AprilFools2020
From Project Einherjar
Contents
General[edit]
- Increase Instacast from 160 -> 165
- Cast Reduction effects are not mutiplied instead of additive
- Reduce damage resistance cap (per type) from 95% -> 90%
- Introduced Pet Evolution
- Crits no longer ingore def instead deal 1.5x damage
- Added Virus Status, Reduces player Max HP, Max SP and Damage by 0.1% every second up to (Total Level/5)% and spreads to nearby players and mobs. Remains till death not removed on log out.
- Added Relic Breaker, Blocks all enchantments in 9x9 ground aoe
- Confusion now removes Weapon Mastery effects for duration
- Heal has a 1% chance to remove Virus if caster is not infected
- Druid Beta Expansion added for 1500 credits or 300 Event Tickets
- Valk Beta Expansion added for 1500 credits or 300 Event Tickets
- Combo Beta Expansion added for 2500 credits or 500 Event Tickets
Items[edit]
- Flu Mask now prevents Virus from sprading to others (Sold Out)
- Flu Mask no longer sold by npcs
Monsters[edit]
- Some Monsters now cast Virus on death
- All bosses now cast Slowcast
- All bosses now cast Relic Breaker
- All Monsters are now appear as Poring
- Flu Mask no longer Dropped
Enchanting[edit]
- Increase Zeny Cost by (Level*Level*Level)%
- Enchanting to level 5 now requires 1 Valk Flower
Pirate[edit]
- Bullet Burst damage decreased from 50+(7*SkillLv)% -> 40+(6*SkillLv)%
Mercenary[edit]
- Aim Bot to auto cast "shot" skills on other shot skill cast, ((10 * Total Shot Level) - (Aspd * 2) + 135)% Chance, (153 Aspd = 79%, 190 Aspd = 5%)
- Bounty zeny doubled
- Reduce Hp scaling
Buccaneer[edit]
- Bombs now do double damage when hitting only 1 target
- Jolly Rodger now knockbacks target
- Reduce Hp scaling
Necromancer[edit]
- Evil Land no longer heals players
- Reduce Hp scaling
- Reduce Necromancy HP scaling from (202*SkillLv+(Str*2)) -> (100*SkillLv+(Str*2)+Int)
- Increase Necromancy SP scaling from (202*SkillLv+(Int*2)) -> (250*SkillLv+(Int*2)+Str)
- Necrosis chance increased from (1+2*SkillLv) -> (5*SkillLv)
- Controll Dead now changes future summons agro as well as current
- Decrease Raise Skeleton Cast Time from 2 -> 0.1 seconds
- Decrease Dark Summoning Cast Time from 0.3 -> 0.1 Seconds
- Decrease Bone Magic Cast Time from 2 -> 0.5 seconds
- Decrease Magic Mirror Cast Time from 1 -> 0.5 seconds
- Increase Magic Mirror Cast Delay from 5 -> 7 seconds
- Increase Magic Mirror Duration from 3 -> 5 seconds
Spearman[edit]
- 1H Spear Mastery now increases Hit by SkillLv and Atk by (3*SkillLv)
- 2H Spear Mastery now increases Hit by SkillLv and Atk by (4*SkillLv)
- 2h Spear Mastery no longer requires 1H Spear Mastery
Draconier[edit]
- Increase Dragon Aspd to gain 1/2 its masters aspd
- While Dragon is Hatched reduce Aspd Cap to 185
- Increase Spear Aspd from 145 -> 150
- Increase Hp scaling
Phalanx[edit]
- Reflect Shield now doeals 3x damage to provoked targets
- Increase Hp scaling
- Spiriter
- Etherreal Cloak spirit sphere cost reduced from 2 -> 1
- Spectral Veil spirit sphere cost reduced from 2 -> 1
Macabre[edit]
- Physical skills now have a 50% Atk scaling
- Soul Eater is now Toggle that effects "Psychic" skills Increase SP cost by 300%, recover HP equal to 25% of damage dealt and a 5% chance to recover Sp Cost. 4x effect on single target "Psychic" skills.
- Reduce Hp scaling
Esper[edit]
- Blessings no longer removed when casting another
- Old Blessings are reduced by 1 level when casting another
- Increase Hp scaling
Samurai[edit]
- Sprint no longer stacks with Increase Agi
Daimyo[edit]
- Bloodsoaked no longer toggleable during akuma
- Akuma no longer lowers def/mdef
- Akuma Hp drain reduced
- Akuma + Bloodsoaked Sp conversion increased from 200% -> 500%
- Increase Hp scaling
- Increase Akuma resistance from 90% -> 95%
- Akuma no increase resistance to damage by (Warmonger Bonus Atk / 2)%
- Leader Skills now activate against MVPs and Players on skill cast.
Ronin[edit]
- Fudoshin now lowers Aspd and prevents One Hand Quicken
- During Omniblade other skills do 30% reduced damage
- Reduce Hp scaling
- Adept
- Vanris Ritual cooldown reduced to 60 seconds
- Vanris Ritual no longer Dispelled
- Vanris Ritual no longer removed on death
- Vanris Ritual no longer removed on logout
- Vanris Ritual fails while still active
- Drain now restores (SkillLv)% Max HP when killing targets effected by it
- Sap now restores (SkillLv)% Max HP when killing targets effected by it
- Impact Crush damage increased from 200% -> 350%
- Impact Crush brute damage increased from 400% -> 500%
Viking[edit]
- Tyr's Protection now increases Last Stand chance by 1% per stack
- Tyr's Protection now grants Def, Mdef and HP Regen
- Tyr's Incursion now increases Aspd and Movement Speed by (SkillLv)% Per Stack
- Increase Hp scaling
Mystic[edit]
- Grants no longer changes armor element
- While under Grants increase Heal power by (SkillLv*5)%
- Removed Unlimited
- Added Vanirs Guildence toggle blocks 1 incoming attack every 5 spells cast, cost 1 Sp every 5 Seconds
- Added Vanirs Warmth toggle doubles SP cost of skills restores SP cost HP on spell cast, cost 1 Sp every 5 Seconds
- Added Vanirs Wrath toggle doubles SP cost of skills deals SP cost as % bonus damage, cost 1 Sp every 5 Seconds