Difference between revisions of "PatchNotes"

From Project Einherjar
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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2024-02-05'''
+
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Emperium Chest re-enabled
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Base HP regen walking penalty changed from duration between regen -> Value of regen
+
* Abbey01 camera zoom range increased from 50 -> 100
* Skill HP and Skill SP regen delay being bugged
+
* Abbey02 camera zoom range increased from 50 -> 75
* Skill HP and Skill SP regen now reduces value (rounded up) of regen when walking instead of timer.
+
* Stone Curse Def adjustment changed from -50% -> +25%
* Base HP regen increased from ((Vit / 5) + (Max HP / 200)) -> (1 + (Vit / 5) + (Max HP / 200))
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
* Total Base HP increased by 1% every 2 Vit
+
* Enabled Dynamic Mobs Elemental Table
* Base SP regen increased from (1 + (Int / 6) + (Max SP / 100)) -> (1 + (Int / 5) + (Max SP / 100))
+
* All Summons now gain masters refine resistance
* Total Base SP increased by 1% every 2 Int
+
* Fixed Max Level Annoucement
* Skill regen no longer Increased by Luk
+
* Fixed OpenLoot Command
* HP Skill Regen HP Vit scaling reduced from 1% -> 0.5%
+
* Crafting is no longer doubled by default
* SP Skill Regen SP Int scaling reduced from 1% -> 0.5%
 
* Fountain Buff regen moved from Skill Regen (no modifiers) -> Base Regen (no modifiers)
 
* Fountain Buff regen missing HP or SP reduced from 3% -> 2%
 
* Sitting Regen bonus reduced from 400% -> 200%
 
 
<br>
 
<br>
=== Enchanting ===
+
=== Monster ===
* Combo Elemental Synergy reduced from (3*SkillLv)% -> (2*SkillLv)%
+
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
* Combo Advanced Elemental Mastery reduced from (3*SkillLv)% -> (2*SkillLv)%
+
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
* Fixed Combo Kin Slayer damage reduction being (4*SkillLv)% instead of (3*SkillLv)%
 
* Combo Kin Slayer total resistance conversion increased from (8*SkillLv)% -> (10*SkillLv)%
 
* Combo Kin Slayer now property apples own resistance bonus into bonus damage conversion
 
* Combo Kin Slayer now only uses monster element resistance instead of skill element resistance
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Jirant Spear Red and Blue scale cost reduced from 10 -> 15
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Red and Blue Dragon Scale orb cost reduced from 50 -> 10
+
* Red Potion HP restore increased from 45~65 -> 100
* Reduce cost of Alcohol Creation Guide, Bottle Grenade Creation Guide, Acid Bottle Creation Guide, Plant Bottle Creation Guide, Marine Sphere Creation Guide and Glistening Coat Creation Guide from 100,000z -> 50,000z
+
* Orange Potion HP restore increased from 105~145 -> 200
* Reduce cost of Condensed Potion Creation Guide from 240,000z -> 150,000z
+
* Yellow Potion HP restore increased from 175~235 -> 400
* Medicine Bowl price reduced from 8 -> 6
+
* White Potion HP restore increased from 325~405 -> 800
 +
* Green Potion weight reduced from 4 -> 3
 +
* Blue Potion SP restore increased from 40~60 -> 75
 +
* Condensed Red Potion HP restore increased from 45~65 -> 100
 +
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
 +
* Condensed White Potion HP restore increased from 325~405 -> 800
 +
* Condensed Blue Potion SP restore increased from 40~60 -> 75
 +
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
 +
* Crown of Sahasrara Atk reduced from 90 -> 50
 +
* Crown of Sahasrara Matk reduced from 70 -> 50
 +
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
 +
* Hempen Jig no longer stops hurting player below 10% hp
 +
<br>
 +
=== Thanatos Tower ===
 +
* Floor 3+ group requisite removed
 +
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
 +
* Logging out in tower floor 3+ warps you back to floor 2
 +
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
 +
* Memory of Thanatos now flaged with Shared Loot
 +
* Memory of Thanatos drop rates mostly reduced
 +
* Memory of Thanatos HP increased from 445660 -> 1245660
 +
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 
<br>
 
<br>
=== Monster ===
+
=== Enchanting ===
* Eddga's Tiger Footskin drop chance  increased from 2.5% -> 12.5%
+
* Kin Slayer removed
* Abyss 4 Dragon Orb Drop chance increased from (0.35|0.5)% -> (0.45|0.75)%
 
 
<br>
 
<br>
 
=== Knight ===
 
=== Knight ===
* Tension relax no longer effects skill regen
+
* Bowling Bash no longer hits an extra time with 2H Quicken
 +
* Bowling Bash no longer cast twice as fast with 2H Quicken
 +
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
 +
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
 +
<br>
 +
=== Guslinger ===
 +
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
 +
* Sphere Crafting changed from misc items -> rough ele stones
 +
* Shotgun Pellets are no longer canceled is basic attack misses
 +
<br>
 +
=== Viking ===
 +
* Warseeker cast delay reduced from 70 -> 50%
 +
* Warseeker no longer generate rage
 +
* Thunder Clap Rage generation reduced by 33%
 +
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 +
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 +
<br>
 +
=== Bard/Dancer ===
 +
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
 +
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
 +
* Bragi Bonus from int increased from Int / 5 -> Int / 3
 +
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 +
<br>
 +
=== Phalanx ===
 +
* Giants Growth now heals for 33% the HP it increases
 +
<br>
 +
=== Esper ===
 +
* Divine Blessings now have Animation
 +
* Fixed Divine Blessings not being granted to target
 +
* Fixed Spirit Bomber Crash
 +
<br>
 +
=== Macabre ===
 +
* Fixed Psychic Massacre animation
 +
* Will 'O Wisp duration increased from 60 -> 90 seconds
 +
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 +
<br>
 +
=== Mage ===
 +
* Napalm Beat no longer split damage
 +
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 +
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 
<br>
 
