Difference between revisions of "PatchNotes"

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{{TOC}}
 
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== Latest ==
 
== Latest ==
'''2023-08-31'''
+
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Autoloot no longer acivates when off screen from dying target
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Dark Priest now in Bounty Board
+
* Abbey01 camera zoom range increased from 50 -> 100
* Bounty Board Spawnrates increased from +100% -> +200%
+
* Abbey02 camera zoom range increased from 50 -> 75
* Bradium Ring, Bradium Brooch, Bradium Earring, Bradium Shield and Bradium Stone Hammer now craftable from Frede after completing their quest
+
* Stone Curse Def adjustment changed from -50% -> +25%
* Are now allowed to reconnect into instances
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
* Gemstone Bag can now Store Ninja Stones
+
* Enabled Dynamic Mobs Elemental Table
* Gemstones and Ninja Stones can be used for skills straight from Gemstone Bag
+
* All Summons now gain masters refine resistance
* Break Part now duration reduced by 50% against all mvps/bosses instead of 50% vs MVP and another 33% against bosses
+
* Fixed Max Level Annoucement
* Break Part MVP resistacne and Bos resistance combined into a single +25%
+
* Fixed OpenLoot Command
* Provoke now lowered Player Def, unless via Auto Berserk
+
* Crafting is no longer doubled by default
* Adjusted Emperium Chest Loot Odds
 
* Daily Rewards Updated [will be a seperate post with detail]
 
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* The +50% spawn rates removed
+
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
* Wolf and Desert Wolf now cast Warcry
+
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
* Skeleton now cast Bone Spear
 
* Mandragora now cast Close Confine
 
* Worm Tail and Stapo now cast Heaven's Drive
 
* Spore and Poison Spore now cast Vemon Dust
 
* Zombie and Ghoul now cast Putrification
 
* Elder Willow now cast Flame Tongue
 
* Vitata now cast Heal
 
* Orc Baby and Orc Warrior now cast Throw Tomahawk
 
* Archer Skeleton now cast Bone Shatter
 
* Axe Kobold and Orc Lady now cast Helm Splitter
 
* Hill Wind now cast Power Drive
 
* Plasma (Ghost) now cast Astral Blast
 
* Plasma (Fire) now cast Serpant Flame
 
* Plasma (Water) now cast Blizzard
 
* Plasma (Earth) now cast Stone Edge
 
* Plasma (Shadow) now cast Dark Convulsion
 
* Petite now cast Dragon Charge
 
* Chung E now cast Raging Trifecta Blow
 
* Tamruan now cast Heavy Cleave
 
* High Orc now cast Rampage
 
* Merman now cast Javelin Toss
 
* Reduced Exp from Spore, Wolf, Les, Wood Goblin, Menblatt, Petal, Cenere, Antique Book, and Faithful Manager
 
* Hardrock Mammoth Atk reduced from 20000~26000 -> 5000~9000
 
* Tendrillion Atk reduced from 15000~20000 -> 5000~7000
 
* Cornus Atk reduced from 8000~9000 -> 3000~5000
 
* Naga Atk reduced from 6400~6900 -> 2400~6900
 
* Luciola Vespa Atk reduced from 8100~9000 -> 2400~6900
 
* Tatacho Atk reduced from 8800~8900 -> 4400~5100
 
* Solid Cenere def reduced from 174 -> 50
 
* Solid Cenere mdef reduced from 162 -> 50
 
* Solid Antique Book def reduced from 148 -> 44
 
* Orc Lord now cast Submission, Cripling Blow, and Tsunami Drop
 
* Orc Lord no longer has 2 Earthquakes
 
* Orc Lord Earthquake cast time increased from 1.5 -> 2.5 seconds
 
* Orc Hero now cast Warcry, Swordquake, Tiger Crush, and Heavy Cleave
 
* Dark Priest HP, Atk, and Mdef reduced
 
* Moved Wrath Dead from gl_church -> gef_dun03
 
* Dark Priest now spawns in gef_dun03
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones weight reduced from 5 -> 1
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Flame Heart, Mystic Frozen, Rough Wind, Great Nature, Visceral Clot, Pure Radiance, Abyssal Vessel, Revenant's Vow, and Ceaseless Life weight reduced from 25 -> 5
+
* Red Potion HP restore increased from 45~65 -> 100
* Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones price reduced from 1000 -> 600
+
* Orange Potion HP restore increased from 105~145 -> 200
* Fluorescent Liquid price increased from 712 -> 1712
+
* Yellow Potion HP restore increased from 175~235 -> 400
* Fixed Tidung not giving Mdef
+
* White Potion HP restore increased from 325~405 -> 800
* Fixed Mental Stick not giving stats from skills known
+
* Green Potion weight reduced from 4 -> 3
* Fxed Celine Brooch combos
+
* Blue Potion SP restore increased from 40~60 -> 75
* Fixed HTF mobs not dropping cards
+
* Condensed Red Potion HP restore increased from 45~65 -> 100
* Pom Spider and Dolomedes now drops Cobwebs
+
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
* Emperium Key drop rates doubled
+
* Condensed White Potion HP restore increased from 325~405 -> 800
* Dark Priest Card is now an armor card
+
* Condensed Blue Potion SP restore increased from 40~60 -> 75
* Dark Priest Card now changes Holy Light, Holy Cross, and Grand Cross to Shadow Property
+
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
* Increased drop rate of Elder Branch
+
* Crown of Sahasrara Atk reduced from 90 -> 50
* Novice Armlet Price increased from 400z -> 1000z
+
* Crown of Sahasrara Matk reduced from 70 -> 50
* Dolomedes Ringleader now drops Bradium Ring
+
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
* Dolomedes now properly drop correct items
+
* Hempen Jig no longer stops hurting player below 10% hp
* Fixed Nauthiz Rune not being trade restricted
 
