Def / Mdef
From Project Einherjar
Def[edit]
- Remove Def cap of 99
- Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/25+1)))
- Crafted bonuses will be applied before the Refine % def
- Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
- Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%)
- Reduction per attacker after 3rd changed from 5%->2%
Mdef[edit]
- Remove Mdef cap of 99
- Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/25+1)))
- Ignoring Mdef now ignores Int Mdef
Knock Down Effects[edit]
- Buffs Def/Mdef below 75
- Nerfs Def/Mdef above 75
- Increase Value of damage reduction
- Def/Mdef Ignoring skills are more powerful, ie Misc Skills
- Def/Mdef Reduction is more valuable, provoke etc
- Crits are more valuable against targets with less then 75 def
- Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate)
Defense Reversal[edit]
See page Inverse Def
Graphs[edit]
Damage New Vs Old (slightly outdated)
Damage Difference New Vs Old
Damage Reduction New Vs Old (slightly outdated)