Difference between revisions of "PatchNotes"

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{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-04-16'''
 
=== General ===
 
=== General ===
* Fixed Mdef from gear being capped at 127
+
* Restructured Magic skills to have a skillratio call for future use
* Adjusted Bleeding Damage to (200 + (Str or Int or Dex/2) + Level + Level * (Str or Int or Dex/2) / 100 + 0.5% Max Hp) * (1 - (Vit / 175))
+
* Item Healing now increased by 1% per Level
* Bleeding Damage Now capped at (1 + 0.1% Current HP) Min and 999 Max damage
+
* Hp regen increased from 1 + (Vit/5) + (MaxHp/200) -> 1 + (Vit + MaxHp/40 + Level/3)/5
* Monsters can no longer leave Clock tower into one way portals
+
* Added Hig Vit regen, if total vit is over 100 increase regen by (Vit / 2 + 1)
* Removed Ferus Idle sound
+
* HP regen increases with Base Level by up to 11%
* Necromancer can now enter thana tower
+
* Sp regen increased from 1 + (Int/5) + (MaxSp/100) -> 1 + (Int + MaxSp/20 + Level/3)/5
* Added (at)kc as a (at)killcount shortcut
+
* High Int required Int reduced from 120 -> 100
* Added Kafra to Hugel and Neet
+
* High Int bonus Regen reduced from (Int / 2 + 4) -> (Int / 2 + 1)
* Added Kafra Teleport Service options to Hugel, Neet, Tortuga, Zhakastia, Brasilis and Old Payon
+
* SP regen increases with Base Level by up to 33%
* Potentially Fixed Custom Pets
+
* Treasure System Enabled
* All Spirit Sphere Summoning skills now benefit from all max spirit sphere increases
 
* Xmas Gift can now be opened from 12-25 to 12-31
 
* Adjusted Earthquake split damage
 
 
<br>
 
<br>
=== Bounty Board ===
+
=== Items ===
* Now list maps of targets
+
* Fixed Old Camouflage Rabbit Hood requiring level 170
* Fixed Snowier being in Odin Shrine instead of Ice Cave
+
* Battlefield Textbook now dropped by Sage Worm
* Fixed Orc Zombie appearing twice in list, one being the event varrient with Dryad spawn locations.
+
* Minstrel Bow now dropped by Bow Guardian
<br>
+
* Staff Of Light now dropped by Violent Coelacanth and Mutant Coelacanth
=== Auto Event ===
+
* Skeleton Manteau now dropped by Entweihen Crothen
* Dragons are now killed when entering event
+
* Aliot now drops Gauntlet of Hit
 +
* Dokebi now drops Dokebi Hat
 +
* Am Mut now drops Dokebi Horn
 +
* Alice now drop Alice Doll
 +
* Firelock Soldier, Apocalipse, Carat, Sting, and Nine Tail Cards now requires +8 instead of +9
 +
* Gangster Scarf can now be dropped, traded and sold
 +
* Ninja Scroll Matk changed from (1+JobLevel/15) -> (JobLevel/10)
 +
* Bell Scarf now dropped by Garm Baby
 +
* Fashion Hip Sack now dropped by Armeyer Dinze
 +
* Fashion Hip Sack slots increased from 0 -> 1
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Monster ===
* Safeguard flat damage reduction cap increased from (Damage-1) -> (Damage/20-1)
+
* Naght Sieger now flagged with Share Loot
 +
* Naght Sieger gear drop changes reduced from 90% -> 35%
 +
* Entweihen Crothen now flagged with Share Loot
 +
* Entweihen Crothen gear drop changes reduced from 90% -> 35%
 +
* Abyss Lake 4 Skeletons now spawn at targets death location instead of killers location
 