* Palace Guard Cap def reduced from 15 -> 4
 
* Fixed Elven Bow class check
 
 
<br>
 
<br>
=== Sage ===
+
=== Thanatos Tower ===
* Fixed a "bug" in sage quest where you would have to recollect items if timed out or DC.
+
* Floor 3+ group requisite removed
* Wizard
+
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
* Meteor Storm damage reduced from 200% -> 175% per hit
+
* Logging out in tower floor 3+ warps you back to floor 2
* Lord of Vermillion damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)% per 10 Hits
+
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
* Storm Gust damage increased from (70+50*SkillLv) -> (100+50*SkillLv) per Hit
+
* Memory of Thanatos now flaged with Shared Loot
* Meteor Storm now requires Red Gemstone
+
* Memory of Thanatos drop rates mostly reduced
* Lord of Vermillion now requires Yellow Gemstone
+
* Memory of Thanatos HP increased from 445660 -> 1245660
* Storm Gust now requires Blue Gemstone
+
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 
<br>
 
<br>
=== Swordman ===
+
=== Enchanting ===
* Auto Berserk no longer lowers own Def
+
* Kin Slayer removed
 
<br>
 
<br>
 
=== Knight ===
 
=== Knight ===
* Concentration def reduction changed from (5*SkillLv)% -> 15%
+
* Bowling Bash no longer hits an extra time with 2H Quicken
* Parry Duration increased from (10+5*SkillLv) -> (30+15*SkillLv) Seconds
+
* Bowling Bash no longer cast twice as fast with 2H Quicken
* Parry SP cost reduced from 50 -> (52-2*SkillLv)
+
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
* Aurablade now increased weapon atk by (5*SkilLLv)%, min of (5*SkillLv) max of (20*SkillLv)
+
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
* Aurablade duration increased from (20+20*SkillLv) -> 120 Seconds
 
* Aurablade SP cost reduced from (10+8*SkillLv) -> 30
 
* Spiral Pierce duration reduced from 3 -> 1 second
 
 
<br>
 
<br>
=== Mercenary ===
+
=== Guslinger ===
* Fixed a bug where having 1 ammo wouldnt get consumed
+
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
 +
* Sphere Crafting changed from misc items -> rough ele stones
 +
* Shotgun Pellets are no longer canceled is basic attack misses
 
<br>
 
<br>
 +
=== Viking ===
 +
* Warseeker cast delay reduced from 70 -> 50%
 +
* Warseeker no longer generate rage
 +
* Thunder Clap Rage generation reduced by 33%
 +
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 +
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 +
<br>
 +
=== Bard/Dancer ===
 +
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
 +
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
 +
* Bragi Bonus from int increased from Int / 5 -> Int / 3
 +
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 +
<br>
 +
=== Phalanx ===
 +
* Giants Growth now heals for 33% the HP it increases
 +
<br>
 +
=== Esper ===
 +
* Divine Blessings now have Animation
 +
* Fixed Divine Blessings not being granted to target
 +
* Fixed Spirit Bomber Crash
 +
<br>
 +
=== Macabre ===
 +
* Fixed Psychic Massacre animation
 +
* Will 'O Wisp duration increased from 60 -> 90 seconds
 +
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 +
<br>
 +
=== Mage ===
 +
* Napalm Beat no longer split damage
 +
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 +
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 +
<br>
 +
=== Wizard ===
 +
* Meteor Storm cast time increased from 12 -> 15 seconds
 +
* Meteor Storm meteor delay increased from 550 -> 650ms
 +
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 +
* Napalm Vulcan no longer split damage
 +
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 +
* Replaced Gravitation with Fissure
 +
* Gained Stone Nova
 +
<br>
 +
=== Ninja ===
 +
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
 +
* Throwing Mastery no longer grants Matk from Kunai
 +
* Throw Kunai switched from Physical to Magic damage
 +
* Cicada Cast Off is moved to Ninja Tree
 +
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
 +
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
 +
<br>
 +
=== Shinobi ===
 +
* Orinage no longer double throws Kunai
 +
* Death Blossom no longer works with Kunai
 +
* Zenkai max level reduced from 4 -> 3
 +
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 +
<br>
 +
=== Necromancer ===
 +
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
 +
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
 +
* Summons can now generate corpses if they kill the target
 +
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
 +
<br>
 +
=== Revenant ===
 +
* Grasp Heart now has a visual indicators for Start, Damage and Finish
 +
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
 +
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
 +
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
 +
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
 +
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
 +
* Lye Bath is now instant instead of over 1 second
 +
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
 +
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
 +
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
 +
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
 +
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
 +
* Ravenous Horde is now instant instead of over 1 second
 +
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 +
* Mass Grave is now instant instead of over 1 second
 +
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
 +
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
 +
* Mass Grave requires a minimum of 1 corpse to cast
 +
<br>
 
