Difference between revisions of "PatchNotes"

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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-04-16'''
 
=== General ===
 
=== General ===
* Hit per crit when critting is now Configurable, Set to 15
+
* Restructured Magic skills to have a skillratio call for future use
* Increase Hit per Crit from (1 * Crit - Targets Crit Def) -> (Crit * hit_per_crit / 10)
+
* Item Healing now increased by 1% per Level
* No longer get Attack Speed Increased or Attack Speed Decreased Messages
+
* Hp regen increased from 1 + (Vit/5) + (MaxHp/200) -> 1 + (Vit + MaxHp/40 + Level/3)/5
* Can still cast during the Delay before Store Curse Takes Effect
+
* Added Hig Vit regen, if total vit is over 100 increase regen by (Vit / 2 + 1)
 +
* HP regen increases with Base Level by up to 11%
 +
* Sp regen increased from 1 + (Int/5) + (MaxSp/100) -> 1 + (Int + MaxSp/20 + Level/3)/5
 +
* High Int required Int reduced from 120 -> 100
 +
* High Int bonus Regen reduced from (Int / 2 + 4) -> (Int / 2 + 1)
 +
* SP regen increases with Base Level by up to 33%
 +
* Treasure System Enabled
 +
<br>
 +
=== Items ===
 +
* Fixed Old Camouflage Rabbit Hood requiring level 170
 +
* Battlefield Textbook now dropped by Sage Worm
 +
* Minstrel Bow now dropped by Bow Guardian
 +
* Staff Of Light now dropped by Violent Coelacanth and Mutant Coelacanth
 +
* Skeleton Manteau now dropped by Entweihen Crothen
 +
* Aliot now drops Gauntlet of Hit
 +
* Dokebi now drops Dokebi Hat
 +
* Am Mut now drops Dokebi Horn
 +
* Alice now drop Alice Doll
 +
* Firelock Soldier, Apocalipse, Carat, Sting, and Nine Tail Cards now requires +8 instead of +9
 +
* Gangster Scarf can now be dropped, traded and sold
 +
* Ninja Scroll Matk changed from (1+JobLevel/15) -> (JobLevel/10)
 +
* Bell Scarf now dropped by Garm Baby
 +
* Fashion Hip Sack now dropped by Armeyer Dinze
 +
* Fashion Hip Sack slots increased from 0 -> 1
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* Mobs should no longer lose agro when hit by Stone Curse, Freeze, Stun or Sleep
+
* Naght Sieger now flagged with Share Loot
* Mobs that can change target only do so when attacked within a distance of [attack range+1]
+
* Naght Sieger gear drop changes reduced from 90% -> 35%
* Mobs no longer scatter as soon as they lose their target. Its now after moving 3 cells or reaching destination.
+
* Entweihen Crothen now flagged with Share Loot
* Updated Rude attack to be more lenient.
+
* Entweihen Crothen gear drop changes reduced from 90% -> 35%
* Increase Mob AI duration active after all players have left their vicinity from 1 -> 5 seconds
+
* Abyss Lake 4 Skeletons now spawn at targets death location instead of killers location
* Increase Boss AI duration active after all players have left their vicinity from 5 -> 15 seconds
 
* Mobs don't need to reach their target cell to update their target cell
 
* Can now steal from mobs under Stone Curse, Freeze, Stun or Sleep
 
 
<br>
 
<br>
=== Swordsman ===
+
=== Enchantments ===
* Provoke no longer blocked by status immunity (still doesn't work on undead)
+
* Enlightened Max Sp changed from (25*SkillLv*SkillLv) -> (3 * (SkillLv + (SkillLv + SkillLv * SkillLv / 5) * 33) / 2) or 2500 -> 1500
* Provoke no longer ends Sleep, Stone or Freeze
+
* Juggernaut formula HP minimum reduced from 25% -> 11.8%
 +
* Enlightened and Juggernaut cap level increased from 75 -> 99
 +
* Removed Giant Slayer
 
<br>
 
<br>
 
=== Thief ===
 
=== Thief ===
* Double Attack only gains Special Hit from Crit on crits
+
* Improve Dodge no longer increases Movement Speed of Assassin
 
