2019-02-14
From Project Einherjar
Contents
Items[edit]
- Leather of Tendrillion now wearable by all custom classes
- Able to sell bound items again
- Hels Set now all dropped by monsters in Cursed Abby
Monsters[edit]
- Lovering now spawn everywhere Poring do, dropping Chocolate, required for the Heartring[1] Quest.
- During the Remainder of February all monsters will drop Chocolate, required for the Heartring[1] Quest, at a very very low chance.
Weapon Mastery[edit]
- Books now give the flat Matk properly
- Fixed description of skills to include the 2H weapon bonus
- Onslaught crit damage lowered from 15% -> 10%
- Swiftness crit damage increased from 10% -> 20%
- Safeguard +10% HP moved to level 7
- Safeguard Combined Ranged and Melee resistance into Physical resistance at level 8
- Safeguard level 6 now reduces incoming damage by 50 after damage reduction
- Safeguard increase Physical and Magical Resistance from 5% -> 10%
Warper[edit]
- Added a warpgate to Tortuga
Blacksmith[edit]
- Can now forge Gold and Mithril from 10x of their respective ores
- Gunsmith Quest now available
Buccaneer[edit]
- Can now cast Vengeance and Whisky Slash with a Dagger
Adept[edit]
- Possible fix to needing /ns for adept buffs, no longer can buff enemies
Spiriter[edit]
- Can no longer give enemies Spectral Veil and Ethereal Cloak
Esper[edit]
- Can no longer buff enemies with any of the 10 buffs
Samurai[edit]
- Fixed Dual Slashes and Wild Swing Description
- Heal Wounds now removes Bleeding
Priest[edit]
- Magnificat now removes Bleeding
Mercenary[edit]
- Lowered Collateral Damage Cooldown from 10 -> 7 Seconds
- Changed Collateral Damage Bullet Cost from 3~11 -> 7
- Lower Sp cost of Meteor Smash from 55 -> 25
- Lower SP cost of Requiem from 65 -> 40
- Lower SP cost of Bullet Barrage from 30 -> 20
- Lower SP cost of Quick Shot from 25 -> 15
- Lower SP cost of Dark Filament from 25 -> 15
- Fixed Killer Instinct being level selectable
- Killer Instinct now has a min of (SkillLv * 2)% bonus damage and caps when target is missing 75% HP
Daimyo[edit]
- Fixed Warcry reducing by % def instead of flat
- [Remove]: Gigush
- [New]: Death Charge - Charge up for 1.5 seconds then dash to target location dealing (125 + 75 * SkillLv)% damage and a ((40 * SkillLv / (Target Def + 1)) + ((Caster Str - Target Vit) / 3))%, Max 75%, chance to deal (200 * SkillLv)% additional damage on to your target. (Max 5)
- [Edit]: Overflow - Dual Slashes, Wild Swing, Heavy Cleave, Tiger Crush and Death Charge gain additional effects (same effects) (Max 1, Plat)
- [Edit]: Warmonger - Now on skill cast, last 20 seconds instead of 15 and applies on sword skill cast instead of normal attack (Max 1, Plat)
Shogun[edit]
- [Edit]: Blood Soaked - Toggle: Casting skills no longer cost SP but cost (2*SP Cost) in HP, but killing something restores (2*SkillLv)% Missing HP, Consumes all SP an don't recover SP while active. (Max 5)
- [New]: Crimson Ruler - Toggle: Killing an enemy Increase all nearby allies Movement Speed and ATK by 10% (Stacks with Increase AGI) (Max 1)
- [New]: Fear of Death - Toggle: Killing an enemy Fears all nearby enemies at a 25% chance for 30 seconds (Max 1)
- [New]: Harsh Lesson - Toggle: Killing an enemy Confuses all nearby enemies at a 25% chance for 30 seconds (Max 1)
- [New]: Living Death - Toggle: Killing an enemy has a increase your Skills damage by 30% for the next 10 seconds. (Max 1)
- [New]: War Insanity - Toggle: Killing an enemy has a 25% chacne to cast Heal Wounds (1+1/3 level know) on all nearby allies. (Max 1)
- note you can
only have 1 toggle at a time
Hotfix[edit]
- Daimyo no longer heal 100% of skill damage
- Overflow + Shadow Blade now has a 25% chacne to heal 10% of skill damage
- Safeguard no longer makes you invincible
- Can now craft Magnificat Scrolls with blank Scrolls
- Blank Scrolls now properly cost SP
- Added refillable Magnifiers (not available yet)
- Fixed Donation NPC not staying on server restart
- Fixed Buccaneer Quest requiring 2 npc loads to work
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