Difference between revisions of "PatchNotes"

From Project Einherjar
(2023)
(Latest)
Line 1: Line 1:
 
{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2023-12-31'''
+
'''2024-01-29'''
 
=== General ===
 
=== General ===
* Fixed Summons not receiving masters card bonuses from defensive cards when hit physically
+
* Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans
* Fixed payer summons not not checking player stats / buffs for loot drop chances on mob kills
+
* Pet auto feed no happens at 79 instead of 89, (most foods give 20 hunger)
* Disabled Chests
+
* Fixed Heal Tap
* Fixed Beach Dungeon 4 Exit warp location
+
* Fixed Shareloot mob flag
<br>
+
* Showlastwarp and DontAttack commands added to settings npc
=== Weapon Mastery ===
+
* Added a 10 MS delay to Rune bulk crafting
* Fixed Sub Hand check for Shotguns and Gattling guns
+
* Lunar New year event will run from February 1st ~ February 13th
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* Elder Torn Scroll droprate increased from 20% -> 25%
+
* Dark Piercing, Acid Breath, Dark Breath, Ice Breath, and Thunder Breath no longer hit an extra time.
* Elder Spawn rate in Thanatos Tower 3 increased from 10 -> 25
+
* Mob Sharp Shooting no longer deals 50% bonus damage
* Moster Summons can no longer drop any loot or Exp, no exceptions
 
<br>
 
=== Items ===
 
* Fixed Dragon Fang Spear not wearable by swordman
 
* Fixed Card Album dropping Hallowring card instead of Pumpkinring card
 
<br>
 
=== Teakwon ===
 
* ONLY
 
<br>
 
=== Wizard ===
 
* Gravitation and Icewall no longer castable in town
 
 
<br>
 
<br>
 
=== Crusader ===
 
=== Crusader ===
* Grand Cross hp cost reduced from 7% current -> 3% currency HP
+
* Grand Cross no longer self cast status effects from cards
* Grand Cross self damage increased from 50% -> 100%
+
* Grand Cross now ignores attack cards against self
* Grand Cross hit delay reduced from 0.3 -> 0.24 seconds
+
* Sacrifice HP cost changed from 30% -> (5+5*SkillLv)%
* Grans Corss damage increased from (100 + 40*Skilllv)% -> (150 + 50*Skilllv)%
+
* Sacrifice Atk scaling changed from (250+50*SkillLv)% -> (100*SkillLv)% Atk
 +
* Sacrifice HP to damage scaling changed from (30+10*SkillLv)% -> (5+15*SkillLv)%
 +
* Sacrifice SP cost changed from 15 -> (10+SkillLv)
 +
* Sacrifice now level selectable
 +
* Shield Boomerang damage increased from (100+30*SkillLv)% -> (100+80*SkillLv)%
 +
* Shield Boomerang linked bonus total damage reduced from 200% -> 160%
 +
* Shield Boomerang cast delay reduced from 0.7 -> 0.5 seconds
 +
* Shield Chain damage increased from (30*SkillLv)% -> (40*SkillLv)%
 
<br>
 
<br>
=== Alchemist ===
+
=== Star Gladiator ===
* Demonstration, Acid Terror and Acid Demonstration now apply Melting at a 25% chance per hit
+
* Solar Flare animation reduced by 75%
* Melting reduces Def and Atk by 1% per stack up to 40%
 
* Whenever melting is applied deal (Caster Int * Target Vit) / (Caster Int + Target Vit) % Atk taking the same element as the skill that triggered it.
 
* Chemical Protect Skills remove Melting when successfully applied.
 
* Changed Summon Flora duration changed from (340-40*SkillLv) -> (300-30*SkillLv) Seconds
 
* Plant Cultivation now cost 2 stems / spores but never fails
 
 
<br>
 
<br>
=== Revenant ===
+
=== Hunter ===
* Fixed a bug where Spirit Rupture could be cast multiple times
+
* Sharp Shooting no longer hits twice
* Open Grave no longer spawns while in town
 
<br>
 
=== Daimyo ===
 
* Blood Soaked heal reduced from (SkillLv)% -> (SkillLv * 0.8)%
 
* Akuma Heal reduced from 5% -> 4%
 
 
<br>
 
<br>
 
=== Viking ===
 
=== Viking ===
* Berserker Rage Lifesteal reduced from (1 + 0.4 * SkillLv)% -> (0.5 * SkillLv)%
+
* Thunderclap now always considered melee
* Dying Breath now plays Anger emote when triggered
 
* Last Stand Rage generation reduced from 4 -> 2 when killing a player or MVP
 
* Dying Breath Rage generation increased from 0 -> 2 when killing a player or MVP
 
* Hammer of Gods Rage generation chance reduced by 50%
 
<br>
 
=== Ronin ===
 
* Omniblade and Drawstrike should no longer miss on certain conditions
 
 
<br>
 
<br>
=== Gunslinger ===
+
=== Necromancer ===
* Fixed a bunch of SP cost for 1st job skills
+
* Corpses no longer Targetable by enemies
 +
* Corpses max hp reduced from 100 -> 3
 
<br>
 
<br>
  

Revision as of 23:41, 29 January 2024

Latest

2024-01-29

General

  • Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans
  • Pet auto feed no happens at 79 instead of 89, (most foods give 20 hunger)
  • Fixed Heal Tap
  • Fixed Shareloot mob flag
  • Showlastwarp and DontAttack commands added to settings npc
  • Added a 10 MS delay to Rune bulk crafting
  • Lunar New year event will run from February 1st ~ February 13th


Monster

  • Dark Piercing, Acid Breath, Dark Breath, Ice Breath, and Thunder Breath no longer hit an extra time.
  • Mob Sharp Shooting no longer deals 50% bonus damage


Crusader

  • Grand Cross no longer self cast status effects from cards
  • Grand Cross now ignores attack cards against self
  • Sacrifice HP cost changed from 30% -> (5+5*SkillLv)%
  • Sacrifice Atk scaling changed from (250+50*SkillLv)% -> (100*SkillLv)% Atk
  • Sacrifice HP to damage scaling changed from (30+10*SkillLv)% -> (5+15*SkillLv)%
  • Sacrifice SP cost changed from 15 -> (10+SkillLv)
  • Sacrifice now level selectable
  • Shield Boomerang damage increased from (100+30*SkillLv)% -> (100+80*SkillLv)%
  • Shield Boomerang linked bonus total damage reduced from 200% -> 160%
  • Shield Boomerang cast delay reduced from 0.7 -> 0.5 seconds
  • Shield Chain damage increased from (30*SkillLv)% -> (40*SkillLv)%


Star Gladiator

  • Solar Flare animation reduced by 75%


Hunter

  • Sharp Shooting no longer hits twice


Viking

  • Thunderclap now always considered melee


Necromancer

  • Corpses no longer Targetable by enemies
  • Corpses max hp reduced from 100 -> 3




Full Patch List

2024

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2018