2019-09-05

From Project Einherjar

General[edit]

  • While Hiding or Reflected no longer receive Reflect Damage
  • Added 67 JRO npc Sprites
  • Added 221 JRO Headgear
  • Added 127 JRO Monsters
  • Added 36 JRO Maps
  • Moved Custom Mob Ids to allow for more official monsters
  • Damage Test Room now uses Dummy MVPs, that don't count for Control Panel or @killcount
  • Negative effects now properly disappear client side.
  • Fixed Level 1 elemental resistances table being altered
  • Damage Test Room now has a healer


Items[edit]

  • Added 7 Headgear Quest
  • Added 2 new Accessories


Enchanting[edit]

  • Adept has another reward -talk to Titania to receive-
  • Master Quest Added


Crafting[edit]

  • Cap Crafting recipe changed from Anolian Skin x25 -> Bear's Footskin x25
  • Diamond Ring recipe changed from Gold x1 -> Gold Ring x1
  • Replaced Elunium with Steel for all Recipes


Weapon Mastery[edit]

  • Fixed Exp Spill Over
  • Changed Exp formula from (Multiplier + Bonus)% -> (50 + Multiplier / 2 + Bonus)%
  • Fixed Off hand not lowering main hand bonus


Draconier[edit]

  • Viciousness is now only 30 seconds of agro
  • Tornado Break applies slow to targets on 1st cast and knocks back on 6th cast
  • [Dragon Guard]: As you attack/use skills your dragon companion will attack on your target. (Max 1)
  • [Research Dragons Wing]: Player and Dragon Skills create arcs of lightning that bounces (SkillLv) times between nearby enemies hitting for (SkillLv*50 + Agi*3) flat wind damage, and stunning with Dragon Temper. (Max 5)
  • [Research Dragons Heart]: Dragon Magic removes some ally debuffs and regenerate ((SkillLv/10)% + (Dex * SkillLv / 2)) Max HP with a (3*SkillLv)% resistant to magic for 10 seconds in area of effect. (Max 5)
  • [Research Dragons Shadow]: Dragon Magic Leave a Ground effect that damage over time, scaling with Dragons Max SP and Target Max HP. (Max 5)


Mercenary[edit]

  • [Edit]: Aim Bot: Target a monster turning Armshot, Legshot and Headshot into combo skills that can be cast freely at the target at (10*SkillLv) reduced SP cost. Leveling significantly lowers cooldown and SP cost. (Max 5)
  • [Edit]: Arcane Barrage: Toggle increases max ASPD cap to 192 but reduce Base Atk by 25%, drains 1 Sp every second (Max 1)


Viking[edit]

  • Cleaned up Berserker Rage should work more smoothly
  • Reduce Husky Recovery from (100*SkillLv) -> (50*SkillLv)
  • Increase Helm Splitter base damage from (80*SkillLv) -> (90*SkillLv)%
  • Helm Splitter always applies Aegis Ruin
  • Adjusted Rampage Re-Cast Chance from ((2 * SkillLv + 2 * Berserker + Bleeding) * Axe Count)% -> ((3 * Axe Count + 2 * Berserker + 3 * Bleeding) * SkillLv)%
  • Adjusted Rampage Re-Cast Fail chance from 25% -> 15%
  • Increase Helm Splitter Bleed chance without helm increased from (6*SkillLv) -> (15*SkillLv)
  • Reduce Dying Breath Chance from (5+5*SkillLv)% -> (5*SkillLv)%
  • Hammer of the Gods is now a 3x3 area effect around target.
  • Fixed Hammer of Gods Stun duration from 0.1 -> 2 Seconds
  • Hammer of the Gods stun chance increases by (SkillLv)% per stack of Aegis Ruin on target
  • [Edit]: [Aegis Ruin]: Move to Viking, Passive, All Skills have a (SkillLv * 5)% chance per hit to reduce targets def by 2 stacking up to 20 times (Max 3)
  • [New]: [Tyr's Protection]: Whenever you apply Aegis Ruin gain 1 Def per stack applied for 10 seconds. (Max 1)
  • [New]: [Tyr's Incursion]: Whenever you apply Aegis Ruin gain (SkillLv) Atk per stack applied for 10 seconds. (Max 3)
  • [New]: [War Seeker]: Sacrifice 25% of your current Hp to reduce cast delay by 70% for 60 seconds (Plat, Max 1)
  • [New]: [Baldur's Gift]: Passive: On surviving a hit with Last Stand become immune to most damage for 5 seconds (Max 1)