2023-07-13
From Project Einherjar
Contents
General[edit]
- Server, Autofeed allowed option per pet set to true by default
- Client, Autofeed allowed for all pets, custom pets cant be disabled toggled off
- Newly Created Pets start with autofeed enabled
- Changed All existing pets to Autofeed on in SQL
- Fimbulvertr Slow reduced from 3 per stack -> 2 per stack
- Bounty Board Max Level Zeny conversion increased from 1% -> 1.4%
- Gangster Paradise no longer works in Zombie Event
- Fixed Ifrit Eye and Ear Quest requireing an extra Elven Ears
- Fixed Weird Little Imp saying guy next to me.
- Armor Element Immunity to Status effects no longer ignore the No Avoid flag
- Peddler now takes checks metadata for Armor, Weapons, Pet Eggs, Pet Armor and Shadow Gear
- Overweight Slow reduced from [33,66,100] -> [10,30,90]
Events[edit]
- Added Frostbite event
- Added Warpback Function for events that dont remove gear, hurt, or kill, player
Enchanting[edit]
- Spellblade Combo matk -> physical attack now treated like a magic skill for damage calculations
- Spellblade Combo matk -> physical attack increased from (7*SkillLv)% -> (10+9*SkillLv)%
- Spellblade Combo atk -> magic attack now treated like a physical skill for damage calculations
- Spellblade Combo atk -> magic attack increased from (15*SkillLv)% -> (50+15*SkillLv)%
- Spellblade damage effected by cards
- Spellbladerange type and element are equal to attack / skill cast
- True Dodge move way up in calculation
Mining[edit]
- Oridecon and Elunium Deposit Break chance reduced from 12.5% -> 10%
- Gold Deposit Break chance reduced from 25% -> 20%
- Mithril Deposit Break chance reduced from 33.33% -> 25%
- Reduced Coal, Fire, Earth, Ice, Wind, Dark and Iron Deposit Total Weight
- Increase Undead, Ghost and Holy Deposit Total Weight
- Dewata, Beach F3, Beach F4, Nightmare Scaraba Hole, Undersea Tunnel F6, and Malangdo now have deposits
- Adjusted Elunium, Oridecon, Gold and Mithril spawn distribution (same total weight)
- Added Stat Tracking for Pickaxe Breaking
- Increase Exp During Braking Pickaxe from X/100 -> X/50
- Increase Exp During Damaging Pickaxe from X/200 -> X/100
- Dark Deposits no longer drop Cursed Rubies at a 50% chance instead of Rubies
Items[edit]
- Fixed Peuz Set bonus not working for slotted versions
- Fixed Green Operation Coat defense
- Removed Ramen Hat Trade Restrictions
- Fixed Nab's Eing and Nab's Shoes being 3rd restricted
- Black Wing Suit now gives 25 Matk
- Fixed Ninja Armguard turing into Biretta when updating to new crafting system
- Fixed Vesper Headgear requiring level 100
- Dagger of Counter no longer usable by Samurai, Spearman or Viking
- Fixed Pirate Bandana not giving Pirate +1 Agi
- Fixed Helm Of Dragon weighting 100 instead of 200
- Fixed Helm Of Dragon level check being 1 instead of 50
- Helm Of Dragon Exp increase change from (if(+9) 8 else if(+7) 3)% -> (Refine)%
- Old Parasol now wearable by Samurai
- Fixed Old Parasol not casting Executioner
- Fixed Old Parasol not giving +100 Matk
Knight[edit]
- Fixed Charge Attack position lag with no knockback
Crusader[edit]
- Grand Cross HP cost reduced from 20% -> 7%
- Grand Cross now effected by Atk Cards
- Grand Cross now ignores reflect
- Grand Cross SP cost reduced from (30+7*SKillLv) -> (27+5*SKillLv)
- Faith HP increaed from (200*SKillLv) -> ((200*SkillLv) + (300*SkillLv)*(Level + 1)/100)
- Sacrifice damage increased from (90 + 10*SkillLv)% of HP Cost -> (150 + 15*SkillLv)% of HP Cost + (300 + 30*SkillLv)% Atk
- Sacrifice damage no longer reflected
- Sacrifice SP cost reduced from 100 -> 50
- Sacrifice Cast Delay reduced from 2 -> 0.25 Seconds
- Sacrifice Hit cout reduced from 5 -> 1
- Sacrifice HP Cost increased from 9% Max HP -> 30% Max HP
- Sacrifice HP Cost increased reduced to 15% while under Devotion
- Holy Cross damage increased from (100+35*SkillLv)% -> (100+40*SkillLv)%
- Holy Cross When using a Spear will cast again after a short delay dealing (100+40*SkillLv)% Matk as magic damage.
Acolyte[edit]
- Heal damage now increased by (Min Matk * SkillLv / 20)
Hunter[edit]
- Truesight and Wind Walk no longer removed on Logout
Bard/Dancer[edit]
Fixed Lovers Card Cooldown
Assassin[edit]
- EDP no longer removed on Logout
Gunslinger[edit]
- Full Buster ammo cost reduced from [2,2,4,4,6,6,8,8,10,10] -> 2
Star Gladiator[edit]
- Complete Rework
Adept[edit]
- Heal damage now increased by (Min Matk * SkillLv / 20)
Viking[edit]
- Pallet referance switched from Guillotine Cross -> Novice
Necromancer[edit]
- Leech Life damage now increased by (Min Matk * SkillLv / 20)
Spearman[edit]
- Fixed Power Drive position lag with no knockback
Draconier[edit]
- Fixed Corridor Rush position lag with no knockback
- Dragon Rot damage is now calculated as a magic skill instead of a status effect
- Dragon Rot damage changed to (10*Stack)% Atk
- Dragon Rot can now Kill targets
- Dragon Rot stack limit changed to (Legend + Mantle) * 4 + (Base Level + Job Level) * 4 / (25 - (Legend + Mantle))
- Dragon Rot applies (Mantle) stacks on 1st apply and 1 stack after
- Dragon Rot chance increased from ((Legend + Mantle)*3)% -> ((Legend + Mantle)*5)%
- Updated Dragon Rot and Shadow Mantle animations
- Fixed Draconian Nightmare Wind and Water
Macabre[edit]
- Talisman of Decay damage changed from (((3 + Matk / 50) * SkillLv) + (2/3*SkillLv)% of Targets Max HP) -> (((Level + Matk / 10) * SkillLv))
- Talisman of Decay damage no longer reduced from MVPs
- Talisman of Decay damage no longer capped
- Talisman of Decay now deals 1st tick of damage instantly
- Talisman of Decay no longer Undead Property
- Talisman of Doom damage increased from (SkillLv*SkillLv*1111+SkillLv*Matk) -> (SkillLv*SkillLv*(1111 + Matk))
- Talisman of Doom Mdef damage reduction reduced from (Mdef/2)% -> (Mdef/3)%
- Talisman of Binding block Dispell chance changed from (25 + 5 * SkillLv)% (25 * SkillLv)%
- Talisman of Sealing Duration increased from 15 -> (15+5*SkillLv) seconds
- Talisman of Shattering damage increased from (200+SkillLv*SkillLv*150)% -> (250+SkillLv*SkillLv*150)%
Mercenary[edit]
- Fixed Black Powder
- Black Powder now applies burn when hit by a fire skill or Collateral Damage
- Black Powder Burn chance increased from 100% -> 200% before resistances
- Collateral Damage now deals double damage if target is hit by Black Powder