<br>
 
=== Wizard ===
 
=== Wizard ===
* Meteor Storm no longer Stuns
+
* Meteor Storm cast time increased from 12 -> 15 seconds
* Scorched Earth no longer has flinch animation
+
* Meteor Storm meteor delay increased from 550 -> 650ms
* Lord of Vermillion now Stuns at a (3*SkillLv)% chance instead of blinds
+
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 +
* Napalm Vulcan no longer split damage
 +
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 +
* Replaced Gravitation with Fissure
 +
* Gained Stone Nova
 
<br>
 
<br>
=== Alchemist ===
+
=== Ninja ===
* Increase craft chance of Bottle Grenade, Acid Bottle, Marine Sphere Bottle and Plant Bottle Bottle by 5%
+
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
* Increase craft quantity of Bottle Grenade, Acid Bottle, Marine Sphere Bottle and Plant Bottle Bottle by 3x
+
* Throwing Mastery no longer grants Matk from Kunai
 +
* Throw Kunai switched from Physical to Magic damage
 +
* Cicada Cast Off is moved to Ninja Tree
 +
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
 +
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
 
<br>
 
<br>
 
=== Shinobi ===
 
=== Shinobi ===
* Hiraishin, Senkairaiu, Sukaihei, and Yaketa Hana no longer have flinch animations
+
* Orinage no longer double throws Kunai
 +
* Death Blossom no longer works with Kunai
 +
* Zenkai max level reduced from 4 -> 3
 +
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 
<br>
 
<br>
=== Adept ===
+
=== Necromancer ===
* Resta and Magas no longer effect skill regen
+
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
 +
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
 +
* Summons can now generate corpses if they kill the target
 +
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
 
<br>
 
<br>
=== Pirate ===
+
=== Revenant ===
* Grog no longer effect skills regen
+
* Grasp Heart now has a visual indicators for Start, Damage and Finish
 +
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
 +
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
 +
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
 +
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
 +
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
 +
* Lye Bath is now instant instead of over 1 second
 +
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
 +
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
 +
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
 +
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
 +
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
 +
* Ravenous Horde is now instant instead of over 1 second
 +
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 +
* Mass Grave is now instant instead of over 1 second
 +
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
 +
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
 +
* Mass Grave requires a minimum of 1 corpse to cast
 +
<br>
 +
=== Samurai ===
 +
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
 +
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
 +
* Heal Wounds no longer heals self under Blood Soaked
 +
* Heal Wound SP cost reduced from 15 -> 10
 +
* Heal Wound Cooldown increased from 1 -> 2 seconds
 
<br>
 
<br>
=== Draconier ===
+
=== Daimyo ===
* Water Mantle no longer effects skill regen
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
 +
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
 +
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
 +
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
 +
* Warmonger now properly caps on 1st cast
 +
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
 +
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
 +
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
 
<br>
 
<br>
 
=== Ronin ===
 
=== Ronin ===
* Meditation no longer effect skills regen
+
* Omniblade targeted cast can now crit under Kenjutsu
 +
* Omniblade recoded from scratch, now dashes even if targets die early
 +
* Omniblade no longer Crashes Server
 +
* Omniblade damage reduction now last a minimum of 1 second
 +
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
 
<br>
 
<br>
=== Esper ===
+
=== Assassin ===
* Divines Wrath bonus Blessings scaling now capped at (SkillLv * 2 + 1) active Blessings
+
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
* Binding Chains and Spectral Waltz max level increased from 1 -> 5
+
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
* Binding Chains and Spectral Waltz duration reduced from 120 -> (2*SkillLv) seconds
+
* Soul Destroyer now effected by % damage cards
* Binding Chains and Spectral Waltz sp cost increase from 10 -> (5+5*SkillLv)
+
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
* Binding Chains and Spectral Waltz MVP and Boss resistance reduced from (35 MVP + 25 Boss)% -> 25%
+
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
* Binding Chains and Spectral Waltz MVP and Boss tolernace reduced from 50% -> 35%
+
* Soul Destroyer now effected by EDP
* Binding Chains and Spectral Waltz deal 3x damage if other is applied
+
* Grimtooth range changed from (2+SkillLv) -> 7
* Binding Chains and Spectral Waltz no longer change targets element level
+
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
* Binding Chains and Spectral Waltz now have success animation
+
* Grimtooth no longer applies quagmire, intead cancels target movement
* Avatar Gundor and Edron element's swapped
+
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
* Buff duration for self reduced from 10 -> 5 minutes to match target.
+
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
* Piety chance flattened to match ally chance.
+
* Meteor Assault can no longer stun or bleed
* Piety now also increases the duration of divine blessings by (45*SkillLv - 15) seconds
+
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
* Disabled Divine Touch still triggering with piety
+
* Meteor Assault now applies Enchant Poison and Deadly Poison
* Updated Piety Logic
+
* Sonic Blow cast delay increased from 0.5 -> 2 second
 +
* Sonic Blow cast delay is now reducible
 +
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
 +
* Sonic Blow no longer gets 4 extra hits on Crit
 +
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
 +
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
 +
* Sonic Blow out of cloaking missing HP damage removed
 +
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 
<br>
 
<br>
  
Line 86: Line 231:
 
== Full Patch List ==
 
== Full Patch List ==
 
=== 2024 ===
 
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 
* [[2024-02-07]]
 
* [[2024-02-07]]
 
* [[2024-02-05]]
 
* [[2024-02-05]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

2023

2022

2021

2020

2019

2018