Critical Hit
From Project Einherjar
Contents
Flee[edit]
- No longer Ignores Flee
- Critical hits gain bonus hit equal to your Crit Chance.
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance.
Defense[edit]
- No longer Ignores Defense.
- Critical hits deal (50% + Luk/2%) increased damage.
Critical Shield[edit]
- Critical Shield/Resistance for monsters is LUK/4
- Critical Shield/Resistance for players is still LUK/3.
Monsters[edit]
- Monsters can Critically hit and gain Crit Chance equal to Luk/4.
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.
Perfect Dodge[edit]
- Perfect Dodge is now reduced by attacker's Luk/10.
Pirate[edit]
- Pirate skills intead ignore (Pirate's Jinx Level * 5) Defense.
- Captain can ignore (Land Lubber Level * 5) Flee and another (Land Lubber Level * 5)% Flee.
- Mercenary can ignore (Precision Level * 10) Flee.
Double Attack[edit]
- Double Attack can now Crit and benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.
Triple Attack[edit]
- If you would Crit, Triple Attack will proc instead
- Benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.