Difference between revisions of "Main Page"
From Project Einherjar
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: ''See Also: [[PatchNotes#Latest_Patch|Latest Patch Notes]]'' | : ''See Also: [[PatchNotes#Latest_Patch|Latest Patch Notes]]'' | ||
=== General === | === General === | ||
− | * | + | * Silence now Stops, Dragon Mantle, Aim Bot, Muspelheim Aura, Duneyr Aura, Open Grave, Fimbulvertr and Shivering Wheel |
− | * | + | * Shoulder Break now recues Atk and Apm by 15% in addition to soft defense by 50% |
− | * | + | * Break Neck now reduces Def by 25% |
− | * | + | * Break Waist and Break Knee now multiply instead of add their Apm Debuffs |
− | * | + | * Fixed Plat skill npc |
+ | * Updated Poison, Deadly Poison, Burning, Bleeding, Necoris, Endless Nightmare, Dragon Rot and Decay now show damage, track caster, pull agro, and don't deal damage if caster gets too far from target or dead | ||
+ | * HTF now re-enterable | ||
<br> | <br> | ||
− | === | + | === Enchanting === |
− | * | + | * Shredder changed from (SkillLv*SkillLv*2)% Defence Ignore -> (2*SkillLv) Flat and (2*SkillLv)% Defense Ignore |
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<br> | <br> | ||
− | === | + | === Weapon Mastery === |
− | * | + | * Onslaught Def ignore Decreased from 7 -> 3 |
− | + | * Ranged Def ignore Decreased from 5 -> 2 | |
− | + | * Mystical Mdef ignore Decreased from 5 -> 2 | |
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<br> | <br> | ||
=== Assassin === | === Assassin === | ||
− | + | * Venom Splasher Delay resets when it detonates | |
− | + | * Venom Splasher now detonates on death | |
− | + | * Venom Splasher Bonus explode damage now properly goes off without use SBK | |
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− | * Venom Splasher | ||
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<br> | <br> | ||
=== Taekwon === | === Taekwon === | ||
− | * Fixed | + | * Fixed Dodge into Flying Side Kick doing to little damage |
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<br> | <br> | ||
− | === | + | === Phalanx === |
− | * | + | * Skewer Strike now property has 20 reduce hit |
− | * | + | * Skewer Strike now deals an additional (10 * SkillLv) Flat damage |
− | + | * Skewer Strike no longer ignores Def Cards | |
− | * | + | * Fixed Javelin Toss Maxing at 10 internally |
− | * Fixed | + | * Javelin Toss range fixed |
− | * | + | * Javelin Toss base damage increased from (40*SkillLv)% -> (50*SkillLv)% |
− | * | + | * Javelin Toss now deals an additional (10 * SkillLv + 10 * Distance) Flat damage |
− | + | * Javelin Toss weapon weight damage increased from (SkillLv*Weight/2) -> (SkillLv*Weight) | |
− | * | + | * Spear Training + 1h Spear Increases Spear Skill damage by (3*SkillLv) Flat |
− | + | * Spear Training + 2h Spear Increases Spear Skill damage by (5*SkillLv) Flat | |
− | + | * Spear Training now give Spear Skill (SkillLv * Skill used Level) Bonus Hit (basically +50 hit) | |
− | + | * Spear Training now give Spear Skill Up to (500% of Weapon Attack) as Flat Attack | |
− | + | * Spear Training now give Javelin Toss and Skewer Strike ((15+Refine)*SkillLv)% Increased Total Damage | |
− | + | * Fixed Instinct Spear not always casting a random skill level | |
− | + | * Updated Iron Blood and Stone Skin Descriptions | |
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<br> | <br> | ||
− | === | + | === Buccaneer === |
− | * | + | * Fixed Jolly Roger not displaying Cannons |
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<br> | <br> | ||
− | === | + | === Daimyo === |
− | * | + | * Increased Combo Buffer time from 1 -> 2 seconds |
− | * | + | * Combo now have 0 cast time, cooldown and act delay |
− | * | + | * Natural Healing now restores 5% targets missing HP, before Job Level bonus and Vit Bonus |
− | + | * Overflow + Shadow Blade healing chance increased from 25% -> (33+2*Missing HP)% | |
− | + | * Overflow + Shadow Blade healing amount changed from 5% base but increasing to 15% based on missing HP. | |
− | * Fixed | + | * Overflow + Shadow Blade animation changed |
− | * Fixed | + | * Submission After Death Charge doesn't proc reflect damage |
− | * | + | * Submission now breaks Ankle and Wrist |
+ | * Crippling Blow after Submission doesn't proc reflect damage | ||
+ | * Crippling Blow now breaks Waist and Knee | ||
+ | * Submission into Crippling Blow into Tsunami Drop now inverts reflect damage from Tsunami Drop back onto target. | ||
+ | * Tsunami Drop now breaks only Neck and Shoulder | ||
+ | * Fixed Tsunami Drop Break Neck dealing 3x instead of 2x damage | ||
+ | * Fixed Tsunami Drop Break Neck not dealing bonus damage on Attack that applied Break Neck | ||
+ | * Fixed Tsunami Drop Break Neck not applying bleeding | ||
+ | * Tsunami Drop Break chance increased from (2*SkillLv)% -> (10*SkillLv)% | ||
<br> | <br> | ||
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Revision as of 15:54, 30 March 2022
Welcome to the Einherjar Wiki!
NEWBIE GUIDE
This wiki is community run, and we all do our part to keep things updated with current information.
The main website is located here!
Index |
---|
Custom Changes
List of all the features and changes can be found here.
