2021-11-03

From Project Einherjar

General[edit]

  • Syncronized with rAthena

Items[edit]

  • Fixed Einher Set Autores being capped at 50% instead of 5%
  • Reduced Einherjar Wyrd Regeneration from (30+25*Items) -> (15*Items)%

Enchantments[edit]

  • Regenerator reduced from (40*SkillLv + 10*SkillLv if over 5)% -> (20*SkillLv + 10*SkillLv if over 5)%
  • Lifesteal reduce HP conversion from (SkillLv/200) -> (SkillLv/333)
  • SpellVamp reduce HP conversion from (SkillLv/200) -> (SkillLv/333)
  • Kin Slayer Reduce Resistance to damage conversion from (20*SkillLv)% -> (15*SkillLv)%
  • Kin Slayer Added the (4*SkillLv)% damage mod (never existed)

Monk[edit]

  • Reduced Asura Strike SP scaling ration based on combo length from [60,70,80,90,100,110] -> [50,60,70,80,95,110]

Mystic[edit]

  • Fixed Overload giving -6% chance instead of 250%
  • Empowered Grants now restores HP.
  • Overheal now removed by Holy Light
  • Grants No Longer has SP cost increased by Overload
  • Fixed Grants requiring Shine Plasm as Trans

Necromancer[edit]

  • Fixed Familiar Spawning with incorrect Stats
  • Fixed Grasp Heart Crashing server if caster logged off while applied

Draconier[edit]

  • Fixed Large Dragons spawning with incorrect Stats

Taekwon[edit]

  • Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
  • All Kicks
   # No longer pause attacks
   # Can be cast freely within next 2 seconds at your current target
   # Prep No Longer Mutually Exclusive with other kicks
  • Tornado Kick
   # When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
   # If Dodge is active this avoid can trigger Auto FSK
  • Counter Kick
   # Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   # When Maxed Reduce target flee 25 for 5 seconds
  • Roundhouse Kick
   # Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   # When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
  • Heel Drop
   # Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
   #     When Maxed Ignores 15 of targets Def
  • Fighting Chant
   # No longer increases damage based on party size
   #     Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
   #     No Longer Required for Warm Wind
   #     Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
  • Peaceful Rest
   # Standing: 10*SkillLv + HP/1000
   #     Sitting: 20*SkillLv + HP/750
   #     Next To: 15*SkillLv + HP /1000
  • Enjoyable Rest
   # Standing: SkillLv + SP/1000
   #     Sitting: 2*SkillLv + HP/750
   #     Next To: SkillLv + HP /1000
   #     Bolt Scrolls no consume changed to (SkillLv*9+9)%
   #     When not consumed cast max level as well
  • Running
   # Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
   #     Spurt now adds (Kick SkillLv)% damage to kicks
   #     Spurt no longer required for auto FSK
   #     Can be activated even when equipped with a weapon
  • Mission
   # Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
   #     If Ranked in top 10, Running's Attack portion cannot miss
   #     Temp Disabled Ranker Inf Combos

Star Gladiator[edit]

  • Increae HP scaling to match Monk (Gains 637[1592] HP at 99)

Soul Linker[edit]

  • Increae HP scaling to match Sage (Gains 4[10] HP at 99)