<br>
 
<br>
 
=== Assassin ===
 
=== Assassin ===
* Sonic Acceleration is now a flat +50 Hit instead of 50%
+
* Sonic Blow cast delay reduced from 2 -> 0 seconds
* Grimtooth no longer gains Hit from Crit
+
* Sonic Blow cooldown increased from 0 -> 1 second
* Grimtooth Gains (3*SkillLv) Hit
+
* Sonic Blow cooldown now reduced by 1 millisecond for every 0.6 APM
* Sonic Blow when Linked bonus damage outside of woe decreased from +100% -> +50%
+
* Sonic Blow base crit damage increased from 90% -> 100%
* Venom Splasher now effected by EDP
+
* Sonic Blow bonus crit damage increased from 0% -> 25%
* Fixed first hit out of Cloaking being reflected still
 
<br>
 
=== Rogue ===
 
* Steal Coin now pulls agro and Provoke Flags on fail instead of success
 
* Steal Coin now works on targets under Stone and Freeze
 
<br>
 
=== Monk ===
 
* Absorb Sprits works on Status Immune Targets
 
* Absorb Sprits Still pulls agro
 
<br>
 
=== Mage ===
 
* Napalm Beat damage changed from (70+10*SkillLv)% -> (50+15*SkillLv)%
 
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 
* Thunderstorm damage increased from (80*SkillLv)% -> (100*SkillLv)%
 
<br>
 
=== Wizard ===
 
* Meteor Storm interval reduced from 750 -> 550
 
* Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
 
* Jupiter Thunder deals +25% damage against frozen targets
 
* Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
 
* Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
 
* Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
 
* Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
 
* Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
 
* Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
 
* Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
 
* Gravitation now prevents movement of targets as well as caster
 
* Gravitation can now be cast on top of caster
 
* Gravitation now hit 2x per second
 
* Gravitation now has a (10*SkillLv)% Matk Scaling
 
 
<br>
 
<br>
=== Sage ===
+
=== Alchemist ===
* Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Potion Pitcher Healing now increased by 1% per target Level
* Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Fixed Mob potion pitcher not scaling with new potion values
* Weapon Endow now increase bolt of same element by (SkillLv*5)%
 
* Autospell lower spell level cast chance removed
 
* Autospell can now cast Earth Spike, Thunder Storm and Heaven Driver
 
* Autospell Bolt + Earth Spike skills increase by 1 level when using matching Endow
 
* If the attack leading to Autospell is a Crit increase cast skill level by 1
 
* Autospell Spell Distribution Changed
 
* Mind Breaker no longer ends Sleep, Stone or Freeze
 
* Mind Breaker now ends Trick Dead
 
 
<br>
 
<br>
 
=== Gunslinger ===
 
=== Gunslinger ===
* Chain Action only gains Special Hit from Crit on crits
+
* Suppressive Fire number of shots with Gatling Gun increased from (5+SkillLv*2) -> (5 + SkillLv + Apm * SkillLv / 100)
 
<br>
 
<br>
=== Phalanx ===
+
=== Ninja ===
* Come At Me now says skill name again
+
* Fixed Cast Ninja Spell using wrong stones per level
* Come At Me longer ends Sleep, Stone or Freeze
 
* Skewer Strike can Crit doubling all flat damage modifiers
 
 
 
=== Draconier ===
 
* Dragon Roar now resets monster targeting including provoke when fearing
 
* Dragon Roar resets Dragon Calm and Calms all non-boss dragons in range
 
 
 
=== Ronin ===
 
* While Mushin is active attacks cannot crit
 
* Stealth Guard moved earlier into code so triggers more often.
 
* Draw Strike max Level reduced from 10 -> 5
 
* Draw Strike deal 2x damage with Water Blade
 
* Draw Strike + Water Blade Ignores resistance to water from Freeze
 
* Increase Drawstrike Sprint Damage from (Agi*SkillLv / (15-Sprint))% -> (Agi*SkillLv*Sprint/2)% capped at 100 Agi
 
* Kenjutsu Lower Atk from (7*SkillLv+1)% -> (2*SkillLv+1)
 
* Kenjutsu Gains (2*SkillLv+1) Crit Damage and Base Crit Damage
 
* Kenjutsu Gains (5*SkillLv) Critical Chance
 
* Kenjutsu allows Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike to crit
 
* Kenjutsu Critting Skills Deal +(4*SkillLv+22)% base damage.
 