Classes
Custom Classes | ||||
---|---|---|---|---|
First class | Second class (2-1) | Second class (2-2) | Trans Second class (2-1) | Trans Second class (2-2) |
Adept | Viking | Mystic | Huskarl | Arcane |
Pirate | Buccaneer | Mercenary | Captain | Outlaw |
Spearman | Phalanx | Draconier | Centurion | Dragoon |
Samurai | Ronin | Daimyo | Ronin Legend | Shogun |
Spiriter | Esper | Macabre | Channeler | Harvester |
Expanded Custom Class | ||||
---|---|---|---|---|
First Class | Second class | Trans Class | ||
Necromancer | Revenant | Lich |
Future Classes | |
---|---|
Druid | Valkyrie |
Official Classes | |||||||
---|---|---|---|---|---|---|---|
First class | Second class (2-1) | Second class (2-2) | Trans Second class (2-1) | Trans Second class (2-2) | |||
Swordman | Knight | Crusader | Lord Knight | Paladin | |||
Mage | Wizard | Sage | High Wizard | Professor | |||
Merchant | Blacksmith | Alchemist | Whitesmith | Creator | |||
Thief | Assassin | Rogue | Assassin Cross | Stalker | |||
Acolyte | Priest | Monk | High Priest | Champion | |||
Archer | Hunter | Bard / Dancer | Sniper | Clown / Gypsy |
Expanded Official Classes | ||||
---|---|---|---|---|
First class | Second class (2-1 & 2-2) | Trans Second Class | ||
Taekwon | Star Gladiator | Soul Linker | Lodestar | Soul Weaver | ||
Ninja | Shinobi | Nokizaru | ||
Gunslinger | Gunslinger 2nd | Gunslinger Trans | ||
Super Novice |
Systems
Quests
Server Events
Items
- See Also: Items
Patch Notes
- See Also: Latest Patch Notes
General
- Silence now Stops, Dragon Mantle, Aim Bot, Muspelheim Aura, Duneyr Aura, Open Grave, Fimbulvertr and Shivering Wheel
- Shoulder Break now recues Atk and Apm by 15% in addition to soft defense by 50%
- Break Neck now reduces Def by 25%
- Break Waist and Break Knee now multiply instead of add their Apm Debuffs
- Fixed Plat skill npc
- Updated Poison, Deadly Poison, Burning, Bleeding, Necoris, Endless Nightmare, Dragon Rot and Decay now show damage, track caster, pull agro, and don't deal damage if caster gets too far from target or dead
- HTF now re-enterable
Enchanting
- Shredder changed from (SkillLv*SkillLv*2)% Defence Ignore -> (2*SkillLv) Flat and (2*SkillLv)% Defense Ignore
Weapon Mastery
- Onslaught Def ignore Decreased from 7 -> 3
- Ranged Def ignore Decreased from 5 -> 2
- Mystical Mdef ignore Decreased from 5 -> 2
Assassin
- Venom Splasher Delay resets when it detonates
- Venom Splasher now detonates on death
- Venom Splasher Bonus explode damage now properly goes off without use SBK
Taekwon
- Fixed Dodge into Flying Side Kick doing to little damage
Phalanx
- Skewer Strike now property has 20 reduce hit
- Skewer Strike now deals an additional (10 * SkillLv) Flat damage
- Skewer Strike no longer ignores Def Cards
- Fixed Javelin Toss Maxing at 10 internally
- Javelin Toss range fixed
- Javelin Toss base damage increased from (40*SkillLv)% -> (50*SkillLv)%
- Javelin Toss now deals an additional (10 * SkillLv + 10 * Distance) Flat damage
- Javelin Toss weapon weight damage increased from (SkillLv*Weight/2) -> (SkillLv*Weight)
- Spear Training + 1h Spear Increases Spear Skill damage by (3*SkillLv) Flat
- Spear Training + 2h Spear Increases Spear Skill damage by (5*SkillLv) Flat
- Spear Training now give Spear Skill (SkillLv * Skill used Level) Bonus Hit (basically +50 hit)
- Spear Training now give Spear Skill Up to (500% of Weapon Attack) as Flat Attack
- Spear Training now give Javelin Toss and Skewer Strike ((15+Refine)*SkillLv)% Increased Total Damage
- Fixed Instinct Spear not always casting a random skill level
- Updated Iron Blood and Stone Skin Descriptions
Buccaneer
- Fixed Jolly Roger not displaying Cannons
Daimyo
- Increased Combo Buffer time from 1 -> 2 seconds
- Combo now have 0 cast time, cooldown and act delay
- Natural Healing now restores 5% targets missing HP, before Job Level bonus and Vit Bonus
- Overflow + Shadow Blade healing chance increased from 25% -> (33+2*Missing HP)%
- Overflow + Shadow Blade healing amount changed from 5% base but increasing to 15% based on missing HP.
- Overflow + Shadow Blade animation changed
- Submission After Death Charge doesn't proc reflect damage
- Submission now breaks Ankle and Wrist
- Crippling Blow after Submission doesn't proc reflect damage
- Crippling Blow now breaks Waist and Knee
- Submission into Crippling Blow into Tsunami Drop now inverts reflect damage from Tsunami Drop back onto target.
- Tsunami Drop now breaks only Neck and Shoulder
- Fixed Tsunami Drop Break Neck dealing 3x instead of 2x damage
- Fixed Tsunami Drop Break Neck not dealing bonus damage on Attack that applied Break Neck
- Fixed Tsunami Drop Break Neck not applying bleeding
- Tsunami Drop Break chance increased from (2*SkillLv)% -> (10*SkillLv)%
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