=== Samurai ===
 
=== Samurai ===
* Wild Swing cooldown reduced 125 -> 90 MS
+
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
 +
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
 +
* Heal Wounds no longer heals self under Blood Soaked
 +
* Heal Wound SP cost reduced from 15 -> 10
 +
* Heal Wound Cooldown increased from 1 -> 2 seconds
 
<br>
 
<br>
 
=== Daimyo ===
 
=== Daimyo ===
* Overflow Earth slow power reduced from 600 -> 75
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
* Blood Soaked animation Updated
+
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
* Akuma no longer doubles to ATK bonus from Oniblade (still doubles stack speed)
+
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
* Fixed Tiger Crush
+
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
* Sword Quake base damage changed from (100+80*SKillLv)% -> (200+50*SKillLv)%
+
* Warmonger now properly caps on 1st cast
* Sword Quake close range damage reduced from (50*SKillLv)% -> (40*SKillLv)%
+
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
* Sword Quake earth endow damage increased from (80*SKillLv)% -> (90*SKillLv)%
+
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
* Sword Quake hidden bonus Hit removed
+
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
* Sword Quake cooldown reduction with Earth endow reduced from 50% -> 33%
 
* Sword Quake cast time no longer reduced from 0.05 -> 0.001 seconds when using 2h-Sword
 
* Fixed Tiger Crush bonus refine and weight daamge not effected by Livig Death and Confusion
 
* Tiger Crush damage now doubled against targets with Broken Necks
 
* Heavy Cleave Damage changed from (100+100*SkillLv)% -> (150*SkillLv)%
 
* Fixed Baby Daimyo Quest
 
 
<br>
 
<br>
 
=== Ronin ===
 
=== Ronin ===
* Improve Omniblade dash collision detection
+
* Omniblade targeted cast can now crit under Kenjutsu
* Fixed Omniblade dash time being based on Last Target instead of next target.
+
* Omniblade recoded from scratch, now dashes even if targets die early
<br>
+
* Omniblade no longer Crashes Server
=== Ninja ===
+
* Omniblade damage reduction now last a minimum of 1 second
* Throw Shuriken no longer ignores Flee
+
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
* Throw Kunai no longer ignores Flee
 
* Vanishing Slash Delay reduced from 0.5 -> 0 Seconds
 
* Vanishing Slash cooldown increased from 0 -> 0.3 Seconds
 
* Vanishing Slash is now a self cast skill
 
* Vanishing Slash now hits all targets in a 5x5 area
 
* Vanishing Slash SP cost increased from (8+2*SkillLv) -> (10+2*SkillLv)
 
* Vanishing Slash now hides even with no targets
 
* Shadow Leap range increased from (4+SkillLv)-> (5+2*SkillLv)
 
* Shadow Leap Delay reduced from 1 -> 0 Seconds
 
* Throw Huuma Shuriken cast time reduced from 1.5 -> 0.8 Seconds
 
 
<br>
 
<br>
=== Shinobi ===
+
=== Assassin ===
* Makibishi removed
+
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
* Mutilate damage increased from (150*SkillLv)% -> (200*SkillLv)%
+
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
* Mutilate Cooldown increased from 0 -> 2 seconds
+
* Soul Destroyer now effected by % damage cards
* Shadow Slash damage increased from (100+340*SkillLv)% -> (100+380*SkillLv)%
+
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
* Shadow Slash range increased from (4+SkillLv)-> (5+2*SkillLv)
+
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
* Renamed Cast Ninja Spell -> Zenkai
+
* Soul Destroyer now effected by EDP
* Fixed Zenkai not effecting Throw Huuma
+
* Grimtooth range changed from (2+SkillLv) -> 7
* Death Blossom now requires Orinage
+
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
* Exploding Dragon bonus damage vs Burning targets reduced from (300*SkillLv)% -> (250*SkillLv)%
+
* Grimtooth no longer applies quagmire, intead cancels target movement
* Yaketa Hana damage reduced from (100 + 50*SkillLv)% -> (50 + 50*SkillLv)%
+
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
 +
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
 +
* Meteor Assault can no longer stun or bleed
 +
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
 +
* Meteor Assault now applies Enchant Poison and Deadly Poison
 +
* Sonic Blow cast delay increased from 0.5 -> 2 second
 +
* Sonic Blow cast delay is now reducible
 +
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
 +
* Sonic Blow no longer gets 4 extra hits on Crit
 +
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
 +
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
 +
* Sonic Blow out of cloaking missing HP damage removed
 +
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 
<br>
 
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 
=== 2023 ===
 
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 
* [[2023-08-31]]
 
* [[2023-08-31]]
 
* [[2023-08-17]]
 
* [[2023-08-17]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

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2020

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2018