2022-08-05

From Project Einherjar

General[edit]

  • Adjusted Emperium Chest Rewards, "junk" chance reduced from 43% -> 30%
  • Updated Online User code to track time as well as date.
  • Fixed Burning not always reducing Def and Mdef properly
  • Hyonk Damage decreased from 250% -> 200%
  • Hyonk can go below 100% from range
  • Hyonk Damage now split
  • Hyonk can no longer hit traps
  • Hyonk Cast time reduced from 0.7 -> 0.5 Seconds
  • Hyonk cooldown increased from 0 -> 0.2 Seconds
  • Hyonk now has a chance to stun targets based on missing hp, number of hits and distance
  • Curse Luk resistance reduced from 0.6% -> 0.4%
  • Curse Vit tolerance reduced from 0.75% -> 0.6%
  • Bleeding Agi tolerance reduced from 0.75% -> 0%
  • Stun Vit resistance reduced from 0.4% -> 0.25%
  • Poison Vit tolerance reduced from 1% -> 0.75%
  • Confusion Int tolerance reduced from 0.95% -> 0.85%
  • Added a new Force Exp Share mapflag for events and stuff
  • Player Stat to Status tolerance scaling from increased from 95% -> 100%
  • Player max Stat to Status resistance from increased from 95% -> 99%
  • Updated Battledebug some more, slightly more clarity
  • Fixed Sign Quest getting unloaded


Auto Event[edit]

  • Can no longer win 2 Monster Counting rounds
  • Can no longer win 2 BGM rounds
  • Added a weight check for Sugar Rush based on highest achieved


Enchanting[edit]

  • Attack Runes base atk reduced from [6,12,18,24,30,39,48,57,66,75] -> [4,8,12,16,20,26,32,38,44,50]
  • Attack Runes percent atk reduced from [2,4,6,8,10,14,18,22,26,30] -> [2,4,6,8,10,13,16,19,22,25]
  • Magic Attack base Matk reduced from [12,24,36,48,60,78,96,114,132,150] -> [8,16,24,32,40,52,64,76,88,100]
  • Mind Over Matter now properly reduces damage by a flat % of Max SP
  • Mind Over Matter damage reduction reduced from (7*SkillLv)% -> (5*SkillLv)%
  • Mind Over Matter SP restore reduced from (7*SkillLv)% -> (5*SkillLv)%
  • Mind over Matter now has an SP damage number
  • Mind over Matter no longer Caps SP drain at damage taken
  • Spell Blade now converts Atk into magic damage on magic skills
  • Spell Blade now grants an additional (3 * SkillLv) Atk and Matk
  • Spell Blade atk to magic damage increased from (10*SkillLv)% -> (15*SkillLv)%
  • Spell Blade matk to physical damage increased from (5*SkillLv)% -> (7*SkillLv)%


Weapon Mastery[edit]

  • Swiftness heal now works on Magic
  • Swiftness heal now +25% stronger on crits
  • Swiftness heal no longer works on blocked damage
  • Lower Onslaught Def ignore from 7% -> 6%


Items[edit]

  • Whip Sword now cast Wide Bleeding at a chance when attacking with Sword + Pistol instead of increasing crit damage
  • Deviring card is now 50% tolerance against Hallucination
  • Alca Bringer now useable by Daimyo, and no longer by Viking
  • Chrome Two-Handed Sword now useable by Daimyo, and no longer by Viking
  • Vellum Claymore now useable by Daimyo


Monster[edit]

  • Yao Jun Amulet drop chance increased from 1% -> 2%
  • Bongun Amulet drop chance increased from 0.15% -> 1%
  • Munak Amulet drop chance increased from 0.2% -> 1%


Knight[edit]

  • Curling Bonk can no longer hit traps


Hunter[edit]

  • Steel Crow base damage increased from 2*SkillLv -> 5*SkillLv
  • Steel Crow bonus damage now based on base + weapon attack instead of double dipping into resistances
  • Fixed Steel Crow being max 10 instead of 5


Thief[edit]

  • Sprinkle Sand is now a 3x3 ground target
  • Sprinkle Sand range increased from 1 -> 2


Assassin[edit]

  • Grimtooth can now Crit dealing 25% bonus damage
  • Grimtooth can no longer be used outside of invisibility
  • Grimtooth cant miss when used from cloaking and a crit


Bard[edit]

  • Music Lessons now properly lowers effect of Songs Slow
  • Music Lessons now increased in power by 50% when linked


Dancer[edit]

  • Dancing Lessons now properly lowers effect of Songs Slow
  • Dancing Lessons now increased in power by 50% when linked


Acolyte[edit]

  • Decrease Agility Agi tolerance reduced from 1% -> 0.75%
  • Decrease Agility Mdef tolerance reduced from 1% -> 0.75%


Priest[edit]

  • Suffragium now last 30 seconds at all levels


Macabre[edit]

  • Shows animation on successful Talisman Skills
  • Will O' Wisp Quest HP check changed from 99% -> 90%


