2022-06-28

From Project Einherjar

General[edit]

  • Hit per crit when critting is now Configurable, Set to 15
  • Increase Hit per Crit from (1 * Crit - Targets Crit Def) -> (Crit * hit_per_crit / 10)
  • No longer get Attack Speed Increased or Attack Speed Decreased Messages
  • Can still cast during the Delay before Store Curse Takes Effect


Monster[edit]

  • Mobs should no longer lose agro when hit by Stone Curse, Freeze, Stun or Sleep
  • Mobs that can change target only do so when attacked within a distance of [attack range+1]
  • Mobs no longer scatter as soon as they lose their target. Its now after moving 3 cells or reaching destination.
  • Updated Rude attack to be more lenient.
  • Increase Mob AI duration active after all players have left their vicinity from 1 -> 5 seconds
  • Increase Boss AI duration active after all players have left their vicinity from 5 -> 15 seconds
  • Mobs don't need to reach their target cell to update their target cell
  • Can now steal from mobs under Stone Curse, Freeze, Stun or Sleep


Swordsman[edit]

  • Provoke no longer blocked by status immunity (still doesn't work on undead)
  • Provoke no longer ends Sleep, Stone or Freeze


Thief[edit]

  • Double Attack only gains Special Hit from Crit on crits


Assassin[edit]

  • Sonic Acceleration is now a flat +50 Hit instead of 50%
  • Grimtooth no longer gains Hit from Crit
  • Grimtooth Gains (3*SkillLv) Hit
  • Sonic Blow when Linked bonus damage outside of woe decreased from +100% -> +50%
  • Venom Splasher now effected by EDP
  • Fixed first hit out of Cloaking being reflected still


Rogue[edit]

  • Steal Coin now pulls agro and Provoke Flags on fail instead of success
  • Steal Coin now works on targets under Stone and Freeze


Monk[edit]

  • Absorb Sprits works on Status Immune Targets
  • Absorb Sprits Still pulls agro


Mage[edit]

  • Napalm Beat damage changed from (70+10*SkillLv)% -> (50+15*SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Thunderstorm damage increased from (80*SkillLv)% -> (100*SkillLv)%


Wizard[edit]

  • Meteor Storm interval reduced from 750 -> 550
  • Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
  • Jupiter Thunder deals +25% damage against frozen targets
  • Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
  • Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
  • Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
  • Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
  • Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
  • Gravitation now prevents movement of targets as well as caster
  • Gravitation can now be cast on top of caster
  • Gravitation now hit 2x per second
  • Gravitation now has a (10*SkillLv)% Matk Scaling


Sage[edit]

  • Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Weapon Endow now increase bolt of same element by (SkillLv*5)%
  • Autospell lower spell level cast chance removed
  • Autospell can now cast Earth Spike, Thunder Storm and Heaven Driver
  • Autospell Bolt + Earth Spike skills increase by 1 level when using matching Endow
  • If the attack leading to Autospell is a Crit increase cast skill level by 1
  • Autospell Spell Distribution Changed
  • Mind Breaker no longer ends Sleep, Stone or Freeze
  • Mind Breaker now ends Trick Dead


Gunslinger[edit]

  • Chain Action only gains Special Hit from Crit on crits


Phalanx[edit]

  • Come At Me now says skill name again
  • Come At Me longer ends Sleep, Stone or Freeze
  • Skewer Strike can Crit doubling all flat damage modifiers

Draconier[edit]

  • Dragon Roar now resets monster targeting including provoke when fearing
  • Dragon Roar resets Dragon Calm and Calms all non-boss dragons in range

Ronin[edit]