<br>
 
<br>
=== Items ===
+
=== Enchantments ===
* Added the following cards; Enhanced Skeleton, Nidhoggur Shadow, Naght Sieger, Duneyrr, Rata, Rhyncho, Phylla, Hardrock Mammoth, Tendrilrion, Aunoe, Fanat, Beholder Master, Draco Egg, Bradium Golem, Ancient Tree, Zakudam, Cobalt Mineral and Hell Apocalypse
+
* Enlightened Max Sp changed from (25*SkillLv*SkillLv) -> (3 * (SkillLv + (SkillLv + SkillLv * SkillLv / 5) * 33) / 2) or 2500 -> 1500
* Changed Nidhoggur Shadow Card to Increase Damage to Water and Poison property and Dragon and Plant Race monsters by 40%
+
* Juggernaut formula HP minimum reduced from 25% -> 11.8%
* Bullet Cases changed from delayed consumable -> consumable
+
* Enlightened and Juggernaut cap level increased from 75 -> 99
* Updated Mithril in game icons and description
+
* Removed Giant Slayer
* New Dragon Fang Spear
 
* New Bijou Rings
 
* Added Dragon Helm
 
* Added Dragon Helm Recolors
 
* Added Dragon Armor
 
* Added Dragoon Spirits
 
* Dragon Fang Spear is Craftable
 
* Bijou Rings are Craftable
 
* Dragon Fang Spear is available in Neet
 
* Dragon Helm is available in Neet
 
* Bijou Rings are available in Neet
 
* Wooden Mail[1] now counted for Wooden Mail + Wooden Protector combo
 
* Added Savage Meat to all Savage Mobs
 
==== Draconier Card Combos ====
 
* Dragon Egg - Increase Vit with Draconier's Instinct skill level
 
* Detale - Gain +20 Mdef instead of losing
 
* Hydro - Increase damage the Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%
 
* Mutant Dragon - Chance to cast fireball on Dragon Mantle hitting an enemy
 
* Deleter - Don't Stop SP regeneration, Reduce damage taken from fire by 20%
 
* Ferus - Increase damage to non fire element monsters by 5%
 
* Petit - Increase damage to non earth element monsters by 5%
 
* Ferus - Reduce damage taken from earth by 20%
 
* Acidus - Gain bonus past +4, Reduce damage taken from wind by 20%
 
* Sky Deleter - Don't Stop HP regeneration, Increase damage to non wind element monsters by 5%
 
* Acidus - Gain bonus past +4, Increase damage to non water element monsters by 5%
 
* Petit - Reduce damage taken from water by 20%
 
* Draco - Reduce damage taken from Shadow by 20%, Increase damage to non shadow element monsters by 5%
 
 
<br>
 
<br>
=== Ronin ===
+
=== Thief ===
* Iaijutsu no longer checks HP for Blazing Strike burn chance
+
* Improve Dodge no longer increases Movement Speed of Assassin
* Iaijutsu no longer checks HP for Silent Strike stun chance
 
* Iaijutsu no longer has a cooldown on bonus damage
 
* Iaijutsu counter damage increased from (5*SkillLv)% -> (10+20*SkillLv)%
 
* Fudoshin now applies stun to Omniblade
 
* Increase Silent Strike silence chance from (10*SkillLv)% -> (10+15*SkillLv)%
 
* Increase Silent Strike silence duration from (SkillLv*3) -> 30 Seconds
 
* Fixed Status being applied before damage instead of after
 
 
<br>
 
<br>
=== Shogun ===
+
=== Assassin ===
* Added Break Animation to Heavy Cleave, Submission, Crippling Blow and Tsunami Drop
+
* Sonic Blow cast delay reduced from 2 -> 0 seconds
* Fixed Status being applied before damage instead of after
+
* Sonic Blow cooldown increased from 0 -> 1 second
* Adjusted Overflow status duration
+
* Sonic Blow cooldown now reduced by 1 millisecond for every 0.6 APM
 +
* Sonic Blow base crit damage increased from 90% -> 100%
 +
* Sonic Blow bonus crit damage increased from 0% -> 25%
 
<br>
 
<br>
=== Phalanx ===
+
=== Alchemist ===
* Javelin Toss extra damage increased from (Spear Weight / 10 * SkillLv + Weapon Atk) -> ((Spear Weight + Weapon Atk) * SkillLv / 2)
+
* Potion Pitcher Healing now increased by 1% per target Level
* Javelin Toss receives double bonuses from Spear Mastery and Two-Handed Spear Mastery
+
* Fixed Mob potion pitcher not scaling with new potion values
 
