2018-11-22

From Project Einherjar

Items[edit]

  • Fixed class boxes
  • Removed (fe)male only from all item descriptions
  • Fixed Harpy Card Description
  • Fixed Hilslion pet
  • Alcohol can now be bought by a few Tortuga NPCs
  • Forged Weapons and Armors can now overwrite item elements
  • Forged Staffs and Rods now gain +15% damage with their forge element
  • Added 51 new headgear available for Winter Event

Bugfixes[edit]

  • No longer teleport inside old payon
  • Fixed Swiftness Mastery only giving 2.5 perfect dodge
  • Fixed Primordial and Flow Ornaments crafting with swapped item checks
  • Fixed archer tutorial quest not being completable
  • Fixed a Few Classes HP and SP scalings
  • Fixed tutorials Adept warp location
  • Fixed Pirate losing 1 Skill Point when resetting skills
  • Added Job level check for Adept Job Quest and corrected element books
  • Fixed Adept Enchanter Quest not starting properly for newer players
  • Fixed at_bgm getting players stuck

Spiriter[edit]

  • Swap no longer works in towns
  • Swap no longer effects knockback immune players

Buccaneer[edit]

  • Removed splash damage from Saboteur
  • Fixed Saboteur not dealing damage

Mercenary[edit]

  • Lower Sp cost of Arcane Barrage from 5% -> 3%
  • Increase Arcane Barrage damage from 300% -> 700% + Base Attack
  • Increase Zero In damage from 700% -> 1500%
  • Lower Sp cost of Collateral Damage from 50 -> 15
  • Reduce Cooldown of Collateral Damage from 12~10 -> 10 Seconds
  • Increase Knock Back of Collateral Damage from 2-> 5 Cells
  • Decrease Range of Collateral Damage from 6 -> 4
  • Increase atk of Collateral Damage from 100~200% -> 200~500%
  • Collateral Damage is now Level Selectable
  • Collateral Damage Push Yourself Back 5 Cells
  • Collateral Damage Consumes 3,5,7,9,11 Bullets
  • Add 10% chance to Stun Enemies for 2 seconds to Collateral Damage
  • Add 25% chance to Confuse Enemies for 4 seconds to Collateral Damage
  • Meteor Smash now Level Selectable
  • Increase Meteor Smash Damage from 10~50% -> 30~50%
  • Increase Needle Shot Luk Scaling
  • Increase Needle Shot Crit Scaling
  • Needle Shot Gains double effect of Pirate Jinx
  • Increase Endless Needle Hits from 3~15 -> 5~20
  • Endless Needle Snare Target For Duration 5 Second
  • Increase Endless Needle Cooldown to 10 Seconds
  • Increase Requiem Range from 9 -> 14
  • Requiem Gains double effect of Pirate Jinx
  • Requiem Crit Chance Increase with Targets Missing HP


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