Critical Hit

From Project Einherjar

Flee[edit]

  • No longer Ignores Flee
  • Critical hits gain bonus hit equal to your Crit Chance.
  • Monsters' Critical hits gain bonus hit equal to half their Crit Chance.

Defense[edit]

  • No longer Ignores Defense.
  • Critical hits deal (50% + Luk/2%) increased damage.

Critical Shield[edit]

  • Critical Shield/Resistance for monsters is LUK/4
  • Critical Shield/Resistance for players is still LUK/3.

Monsters[edit]

  • Monsters can Critically hit and gain Crit Chance equal to Luk/4.
  • Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.

Perfect Dodge[edit]

  • Perfect Dodge is now reduced by attacker's Luk/10.

Pirate[edit]

Double Attack[edit]

  • Double Attack can now Crit and benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.

Triple Attack[edit]

  • If you would Crit, Triple Attack will proc instead
  • Benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.