Enchanting

From Project Einherjar

Enchanting[edit]

By talking with the Fairies around the world you can gain magical ornaments, seven in total, containing fairy magic, these can be equip on the "Costume" tab of the player inventory. To get an ornament you must bring a fairy the correct gem type and they can turn it into an ornament for a small fee.

Each Fairy can enchant an ornament two to five times depending on their abilities. When you have reached the max number of enchants for a particular Fairy they can then offer to re-roll your existing enchantments for new ones <insert cot here>.

As Fairy ability goes up, the power number of slots and cost goes up. Novice and Apprentice fairies don't require any quest to use but both Adept and Master have a quest that must first be completed to begin using.


<Details on Adept Quest>

Improving Enchantments[edit]

You can improve existing enchantments making them stronger by talking to the enchantress at the top of the Geffen Tower, each time you upgrade an enchantment it cost 1 <item> and quite a lot of zeny depending on the enchantment and the power of the enchantment as well as the slot its on <insert formula here>.

Every enchantment has a Max Power even the Enchantress cannot exceed this number on any given slot, but it can be up to this power on all 5 slots.

Enchanter Stats[edit]

Level Slots Power Price W. Ele % A. Ele %
Novice 2 25% 50% 0.1% 0.3%
Apprentice 3 45% 100% 1.1% 1.3%
Adept 4 65% 150% 5.6% 3.0%
Master 5 85% 300% 13.7% 5.3%
Level 1st Fail 2nd Fail 3rd Fail 4th Fail 5th Fail
Novice 7.69% 8.33% N/A N/A N/A
Apprentice 5.55% 5.88% 6.25% N/A N/A
Adept 4.00% 4.16% 4.34 4.54% N/A
Master 2.94% 3.03% 3.12% 3.22% 3.33%

Enchantment List[edit]

This is flavor text.

Ornament of Ruin[edit]

Ornament of Ruin is the enchantable jewel that focuses on damage enhancing enchantments. It goes on the "right hand" costume slot on your character's equipment window.

Enchantment Description Max Power Increase Base Cost
Pseudo Fire Element Increasing damage to Earth by 40% but decreasing damage to Fire by 25% and Water by 10% N/A N/A N/A
Pseudo Water Element Increasing damage to Fire by 40% but decreasing damage to Water by 25% and Wind by 10% N/A N/A N/A
Pseudo Earth Element Increasing damage to Wind by 40% but decreasing damage to Earth by 25% and Fire by 10% N/A N/A N/A
Pseudo Wind Element Increasing damage to Water by 40% but decreasing damage to Wind by 25% and Earth by 10% N/A N/A N/A
Pseudo Shadow Element Increasing damage to Holy by 40% but decreasing damage to Shadow by 35% N/A N/A N/A
Pseudo Holy Element Increasing damage to Shadow by 40% but decreasing damage to Holy by 35% N/A N/A N/A
Pseudo Ghost Element Increasing damage to Ghost by 40% but decreasing damage to Neutral by 35% N/A N/A N/A
Ignore Size Penalty Causes your attacks to always deal 100% of its damage, without any penalty due to weapon vs. target size. N/A N/A N/A
ATK Increases base attack, the same way a weapon would do. 25 3 500.000z
% ATK Increases your final damage done with physical melee or ranged attacks by a percentage. Similar to the increase from cards. 15 1 750.000z
MATK Increases your magic attack by a fixed number, the same way increasing INT does. 25 5 500.000z
% MATK Increases your final damage when using spells by a percentage. Similar to the increase from wands and rods. 15 1 750.000z
% ASPD Increases the speed of your attacks by reducing the time interval in between each hit by a percentage. 10 1 50.000z
HIT Increases your HIT attribute, making it easier to land physical attacks. 15 3 100.000z
CRIT Increases your dealing critical hits with basic attacks and a few skills. Critical basic attacks deal 40% increased damage and ignore the target`s DEF and FLEE. 10 1 750.000z
Crit Damage % Increases your critical damage by a percentage. Its relative to the basic critical damage, so a 10% critical damage increase means you will deal 154% of your normal base attack damage. 15 1 500.000z
Bonus damage vs. Element Increases your damage against targets of a certain elemental property by a percentage. Relative to other bonuses. 15 1 350.000z
Bonus damage vs. Race Increases your damage against targets of a certain race by a percentage. Relative to other bonuses. 15 1 350.000z
Bonus damage vs. Size Increases your damage against targets of a certain size by a percentage. Relative to other bonuses. 15 1 500.000z
Increase Ranged Damage Increases your damage when using ranged physical attacks by a percentage. Relative to other bonuses. 15 1 500.000zz
HP on Kill Heals some amount of health every time you kill a monster. 20 1 50.000z
SP on Kill Restore some amount of SP every time you kill a monster. 10 1 100.000z
Heal Power Increases the efficiency of your healing abilities by a percentage. 50 5 25.000z
Damage vs. Non-Boss Increases your physical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 15 1 1.500.000z
Magic Damage vs. Non-Boss Increases your magical damage against non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 15 1 1.500.000z
Pierce DEF vs. Non-Boss Bypasses the physical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 10 1 1.500.000z
Pierce MDEF vs. Non-Boss Bypasses the magical defense of non boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 10 1 1.500.000z
Damage vs. Boss Increases your physical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 15 1 1.000.000z
Magic Damage vs. Boss Increases your magical damage against boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 15 1 1.000.000z
Pierce DEF vs. Boss Bypasses the physical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 10 1 1.000.000z
Pierce MDEF vs. Boss Bypasses the magical defense of boss protocol monsters by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 10 1 1.000.000z

Ornament of Stability[edit]

Ornament of Stability is the enchantable jewel that focuses on damage reducing enchantments. It goes on the "left hand" costume slot on your character's equipment window.

