Weapon Mastery

From Project Einherjar

General[edit]

There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.

Two-handed non-ranged weapons give double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.

Onslaught[edit]

Weapons: Axes, Maces, Knuckles, Shurikens and Two-Handed Swords Additional One-Handed Swords when no shield is equip.

Level Effect
1 Strength + 2
2 Base Attack + 10
3 Critical + 5
4 Weapon Attack + 10
5 Attack Speed + 10%
6 Perfect Hit Chance + 5
7 Attack + 15
8 Critical Damage +10%
9 Attack + 15%
10 Doubles All Other Bonuses

Swiftness[edit]

Weapons: Dagger and Katars

Level Effect
1 Agility +2
2 Attack Speed + 15%
3 Flee + 15
4 Attack Heal for 1 HP
5 Movement Speed + 5
6 Perfect Dodge + 5
7 All Damage +10%
8 Critical & Matk + 10%
9 Critical Damage + 20%
10 Doubles All Other Bonuses

Safeguard[edit]

Weapons: Unarmed, Spears, Books and One-Handed Swords with a Shield equip.

Level Effect
1 Vitality + 2
2 Hp + 500
3 Hp Recovery + 25%
4 Reduce incoming damage by (SkillLv * 5)
5 Defense + 2
6 Magic Defense + 2
7 Hp + 10%
8 Physical Resistance +10%
9 Magic Resistance +10%
10 Doubles All Other Bonuses

Mystical[edit]

Weapons: Rods and Staffs

Level Effect
1 Intelligence + 2
2 Magic Attack + 50~100
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Cast Time - 5%
6 Sp Cost - 5%
7 Cast Delay - 5%
8 Heal Power + 25%
9 Magic Attack + 10%
10 Doubles All Other Bonuses

Ranged[edit]

Weapons: Bows, Instruments, Whips and Guns

Level Effect
1 Dexterity + 2
2 Flee + 5
3 Base Attack + 15
4 Critical + 5
5 Attack + 10%
6 Attack Speed + 5%
7 Hit + 10%
8 Ranged Attack +10%
9 Critical Damage + 10%
10 Doubles All Other Bonuses