Difference between revisions of "PatchNotes"

From Project Einherjar
(Latest)
(Latest)
(59 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2023-05-18'''
+
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Synchronized with rAthena (in progress)
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Vit from gear gives another 1 Base HP before multipliers
+
* Abbey01 camera zoom range increased from 50 -> 100
* Int from gear gives another 1 Base SP before multipliers
+
* Abbey02 camera zoom range increased from 50 -> 75
* Blind Hit reduction changed from (Hit / 3) -> (Hit * 33 / 100)
+
* Stone Curse Def adjustment changed from -50% -> +25%
* Auto Feed Messages no longer appear in chat when disabled
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
* Allow Party invitation will no longer appear in chat
+
* Enabled Dynamic Mobs Elemental Table
* Updated @mi format
+
* All Summons now gain masters refine resistance
* Updated @whodrops to include multiple pages
+
* Fixed Max Level Annoucement
* Bangungot Hospital 2F and Malangdo Culvert quest duration and cooldown set to 5 days (same as Endless Tower and Prontera Culvert)
+
* Fixed OpenLoot Command
* Player skills/items now ahve the ability to "break" non-player equipment. This will effectively apply the non-player strip equip debuff to the non-player target.
+
* Crafting is no longer doubled by default
* Added new mapflag NoAutoloot
 
* Haschel in Neet no longer says he accepts Black Bijou
 
* Fixed some Neet villagers still using old itemlink format
 
* Fixed Tiyanak not dropping Lost Belongings during Bakonawa Extermination quest
 
* Added a few missing Quests Drops / Mob Targets
 
* Updated Navigation, excluding Bounty Board and Treasure Chests
 
* Added Buwaya Cave Instance, Part of the "Secret in the Woods" quest.
 
* Added Bakonawa Lake Instance, Part of the "Bakonawa Extermination" quest.
 
* Added new bonuses for summonhp, summonhprate, summonatk, summonatkrate, summonaspd, summonaspdrate
 
 
<br>
 
<br>
=== Auto Events ===
+
=== Monster ===
* Zombie Survival should reward more then 1 player
+
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
<br>
+
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
=== Enchantments ===
 
* Stone Killer now applies to the delay between starting stone and CC being applied
 
* Stone Killer, Freeze Killer and Sleep killer now continue to work after breaking the status effect
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Mystic Bow now triggers on Ricochet Arrow
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Siorava Card no longer gives Merchant 2 extra luk
+
* Red Potion HP restore increased from 45~65 -> 100
* Fixed Owlduke Silk Hat displaying as Woodie Hat
+
* Orange Potion HP restore increased from 105~145 -> 200
* Fixed Gigantic Lance needing level 140 instead of 90
+
* Yellow Potion HP restore increased from 175~235 -> 400
* Mega Resist Potion can now be Stored and Carted
+
* White Potion HP restore increased from 325~405 -> 800
* Girl's Naivety, Delicious Shaved Ice, Knife Goblin Ring, Flail Goblin Ring, Hammer Goblin Ring, Holy Marble, Red Burning Stone, Vagabond's Skull and Fit Pipe no longer trade restricted
+
* Green Potion weight reduced from 4 -> 3
 +
* Blue Potion SP restore increased from 40~60 -> 75
 +
* Condensed Red Potion HP restore increased from 45~65 -> 100
 +
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
 +
* Condensed White Potion HP restore increased from 325~405 -> 800
 +
* Condensed Blue Potion SP restore increased from 40~60 -> 75
 +
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
 +
* Crown of Sahasrara Atk reduced from 90 -> 50
 +
* Crown of Sahasrara Matk reduced from 70 -> 50
 +
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
 +
* Hempen Jig no longer stops hurting player below 10% hp
 
<br>
 
<br>
=== Monsters ===
+
=== Thanatos Tower ===
* Dark Hollow, Lost, and Soul Taker race changed from Brute -> Formless
+
* Floor 3+ group requisite removed
* Hallowring race changed from Angel -> Formless
+
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
* Hallowring size changed from Medium -> Large
+
* Logging out in tower floor 3+ warps you back to floor 2
 +
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
 +
* Memory of Thanatos now flaged with Shared Loot
 +
* Memory of Thanatos drop rates mostly reduced
 +
* Memory of Thanatos HP increased from 445660 -> 1245660
 +
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 
<br>
 
<br>
=== Hunter ===
+
=== Enchanting ===
* Ricochet Arrow now has a chance to bounce per target with Arrow Shower
+
* Kin Slayer removed
 
<br>
 
<br>
=== Assassin ===
+
=== Knight ===
* Thrown Venom Knife damage increased from 100% -> 400%
+
* Bowling Bash no longer hits an extra time with 2H Quicken
* Enchant Deadly Poison duration increased from 20*(SkillLv+1) -> 30*(SkillLv+1) Seconds
+
* Bowling Bash no longer cast twice as fast with 2H Quicken
 +
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
 +
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
 
