2023-05-19

From Project Einherjar

General[edit]

  • Fixed Break Sleep, Stone and Freeze not being applied properly
  • Can no longer autoloot if target dies on different map
  • Can no longer autoloot if target is more then 50 cells away
  • Fixed a bunch of defensive buffs being applied to wrong target in calculation
  • Fixed Water Armor not granting freeze immunity
  • Fire Property Level 2 monsters (and only 2) are no longer immune to Burning
  • Fixed Stone Curse resistance not effecting Stone Curse Wait


Auto Events[edit]

  • Reduced Zombie Event preamble duration from 25 -> 5 seconds
  • Reduced Zombie Event round duration from 25 -> 12 seconds (+5 sec countdown)
  • Number of Zombies per round increased from 10 -> 15
  • Number of Ghouls per round increased from 5 -> 7


Items[edit]

  • Fixed Familar Egg and Angelnig Egg Item IDs changing
  • Fixed Pirate Coinsa nd Coin bags trade restrictions and weight
  • Fixed Menblatt Wing Manteau being Job Restricted
  • Fixed Evil Spirit Gloves requiring level 110
  • Fixed Durga, Carga Mace, and Mora Ele Sets being 3rd job only


Monsters[edit]

  • Fixed Bio 4 not dropping cards


Shinobi[edit]

  • Fixed Shadow Swap + Stealth React applying Stealth to Body Double instead of caster


Draconier[edit]

  • Fixed Fire Mantle removal check



HotFix 2023-05-19[edit]

General[edit]

  • Fixed Regen being too high
  • Can now autoloot if target dies on different map
  • Can now autoloot if target is more then 50 cells away
  • Disabled No Autoloot Command


Items[edit]

  • Bone Helm now wearable by Spearman and Samurai
  • Kardui Robe now grant proper bonuses


Monster[edit]

  • Fixed Tiyanak dropping the wrong hat


Shinobi[edit]

  • Fixed Yaketa Hana not applying Burning
  • Fixed Pure Soul not healing