* Kenjutsu Skills Lose Unique Elemental Bonuses
 
* Fudoshin no longer Stuns with Skills other then Reflex Guard
 
* Fudoshin Damage reduction increased from (3+SkillLv)% -> (3*SkillLv-1)%
 
* Iaijutsu + Omniblade only gains bonuses effect with Phantasmal Blade
 
* Iaijutsu + Omniblade + Phantasmal Blade stealth guard is twice as likely to proc
 
* Iaijutsu + Omniblade + Phantasmal Blade deals bonus damage based on difference between targets Def and Mdef damage reduction
 
* Iaijutsu + Draw Strike only gains bonuses effect with Water Blade
 
* Iaijutsu + Obsidian Strike slows target
 
* Iaijutsu full hp bonus is now applied to Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike
 
* Omniblade Deals 2x damage with Phantasmal Blade
 
* Iaijutsu full hp bonus damage doubled with correct element
 
* Blinding Edge[Max 3] -> Obsidian Strike[Max 5]
 
* Obsidian Strike Deals (150*SkillLv)% damage
 
* Obsidian Strike has a (15*SkillLv+10)% chance to blind target and deals (75*SkillLv)% bonus damage to when it successfully blinds
 
* Obsidian Strike deals (75*SkillLv)% bonus damage to targets effected by Earth Blade Slow, Quagmire or Gravitation
 
* Iaijutsu, Kenjutsu and Mushin SP cost reduced from 1 SP every ((3+SkillLv)/2) -> (3+SkillLv) Seconds
 
* Blazing Strike no longer benefits from target being blind
 
* Phantasmal Blade is now a Quest Skill
 
* Meditation Max level increased from 3->5
 
* Meditation no longer stands when hit, instead reduces duration by of buff standing if it ends
 
* Meditation Regen changed from (20+(60*SkillLv))% -> (50*SkillLv)%
 
* Meditation + Reflex Guard no longer forces you to stand
 
* Elemental Blade + Fire Blade Increase Speed by 10%
 
* Elemental Blade + Ice Blade Reduce Cooldown of skills
 
* Elemental Blade + Thunder Blade Increase Apm by 10%
 
* Elemental Blade + Earth Blade Increase HP and SP recovery by 25%
 
* Elemental Blade + Phantasmal Blade Increase Flee by 10 + 10%
 
<br>
 
=== Daimyo ===
 
* Warcry removes agro on self to targets hit
 
* Fixed Akuma crash
 
* Fixed Bloodsoaked crash
 
<br>
 
=== Buccaneer ===
 
* Extortion now works on targets under Stone and Freeze
 
 
<br>
 
<br>
 
=== Viking ===
 
=== Viking ===
* Fixed Baldur's Gift not blocking reflect damage unless target was also a viking
+
* No longer gets increases Movement Speed with dual axes
 
<br>
 
<br>
=== Macabre ===
+
=== Ronin ===
* Spirit Crush now works on status Immune targets
+
* Fixed Omniblade crashing server
* Spirit Crush no longer pulls agro
 
* Soul Eater changed to passive restore portion of matk as HP and refunds a portion of Skill Cost
 
* Will 'O Wisp Duration increased from 30 -> 60 seconds
 
* Will 'O Wisp Spirit Ball cost reduced from 2 -> 1
 
 
<br>
 
<br>
 
=== Esper ===
 
=== Esper ===
* Avatar now works with Gundor, Ru and Librius
+
* Recoded Spirit Bomber completely
* Avatar Blessing can no longer be removed when gaining another blessing
 
* Hera Hit/Flee chance reduced from (3*SkillLv + Int / 7) -> (2*SkillLv + Int / 10)
 
* Nicrien Max HP reduced from (100*SkillLv + Int * 5) -> (50*SkillLv + Int * 5)
 
* Edron Max SP reduced from (25*SkillLv + Int * 3) -> (20*SkillLv + Int * 2)
 
* Gundor Luk reduced from (3*SkillLv + Int / 5) -> (3*SkillLv + Int / 8)
 
* Zazanba Atk reduced from (5*SkillLv + Int / 4) -> (5*SkillLv + Int / 5)
 
* Asther ASPD reduced from (2+SkillLv + Int / 18) -> (2+SkillLv + Int / 20)
 
* Librius Mdef bonuses reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 
* Ru bonuses Def reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 
* Casil bonuses Cast Reduction reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 
* Bonuses from Int changed to (Bonus * (51+Target Level) / 100)
 
*    [Example] Hera Actual Formula would be (2*SkillLv + (Int * (51+Target Level) / 1000))
 
 
<br>
 
<br>
=== Revenant ===
+
=== Phalanx ===
* Wall of Thorns no longer immune to magic and misc damage
+
* Giants Growth no longer drops agro when lost
* Wall of Thorns no longer immune to skills
 
* Soul Harvest Damage reduced from ((150 + 50*SkillLv) + (5*SkillLv*SoulStrike Level))% -> ((50 + 50*SkillLv) + (3*SKillLv*SoulStrike Level))%
 
