Difference between revisions of "PatchNotes"

From Project Einherjar
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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2023-06-01'''
+
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Fixed a few treasure check give apples instead of Pirate Coins
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Fixed @ranking not displaying rank for captain
+
* Abbey01 camera zoom range increased from 50 -> 100
* Update Shield Sprite List
+
* Abbey02 camera zoom range increased from 50 -> 75
* Update Pickaxe Sprite
+
* Stone Curse Def adjustment changed from -50% -> +25%
 
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
 +
* Enabled Dynamic Mobs Elemental Table
 +
* All Summons now gain masters refine resistance
 +
* Fixed Max Level Annoucement
 +
* Fixed OpenLoot Command
 +
* Crafting is no longer doubled by default
 +
<br>
 +
=== Monster ===
 +
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
 +
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
 +
<br>
 
=== Items ===
 
=== Items ===
* Updated Enchantment Storage to use a tradeflag instead of an item range
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Ring of Protection renamed to Kuirpenring
+
* Red Potion HP restore increased from 45~65 -> 100
* Sage can now use Berserk Potion
+
* Orange Potion HP restore increased from 105~145 -> 200
* Fixed Sedora Hat Tide-Caller Staff Combo
+
* Yellow Potion HP restore increased from 175~235 -> 400
* Banshee Master Kiss Def reduced from 5 -> 2
+
* White Potion HP restore increased from 325~405 -> 800
* Blood Butterfly Ears reduced from 5 -> 3
+
* Green Potion weight reduced from 4 -> 3
* Fixed Drooping Aliot and Shelter Wing Ears removing costume
+
* Blue Potion SP restore increased from 40~60 -> 75
* Eclipse Hat Effect change to Luk + 3, Crit +5% and +20% damage vs plants
+
* Condensed Red Potion HP restore increased from 45~65 -> 100
* Eclipse Hat, Thanatos Despero Mask, Odium Thanatos Mask, Maero Thanatos Mask and Dolor Thanatos slot count increased from 0 -> 1
+
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
* Remover Hat now drops Empty Bottle, Ditrimindexta or Karvodailnirol at a low chance
+
* Condensed White Potion HP restore increased from 325~405 -> 800
* Owlduke Silk Hat now combos with Gentleman Staff and Monocle
+
* Condensed Blue Potion SP restore increased from 40~60 -> 75
* Pecopeco Hairband and Sweet Candy trade restrictions removed other then No Sell
+
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
* Dolor Thanatos now reduces delay by 10%
+
* Crown of Sahasrara Atk reduced from 90 -> 50
* Dolor Thanatos now combos with any of the following Thanatos Despero Mask, Maero Thanatos Mask, Odium Thanatos Mask or Thanatos Sword
+
* Crown of Sahasrara Matk reduced from 70 -> 50
* Octopus Hunting Stick no longer trade restricted
+
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
* End Sektura and Ygnus Stale are now One-Handed Axes
+
* Hempen Jig no longer stops hurting player below 10% hp
* End Sektura and Ygnus Stale slots increased from 1 -> 2
 
* End Sektura and Ygnus Stale now combo to remove each others element and greatly increase Freeze/Burning chance
 
* Fixed Hair Extentions being in Enchantment Storage Group
 
* Red Flame Whip price increased from 20 -> 16000
 
* Bass Guitar, Edge, Cutlus, Solar Sword, Excalibur, Mysteltainn, Fireblend, and Ice Falchion price increased from 20 -> 20000
 
* Violin price increased from 4000 -> 5000
 
* Orcish Sword and Caesar's Sword price increased from 20 -> 11000
 
* Nagan price increased from 20 -> 15000
 
* Monster
 
* Fixed Subrace (Goblins, Kobolds, Orcs, etc) not being grouped
 
* Kraken Atk increased from 3823~1830 -> 3823~4830
 
* Kraken now drops Kuirpenring
 
* Mutant Anolian Carga Mace drop chance reduced from 3% -> 1%
 
* Fixed Bio 4 Card Drops
 
* Swift Violy, Solid Violy, Elusive Violy and Violy Base Guitar drop chance reduced from .5% -> .3%
 
