
Health Increase Max HP by [2,3,5,6,8,12,14,16,18,20]% 10 500,000z ???
Spirit Increase Max SP by [2,3,5,6,8,12,14,16,18,20]% 10 500,000z ???
Status Killer Increase Damage against targets with Status by [5,10,15,20,25]% 5 25,000 ???
Perfect Boots Resist Boot Breaking by [18,36,54,72,90]% 5 100,000z ???

Ornament of Potential[edit]

This is flavor text.

Enchantment Description Max Level Base Cost Runes
Stats Increase Stat by [1,2,3,4,5,7,9,11,13,15] 10 2,500,000z ???
Cast Time Reduce Cast Time by [2,4,6,8,10,18,21,24,27,30]% 10 1,000,000z ???
Cast Delay Reduce Cast Delay by [5,10,15,20,25]% 5 1,000,000z ???
Sp Cost Reduce Sp Cost by [5,10,15,20,25]% 5 500,000z ???
Base Aspd Increase Base Aspd by [2,3,5,6,8,12,14,16,18,20] 10 2,500,000z ???
Healing Received Increase Received Healing from skills and items by [8,16,24,32,40,60,70,80,90,100]% 10 100,000z ???
Spirit Master Increase Max Spirit Sphere Count by [1,2,3,4,5] 5 750,000z ???

Ornament of Insight[edit]

This is flavor text.

Enchantment Description Max Level Base Cost Runes
Training Increase Base, Job, Weapon, Mining Exp gained by [5,10,15,20,25,30,35,40,45,50]% 10 500,000z ???
Status Resistance Resist Status by [8,16,24,32,40,60,70,80,90,100]% 10 25,000z ???
Execute If Target is Below 25% hp increase damage by [5,10,15,20,25]% 5 50,000z ???
Last Stand Avoid fatal damage at a [4,8,12,16,20]% chance, Doesn't Stack with Viking over 90% 5 1,000,000z ???

Combination Runes[edit]

These are bonus effect from combining certain multiple runes for a synergistic effect. Its power is equal to the lowest level rune in combination.

Enchantment Description Max Level Rune Combination
Max Aspd Increases Aspd Cap by [0.2,0.4,0.6,0.8,1.0,1.2,1.4,1.6,1.8,2.0]. Doesn't Stack over 193. 10 Agi + Base Aspd + Aspd
Resolute Reducing Incoming Damage by [1,2,3,4,5,7,9,11,13,15]% after you fall below 25% Hp 10 Vit + Defender + Archon
Elementalist Increase Resistance to Fire, Water, Earth and Wind by [5,10,15,20,25]% 5 Resist Fire + Water + Earth + Wind
True Dodge [2,4,6,8,10]% Chance of evading physical skills or attacks. 5 Agi + Flee + Dodge
Acrobatics After Dodging an attack with True Dodge increase Movement Speed, Atk and Flee by [5,10,15,20,25]% for 15 seconds. 5 Agi + Flee + Dodge + Sonic + Attack
Mind Over Matter If Sp is greater then 25% of damage taken then reduce damage by [5,10,15,20,25]% and convert 25% of remaining to Sp damage instead. 5 Int + Enlightened + Defender + Archon
Spell Blade Converts [1,2,3,4,5,6,7,8,9,10]% of Min Matk into Physical Damage. 10 Magic Attack + Attack
Lifesteal Restore ([2,4,6,8,10] /10)% of physical damage dealt as HP. 5 Sustain + Attack + Regenerator + Healing Received
Spell Vamp Restore ([2,4,6,8,10] /10)% of magic damage dealt as HP. 5 Sustain + Magic Attack + Regenerator + Healing Received
Block [4,8,12,16,20]% Chance of blocking 25% of an physical attacks damage when a shield is equip. 5 Vit + Perfect Shield + Defender
Iron Grip Increase Hit by [10,20,30,40,50] and reduce strip chance by [15,30,45,60,75]% 5 Dex + Hit + Perfect Weapon
Risk Taker Increase Damage by [5,10,15,20,25]% when own HP is below 25% Hp. 5 Luk + Last Stand + Execute
Move Cast Allows moving during a spell cast at [30,35,30,45,50]% movement speed, Additive with Free Cast. 5 Cast Time + Cast Delay + Int