2022-03-14

From Project Einherjar

General[edit]

  • Stun minimum duration increased from 0.01 -> 0.1 seconds
  • Adjusted SP cost across many skills
  • Fixed Horror Toy Factory being Unenterable
  • Added a Settings NPC in same room as Daily Rewards


Casting Changes[edit]

  • Cast Time change from (Cast Time * (100 - Cast Reduction)) * (160 - Dex) / 10000 -> (Cast Time * 1500 / (1500 + Cast Reduction * Cast Reduction)) * 3500 / (3500 + Dex * Dex) * 7500 / (7500 + Job Level * Job Level)
  • Cast Delay changed from (Cast Delay * (100 - Delay Reduction)) / 100 -> (Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction))
  • Number of Hit to stop cast increased from 1 -> 10
  • HP Loss to stop cast increased from Flat 1 -> 10%


Guilds[edit]

  • Adjusted Guild Exp at levels 45~49 from [1999,1999,1999,1999,1999] Million Exp -> [1982,2072,2164,2258,2354] Million Exp


Mobs[edit]

  • Fixed Kimi's Phantom not being MVP
  • Adjusted Golden Scaraba Mobs Levels, Def and Mdef


Items[edit]

  • Costume Headgear ignore item restrictions
  • New elemental stones are now classified as cards
  • Fixed Old Yangsan only wearable by 1st jobs
  • Fixed Costume Red Bonnet requiring level 100
  • Sword of Lore Bonus Xp Decreased from 50% -> 25%


Enchanting[edit]

  • Fixed Sustain not working on ranged attacks


Super Novice[edit]

  • No longer can learn Two Handed Sword Mastery
  • Wild Swing now require Sword Mastery level 5


Thief[edit]

  • Added Sound Trigger on Successful Steal


Sage[edit]

  • Memorize now reduces cast time by 1/2 original cast time after other reductions


Taekwon[edit]

  • Fixed Bug with Warm Wind showing multiple active

Samurai[edit]

  • Wild Swing now usable with dagger
  • Wild Swing Delayed decreased from 0.160 -> 0.125 Seconds

Ronin[edit]

  • Silent Strike is now Weapon property
  • Silent Strike damage changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)%
  • Silent Strike Wind Double Damage is now before Movement Speed Bonus
  • Blazing Strike is now Weapon property
  • Blazing Strike damage increased from (125 + 75*SkillLv)% -> (150 + 100*SkillLv)%
  • Blazing Strike Fire Double Damage is now before Blind Bonus Damage
  • Blazing Strike Cooldown Deceased from (3.5 - (0.5 * SkillLv)) Seconds -> (2 - (0.25 * SkillLv)) Seconds


Mercenary[edit]

  • Increased Meteor Shot damage from (10*SkillLv)% + (10*SkillLv) + (Int * SkillLv/5) -> (15*SkillLv)+ (15*SkillLv) + (Luk * SkillLv/3)


Buccaneer[edit]

  • Fixed Plunder Loot being only Gemstones
  • Added Sound Trigger on Successful Bribe
  • Added Sound Trigger on Successful Ransack
  • Added Sound Trigger on Successful Extortion


Draconier[edit]

  • Fixed Dragon Rot % hp damage doing nothing
  • Shadow Mantle damage increased by 0.5% per dragon rot stack
  • Shadow Mantle now deals 100% attack damage (as magic damage)


Macabre[edit]

  • Talisman Skills now have a success animation