* Violy Violin drop chance reduced from 5% -> 4%
 
* Medusa Red Flame Whip drop chance reduced from 2.5% -> .5%
 
 
<br>
 
<br>
=== Auto Event ===
+
=== Thanatos Tower ===
* Zombie Event Zombie Master count reduced from (1*Wave) -> 0 per wave
+
* Floor 3+ group requisite removed
* Zombie Event Ghoul count reduced from (7*Wave) -> (5*Wave) per wave
+
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
* Zombie Event Zombie count increased from (15*Wave) -> (20*Wave) per wave
+
* Logging out in tower floor 3+ warps you back to floor 2
 +
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
 +
* Memory of Thanatos now flaged with Shared Loot
 +
* Memory of Thanatos drop rates mostly reduced
 +
* Memory of Thanatos HP increased from 445660 -> 1245660
 +
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Rune Upgrade now has a new UI
+
* Kin Slayer removed
* Upgrading Lv 4 -> Lv 5 runes no longer requires Old Magic Books
+
<br>
 +
=== Knight ===
 +
* Bowling Bash no longer hits an extra time with 2H Quicken
 +
* Bowling Bash no longer cast twice as fast with 2H Quicken
 +
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
 +
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
 +
<br>
 +
=== Guslinger ===
 +
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
 +
* Sphere Crafting changed from misc items -> rough ele stones
 +
* Shotgun Pellets are no longer canceled is basic attack misses
 +
<br>
 +
=== Viking ===
 +
* Warseeker cast delay reduced from 70 -> 50%
 +
* Warseeker no longer generate rage
 +
* Thunder Clap Rage generation reduced by 33%
 +
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 +
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 
<br>
 
<br>
=== Blacksmith ===
+
=== Bard/Dancer ===
* Fixed Cart Termination doing 10x damage at max cart weight
+
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
* Cart Termination no longer ignores damage cards
+
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
* Cart Termination SP cost increases with every 500 cart weight
+
* Bragi Bonus from int increased from Int / 5 -> Int / 3
 +
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 
<br>
 
<br>
=== Monk ===
+
=== Phalanx ===
* Fixed combo into Asura missing
+
* Giants Growth now heals for 33% the HP it increases
 
<br>
 
<br>
=== Wizard ===
+
=== Esper ===
* Fire Pillar no longer deals reduced damage from players
+
* Divine Blessings now have Animation
* Monster Fire Pillar damage reduced from (40 + 20*SkillLv)% -> (15*SkillLv)% per hit
+
* Fixed Divine Blessings not being granted to target
* Player Fire Pillar damage changed from (40 + 20*SkillLv)% -> (15*SkillLv)*(2+SkillLv)%
+
* Fixed Spirit Bomber Crash
* Storm Gust Freeze Counter no longer reset on Freeze
+
<br>
* Storm Gust damage no longer increases with Failed Freeze
+
=== Macabre ===
* Storm Gust Hits now increase all incoming Wind damage by 3% per hit up tp +300%
+
* Fixed Psychic Massacre animation
* Jupitel Thunder damage is increased by 3% per per Storm Gust Hit
+
* Will 'O Wisp duration increased from 60 -> 90 seconds
* Full Recovery, Status Recovery, Buring, Dispel and Water Mantle now removed Storm Gust Counter
+
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 
<br>
 
<br>
=== Archer ===
+
=== Mage ===
* Arrow Crafting Visceral Clot Rusty Arrows count reduced from 550 -> 450
+
* Napalm Beat no longer split damage
 +
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 +
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 
<br>
 
<br>
=== Bard/Dancer ===
+
=== Wizard ===
* Reduced Movement Speed Penelty when not linked from (80 - (5 + 5 * Lesson)) -> (80 - (5 + 7 * Lesson)) Cpm
+
* Meteor Storm cast time increased from 12 -> 15 seconds
* Songs/Preformances now effect Bard/Dancer even when not linked
+
* Meteor Storm meteor delay increased from 550 -> 650ms
 +
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 +
* Napalm Vulcan no longer split damage
 +
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 +
* Replaced Gravitation with Fissure
 +
* Gained Stone Nova
 
<br>
 
<br>
 
=== Ninja ===
 
=== Ninja ===
* Throw Kunai no longer ignores attack cards
+
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
* Shinobi
+
* Throwing Mastery no longer grants Matk from Kunai
* Orinage now triggers on Throw Huuma aoe damage
+
* Throw Kunai switched from Physical to Magic damage
* Orinage chance increased from 20 -> 25%
+
* Cicada Cast Off is moved to Ninja Tree
* Fixed Baby Female Shinobi not being unable to add skill points
+
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
* Adjusted Orinage + Kagemusya chance of increasing Throw Kunai/Syuriken hits
+
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
* Death Blossom now has an animation
 
