Taekwon

From Project Einherjar
Taekwon.png

Overview[edit]

Job Change[edit]

Class Data[edit]

Skills[edit]

Name Description Max Level Type
Running.png Running Character runs straight foward. Also enhances damage when no weapons are equipped. 10 Active & Passive
High Jump.png High Jump Character jumps foward. 5 Active
Peaceful Rest.png Peaceful Rest Increases HP regeneration when close to other Taekwon. 10 Passive
Enjoyable Rest.png Enjoyable Rest Increases SP regeneration when close to other Taekwon. 10 Passive
Kihop.png Kihop Increases APM and ATK depending on how many stances are active. 5 Passive
Mild Wind.png Mild Wind Changes kicks property. 7 Support
Prepare Whirlwind Kick.png Prepare Whirlwind Kick Activates the Whirlwind Stance, enabling the activation of Whirlwind Kick 1 Toggle
Whirlwind Kick.png Whirlwind Kick Kicks all monsters around the user dealing physical damage. 7 Offensive
Prepare Axe Kick.png Prepare Axe Kick Activates the Axe Stance, enabling the activation of Axe Kick 1 Toggle
Axe Kick.png Axe Kick Kicks targeted downwards dealing physical damage. 7 Offensive
Prepare Round Kick.png Prepare Round Kick Activates the Round Stance, enabling the activation of Round Kick 1 Toggle
Round Kick.png Round Kick Kick targeted monster dealing physical damage and pushes other ones way. 7 Offensive
Prepare Counter Kick.png Prepare Counter Kick Activates the Counter Stance, enabling the activation of Counter Kick 1 Toggle
Counter Kick.png Counter Kick Kick targeted monster dealing physical damage. 7 Offensive
Flying Side Kick.png Flying Side Kick Jumps towards the targer, dealing damage. 7 Offensive
Break Fall.png Break Fall Activates the a Stance that enables dodging ranged or magical damage. 1 Toggle
Taekwon Mission.png Taekwon Mission Activates a hunt on a random monster. The completion of the hunt gives various bonuses. The more successful hunts, greater the effect. 1 Active & Passive

Job Bonuses[edit]

Stat +1 +2 +3 +4 +5 +6 +7
STR
AGI
VIT
INT
DEX
LUK


Patch Note Changes[edit]

  • Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)

All Kicks

   No longer pause attacks
   Can be cast freely within next 2 seconds at your current target
   Prep No Longer Mutually Exclusive with other kicks

Tornado Kick

   When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
   If Dodge is active this avoid can trigger Auto FSK

Counter Kick

   Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Reduce target flee 25 for 5 seconds

Roundhouse Kick

   Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds

Heel Drop

   Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
   When Maxed Ignores 15 of targets Def

Fighting Chant

   No longer increases damage based on party size
   Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
   No Longer Required for Warm Wind
   Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill

Peaceful Rest

   Standing: 10*SkillLv + HP/1000
   Sitting: 20*SkillLv + HP/750
   Next To: 15*SkillLv + HP /1000

Enjoyable Rest

   Standing: SkillLv + SP/1000
   Sitting: 2*SkillLv + HP/750
   Next To: SkillLv + HP /1000
   Bolt Scrolls no consume changed to (SkillLv*9+9)%
   When not consumed cast max level as well

Running

   Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
   Spurt now adds (Kick SkillLv)% damage to kicks
   Spurt no longer required for auto FSK
   Can be activated even when equipped with a weapon

Mission

   Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
   If Ranked in top 10, Running's Attack portion cannot miss
   - Temp Disabled Ranker Inf Combos
   Every 20 Points Unlock a Kick Buff
   Every 40 points earned increases difficulter of missions
   Kicks gain bonus effects
   [20] Roundhouse Kick now reduces the target's damage 4. Limited at (2 * Job Level) damage.
   [40] Heel Drop Kick now reduces the target's defense by 1. Limited at 25 stacks.
   [60] Counter Kick now makes your target take a stacking 5% increased damage from your kick skills up to (10 +(Target Str/2) + (Target Vit))% (Max 125%) for 10 seconds
   [80] Tornado Kick Pulls all targets in at roundhouse knockback range to ranker before dealing damage.
   [100] Flynig Side Kick Snares Target for 1 second
   [120] Flynig Side Kick can not miss
   [140] Passive Bonus Damage from Running can not miss
   [160] All Skills Unlocked (also unlocked for being top 10)
   [180] Kicks are now indipendent of each other (more spammy)
   [200] Trans Gear Unlocked