Critical Hit
From Project Einherjar
Contents
Flee[edit]
- Crits no longer Ignore Flee
- Critical hits gain bonus hit equal to your Crit Chance
Defense[edit]
- Crits no longer Ignore Defense
- Critical hits deal (50% + Luk/2%) increased damage
Critical Shield[edit]
- Critical Shield/Resistance for monsters is LUK/4
- Critical Shield/Resistance for players is still LUK/3
Perfect Dodge[edit]
- Perfect Dodge is now reduced by attacker's Luk/10
Monsters[edit]
- Monsters can Critically hit and gain Crit Chance equal to Luk/4
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance
Pirate[edit]
- Pirate skills intead ignore (Pirate's Jinx Level * 5) Defense
- Captain can ignore (Land Lubber Level * 5) Flee and another (Land Lubber Level * 5)% Flee
- Mercenary can ignore (Precision Level * 10) Flee
Double Attack[edit]
- Double Attack can now Crit
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
Triple Attack[edit]
- If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page