* Senkairaiu and Hiraishin animation updated
 
 
<br>
 
<br>
=== Revenant ===
+
=== Shinobi ===
* Bone Shatter animation updated
+
* Orinage no longer double throws Kunai
* Familiar now uses master's Bone Magic count for Bone Skills
+
* Death Blossom no longer works with Kunai
 +
* Zenkai max level reduced from 4 -> 3
 +
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 
<br>
 
<br>
=== Adept ===
+
=== Necromancer ===
* Fixed Freyja's Festival not giving Vit
+
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
 +
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
 +
* Summons can now generate corpses if they kill the target
 +
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
 
<br>
 
<br>
=== Esper ===
+
=== Revenant ===
* Banish Spirit now has an animation
+
* Grasp Heart now has a visual indicators for Start, Damage and Finish
* Linked Spirit Bomber no longer explodes from Traps
+
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
 +
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
 +
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
 +
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
 +
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
 +
* Lye Bath is now instant instead of over 1 second
 +
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
 +
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
 +
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
 +
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
 +
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
 +
* Ravenous Horde is now instant instead of over 1 second
 +
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 +
* Mass Grave is now instant instead of over 1 second
 +
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
 +
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
 +
* Mass Grave requires a minimum of 1 corpse to cast
 +
<br>
 +
=== Samurai ===
 +
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
 +
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
 +
* Heal Wounds no longer heals self under Blood Soaked
 +
* Heal Wound SP cost reduced from 15 -> 10
 +
* Heal Wound Cooldown increased from 1 -> 2 seconds
 
<br>
 
<br>
=== Macabre ===
+
=== Daimyo ===
* Psychic Burst no longer restarts Psychic Revolt
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
* Level 99 HP increased from 4056 -> 4989
+
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
* Soul Eater Healing increased by 1% per missing HP below 66%
+
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
* Soul Eater Restores double HP and SP when killing blow is from Executioner
+
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
* Executioner Hp restore reduced from 50% -> 33%
+
* Warmonger now properly caps on 1st cast
* Executioner Hp restore now capped at (150*SkillLv)% Matk or 10% Max HP whichever is Higher
+
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
* Executioner changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)%
+
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
* Executioner now properly checks targest missing HP instead of Casters for bonus damage
+
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
* Bonus Damage from missing hp now capped a 10x but hits cap at 90% missing HP
 
* Executioner animation updated
 
 
<br>
 
<br>
 
=== Ronin ===
 
=== Ronin ===
* Draw Strike now hits all enemies in a line up to target
+
* Omniblade targeted cast can now crit under Kenjutsu
* Omniblade not hits enemies in a line up to target between each dash
+
* Omniblade recoded from scratch, now dashes even if targets die early
* Draw Strike and Omniblade animation updated
+
* Omniblade no longer Crashes Server
 +
* Omniblade damage reduction now last a minimum of 1 second
 +
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
 
<br>
 
<br>
=== Draconier ===
+
=== Assassin ===
* Corridor Rush, Usurper Blow and Lancing Strike animation updated
+
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
 +
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
 +
* Soul Destroyer now effected by % damage cards
 +
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
 +
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
 +
* Soul Destroyer now effected by EDP
 +
* Grimtooth range changed from (2+SkillLv) -> 7
 +
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
 +
* Grimtooth no longer applies quagmire, intead cancels target movement
 +
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
 +
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
 +
* Meteor Assault can no longer stun or bleed
 +
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
 +
* Meteor Assault now applies Enchant Poison and Deadly Poison
 +
* Sonic Blow cast delay increased from 0.5 -> 2 second
 +
* Sonic Blow cast delay is now reducible
 +
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
 +
* Sonic Blow no longer gets 4 extra hits on Crit
 +
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
 +
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
 +
* Sonic Blow out of cloaking missing HP damage removed
 +
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 
<br>
 
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 
=== 2023 ===
 
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 
* [[2023-06-03]]
 
* [[2023-06-03]]
 
* [[2023-06-02]]
 
* [[2023-06-02]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

2023

2022

2021

2020

2019

2018