Weapon Mastery

From Project Einherjar

General[edit]

There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, can be seen via showexp command, the exp gained is based on the monsters job exp and level, and MVPs give a large bonus.

Two-handed non-ranged weapons give double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.

Onslaught[edit]

Weapons: Axes, Maces, Knuckles and 2 Handed Swords Additional One-Handed Swords when no shield is equip.

Level Effect
1 Strength + 2
2 Base Attack + 10
3 Critical + 5
4 Weapon Attack + 10
5 Attack Speed + 10%
6 Perfect Hit Chance + 5
7 Attack + 15
8 Critical Damage +15%
9 Attack + 15%
10 Doubles All Other Bonuses

Swiftness[edit]

Weapons: Dagger, Shuriken and Katars

Level Effect
1 Agility +2
2 Attack Speed + 15%
3 Movement Speed + 5
4 Flee + 15
5 Double Attack + 5
6 Perfect Dodge + 5
7 Perfect Hit + 5
8 Critical + 10
9 Critical Damage + 10%
10 Doubles All Other Bonuses

Safeguard[edit]

Weapons: Unarmed, Spears and One-Handed Swords with a Shield equip.

Level Effect
1 Vitality + 2
2 Hp + 500
3 Hp Recovery + 25%
4 Defense + 2
5 Magic Defense + 2
6 Hp + 10%
7 Melee Resistance +5%
8 Ranged Resistance +5%
9 Magic Resistance +5%
10 Doubles All Other Bonuses

Mystical[edit]

Weapons: Rods, Books and Staffs

Level Effect
1 Intelligence + 2
2 Magic Attack + 50~100
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Cast Time - 5%
6 Sp Cost - 5%
7 Cast Delay - 5%
8 Heal Power + 25%
9 Magic Attack + 10%
10 Doubles All Other Bonuses

Ranged[edit]

Weapons: Bows, Instruments, Whips and Guns

Level Effect
1 Dexterity + 2
2 Flee + 5
3 Base Attack + 15
4 Critical + 5
5 Attack + 10%
6 Attack Speed + 5%
7 Hit + 10%
8 Ranged Attack +10%
9 Critical Damage + 10%
10 Doubles All Other Bonuses