* Soul Harvest chance Bonus damage reduced from (10+30*SkillLv)% -> (30*SkillLv)%
 
* Spirit Rupture damage reduced from ((100*SkillLv) + (10*SkillLv*SoulStrike Level))% -> (50 + (75*SkillLv) + (7*SkillLv*SoulStrike Level))%
 
* Spirit Rupture no longer receives (25*SkillLv)% bonus damage from Necrosis
 
 
<br>
 
<br>
 +
=== Draconier ===
 +
* Greater Dragon should now say proper stone name on fail
 +
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-16]]
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 
=== 2022 ===
 
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 
* [[2022-07-06]]
 
* [[2022-07-06]]
 
* [[2022-06-28]]
 
* [[2022-06-28]]

Revision as of 18:09, 16 April 2024

Latest

2024-04-16

General

  • Restructured Magic skills to have a skillratio call for future use
  • Item Healing now increased by 1% per Level
  • Hp regen increased from 1 + (Vit/5) + (MaxHp/200) -> 1 + (Vit + MaxHp/40 + Level/3)/5
  • Added Hig Vit regen, if total vit is over 100 increase regen by (Vit / 2 + 1)
  • HP regen increases with Base Level by up to 11%
  • Sp regen increased from 1 + (Int/5) + (MaxSp/100) -> 1 + (Int + MaxSp/20 + Level/3)/5
  • High Int required Int reduced from 120 -> 100
  • High Int bonus Regen reduced from (Int / 2 + 4) -> (Int / 2 + 1)
  • SP regen increases with Base Level by up to 33%
  • Treasure System Enabled


Items

  • Fixed Old Camouflage Rabbit Hood requiring level 170
  • Battlefield Textbook now dropped by Sage Worm
  • Minstrel Bow now dropped by Bow Guardian
  • Staff Of Light now dropped by Violent Coelacanth and Mutant Coelacanth
  • Skeleton Manteau now dropped by Entweihen Crothen
  • Aliot now drops Gauntlet of Hit
  • Dokebi now drops Dokebi Hat
  • Am Mut now drops Dokebi Horn
  • Alice now drop Alice Doll
  • Firelock Soldier, Apocalipse, Carat, Sting, and Nine Tail Cards now requires +8 instead of +9
  • Gangster Scarf can now be dropped, traded and sold
  • Ninja Scroll Matk changed from (1+JobLevel/15) -> (JobLevel/10)
  • Bell Scarf now dropped by Garm Baby
  • Fashion Hip Sack now dropped by Armeyer Dinze
  • Fashion Hip Sack slots increased from 0 -> 1


Monster

  • Naght Sieger now flagged with Share Loot
  • Naght Sieger gear drop changes reduced from 90% -> 35%
  • Entweihen Crothen now flagged with Share Loot
  • Entweihen Crothen gear drop changes reduced from 90% -> 35%
  • Abyss Lake 4 Skeletons now spawn at targets death location instead of killers location


Enchantments

  • Enlightened Max Sp changed from (25*SkillLv*SkillLv) -> (3 * (SkillLv + (SkillLv + SkillLv * SkillLv / 5) * 33) / 2) or 2500 -> 1500
  • Juggernaut formula HP minimum reduced from 25% -> 11.8%
  • Enlightened and Juggernaut cap level increased from 75 -> 99
  • Removed Giant Slayer


Thief

  • Improve Dodge no longer increases Movement Speed of Assassin


Assassin

  • Sonic Blow cast delay reduced from 2 -> 0 seconds
  • Sonic Blow cooldown increased from 0 -> 1 second
  • Sonic Blow cooldown now reduced by 1 millisecond for every 0.6 APM
  • Sonic Blow base crit damage increased from 90% -> 100%
  • Sonic Blow bonus crit damage increased from 0% -> 25%


Alchemist

  • Potion Pitcher Healing now increased by 1% per target Level
  • Fixed Mob potion pitcher not scaling with new potion values


Gunslinger

  • Suppressive Fire number of shots with Gatling Gun increased from (5+SkillLv*2) -> (5 + SkillLv + Apm * SkillLv / 100)


Ninja

  • Fixed Cast Ninja Spell using wrong stones per level


Viking

  • No longer gets increases Movement Speed with dual axes


Ronin

  • Fixed Omniblade crashing server


Esper

  • Recoded Spirit Bomber completely


Phalanx

  • Giants Growth no longer drops agro when lost


Draconier

  • Greater Dragon should now say proper stone name on fail



Full Patch List

2024

2023

2022

2021

2020

2019

2018