Changes

From Project Einherjar

List of all the features and changes.

Custom Maps[edit]

Combat[edit]

Regeneration[edit]

Natural regeneration now scales more with VIT and INT and happens while moving for all classes.

Weapon Mastery[edit]

Using a certain type of weapon grant several passive bonus. Main article: Weapon Mastery

Def & Mdef[edit]

Formula changes (Experimental). Main article: Def / Mdef

Critical Hits[edit]

Critical hits deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.

Crit chance increases every 2 LUK instead of 3

ASPD, Attack Delay, Apm[edit]

Changes on the effects of Aspd and the UI display. Main article: Aspd / Apm

Consumable Delay[edit]

Healing items have had their delay increased to 0.3 seconds.

Split Elemental Damage[edit]

Monster Physical Attacks, Certain Status Effects, Crafted Weapons and Crafter Armor damage are split between neutral and their element. Main article: Split Elemental Damage

Max HP[edit]

Max HP for players is basically tripled. With the 2 changes above this makes the game less brusty and makes Healing skills more important as you can't just spam potions.

MVP Resistance[edit]

Similar to Renewal's green aura, on Einherjar MVPs take less damage using the formula Damage*(1-(Monster Level-34)/100)*(1-MissingHP%/2). On average this means their EHP is 4x larger/they take 75% less damage.

Status Effects[edit]

Changes on status effect and new ones added. Main article: Status Effects

Cast Time[edit]

Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.

Rod and Staff refine bonus[edit]

Rods and staves gain WeaponLv/2% MATK per refine.

MATK variance[edit]

Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values.

Ranged Attack Bonus[edit]

Now applies to Magic too. This includes items like Archer Skeleton Card.

Elemental Table[edit]

The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: Elemental Table

Endure[edit]

Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast

Monster Skills[edit]

Some monsters now have new skills from the Custom Classes, full list of changes here

Job EXP Table[edit]

Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans

Gameplay[edit]

Player Commands[edit]

You can see a full list of commands players can use here.

Discount, Overcharge and Compulsive Discount[edit]

The skills were removed due to it often being the only reason players created a Merchant class.

Item Drop Rate[edit]

Item drop rate is increased by Luk. Every 5 Luk adds a 1% Relative Chance.

A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. Main article: Drop Rate

Gemstones[edit]

All 3 colors of Gemstones can be bought directly from NPCs now.

Ktullanux Resummoning[edit]

Ktullanux can also be summoned with 4 Frozen Roses.

New Ores[edit]

Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See New Ores

Random Boxes[edit]

Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards.

Brewing & Crafting[edit]

The outcome of crafting is set to x2 for all crafting but Weapon & Armor forging, Arrow Crafting.

Works for:

  • Alchemy Skill (all the potions and bottles).
  • Aqua Benedicta Skill (also works for Aqua Benedicta on Evil Land to craft Cursed Water).
  • Blacksmiths Iron & Steel Tempering, Enchant Stone Craft (for elements, Gold & Mithril ore).
  • Create Deadly Poison.
  • Create Elemental Converter.
  • Cooking.

Forging[edit]

Blacksmiths and Whitesmiths can Forge more types of Weapons and can Forge Armors too, all with custom effects. Whitesmiths are also able to Refine armors instead of just Weapons.

NPC[edit]

  • Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
  • Warp Gate (see Waypoints & Warp Gates).
  • Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
  • Card Remover at Prontera Blacksmith Shop.
  • Daily Rewards inside the building Southwest from Prontera's Fountain.
  • Reset Girl inside the building Southwest of Prontera's Fountain.
  • Platinum Skill NPC inside the building Southwest of Prontera's Fountain.
  • Recolorist. Recolors certain headgear. Center of Prontera.
  • Costume Clown. Convert headgear into costumes. center of Prontera.
  • Bounty Boards. Missions to hunt monster for a really good experience reward, a card or extra zeny (only if character is 90/70).

Items[edit]