2019-09-05
From Project Einherjar
Contents
General[edit]
- While Hiding or Reflected no longer receive Reflect Damage
- Added 67 JRO npc Sprites
- Added 221 JRO Headgear
- Added 127 JRO Monsters
- Added 36 JRO Maps
- Moved Custom Mob Ids to allow for more official monsters
- Damage Test Room now uses Dummy MVPs, that don't count for Control Panel or @killcount
- Negative effects now properly disappear client side.
- Fixed Level 1 elemental resistances table being altered
- Damage Test Room now has a healer
Items[edit]
- Added 7 Headgear Quest
- Added 2 new Accessories
Enchanting[edit]
- Adept has another reward -talk to Titania to receive-
- Master Quest Added
Crafting[edit]
- Cap Crafting recipe changed from Anolian Skin x25 -> Bear's Footskin x25
- Diamond Ring recipe changed from Gold x1 -> Gold Ring x1
- Replaced Elunium with Steel for all Recipes
Weapon Mastery[edit]
- Fixed Exp Spill Over
- Changed Exp formula from (Multiplier + Bonus)% -> (50 + Multiplier / 2 + Bonus)%
- Fixed Off hand not lowering main hand bonus
Draconier[edit]
- Viciousness is now only 30 seconds of agro
- Tornado Break applies slow to targets on 1st cast and knocks back on 6th cast
- [Dragon Guard]: As you attack/use skills your dragon companion will attack on your target. (Max 1)
- [Research Dragons Wing]: Player and Dragon Skills create arcs of lightning that bounces (SkillLv) times between nearby enemies hitting for (SkillLv*50 + Agi*3) flat wind damage, and stunning with Dragon Temper. (Max 5)
- [Research Dragons Heart]: Dragon Magic removes some ally debuffs and regenerate ((SkillLv/10)% + (Dex * SkillLv / 2)) Max HP with a (3*SkillLv)% resistant to magic for 10 seconds in area of effect. (Max 5)
- [Research Dragons Shadow]: Dragon Magic Leave a Ground effect that damage over time, scaling with Dragons Max SP and Target Max HP. (Max 5)
Mercenary[edit]
- [Edit]: Aim Bot: Target a monster turning Armshot, Legshot and Headshot into combo skills that can be cast freely at the target at (10*SkillLv) reduced SP cost. Leveling significantly lowers cooldown and SP cost. (Max 5)
- [Edit]: Arcane Barrage: Toggle increases max ASPD cap to 192 but reduce Base Atk by 25%, drains 1 Sp every second (Max 1)
Viking[edit]
- Cleaned up Berserker Rage should work more smoothly
- Reduce Husky Recovery from (100*SkillLv) -> (50*SkillLv)
- Increase Helm Splitter base damage from (80*SkillLv) -> (90*SkillLv)%
- Helm Splitter always applies Aegis Ruin
- Adjusted Rampage Re-Cast Chance from ((2 * SkillLv + 2 * Berserker + Bleeding) * Axe Count)% -> ((3 * Axe Count + 2 * Berserker + 3 * Bleeding) * SkillLv)%
- Adjusted Rampage Re-Cast Fail chance from 25% -> 15%
- Increase Helm Splitter Bleed chance without helm increased from (6*SkillLv) -> (15*SkillLv)
- Reduce Dying Breath Chance from (5+5*SkillLv)% -> (5*SkillLv)%
- Hammer of the Gods is now a 3x3 area effect around target.
- Fixed Hammer of Gods Stun duration from 0.1 -> 2 Seconds
- Hammer of the Gods stun chance increases by (SkillLv)% per stack of Aegis Ruin on target
- [Edit]: [Aegis Ruin]: Move to Viking, Passive, All Skills have a (SkillLv * 5)% chance per hit to reduce targets def by 2 stacking up to 20 times (Max 3)
- [New]: [Tyr's Protection]: Whenever you apply Aegis Ruin gain 1 Def per stack applied for 10 seconds. (Max 1)
- [New]: [Tyr's Incursion]: Whenever you apply Aegis Ruin gain (SkillLv) Atk per stack applied for 10 seconds. (Max 3)
- [New]: [War Seeker]: Sacrifice 25% of your current Hp to reduce cast delay by 70% for 60 seconds (Plat, Max 1)
- [New]: [Baldur's Gift]: Passive: On surviving a hit with Last Stand become immune to most damage for 5 seconds (Max 1)