2021-11-03
From Project Einherjar
Contents
General[edit]
- Syncronized with rAthena
Items[edit]
- Fixed Einher Set Autores being capped at 50% instead of 5%
- Reduced Einherjar Wyrd Regeneration from (30+25*Items) -> (15*Items)%
Enchantments[edit]
- Regenerator reduced from (40*SkillLv + 10*SkillLv if over 5)% -> (20*SkillLv + 10*SkillLv if over 5)%
- Lifesteal reduce HP conversion from (SkillLv/200) -> (SkillLv/333)
- SpellVamp reduce HP conversion from (SkillLv/200) -> (SkillLv/333)
- Kin Slayer Reduce Resistance to damage conversion from (20*SkillLv)% -> (15*SkillLv)%
- Kin Slayer Added the (4*SkillLv)% damage mod (never existed)
Monk[edit]
- Reduced Asura Strike SP scaling ration based on combo length from [60,70,80,90,100,110] -> [50,60,70,80,95,110]
Mystic[edit]
- Fixed Overload giving -6% chance instead of 250%
- Empowered Grants now restores HP.
- Overheal now removed by Holy Light
- Grants No Longer has SP cost increased by Overload
- Fixed Grants requiring Shine Plasm as Trans
Necromancer[edit]
- Fixed Familiar Spawning with incorrect Stats
- Fixed Grasp Heart Crashing server if caster logged off while applied
Draconier[edit]
- Fixed Large Dragons spawning with incorrect Stats
Taekwon[edit]
- Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
- All Kicks
# No longer pause attacks # Can be cast freely within next 2 seconds at your current target # Prep No Longer Mutually Exclusive with other kicks
- Tornado Kick
# When Maxed Add a 10% chance target will miss physical attacks for 5 seconds # If Dodge is active this avoid can trigger Auto FSK
- Counter Kick
# Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)% # When Maxed Reduce target flee 25 for 5 seconds
- Roundhouse Kick
# Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)% # When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
- Heel Drop
# Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)% # When Maxed Ignores 15 of targets Def
- Fighting Chant
# No longer increases damage based on party size # Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this) # No Longer Required for Warm Wind # Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
- Peaceful Rest
# Standing: 10*SkillLv + HP/1000 # Sitting: 20*SkillLv + HP/750 # Next To: 15*SkillLv + HP /1000
- Enjoyable Rest
# Standing: SkillLv + SP/1000 # Sitting: 2*SkillLv + HP/750 # Next To: SkillLv + HP /1000 # Bolt Scrolls no consume changed to (SkillLv*9+9)% # When not consumed cast max level as well
- Running
# Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit # Spurt now adds (Kick SkillLv)% damage to kicks # Spurt no longer required for auto FSK # Can be activated even when equipped with a weapon
- Mission
# Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200) # If Ranked in top 10, Running's Attack portion cannot miss # Temp Disabled Ranker Inf Combos
Star Gladiator[edit]
- Increae HP scaling to match Monk (Gains 637[1592] HP at 99)
Soul Linker[edit]
- Increae HP scaling to match Sage (Gains 4[10] HP at 99)