<br>
 
<br>
=== Crusader ===
+
=== Gunslinger ===
* Grand Cross now hits targets stacked on each other
+
* Suppressive Fire number of shots with Gatling Gun increased from (5+SkillLv*2) -> (5 + SkillLv + Apm * SkillLv / 100)
 
<br>
 
<br>
=== Monk ===
+
=== Ninja ===
* Increase Steel Body Def from 90 -> 120
+
* Fixed Cast Ninja Spell using wrong stones per level
* Soul Collect only summons 5 Spirit Spheres regardless of max
 
 
<br>
 
<br>
 
=== Viking ===
 
=== Viking ===
* Changed Rampage movement delay from 2 -> cast delay seconds, min 0.8 seconds
+
* No longer gets increases Movement Speed with dual axes
 +
<br>
 +
=== Ronin ===
 +
* Fixed Omniblade crashing server
 
<br>
 
<br>
 
=== Esper ===
 
=== Esper ===
* Fixed Casil not being increased by Divines Grace
+
* Recoded Spirit Bomber completely
* Disabled Spirit Bomber Sp and Spirit Sphere restore on kill on changing maps
 
 
<br>
 
<br>
=== Necromancer ===
+
=== Phalanx ===
* Dark Summoning Max Level lowered from 10 -> 5
+
* Giants Growth no longer drops agro when lost
* Prevent Spirit Rupture being castable multiple times off one Soul Harvest
 
* Reduce Matk -> Atk scaling of Skeleton and Zombies (Bone Magic Unchanged)
 
 
<br>
 
<br>
=== Draconier Rework ===
+
=== Draconier ===
==== Draconier Slayer ====
+
* Greater Dragon should now say proper stone name on fail
* [Dragon Slayer]: Gain resistance to an element, and bonus damage with the opposing element. 20% Resistance to Fire, Earth, Wind, Water, Shadow and 30% damage to Water, Fire, Earth, Wind, Holy (Max 5; Active; Toggle)
 
* [Usurper Blow]: Strike at an imposing foe with tremendous force. Deals (150+50*SkillLv)% damage doubled vs large monsters. (Max 3; Active)
 
* [Lancing Strike]: A mighty strike, seeking to cut a path to the true prey. Dealing (SkillLv*50)% damage to initial target and (SkillLv*100)% damage to surrounding targets. Knocking back all but primary target. Ignored Def (Max 5; Active)
 
* [Corridor Rush]: You charge at the enemy dealing (100+50*SkillLv)% damage, dealing additional damage based on the distance you've traveled. If Dragon Charged is learned your dragon will also charge. (Max 5; Active)
 
* [Tornado Break]: You spin around your spear, striking all around you with the blade, dealing (150+15*SkillLv)% damage. Every time you spin, your damage goes up by (5*SkillLv)%. You max out at 5 spins. When you cast Tornado Break at 5 spins, you knock back every enemy and confuse them. (Max 5; Active)
 
* [Elemental Assault]: Hits the target with your spear, endowing the strike based on your active Dragon Slayer, dealing 250% Neutral damage and 150*SkillLv% elemental damage. 5 Seconds cooldown. (Max 5; Active)
 
* [Elemental Weakness]: After a target was hit by Elemental Assault, you can follow up by tearing open the wound left behind, dealing (150*SkillLv)% elemental damage causing bleeding and increases damage with future Elemental Assault/Weakness by a stacking (SkillLv*5)% for 120 Seconds. (Max 5; Active)
 
* [Draconier's Instinct]: Your battles with foes much stronger than you have taught you to resist small cuts and scrapes to avoid strong hits. Reduces damage taken by (Vit * SkillLv / 4). Up to 95% reduction. (Max 5; Passive)
 
==== Dragoon Slayer ====
 
* [Dragoon's Feast]: You have learned to extract draconic aspects from dragon parts to empower your own abilities for (2+SkillLv*2) minutes. Consuming a part will restore 1% Max HP and override any active Dragoon's Feast. (Max 4; Passive)
 
* [Dragoon's Victory]: Your treks into the dragon territory is usually wrought with constant battle. Your body adapted the powers that suffuse those territories to balance out your exhaustion and wounds. Your HP & SP are trying to balance themselves every 5 seconds. (Max 7; Toggle)
 