Enchantment Description Max Power Increase Base Cost
Resistance vs. Race Reduces the damage received from attacks of enemies from a certain race by a percentage. 5 1 750.000z
Resistance vs. Non-Boss Reduces the damage received from attacks of enemies that are not boss protocol by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 5 1 5.000.000z
Resistance vs. Boss Reduces the damage received from attacks of enemies that are boss protocol by a percentage. (Boss protocol monsters are those that cannot be knocked back, nor suffer from any status effects). 5 1 1.000.000z
Reflect Melee Damage Deals a percentage of the damage received by melee attacks back to the enemy. 5 1 750.000z
Reflect Ranged Damage Deals a percentage of the damage received by ranged attacks back to the enemy. 5 1 750.000z
Reflect Magic Damage Gives you a chance in percentage of completely ignoring the damage received by a spell, and causing the caster to be hit by it instead. 5 1 750.000z

Ornament of Aegis[edit]

Ornament of Aegis is the enchantable jewel that focuses on survivability enchantments. It goes on the "armor" costume slot on your character's equipment window.

Enchantment Description Max Power Increase Base Cost
Armor Element Changes your element to a different level 1 element. Players are naturally neutral level 1. N/A N/A N/A
DEF Increases your physical "hard" defense. Hard defense reduces all physical, non-critical, damage by 1% per point. 5 1 750.000z
MDEF Increases your magical "hard" defense. Hard defense reduces all magical damage by 1% per point. 5 1 750.000z
Maximum HP Increases the maximum amount of health points you can have. 1500 100 500z
Maximum SP Increases the maximum amount of spiritual points you can have. 750 50 750z
Critical Resistance Reduces the chance that your enemies will critically strike you by reducing their CRIT stat when attacking you. 5 1 1.250.000z
Melee Resistance Reduces all melee damage dealt to you by a percentage. 5 1 1.250.000z
Ranged Resistance Reduces all ranged damage dealt to you by a percentage. 5 1 1.250.000z
Magic Resistance Reduces all magic damage dealt to you by a percentage. 5 1 1.250.000z
Steal Success Chance Increases the chance that you will successfully steal an item whenever you attempt by a relative percentage 20 5 50.000z

Ornament of Primordial[edit]

Ornament of Primordial is the enchantable jewel that focuses on elemental resistances. It goes on the "garment" costume slot on your character's equipment window.

Enchantment Description Max Power Increase Base Cost
Resist All Decreases damage from all elements by a percentage. Stacks additively with other elemental resistances. 5 1 5.000.000z
Resist Element Decreases damage from a specific element by a percentage. Stacks additively with resist all. 10 1 750.000z

Ornament of Flow[edit]

Ornament of Flow is the enchantable jewel that focuses on sustainability. It goes on the "shoes" costume slot on your character's equipment window.

Enchantment Description Max Power Increase Base Cost
Flee Increases your Flee stat, giving you a greater chance to completely evade enemy non-critical physical attacks, based on how high the attackers HIT is. 15 3 350.000z
Perfect Dodge Gives you a percentage chance to completely avoid any physical basic attack, including critical strikes and perfect hits. 7 1 500.000z
Resist Size Reduces damage received from attacks by enemies of a specific size by a percentage. 5 1 1.000.000z
HP Regeneration Increases the regeneration of HP by a percentage 100 5 5.000z
SP Regeneration Increases the regeneration of SP by a percentage 100 5 5.000z
Movement Speed Increases the movement speed of your character by a value. 15 1 500.000z

Ornament of Potential[edit]

This is flavor text.

Enchantment Description Max Power Increase Base Cost
Str This is flavor text. 5 1 2,500,000z
Agi This is flavor text. 5 1 2,500,000z
Vit This is flavor text. 5 1 2,500,000z
Int This is flavor text. 5 1 2,500,000z
Dex This is flavor text. 5 1 2,500,000z
Luk This is flavor text. 5 1 2,500,000z
Reduce Cast Time This is flavor text. 5 1 1,000,000z
Reduce Cast Delay This is flavor text. 5 1 2,500,000z
Reduce SP Cost This is flavor text. 5 1 1,000,000z
ASPD This is flavor text. 5 1 5,000,000z
Healing Recived This is flavor text. 50 5 25,000z
Healing from Items This is flavor text. 25 5 100,000z

Ornament of Insight[edit]

This is flavor text.

Enchantment Description Max Power Increase Base Cost
Exp from Race This is flavor text. 20 3 5,000z
Exp from Boss This is flavor text. 20 3 5,000z
Exp from non-Boss This is flavor text. 10 1 25,000z
Exp from All This is flavor text. 10 1 35,000z
Resist Status Effect This is flavor text. 35 1 25,000z