2019-02-14

From Project Einherjar

Items[edit]

  • Leather of Tendrillion now wearable by all custom classes
  • Able to sell bound items again
  • Hels Set now all dropped by monsters in Cursed Abby

Monsters[edit]

  • Lovering now spawn everywhere Poring do, dropping Chocolate, required for the Heartring[1] Quest.
  • During the Remainder of February all monsters will drop Chocolate, required for the Heartring[1] Quest, at a very very low chance.

Weapon Mastery[edit]

  • Books now give the flat Matk properly
  • Fixed description of skills to include the 2H weapon bonus
  • Onslaught crit damage lowered from 15% -> 10%
  • Swiftness crit damage increased from 10% -> 20%
  • Safeguard +10% HP moved to level 7
  • Safeguard Combined Ranged and Melee resistance into Physical resistance at level 8
  • Safeguard level 6 now reduces incoming damage by 50 after damage reduction
  • Safeguard increase Physical and Magical Resistance from 5% -> 10%

Warper[edit]

  • Added a warpgate to Tortuga

Blacksmith[edit]

  • Can now forge Gold and Mithril from 10x of their respective ores
  • Gunsmith Quest now available

Buccaneer[edit]

  • Can now cast Vengeance and Whisky Slash with a Dagger

Adept[edit]

  • Possible fix to needing /ns for adept buffs, no longer can buff enemies

Spiriter[edit]

  • Can no longer give enemies Spectral Veil and Ethereal Cloak

Esper[edit]

  • Can no longer buff enemies with any of the 10 buffs

Samurai[edit]

  • Fixed Dual Slashes and Wild Swing Description
  • Heal Wounds now removes Bleeding

Priest[edit]

  • Magnificat now removes Bleeding

Mercenary[edit]

  • Lowered Collateral Damage Cooldown from 10 -> 7 Seconds
  • Changed Collateral Damage Bullet Cost from 3~11 -> 7
  • Lower Sp cost of Meteor Smash from 55 -> 25
  • Lower SP cost of Requiem from 65 -> 40
  • Lower SP cost of Bullet Barrage from 30 -> 20
  • Lower SP cost of Quick Shot from 25 -> 15
  • Lower SP cost of Dark Filament from 25 -> 15
  • Fixed Killer Instinct being level selectable
  • Killer Instinct now has a min of (SkillLv * 2)% bonus damage and caps when target is missing 75% HP

Daimyo[edit]

  • Fixed Warcry reducing by % def instead of flat
  • [Remove]: Gigush
  • [New]: Death Charge - Charge up for 1.5 seconds then dash to target location dealing (125 + 75 * SkillLv)% damage and a ((40 * SkillLv / (Target Def + 1)) + ((Caster Str - Target Vit) / 3))%, Max 75%, chance to deal (200 * SkillLv)% additional damage on to your target. (Max 5)
  • [Edit]: Overflow - Dual Slashes, Wild Swing, Heavy Cleave, Tiger Crush and Death Charge gain additional effects (same effects) (Max 1, Plat)
  • [Edit]: Warmonger - Now on skill cast, last 20 seconds instead of 15 and applies on sword skill cast instead of normal attack (Max 1, Plat)

Shogun[edit]

  • [Edit]: Blood Soaked - Toggle: Casting skills no longer cost SP but cost (2*SP Cost) in HP, but killing something restores (2*SkillLv)% Missing HP, Consumes all SP an don't recover SP while active. (Max 5)
  • [New]: Crimson Ruler - Toggle: Killing an enemy Increase all nearby allies Movement Speed and ATK by 10% (Stacks with Increase AGI) (Max 1)
  • [New]: Fear of Death - Toggle: Killing an enemy Fears all nearby enemies at a 25% chance for 30 seconds (Max 1)
  • [New]: Harsh Lesson - Toggle: Killing an enemy Confuses all nearby enemies at a 25% chance for 30 seconds (Max 1)
  • [New]: Living Death - Toggle: Killing an enemy has a increase your Skills damage by 30% for the next 10 seconds. (Max 1)
  • [New]: War Insanity - Toggle: Killing an enemy has a 25% chacne to cast Heal Wounds (1+1/3 level know) on all nearby allies. (Max 1)
  • note you can
only have 1 toggle at a time

Hotfix[edit]

  • Daimyo no longer heal 100% of skill damage
  • Overflow + Shadow Blade now has a 25% chacne to heal 10% of skill damage
  • Safeguard no longer makes you invincible
  • Can now craft Magnificat Scrolls with blank Scrolls
  • Blank Scrolls now properly cost SP
  • Added refillable Magnifiers (not available yet)
  • Fixed Donation NPC not staying on server restart
  • Fixed Buccaneer Quest requiring 2 npc loads to work


Back to PatchNotes