* [Draconian Nightmare]: You imitate the presence of the mightiest of dragons, empowering yourself and those around you in a 11x11 area of effect based on the resistance gained from your Dragon Slayer for the next minute. Increases stat by (5*SkillLv)%. Consumes your Dragon Slayer and puts it on a 1 minute cooldown. (Max 5; Active)
 
* [Fire]: Grants additional Atk
 
* [Earth]: Grants additional HP
 
* [Wind]: Grants additional Flee
 
* [Water]: Grants additional Hit
 
* [Shadow]: Reduce Incoming Damage (2*SkillLv%)
 
==== Draconier Tamer ====
 
* [Dragon Spirit]: Increases the resistance of dragons by (5*SkillLv)%. And gains (SkillLv*10)% of masters elemental resistances. (Max 5; Passive)
 
* [Draconic]: Command your dragon to be [Lv 1]: Passive or [Lv 2]: Agressive and will cast Dragon Bite when attacking (Max 2; Active)
 
* [Hatch Elemental Dragon]: The Draconier cares deeply for a dragon egg, and hatches a small dragon companion based on the elemental of te egg. Consumes 1 Elemental Stone. (Max 5; Active)
 
* [Dragon Charge]: Causes the dragon to charge the target up to 4+SkillLv range, dealing (100+50*SkillLv)% damage. Greater dragon's charge deals damage in a 3x3 AoE. (Max 5; Active)
 
* [Dragon Magic]: Causes the dragon to lob a phlegm of elemental energy. Deals elemental damage based on the dragon's matk. Dealing (50+150*SkillLv) damage in a 5x5 area. (Max 5; Active)
 
* [Dragon Roar]: Fear all enemies in a 13x13 area around dragon at a (20*SkillLv)% chance for 3 seconds. 2 Second cooldown. (Max 5; Active)
 
* [Draconic Savagery]: After charging, the dragon relentlessly hacks into the target for 2+SkillLv hits, each dealing 50+20*SkillLv% atk. Must be used after Dragon Charge. (Max 5; Active)
 
* [Draconic Gaze]: The dragon meets eye to eye with the target, honing in on its prey. It spots weak points and abuses them. Dealing an additional (10*SkillLv)% damage with skills. And gains (SkillLv*20)% of masters bonus elemental damage. (Max 5; Passive)
 
* [Draconic Mantle]: The dragon's elemental hide causes his surroundings to malform. (Max 5; Toggle; Prevented by Land Protector)
 
* Fire: Deals (SkillLv*50+Str*(SkillLv+1)/2)% fire property magic damage based on dragon atk in 5x5 area around dragon/player every 2 seconds.
 
* Earth: Deals (SkillLv + (Def*(SkillLv+1) + Vit*(SkillLv)))/3) physical earth damage (hits hidden targets) in a 5x5 area around dragon/player every second.
 
* Wind: Lightning arcs off dragon/player hitting multiple enemies randomly for (SkillLv*50 + Agi*(SkillLv+1)/2) Flat Wind misc damage. Arcs ever 1 to (10-SkillLv) seconds.
 
* Water: Increase Ally resistance to magic by (2*SkillLv)% and HP Regen by (10*SkillLv + Dex*(SkillLv+1)/2))% in a 11x11 area every 5 second.
 
* Shadow: Deals (Int*SkillLv/2 + Sp*SkillLv/100) as Dark Property flat magic damage to enemies in a 5x5 area and applies (SkillLv) stacks of Dragon Rot at a (SkillLv*2)% chance every second. Dragon Rot deals ((2*Stacks)% of dragon/players Max SP + (Stacks/2)% of Targets Max HP) Damage every 3 Seconds for (3+SkillLv) seconds.
 
==== Dragoon Tamer ====
 
* [Monarch Legend]: Improves Dragon Mantle by (1+7*SkillLv)% and add an additional effect
 
* [Fire]: Removes enemy physical buffs at a (SkillLv)% chance every 2 seconds.
 
* [Earth]: Reduce Targets Def by (3+SkillLv)
 
* [Wind]: (SkillLv*3)% chance to stun.
 
* [Water]: Removes ally magic debuffs at a (SkillLv+(Dex*SkillLv/10))% chance every 2 second.
 
