Wizard

From Project Einherjar
Ic.png PAGE UNDER CONSTRUCTION! Icm.png


High Wizard.png

Class Changes[edit]

  • Base 99 HP Increased from 3254 -> 4056
  • Link now bypasses Mirror Magic
  • Meteor Storm interval reduced from 750 -> 550
  • Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
  • Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
  • Jupiter Thunder deals +25% damage against frozen targets
  • Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
  • Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
  • Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
  • Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
  • Stormgust 3rd hit and above Freeze chance lowered from 150% -> 110%
  • Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
  • Gravitation now prevents movement of targets as well as caster
  • Gravitation can now be cast on top of caster
  • Gravitation now hit 2x per second
  • Gravitation now has a (10*SkillLv)% Matk Scaling
  • Quagmire no longer removes True Sight or Loud Exclamation
  • Gravitation Field no longer requires Blue Gemstone
  • Sight Thrasher now hits Hidden
  • Sight Thrasher no longer hits Traps
  • Sight Thrasher now reveals hidden in area of effect
  • Napalm Vulcan damage increase with Soul Strike Level against undead
  • Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
  • Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
  • Heaven Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
  • Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
  • Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
  • Lord of Vermilion now hits 50 times
  • Meteor Storm damage increased from 125% -> 200% per hit
  • Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
  • Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10

Overview[edit]

Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.

Job Change[edit]

Class Data[edit]

Skills[edit]

Name Description Max Level Type
Earth Spike.png Earth Spike Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. 5 Offensive
Fire Pillar.png Fire Pillar Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. 10 Offensive
Frost Nova.png Frost Nova Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. 10 Offensive
Heaven's Drive.png Heaven's Drive Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. 5 Offensive
Ice Wall.png Ice Wall Summons a shield of ice 5 cells wide in front of the caster. 10 Active
Jupitel Thunder.png Jupitel Thunder Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. 10 Offensive
Lord of Vermilion.png Lord of Vermilion Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. 10 Offensive
Meteor Storm.png Meteor Storm Summons Meteor that randomly strike cells in a target area and do 200% Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLv)% chance to stun the target. When Meteors land leave behind fire on the ground Called Scorched Earth dealing (50*5*SkillLv)% Matk damage every 0.5 seconds for 12 seconds 10 Offensive
Quagmire.png Quagmire Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. 5 Active
Sense.png Sense Analyzes a target, allowing the user and any party members to view an enemy's stats. 1 Active
Sightrasher.png Sightrasher Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive
Storm Gust.png Storm Gust Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. 10 Offensive
Water Ball.png Water Ball Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive

Platinum Skills[edit]

Name Description Max Level Type Quest
Sight Blaster.png Sight Blaster Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you. he will be hit by a Fire Element Matk and be pushed back. The Fireball disappears after hitting and enemy 1 Offensive Sight Blaster Quest

Job Bonuses[edit]

Stat +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 12
AGI 6 10 24 34 41 43 46 47
VIT 38
INT 1 4 9 18 22 29 31 33 40 45 48 50
DEX 2 5 13 26 32 39
LUK 15 34