2019-10-30

From Project Einherjar

Items[edit]

  • Added Eleanor Wig Yellow to event shop
  • Added Alice Wig to event shop
  • Added Alice Wig Peach to event shop
  • Added Nydhoggur Wig to event shop
  • Added Nydhoggur Wig White to event shop
  • Added Black Cat
  • Added Gothic Pumpkin Head
  • Added Book of Magic
  • Added Sorcerer Hood
  • Added Jjakk
  • Fixed some broken sprites pointers
  • Fixed Cart/Peco/Falcon Vouchers


Weapon Mastery[edit]

  • Fixed Swfitness Lowering Movement Speed


Enchanting[edit]

  • Disabled Master Enchanter Wandering (for now)
  • Fixed Cast Time Being reversed
  • Fixed Cast Delay being reversed


Macabre[edit]

  • Fixed Talisman of Sealing still striping


Esper[edit]

  • Spirit Bomber now properly does Explosion


Viking[edit]

  • New Status Icons


Mercenary[edit]

  • Meteor Smash now properly hits 2x with dual pistols
  • Meteor Smash is now a toggle
  • Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
  • Arcane Barrage Atk increased from 75% -> 80%
  • Updated some outdated skill descriptions
  • Moved Reload Mastery to Mercenary
  • Moved Death Mark to Outlaw


Samurai[edit]

  • Sprint Cooldown Reduced from 60 -> 25 seconds
  • New Status Icons


Daimyo[edit]

  • Warmonger now counts Total Str instead of just base Str
  • Submission can now apply Break Knee and Break Shoulder at once
  • Submission can now apply Warmonger
  • Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
  • Tsunami Drop now deals double damage to targets with Broken Neck
  • Tsunami Drop can now apply Warmonger
  • Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
  • New Status Icons


Ronin[edit]

  • Decrease Aspd Penalty with 1H Sword from 65 -> 60
  • Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
  • Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
  • Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
  • Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
  • Increase Silent Strike speed damage starts at sooner
  • Reduce Stance Delay from 30 -> 10 seconds
  • Increase Mushin Movement increase from 7 -> (8+SkillLv)
  • Fudoshin now reduces incoming physical damage by (3+SkillLv)%
  • Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
  • Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
  • Added Sword Check to Iaijustu
  • Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
  • Iaijustu Counter Stike now applies Elemental Effects
  • Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
  • Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
  • Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
  • Silent Strike can now apply Iaijustu Stun Effect to full HP targets
  • Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
  • Removed Banisher
  • [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
  • New Status Icons


Spearman[edit]

  • Increase Aspd Penalty with 1H Spear from 55 -> 60


Phalanx[edit]

  • Increase Aspd Penalty with 1H Spear from 45 -> 55
  • Increase Aspd Penalty with 2H Spear from 55 -> 70


Necromancer[edit]

  • [Remove]: Death Pact
  • [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
  • Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
  • [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
  • Evil Land: No longer increase aspd and atk on heal.
  • Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
  • Control Dead: Remove Summon on kill chance
  • Control Dead: Reduce cooldown from 30 -> 10 seconds


Priest[edit]

  • Decrease Aspd Penalty with Knuckles from 200 -> 90