2022-08-05
From Project Einherjar
Contents
General[edit]
- Adjusted Emperium Chest Rewards, "junk" chance reduced from 43% -> 30%
- Updated Online User code to track time as well as date.
- Fixed Burning not always reducing Def and Mdef properly
- Hyonk Damage decreased from 250% -> 200%
- Hyonk can go below 100% from range
- Hyonk Damage now split
- Hyonk can no longer hit traps
- Hyonk Cast time reduced from 0.7 -> 0.5 Seconds
- Hyonk cooldown increased from 0 -> 0.2 Seconds
- Hyonk now has a chance to stun targets based on missing hp, number of hits and distance
- Curse Luk resistance reduced from 0.6% -> 0.4%
- Curse Vit tolerance reduced from 0.75% -> 0.6%
- Bleeding Agi tolerance reduced from 0.75% -> 0%
- Stun Vit resistance reduced from 0.4% -> 0.25%
- Poison Vit tolerance reduced from 1% -> 0.75%
- Confusion Int tolerance reduced from 0.95% -> 0.85%
- Added a new Force Exp Share mapflag for events and stuff
- Player Stat to Status tolerance scaling from increased from 95% -> 100%
- Player max Stat to Status resistance from increased from 95% -> 99%
- Updated Battledebug some more, slightly more clarity
- Fixed Sign Quest getting unloaded
Auto Event[edit]
- Can no longer win 2 Monster Counting rounds
- Can no longer win 2 BGM rounds
- Added a weight check for Sugar Rush based on highest achieved
Enchanting[edit]
- Attack Runes base atk reduced from [6,12,18,24,30,39,48,57,66,75] -> [4,8,12,16,20,26,32,38,44,50]
- Attack Runes percent atk reduced from [2,4,6,8,10,14,18,22,26,30] -> [2,4,6,8,10,13,16,19,22,25]
- Magic Attack base Matk reduced from [12,24,36,48,60,78,96,114,132,150] -> [8,16,24,32,40,52,64,76,88,100]
- Mind Over Matter now properly reduces damage by a flat % of Max SP
- Mind Over Matter damage reduction reduced from (7*SkillLv)% -> (5*SkillLv)%
- Mind Over Matter SP restore reduced from (7*SkillLv)% -> (5*SkillLv)%
- Mind over Matter now has an SP damage number
- Mind over Matter no longer Caps SP drain at damage taken
- Spell Blade now converts Atk into magic damage on magic skills
- Spell Blade now grants an additional (3 * SkillLv) Atk and Matk
- Spell Blade atk to magic damage increased from (10*SkillLv)% -> (15*SkillLv)%
- Spell Blade matk to physical damage increased from (5*SkillLv)% -> (7*SkillLv)%
Weapon Mastery[edit]
- Swiftness heal now works on Magic
- Swiftness heal now +25% stronger on crits
- Swiftness heal no longer works on blocked damage
- Lower Onslaught Def ignore from 7% -> 6%
Items[edit]
- Whip Sword now cast Wide Bleeding at a chance when attacking with Sword + Pistol instead of increasing crit damage
- Deviring card is now 50% tolerance against Hallucination
- Alca Bringer now useable by Daimyo, and no longer by Viking
- Chrome Two-Handed Sword now useable by Daimyo, and no longer by Viking
- Vellum Claymore now useable by Daimyo
Monster[edit]
- Yao Jun Amulet drop chance increased from 1% -> 2%
- Bongun Amulet drop chance increased from 0.15% -> 1%
- Munak Amulet drop chance increased from 0.2% -> 1%
Knight[edit]
- Curling Bonk can no longer hit traps
Hunter[edit]
- Steel Crow base damage increased from 2*SkillLv -> 5*SkillLv
- Steel Crow bonus damage now based on base + weapon attack instead of double dipping into resistances
- Fixed Steel Crow being max 10 instead of 5
Thief[edit]
- Sprinkle Sand is now a 3x3 ground target
- Sprinkle Sand range increased from 1 -> 2
Assassin[edit]
- Grimtooth can now Crit dealing 25% bonus damage
- Grimtooth can no longer be used outside of invisibility
- Grimtooth cant miss when used from cloaking and a crit
Bard[edit]
- Music Lessons now properly lowers effect of Songs Slow
- Music Lessons now increased in power by 50% when linked
Dancer[edit]
- Dancing Lessons now properly lowers effect of Songs Slow
- Dancing Lessons now increased in power by 50% when linked
Acolyte[edit]
- Decrease Agility Agi tolerance reduced from 1% -> 0.75%
- Decrease Agility Mdef tolerance reduced from 1% -> 0.75%
Priest[edit]
- Suffragium now last 30 seconds at all levels
Macabre[edit]
- Shows animation on successful Talisman Skills
- Will O' Wisp Quest HP check changed from 99% -> 90%
Esper[edit]
- Piety fixed
- When in Avatar the Avatar Divine Blessing will no longer be removed from allies or self when casting a new Divine Blessing on them. (allies can have 2 Divine Blessings)
- Avatar can no longer be cast if already active.