* [Shadow]: Increase Dragon Rot chance by (SkillLv+3)% and duration by (SkillLv) seconds
 
* [Monarch Compassion]: Dragon Consumes 10% of its Max Hp to restore the (5+SkillLv*35 + Amount + (SkillLv*Amount/10)) of HP to its master. 1/2 For Earth Dragon and Doubled for Water Dragon. (Max 7; Active)
 
* [Monarch Cruelty]: Whenever a dragons master deals damage with a skill, they have a (9*SkillLv)% chance of activating Dragon Charge on the recipient of said damage. Chance is reduced for aoe skills by 1/3. (Max 7; Passive)
 
* [Call Greater Dragon]: You age up your dragon which has 25% more stats. Consumes 1 Elemental Stone. (Max 1; Active)
 
==== Quest ====
 
* [Conqueror of Nidhogg]: Increase damage to Dragons by 20% (Defeat Nidhogg)
 
* [Conqueror of Detardeurus]: Reduce damage from from Dragons by 20% (Defeat Detardeurus)
 
* [Conqueror of Gopinich]: Increase Max Sp by 150 (Defeat Gopinich)
 
==== Linker ====
 
* [Devour]: If target monster (non boss) is below 25% Hp, Instantly kill the target and restore 25% of targets max HP split between Dragon and Master (Requires Dragon)
 
 
<br>
 
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-16]]
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 +
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 +
* [[2022-06-28]]
 +
* [[2022-06-23]]
 +
* [[2022-04-11]]
 +
* [[2022-04-09]]
 +
* [[AprilFools2022]]
 +
* [[2022-03-31]]
 +
* [[2022-03-30]]
 +
* [[2022-03-23]]
 +
* [[2022-03-14]]
 +
* [[2022-03-02]]
 +
* [[2022-02-04]]
 +
* [[2022-01-26]]
 +
* [[2022-01-19]]
 +
 +
=== 2021 ===
 +
* [[2021-11-11]]
 +
* [[2021-11-07]]
 +
* [[2021-11-05]]
 +
* [[2021-11-03]]
 +
* [[2021-10-04]]
 +
* [[2021-06-20]]
 +
* [[2021-06-10]]
 +
* [[2021-04-25]]
 +
* [[2021-04-17]]
 +
* [[2021-03-14]]
 +
* [[2021-03-12]]
 +
* [[2021-03-03]]
 +
* [[2021-02-03]]
 +
* [[2021-01-27]]
 +
* [[2021-01-26]]
 +
* [[2021-01-25]]
 +
* [[2021-01-24]]
 +
 +
=== 2020 ===
 +
* [[2020-12-23]]
 +
* [[2020-11-30]]
 +
* [[2020-11-21]]
 +
* [[2020-11-04]]
 +
* [[2020-11-03]]
 +
* [[2020-07-29]]
 +
* [[2020-07-08]]
 +
* [[2020-07-01]]
 +
* [[2020-06-26]]
 +
* [[2020-06-24]]
 +
* [[2020-06-19]]
 +
* [[2020-06-02]]
 +
* [[2020-05-21]]
 +
* [[2020-04-21]]
 +
* [[2020-04-20]]
 +
* [[AprilFools2020]]
 +
* [[2020-03-20]]
 +
* [[2020-03-05]]
 +
* [[2020-02-24]]
 +
* [[2020-02-18]]
 +
* [[2020-02-12]]
 +
* [[2020-02-10]]
 +
* [[2020-02-01]]
 +
* [[2020-01-23]]
 +
* [[2020-01-21]]
 +
* [[2020-01-02]]
 +
 +
=== 2019 ===
 +
* [[2019-12-28]]
 
* [[2019-12-23]]
 
* [[2019-12-23]]
 
* [[2019-12-05]]
 
* [[2019-12-05]]
Line 186: Line 254:
 
* [[2019-02-14]]
 
* [[2019-02-14]]
 
* [[2019-02-01]]
 
* [[2019-02-01]]
 +
 +
=== 2018 ===
 
* [[2018-12-19]]
 
* [[2018-12-19]]
 
* [[2018-12-12]]
 
* [[2018-12-12]]
Line 194: Line 264:
 
* [[2018-10-19]]
 
* [[2018-10-19]]
 
* [[2018-10-17]]
 
* [[2018-10-17]]
* [[2018-10-10]]
 
