2022-07-14

From Project Einherjar

General[edit]

  • Fixed Crash
  • Added More Battledebug Information
  • Fixed an incorrect Card in Bounty Board
  • Moved Odin dun warp point
  • Added a few new maps


Auto Event[edit]

  • Updated Event Dispell function to be more robust
  • Updated BGM event, should no longer overlap timers


Item[edit]

  • Piece of Fish can now be carted/backpacked or sold to npc
  • Added Baby Polar Bear to Event Shop
  • Added Baby Polar Bear to Cash Shop
  • Crafted Weapon Slot 2~4 properly add damage to main hand when dual wielding
  • Crafted Armor Slot 2~4 properly add reduced by elemental resistance
  • Fixed certain flat damage increase and decrease from being applied twice
  • Fixed flat damage increases checking wrong ignore flag on skills
  • Fixed viewing ele stones crashing server
  • Vellum Claymore updated


Monster[edit]

  • Monsters now have Seperate Crit Modifiers
  • Monster Ele Split now properly resisted


Weapon Mastery[edit]

  • Safeguard Level 8 and 9 no longer stack with other similar modifiers


Enchanting[edit]

  • Juggernaut now has base level scaling, has only 25% effect at level 1 and 100% at level 75
  • Enlightened now has base level scaling, has only 25% effect at level 1 and 100% at level 75
  • Enlightened Max sp reduced from


Swordman[edit]

  • Fixed Two-Handed Sword Mastery requiring One-Handed Sword Mastery


Knight[edit]

  • Spiral Pierce now properly locks target for 3 seconds


Crusader[edit]

  • Devotion Level range increased from 10 -> 15


Phalanx[edit]

  • Fixed Legion double dipping
  • When Linked Instinct Spear cast Level learned instead of random level
  • Reflect Shield SP Cost reduced from 40 -> 35
  • Javelin Toss SP Cost reduced from 10 -> 9
  • Spear Quicken SP Cost reduced from 35 -> 20
  • Skewer Strike SP Cost reduced from 15 -> 12
  • Shield Bang SP Cost reduced from 30 -> 15
  • Stand Behind SP Cost reduced from 45 -> 10
  • Giant Growth SP Cost Changed from 12~60 -> 20
  • Impenetrable Shell SP Cost changed from 75 -> 60


Draconier[edit]

  • Fixed Draconic Instinct double dipping


Daimyo[edit]

  • Sword Quake is now Earth Property


Ronin[edit]

  • After casting Flash Step when Linked, Stealth Guard block chance is increased by (2*SkillLv)% and restores a samll amount of HP on Guard
  • Flash Step no longer effected by Elemental Alignment
  • Fixed bug where Water Blade was reducing cooldown on skills without Elemental Alignment


Macabre[edit]

  • Dementia duration increased from 60 -> 300 seconds
  • Remove Amulet Cost on Doom, Decay and Death
  • When Linked Endless Nightmare no longer requires target to be asleep


Pirate[edit]

  • Fixed Sword or Dagger + Pistol damage element


Mercenary[edit]

  • when Linked Consume 1 less ammo at 50% chance, can bring to 0 ammo cost.
  • Shot Skills cast delay reduced from 0.25 -> 0.125 seconds
  • Collateral Damage cast delay reduced from 0.25 -> 0.125 seconds
  • Dark Filament cast delay reduced from 0.25 -> 0.125 seconds


Buccaneer[edit]

  • Corkscrew is now Stop instead of Ankle Snare


Revenant[edit]

  • Fixed Familiar Quest, when culvert raid is disable it will instead pear in normal culvert
  • Reduce Wall of Thorn damage from 25% -> 10% Max HP
  • Evil Land damage changed from (1 + SkillLv * 132 + Min Matk * SkillLv) -> (1 + SkillLv * 132 + Min Matk * SkillLv / 3)
  • Evil Land bonus Necrosis Damage now caped changed from (Max Matk) -> (Max Matk * SkillLv / 5)
  • Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3)
  • Evil Land Speed Boost increased from 25 -> 50


HotFix 2022-07-14[edit]

General[edit]

  • Fixed a ton of def calculations being incorrect
  • Refine Resistance now works on all damage types


Novice[edit]

  • First Aid heal increased from 5 -> 5 + (Base Level - 9)/2


Mage[edit]

  • Stone Curse no longer removes Stone Curse on recast


Adept[edit]

  • Sap and Drain show "damage"
  • Sap and Drain no longer class restricted
  • Sap and Drain no longer useable on ally


Macabre[edit]

  • Fixed Talisman Chances not being 100%
  • Fixed Talisman of Death doing nothing
  • Talisman of Death now shows "damage"
  • Updated Job Quest


Esper[edit]

  • Updated Job Quest