<br>
 
<br>
=== Monk ===
+
=== Guslinger ===
* Combo status can no longer be removed by Dispell
+
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
* Combo status now removed on logout
+
* Sphere Crafting changed from misc items -> rough ele stones
* Steel Body now reduces damage by 20% on top of setting def and mdef
+
* Shotgun Pellets are no longer canceled is basic attack misses
* Steel Body Def increased from 120 -> 125
 
* Steel Body Mdef increased from 75 -> 90
 
 
<br>
 
<br>
=== Sage ===
+
=== Viking ===
* Flame Launcher, Frost Weapon, Lightning Loader and Seismic Weapon now give (SkillLv)% increased elemental magic damage when active
+
* Warseeker cast delay reduced from 70 -> 50%
* Fixed Carry Weight being 2000 instead of 2400
+
* Warseeker no longer generate rage
* Fixed Fist APM penalty being 50 instead of 45
+
* Thunder Clap Rage generation reduced by 33%
* Fixed Dagger APM penalty being 65 instead of 52.5
+
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
* Fixed Staff APM penalty being 65 instead of 62.5
+
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 
<br>
 
<br>
=== Wizard ===
+
=== Bard/Dancer ===
* Scorched Earth (Meteor Stoem Lingering Fire) no longer stacks on a cell
+
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
* Jupitel Thunder bonus damage to frozen target works after freeze breaks, including Storm Gust bonus damage
+
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
* Lord of Vermilion can now have multiple instances on same cell at once
+
* Bragi Bonus from int increased from Int / 5 -> Int / 3
* Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
+
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 
<br>
 
<br>
=== Super Novice ===
+
=== Phalanx ===
* No Longer have Soul Shatter in skill tree
+
* Giants Growth now heals for 33% the HP it increases
* Super Novice Chant can now be used at Max Level
 
 
<br>
 
<br>
=== Taekwon ===
+
=== Esper ===
* Ranker Kick (De)Buffs can no longer removed by Dispell
+
* Divine Blessings now have Animation
* Readied Kick status can no longer be removed by Dispell
+
* Fixed Divine Blessings not being granted to target
* Readied Kick status now removed on logout
+
* Fixed Spirit Bomber Crash
 
<br>
 
<br>
=== Shinobi ===
+
=== Macabre ===
* Stealth React no longer saved on logout or removed by Dispell
+
* Fixed Psychic Massacre animation
* Entering Steal no longer stops walking
+
* Will 'O Wisp duration increased from 60 -> 90 seconds
* Body Double now looks like caster
+
* Shivering Wheel is now a toggle
* If Stealth React is active Body Double will also Stealth caster
+
* Shivering Wheel now drains 10 SP every 5 seconds
* [Plat] Shadow Swap - Swap positions with your Body Double pulling agro and Stealthing if you have Stealth React Active
+
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 
<br>
 
<br>
=== Necromancer ===
+
=== Mage ===
* Hel's Favor, hels Embrace and Necrosis Debuff no longer save on logout
+
* Napalm Beat no longer split damage
* Necrosis Toggle now saves on logout
+
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
* Raise Skeleton now grants all summons +(50*SkillLv) HP
+
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
* Necrosis now grants all summons +(50*SkillLv) HP
+
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 
<br>
 
<br>
=== Revenant ===
+
=== Wizard ===
* Dark Binding now removed by Dispell and Water Mantle
+
* Meteor Storm cast time increased from 12 -> 15 seconds
* Dark Binding min duration reduced from 5 -> 2 seconds
+
* Meteor Storm meteor delay increased from 550 -> 650ms
* Slowcast is now removed by Talisman of Relief (including Mob version)
+
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
* Promote Giant now grants all summons +500 HP
+
* Napalm Vulcan no longer split damage
* Promote Bomb now grants all summons +1% HP
+
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
* Promote Archer now grants all summons +1% Amp
+
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
* Promote Mage now grants all summons +2% Atk
+
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
* Mass Grave now grants all summons +(100*SkillLv) HP
+
* Replaced Gravitation with Fissure
* Lye Bath now grants all summons +(5*SkillLv) Atk
+
* Gained Stone Nova
* Open Grave now grants all summons +(10*SkillLv) Atk
 
* Ravenous Horde now grants all summons +25 Atk
 
 
<br>
 
<br>
=== Spiriter ===
+
=== Ninja ===
* Soul Shatter now prevents Spectral Veil and Ethereal Cloak from being re-applied for the duration
+
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
* Spectral Veil and Ethereal Cloak now removed on Logout
+
* Throwing Mastery no longer grants Matk from Kunai
* Spectral Veil and Ethereal Cloak no longer removed by Dispell
+
* Throw Kunai switched from Physical to Magic damage
* Soul Shatter removed by Water Mantle and Dispell
+
* Cicada Cast Off is moved to Ninja Tree
 +
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
 +
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
 