* [[2018-10-03]]
 
* [[2018-09-25]]
 
* [[2018-09-19]]
 
* [[2018-09-12]]
 
* [[2018-09-06]]
 
* [[2018-09-01]]
 
* [[2018-08-29]]
 
* [[2018-08-26]]
 
* [[2018-08-24]]
 
* [[2018-08-22]]
 
* [[2018-08-20]]
 

Revision as of 18:09, 16 April 2024

Latest

2024-04-16

General

  • Restructured Magic skills to have a skillratio call for future use
  • Item Healing now increased by 1% per Level
  • Hp regen increased from 1 + (Vit/5) + (MaxHp/200) -> 1 + (Vit + MaxHp/40 + Level/3)/5
  • Added Hig Vit regen, if total vit is over 100 increase regen by (Vit / 2 + 1)
  • HP regen increases with Base Level by up to 11%
  • Sp regen increased from 1 + (Int/5) + (MaxSp/100) -> 1 + (Int + MaxSp/20 + Level/3)/5
  • High Int required Int reduced from 120 -> 100
  • High Int bonus Regen reduced from (Int / 2 + 4) -> (Int / 2 + 1)
  • SP regen increases with Base Level by up to 33%
  • Treasure System Enabled


Items

  • Fixed Old Camouflage Rabbit Hood requiring level 170
  • Battlefield Textbook now dropped by Sage Worm
  • Minstrel Bow now dropped by Bow Guardian
  • Staff Of Light now dropped by Violent Coelacanth and Mutant Coelacanth
  • Skeleton Manteau now dropped by Entweihen Crothen
  • Aliot now drops Gauntlet of Hit
  • Dokebi now drops Dokebi Hat
  • Am Mut now drops Dokebi Horn
  • Alice now drop Alice Doll
  • Firelock Soldier, Apocalipse, Carat, Sting, and Nine Tail Cards now requires +8 instead of +9
  • Gangster Scarf can now be dropped, traded and sold
  • Ninja Scroll Matk changed from (1+JobLevel/15) -> (JobLevel/10)
  • Bell Scarf now dropped by Garm Baby
  • Fashion Hip Sack now dropped by Armeyer Dinze
  • Fashion Hip Sack slots increased from 0 -> 1


Monster

  • Naght Sieger now flagged with Share Loot
  • Naght Sieger gear drop changes reduced from 90% -> 35%
  • Entweihen Crothen now flagged with Share Loot
  • Entweihen Crothen gear drop changes reduced from 90% -> 35%
  • Abyss Lake 4 Skeletons now spawn at targets death location instead of killers location


Enchantments

  • Enlightened Max Sp changed from (25*SkillLv*SkillLv) -> (3 * (SkillLv + (SkillLv + SkillLv * SkillLv / 5) * 33) / 2) or 2500 -> 1500
  • Juggernaut formula HP minimum reduced from 25% -> 11.8%
  • Enlightened and Juggernaut cap level increased from 75 -> 99
  • Removed Giant Slayer


Thief

  • Improve Dodge no longer increases Movement Speed of Assassin


Assassin

  • Sonic Blow cast delay reduced from 2 -> 0 seconds
  • Sonic Blow cooldown increased from 0 -> 1 second
  • Sonic Blow cooldown now reduced by 1 millisecond for every 0.6 APM
  • Sonic Blow base crit damage increased from 90% -> 100%
  • Sonic Blow bonus crit damage increased from 0% -> 25%


Alchemist

  • Potion Pitcher Healing now increased by 1% per target Level
  • Fixed Mob potion pitcher not scaling with new potion values


Gunslinger

  • Suppressive Fire number of shots with Gatling Gun increased from (5+SkillLv*2) -> (5 + SkillLv + Apm * SkillLv / 100)


Ninja

  • Fixed Cast Ninja Spell using wrong stones per level


Viking

  • No longer gets increases Movement Speed with dual axes


Ronin

  • Fixed Omniblade crashing server


Esper

  • Recoded Spirit Bomber completely


Phalanx

  • Giants Growth no longer drops agro when lost


Draconier

  • Greater Dragon should now say proper stone name on fail



Full Patch List

2024

2023

2022

2021

2020

2019

2018