AprilFools2020

From Project Einherjar

General[edit]

  • Increase Instacast from 160 -> 165
  • Cast Reduction effects are not mutiplied instead of additive
  • Reduce damage resistance cap (per type) from 95% -> 90%
  • Introduced Pet Evolution
  • Crits no longer ingore def instead deal 1.5x damage
  • Added Virus Status, Reduces player Max HP, Max SP and Damage by 0.1% every second up to (Total Level/5)% and spreads to nearby players and mobs. Remains till death not removed on log out.
  • Added Relic Breaker, Blocks all enchantments in 9x9 ground aoe
  • Confusion now removes Weapon Mastery effects for duration
  • Heal has a 1% chance to remove Virus if caster is not infected
  • Druid Beta Expansion added for 1500 credits or 300 Event Tickets
  • Valk Beta Expansion added for 1500 credits or 300 Event Tickets
  • Combo Beta Expansion added for 2500 credits or 500 Event Tickets


Items[edit]

  • Flu Mask now prevents Virus from sprading to others (Sold Out)
  • Flu Mask no longer sold by npcs


Monsters[edit]

  • Some Monsters now cast Virus on death
  • All bosses now cast Slowcast
  • All bosses now cast Relic Breaker
  • All Monsters are now appear as Poring
  • Flu Mask no longer Dropped


Enchanting[edit]

  • Increase Zeny Cost by (Level*Level*Level)%
  • Enchanting to level 5 now requires 1 Valk Flower


Pirate[edit]

  • Bullet Burst damage decreased from 50+(7*SkillLv)% -> 40+(6*SkillLv)%


Mercenary[edit]

  • Aim Bot to auto cast "shot" skills on other shot skill cast, ((10 * Total Shot Level) - (Aspd * 2) + 135)% Chance, (153 Aspd = 79%, 190 Aspd = 5%)
  • Bounty zeny doubled
  • Reduce Hp scaling


Buccaneer[edit]

  • Bombs now do double damage when hitting only 1 target
  • Jolly Rodger now knockbacks target
  • Reduce Hp scaling


Necromancer[edit]

  • Evil Land no longer heals players
  • Reduce Hp scaling
  • Reduce Necromancy HP scaling from (202*SkillLv+(Str*2)) -> (100*SkillLv+(Str*2)+Int)
  • Increase Necromancy SP scaling from (202*SkillLv+(Int*2)) -> (250*SkillLv+(Int*2)+Str)
  • Necrosis chance increased from (1+2*SkillLv) -> (5*SkillLv)
  • Controll Dead now changes future summons agro as well as current
  • Decrease Raise Skeleton Cast Time from 2 -> 0.1 seconds
  • Decrease Dark Summoning Cast Time from 0.3 -> 0.1 Seconds
  • Decrease Bone Magic Cast Time from 2 -> 0.5 seconds
  • Decrease Magic Mirror Cast Time from 1 -> 0.5 seconds
  • Increase Magic Mirror Cast Delay from 5 -> 7 seconds
  • Increase Magic Mirror Duration from 3 -> 5 seconds


Spearman[edit]

  • 1H Spear Mastery now increases Hit by SkillLv and Atk by (3*SkillLv)
  • 2H Spear Mastery now increases Hit by SkillLv and Atk by (4*SkillLv)
  • 2h Spear Mastery no longer requires 1H Spear Mastery


Draconier[edit]

  • Increase Dragon Aspd to gain 1/2 its masters aspd
  • While Dragon is Hatched reduce Aspd Cap to 185
  • Increase Spear Aspd from 145 -> 150
  • Increase Hp scaling


Phalanx[edit]

  • Reflect Shield now doeals 3x damage to provoked targets
  • Increase Hp scaling
  • Spiriter
  • Etherreal Cloak spirit sphere cost reduced from 2 -> 1
  • Spectral Veil spirit sphere cost reduced from 2 -> 1


Macabre[edit]

  • Physical skills now have a 50% Atk scaling
  • Soul Eater is now Toggle that effects "Psychic" skills Increase SP cost by 300%, recover HP equal to 25% of damage dealt and a 5% chance to recover Sp Cost. 4x effect on single target "Psychic" skills.
  • Reduce Hp scaling


Esper[edit]

  • Blessings no longer removed when casting another
  • Old Blessings are reduced by 1 level when casting another
  • Increase Hp scaling


Samurai[edit]

  • Sprint no longer stacks with Increase Agi


Daimyo[edit]

  • Bloodsoaked no longer toggleable during akuma
  • Akuma no longer lowers def/mdef
  • Akuma Hp drain reduced
  • Akuma + Bloodsoaked Sp conversion increased from 200% -> 500%
  • Increase Hp scaling
  • Increase Akuma resistance from 90% -> 95%
  • Akuma no increase resistance to damage by (Warmonger Bonus Atk / 2)%
  • Leader Skills now activate against MVPs and Players on skill cast.


Ronin[edit]

  • Fudoshin now lowers Aspd and prevents One Hand Quicken
  • During Omniblade other skills do 30% reduced damage
  • Reduce Hp scaling
  • Adept
  • Vanris Ritual cooldown reduced to 60 seconds
  • Vanris Ritual no longer Dispelled
  • Vanris Ritual no longer removed on death
  • Vanris Ritual no longer removed on logout
  • Vanris Ritual fails while still active
  • Drain now restores (SkillLv)% Max HP when killing targets effected by it
  • Sap now restores (SkillLv)% Max HP when killing targets effected by it
  • Impact Crush damage increased from 200% -> 350%
  • Impact Crush brute damage increased from 400% -> 500%


Viking[edit]

  • Tyr's Protection now increases Last Stand chance by 1% per stack
  • Tyr's Protection now grants Def, Mdef and HP Regen
  • Tyr's Incursion now increases Aspd and Movement Speed by (SkillLv)% Per Stack
  • Increase Hp scaling


Mystic[edit]

  • Grants no longer changes armor element
  • While under Grants increase Heal power by (SkillLv*5)%
  • Removed Unlimited
  • Added Vanirs Guildence toggle blocks 1 incoming attack every 5 spells cast, cost 1 Sp every 5 Seconds
  • Added Vanirs Warmth toggle doubles SP cost of skills restores SP cost HP on spell cast, cost 1 Sp every 5 Seconds
  • Added Vanirs Wrath toggle doubles SP cost of skills deals SP cost as % bonus damage, cost 1 Sp every 5 Seconds