  • While Mushin is active attacks cannot crit
  • Stealth Guard moved earlier into code so triggers more often.
  • Draw Strike max Level reduced from 10 -> 5
  • Draw Strike deal 2x damage with Water Blade
  • Draw Strike + Water Blade Ignores resistance to water from Freeze
  • Increase Drawstrike Sprint Damage from (Agi*SkillLv / (15-Sprint))% -> (Agi*SkillLv*Sprint/2)% capped at 100 Agi
  • Kenjutsu Lower Atk from (7*SkillLv+1)% -> (2*SkillLv+1)
  • Kenjutsu Gains (2*SkillLv+1) Crit Damage and Base Crit Damage
  • Kenjutsu Gains (5*SkillLv) Critical Chance
  • Kenjutsu allows Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike to crit
  • Kenjutsu Critting Skills Deal +(4*SkillLv+22)% base damage.
  • Kenjutsu Skills Lose Unique Elemental Bonuses
  • Fudoshin no longer Stuns with Skills other then Reflex Guard
  • Fudoshin Damage reduction increased from (3+SkillLv)% -> (3*SkillLv-1)%
  • Iaijutsu + Omniblade only gains bonuses effect with Phantasmal Blade
  • Iaijutsu + Omniblade + Phantasmal Blade stealth guard is twice as likely to proc
  • Iaijutsu + Omniblade + Phantasmal Blade deals bonus damage based on difference between targets Def and Mdef damage reduction
  • Iaijutsu + Draw Strike only gains bonuses effect with Water Blade
  • Iaijutsu + Obsidian Strike slows target
  • Iaijutsu full hp bonus is now applied to Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike
  • Omniblade Deals 2x damage with Phantasmal Blade
  • Iaijutsu full hp bonus damage doubled with correct element
  • Blinding Edge[Max 3] -> Obsidian Strike[Max 5]
  • Obsidian Strike Deals (150*SkillLv)% damage
  • Obsidian Strike has a (15*SkillLv+10)% chance to blind target and deals (75*SkillLv)% bonus damage to when it successfully blinds
  • Obsidian Strike deals (75*SkillLv)% bonus damage to targets effected by Earth Blade Slow, Quagmire or Gravitation
  • Iaijutsu, Kenjutsu and Mushin SP cost reduced from 1 SP every ((3+SkillLv)/2) -> (3+SkillLv) Seconds
  • Blazing Strike no longer benefits from target being blind
  • Phantasmal Blade is now a Quest Skill
  • Meditation Max level increased from 3->5
  • Meditation no longer stands when hit, instead reduces duration by of buff standing if it ends
  • Meditation Regen changed from (20+(60*SkillLv))% -> (50*SkillLv)%
  • Meditation + Reflex Guard no longer forces you to stand
  • Elemental Blade + Fire Blade Increase Speed by 10%
  • Elemental Blade + Ice Blade Reduce Cooldown of skills
  • Elemental Blade + Thunder Blade Increase Apm by 10%
  • Elemental Blade + Earth Blade Increase HP and SP recovery by 25%
  • Elemental Blade + Phantasmal Blade Increase Flee by 10 + 10%


Daimyo[edit]

  • Warcry removes agro on self to targets hit
  • Fixed Akuma crash
  • Fixed Bloodsoaked crash


Buccaneer[edit]

  • Extortion now works on targets under Stone and Freeze


Viking[edit]

  • Fixed Baldur's Gift not blocking reflect damage unless target was also a viking


Macabre[edit]

  • Spirit Crush now works on status Immune targets
  • Spirit Crush no longer pulls agro
  • Soul Eater changed to passive restore portion of matk as HP and refunds a portion of Skill Cost
  • Will 'O Wisp Duration increased from 30 -> 60 seconds
  • Will 'O Wisp Spirit Ball cost reduced from 2 -> 1


Esper[edit]

  • Avatar now works with Gundor, Ru and Librius
  • Avatar Blessing can no longer be removed when gaining another blessing
  • Hera Hit/Flee chance reduced from (3*SkillLv + Int / 7) -> (2*SkillLv + Int / 10)
  • Nicrien Max HP reduced from (100*SkillLv + Int * 5) -> (50*SkillLv + Int * 5)
  • Edron Max SP reduced from (25*SkillLv + Int * 3) -> (20*SkillLv + Int * 2)
  • Gundor Luk reduced from (3*SkillLv + Int / 5) -> (3*SkillLv + Int / 8)
  • Zazanba Atk reduced from (5*SkillLv + Int / 4) -> (5*SkillLv + Int / 5)
  • Asther ASPD reduced from (2+SkillLv + Int / 18) -> (2+SkillLv + Int / 20)
  • Librius Mdef bonuses reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
  • Ru bonuses Def reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
  • Casil bonuses Cast Reduction reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
  • Bonuses from Int changed to (Bonus * (51+Target Level) / 100)
  • [Example] Hera Actual Formula would be (2*SkillLv + (Int * (51+Target Level) / 1000))


Revenant[edit]

  • Wall of Thorns no longer immune to magic and misc damage
  • Wall of Thorns no longer immune to skills
  • Soul Harvest Damage reduced from ((150 + 50*SkillLv) + (5*SkillLv*SoulStrike Level))% -> ((50 + 50*SkillLv) + (3*SKillLv*SoulStrike Level))%
  • Soul Harvest chance Bonus damage reduced from (10+30*SkillLv)% -> (30*SkillLv)%
  • Spirit Rupture damage reduced from ((100*SkillLv) + (10*SkillLv*SoulStrike Level))% -> (50 + (75*SkillLv) + (7*SkillLv*SoulStrike Level))%
  • Spirit Rupture no longer receives (25*SkillLv)% bonus damage from Necrosis


Hotfix 2022-06-28[edit]

General[edit]

  • Fixed a Crash


Ronin[edit]

  • Kenjutsu Lower Atk, Crit Damage and Base Crit Damage from (2*SkillLv+1)% -> ((SkillLv*3-1)/2)%


Hotfix 2022-06-29[edit]

Sage[edit]

  • Fixed Autospell cast skill level being wrong


Draconier[edit]

  • Fixed Crash related to Dragon Roar


Macabre[edit]

  • Fixed Crash related to Soul Eater