<br>
 
<br>
=== Macabre ===
+
=== Shinobi ===
* Talisman of Shattering no longer works on Kyrie Eleison or Overheal
+
* Orinage no longer double throws Kunai
* Talisman of Shattering damage increased from (200+100*SkillLv)% -> (200+150*SkillLv*SkillLv)%
+
* Death Blossom no longer works with Kunai
* Talisman of Shattering no longer removes status effects or stuns if its damage was blocked
+
* Zenkai max level reduced from 4 -> 3
* Talisman of Shattering stun duration reduced from 5 -> 3 seconds
+
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
* Talisman of Shattering cast time increased from (1.5 - .25*SkillLv) -> (2.5 - .5*SkillLv) Seconds
+
* Mirror Image no longer requires Cicada Cast Off
* Talisman of Despair, Relief, Restrict, Despair, and Death are no longer removed on Death
+
* Body Double no longer requires Cicada Cast Off
* Talisman of Relief now removes and removed by Slowcast
+
* Body Double now requires Shadow Slash
* Psychic Nova no longer hits hidden targets
+
* Body Double Stats changed from base stats -> battle stats
* Psychic Nova is now interruptible
+
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
* Psychic Nova now puts targets to sleep after level 5 if Slumber Toxins in learned, chance scaling with SkillLv and Slumber Toxins Level
+
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 
<br>
 
<br>
=== Pirate ===
+
=== Necromancer ===
* Air Slash now adds (SkillLv)% increased wind property magic damage when active
+
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
* Rum is now last in production list
+
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
<br>
+
* Summons can now generate corpses if they kill the target
=== Buccaneer ===
+
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
* Whisky Slash now adds (SkillLv)% increased fire property magic damage when active
 
* Loot Quicken no longer removed by Fire Mantle
 
 
<br>
 
<br>
 +
=== Revenant ===
 +
* Grasp Heart now has a visual indicators for Start, Damage and Finish
 +
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
 +
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
 +
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
 +
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
 +
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
 +
* Lye Bath is now instant instead of over 1 second
 +
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
 +
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
 +
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
 +
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
 +
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
 +
* Ravenous Horde is now instant instead of over 1 second
 +
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 +
* Mass Grave is now instant instead of over 1 second
 +
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
 +
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
 +
* Mass Grave requires a minimum of 1 corpse to cast
 +
<br>
 
=== Samurai ===
 
=== Samurai ===
* Fire, Ice, Lightning and Earth Blade now give 1% increased elemental magic damage when active
+
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
<br>
+
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
=== Ronin ===
+
* Heal Wounds no longer heals self under Blood Soaked
* Fudoshin can now be used while stunned to break free of stun
+
* Heal Wound SP cost reduced from 15 -> 10
* Starting Stances no longer removes One Handed Quicken
+
* Heal Wound Cooldown increased from 1 -> 2 seconds
* Stances now share a cooldown
 
* Stance Cooldown reduced from 10 -> 7 seconds
 
* Ending Mushin now removes One Handed Quicken
 
* Meditation SP cost increased from 15 -> 30
 
 
<br>
 
<br>
 
=== Daimyo ===
 
=== Daimyo ===
* Tiger Crush Range increased from 1 -> 2
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
* Sword Quake animation updated
+
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
* Warcry animation updated
+
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
* Crimson Ruler now has an activate animation
+
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
* Blood Soaked now has an activation animation
+
* Warmonger now properly caps on 1st cast
 +
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
 +
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
 +
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
 
<br>
 
<br>
=== Adept ===
+
=== Ronin ===
* Adept Tier Spells now take total atk instead of base atk
+
* Omniblade targeted cast can now crit under Kenjutsu
* Void Claw animation updated
+
* Omniblade recoded from scratch, now dashes even if targets die early
 +
* Omniblade no longer Crashes Server
 +
* Omniblade damage reduction now last a minimum of 1 second
 +
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
 
<br>
 
<br>
=== Viking ===
+
=== Assassin ===
* Thors Might no longer removed from Dispell or Firemantle when Linked
+
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
* Link no longer Removed when under Thors Might
+
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
* Hammer of Gods now has an animation
+
* Soul Destroyer now effected by % damage cards
<br>
+
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
=== Phalanx ===
+
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
Stand Behind now flagged as cant target self
+
* Soul Destroyer now effected by EDP
Reflect Shield now removed if shield is removed
+
* Grimtooth range changed from (2+SkillLv) -> 7
<br>
+
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
=== Draconier ===
+
* Grimtooth no longer applies quagmire, intead cancels target movement
* Fire Mantle now removes Duneyrr Aura
+
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
* Water Mantle Buff is now removed when switching to a new mantle
+
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
* Water Mantle remove list reduced
+
* Meteor Assault can no longer stun or bleed
* Monarch Cruelty single target chance increased from (9*SkillLv)% -> (10*SkillLv)%
+
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
* Updated Lancing Strike and Tornado Break Animation
+
* Meteor Assault now applies Enchant Poison and Deadly Poison
* Dragon Charge now has an animation
+
* Sonic Blow cast delay increased from 0.5 -> 2 second
* Draconian Savagery animation updated
+
* Sonic Blow cast delay is now reducible
 +
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
 +
* Sonic Blow no longer gets 4 extra hits on Crit
 +
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
 +
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
 +
* Sonic Blow out of cloaking missing HP damage removed
 +
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 
<br>
 
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 
=== 2023 ===
 
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 
* [[2023-05-18]]
 
* [[2023-05-18]]
 
* [[2023-05-08]]
 
* [[2023-05-08]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

2023

2022

2021

2020

2019

2018