Wizard
From Project Einherjar


Class Changes[edit]
- Base 99 HP Increased from 3254 -> 4056
Skill changes[edit]
Jupitel Thunder[edit]
- Jupiter Thunder deals +50% damage against frozen targets
Lord of Vermillion[edit]
- Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
- Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits
- Lord of Vermilion can now have multiple instacnes on same cell at once
- Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
- Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
- Lord of Vermilion now hits 50 times
Storm Gust[edit]
- Storm Gust Freeze Counter no longer reset on Freeze
- Storm Gust damage no longer increases with Failed Freeze
- Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
- Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
- Storm Gust damage changed to (100+50*SkillLv) per Hit
- Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
- Storm Gust counter no longer resets at 250, instead it caps and stays at 100
- Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
- Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
Meteor Storm[edit]
- Meteor Storm interval reduced from 750 -> 550
- Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
- Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
- Meteor Storm damage increased from 125% -> 175% per hit
- Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
Fire Pillar[edit]
- Fire Pillar no longer deals reduced damage from players
- Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit
Earth Spike[edit]
- Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
Heaven's Drive[edit]
- Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
Quagmire[edit]
- Quagmire no longer removes True Sight or Loud Exclamation
Sight Trasher[edit]
- Sight Thrasher now hits Hidden
- Sight Thrasher no longer hits Traps
- Sight Thrasher now reveals hidden in area of effect
Frost Nova[edit]
- Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
- Frost Nova now hits target on same cell
- Frost Nova now ignores Land Protector
Soul Link[edit]
- Link now bypasses Mirror Magic
- Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
Overview[edit]
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Change[edit]
Class Data[edit]
Skills[edit]
Name | Description | Max Level | Type |
---|---|---|---|
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Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. | 5 | Offensive |
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Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. | 10 | Offensive |
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Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. | 10 | Offensive |
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Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. | 5 | Offensive |
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Summons a shield of ice 5 cells wide in front of the caster. | 10 | Active |
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Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. | 10 | Offensive |
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Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. | 10 | Offensive |
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Summons Meteor that randomly strike cells in a target area and do 200% Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLv)% chance to stun the target. When Meteors land leave behind fire on the ground Called Scorched Earth dealing (50*5*SkillLv)% Matk damage every 0.5 seconds for 12 seconds | 10 | Offensive |
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Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. | 5 | Active |
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Analyzes a target, allowing the user and any party members to view an enemy's stats. | 1 | Active |
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Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. | 10 | Offensive |
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Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. | 10 | Offensive |
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Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. | 10 | Offensive |
Platinum Skills[edit]
Name | Description | Max Level | Type | Quest |
---|---|---|---|---|
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Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you. he will be hit by a Fire Element Matk and be pushed back. The Fireball disappears after hitting and enemy | 1 | Offensive | Sight Blaster Quest |
Job Bonuses[edit]
Stat | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 12 | |||||||||||
AGI | 6 | 10 | 24 | 34 | 41 | 43 | 46 | 47 | ||||
VIT | 38 | |||||||||||
INT | 1 | 4 | 9 | 18 | 22 | 29 | 31 | 33 | 40 | 45 | 48 | 50 |
DEX | 2 | 5 | 13 | 26 | 32 | 39 | ||||||
LUK | 15 | 34 |