Def / Mdef

From Project Einherjar

Experimental Changes[edit]

These changes are Experimental and can be changes or event reverted at any given time.

Def[edit]

  • Remove Def cap of 99
  • Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
  • Crafted bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%)

Mdef[edit]

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1)))
  • Ignoring Mdef now ignores Int Mdef

Knock Down Effects[edit]

  • Buffs Def/Mdef below 80
  • Nerfs Def/Mdef above 80
  • Increase Value of damage reduction
  • Def/Mdef Ignoring skills are more powerful, ie Misc Skills
  • Def/Mdef Reduction is more Valuable, provoke etc
  • Crits are more valuable against targets with less then 80 def
  • Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate)

Defense Reversal[edit]

  • Defense reduced damage (RedDamage) = Damage * (100 / (100 + (HDef * (Hdef / 20 + 1)))
  • Vit based damage (VitDamage) = RedDamage * VitDef / 100
  • New formula: Final Damage = Damage - ((RedDamage - VitDamage) - Damage)
  • Example: Hdef = 50; VitDef = 30; Damage = 10000
   RedDamage = 3636 = 10000 * (100 / (100 + (50 * (50 / 20 + 1)))
   VitDamage = 1090,8 = 3636 * 30 / 100
   Final Damage = 17454,8 = 10000 + 7454,8 = 10000 - (-7454,8) = 10000 - (2545,2-10000) = 10000 - ((3636 - 1090,8) - 10000)
   Without Ice Pick = 3606

Graphs[edit]

Damage New Vs Old
Damage.png
Damage Difference New Vs Old
Differance.png
Damage Reducution New Vs Old
Reduction.png