- Divine Blessings are now refreshable on allies
- Ally Piety is now used to check before removing their Divine Blessings
- Avatar now only prevents removal of matching Blessing from dispell
Adept[edit]
- Fixed Atk scaling on Tier 1 Spells double dipping
- Sap Str tolerance reduced from 1% -> 0.2%
- Drain Int tolerance reduced from 1% -> 0.2%
Viking[edit]
- Rampage auto chance from Berserker Stage 1 increased from (SkillLv)% -> (2*SkillLv)%
- Rampage auto chance from Berserker Stage 3 decreased from (3*SkillLv)% -> (2*SkillLv)%
Mystic[edit]
- Increase Tier 2 Spell damage from (175 + 75*SkillLv)% -> (100 + 100*SkillLv)%
- Overload increases Neutral infuse Spell increased from 50% -> 75% (Max from 3x -> 3.6x)
- Overload now increases power of Infuse Spell effect
- Yngvi Flare cooldown reduced from 7 -> 3 seconds
- Yngvi Flare is only 1/2 as effective with Assumptio applied
- Yngvi Flare duration increased 3.5 -> 10 seconds
- Yngvi Flare now applies for 1/2 duration when healing
- Kvasirs Knowledge increases matk by (Cast SkillLv)% Current SP during damage calculation for Adept and Mystic Skills
- Overheal Status Icon Added for targets
- Overheal now increases heals by 10%
- Overheal Sp cost increased from 10% -> 25%
- Serpant Flame Vit tolerance reduced from 0.5% -> 0.2%
- Blizzard Mdef tolerance reduced from 0.5% -> 0.2%
- Acid Vit tolerance reduced from 0.25% -> 0.15%
- Acid Int tolerance reduced from 0.25% -> 0.15%
Ronin[edit]
- Iaijustsu + Omniblade + Strike Skill cooldown issue when casting Strike too quickly
Daimyo[edit]
- Fixed a rare crash
- Warcry now reduces incoming damage by (SkillLv)% per nearby enemy up to (4*SkillLv)% for duration, cap doubled for 2H Swords
- Warcry Str tolerance reduced from (1*Str - Caster Str * 0.25)% -> (0.5*Str - Caster Str * 0.25)%
- Oniblade duration increased from 5 -> 60 seconds
- Oniblade full stack duration increased from 90 -> 180 seconds
- Can Consume Items while in Akuma
- Can Switch Gear in Akuma
- Akuma no longer prevents HP/SP regen
- Akuma no Longer reduces Def or Mdef
- Akuma no longer removed on logout
- Akuma HP drain increased from 1% -> 3%
- Akuma + Blood Soaked bonus Hp reduced from 500% -> 250%
- Akuma + Blood Soaked Healing bonus reduced from 200% -> 150%
- Warmonger Toggle no longer removed on death
- Oniblade toggle no longer removed on death
- Warmonger atk no longer removed on death when in Akuma
- Oniblade atk no longer removed on death when in Akuma
- When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cast time reduced to 0.001 Seconds
- When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cooldown reduced to by 80%
- When using a 2H sword, Heavy Cleave and Tiger Crush deal damage in an area
- Submission Cast time reduced from 0.1 -> 0 Seconds
Phalanx[edit]
- Impenetrable Shell damage reduction increased from 10% -> 25%
Draconier[edit]
- Fear Str tolerance reduced from 0.5% -> 0.25%
- Fear Vit tolerance reduced from 0.5% -> 0.25%
Macabre[edit]
- Sealing Int tolerance reduced from 0.5% -> 0.25%
- Weakening Mdef tolerance reduced from 0.5% -> 0.1%
- Exhaust Luk resistance reduced from 0.5% -> 0.3%
- Exhaust Dex tolerance reduced from 0.7% -> 0.3%
- Chaos Luk resistance reduced from 0.5% -> 0.3%
- Chaos Dex tolerance reduced from 0.7% -> 0.3%
- Despair Str tolerance reduced from 0.3% -> 0.1%
- Despair Int tolerance reduced from 0.3% -> 0.1%
- Reapers Contract no longer removed on death
- Reapers Contract no longer shows in stats and no longer multiplied by Matk%
Necromancer[edit]
- Staff Mastery now grants an additional (5 * SkillLv) Matk
- Staff Mastery now converts Atk into magic damage on magic skills
- Staff Mastery atk to magic damage increased from (20*SkillLv)% -> (25*SkillLv)%
- Necrosis bonus on cast damage now effected by Cards
- Necrosis bonus on cast damage now capped at min matk
- Evil Land Speed change now applies before damage or heal check.