Esper[edit]

  • Piety fixed
  • When in Avatar the Avatar Divine Blessing will no longer be removed from allies or self when casting a new Divine Blessing on them. (allies can have 2 Divine Blessings)
  • Avatar can no longer be cast if already active.
  • Divine Blessings are now refreshable on allies
  • Ally Piety is now used to check before removing their Divine Blessings
  • Avatar now only prevents removal of matching Blessing from dispell


Adept[edit]

  • Fixed Atk scaling on Tier 1 Spells double dipping
  • Sap Str tolerance reduced from 1% -> 0.2%
  • Drain Int tolerance reduced from 1% -> 0.2%


Viking[edit]

  • Rampage auto chance from Berserker Stage 1 increased from (SkillLv)% -> (2*SkillLv)%
  • Rampage auto chance from Berserker Stage 3 decreased from (3*SkillLv)% -> (2*SkillLv)%


Mystic[edit]

  • Increase Tier 2 Spell damage from (175 + 75*SkillLv)% -> (100 + 100*SkillLv)%
  • Overload increases Neutral infuse Spell increased from 50% -> 75% (Max from 3x -> 3.6x)
  • Overload now increases power of Infuse Spell effect
  • Yngvi Flare cooldown reduced from 7 -> 3 seconds
  • Yngvi Flare is only 1/2 as effective with Assumptio applied
  • Yngvi Flare duration increased 3.5 -> 10 seconds
  • Yngvi Flare now applies for 1/2 duration when healing
  • Kvasirs Knowledge increases matk by (Cast SkillLv)% Current SP during damage calculation for Adept and Mystic Skills
  • Overheal Status Icon Added for targets
  • Overheal now increases heals by 10%
  • Overheal Sp cost increased from 10% -> 25%
  • Serpant Flame Vit tolerance reduced from 0.5% -> 0.2%
  • Blizzard Mdef tolerance reduced from 0.5% -> 0.2%
  • Acid Vit tolerance reduced from 0.25% -> 0.15%
  • Acid Int tolerance reduced from 0.25% -> 0.15%


Ronin[edit]

  • Iaijustsu + Omniblade + Strike Skill cooldown issue when casting Strike too quickly


Daimyo[edit]

  • Fixed a rare crash
  • Warcry now reduces incoming damage by (SkillLv)% per nearby enemy up to (4*SkillLv)% for duration, cap doubled for 2H Swords
  • Warcry Str tolerance reduced from (1*Str - Caster Str * 0.25)% -> (0.5*Str - Caster Str * 0.25)%
  • Oniblade duration increased from 5 -> 60 seconds
  • Oniblade full stack duration increased from 90 -> 180 seconds
  • Can Consume Items while in Akuma
  • Can Switch Gear in Akuma
  • Akuma no longer prevents HP/SP regen
  • Akuma no Longer reduces Def or Mdef
  • Akuma no longer removed on logout
  • Akuma HP drain increased from 1% -> 3%
  • Akuma + Blood Soaked bonus Hp reduced from 500% -> 250%
  • Akuma + Blood Soaked Healing bonus reduced from 200% -> 150%
  • Warmonger Toggle no longer removed on death
  • Oniblade toggle no longer removed on death
  • Warmonger atk no longer removed on death when in Akuma
  • Oniblade atk no longer removed on death when in Akuma
  • When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cast time reduced to 0.001 Seconds
  • When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cooldown reduced to by 80%
  • When using a 2H sword, Heavy Cleave and Tiger Crush deal damage in an area
  • Submission Cast time reduced from 0.1 -> 0 Seconds


Phalanx[edit]

  • Impenetrable Shell damage reduction increased from 10% -> 25%


Draconier[edit]

  • Fear Str tolerance reduced from 0.5% -> 0.25%
  • Fear Vit tolerance reduced from 0.5% -> 0.25%


Macabre[edit]

  • Sealing Int tolerance reduced from 0.5% -> 0.25%
  • Weakening Mdef tolerance reduced from 0.5% -> 0.1%
  • Exhaust Luk resistance reduced from 0.5% -> 0.3%
  • Exhaust Dex tolerance reduced from 0.7% -> 0.3%
  • Chaos Luk resistance reduced from 0.5% -> 0.3%
  • Chaos Dex tolerance reduced from 0.7% -> 0.3%
  • Despair Str tolerance reduced from 0.3% -> 0.1%
  • Despair Int tolerance reduced from 0.3% -> 0.1%
  • Reapers Contract no longer removed on death
  • Reapers Contract no longer shows in stats and no longer multiplied by Matk%


Necromancer[edit]

  • Staff Mastery now grants an additional (5 * SkillLv) Matk
  • Staff Mastery now converts Atk into magic damage on magic skills
  • Staff Mastery atk to magic damage increased from (20*SkillLv)% -> (25*SkillLv)%
  • Necrosis bonus on cast damage now effected by Cards
  • Necrosis bonus on cast damage now capped at min matk
  • Evil Land Speed change now applies before damage or heal check.