Difference between revisions of "PatchNotes"

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{{TOC}}
 
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== Latest ==
 
== Latest ==
'''2022-11-19'''
+
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Added new Disable Crit item script
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Zhakastia Magazine Dealer re-added
+
* Abbey01 camera zoom range increased from 50 -> 100
* Zhakastia Ammo Dealer re-added
+
* Abbey02 camera zoom range increased from 50 -> 75
* Bombring Event now kills summons after countdown
+
* Stone Curse Def adjustment changed from -50% -> +25%
* Fixed a chest being out of map
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
* Increase SP of all classes by Base Level / 2
+
* Enabled Dynamic Mobs Elemental Table
* Reverted most Provoke Changes
+
* All Summons now gain masters refine resistance
* Hide Robes Command Should Persist on map change
+
* Fixed Max Level Annoucement
* Added an Extra Storage to Geffen
+
* Fixed OpenLoot Command
* Updated Speed Functions in preparation of Speed Update
+
* Crafting is no longer doubled by default
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* MVP damage increases slightly as they get lower HP
+
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
* MVP resistance increases as they get lower HP
+
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
* MVP resistance increased from (Level-49)% -> (Level-34)%
 
* Lady Tanee no longer cast Full Heal when idle
 
* MVPs now now heal more often
 
* Succubus now drops Flower Huuma Shuriken
 
* Ktullanux now drops Wave Huuma Shuriken
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Mineral Card no longer reduces Atk for Phalanx
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Fixed combo effects for; Nab, Ur, Golden Rod, Forest, Crimson, Aqua, White Wing, Black Wing, Judgement, Affection, Ancient Dagger and Peuz Sets
+
* Red Potion HP restore increased from 45~65 -> 100
* Reduce Weight of Flame Stone, Ice Stone, Wind Stone and Shadow Orb from 1 -> 0.1
+
* Orange Potion HP restore increased from 105~145 -> 200
* Reduce Cost of Flame Stone, Ice Stone and Wind Stone from 150 -> 50
+
* Yellow Potion HP restore increased from 175~235 -> 400
* Reduce Cost of Shadow Orb from 300 -> 100
+
* White Potion HP restore increased from 325~405 -> 800
* Fixed Refillable Butterfly Wing checking wrong mapflag
+
* Green Potion weight reduced from 4 -> 3
* Red Eruma Card chance increased from 1% -> 3%
+
* Blue Potion SP restore increased from 40~60 -> 75
* Fixed Fools Day hat not casting blessing
+
* Condensed Red Potion HP restore increased from 45~65 -> 100
* Ice Pick [0] Atk Reduced from 80 -> 40
+
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
* Ice Pick [1] Atk Reduced from 70 -> 40
+
* Condensed White Potion HP restore increased from 325~405 -> 800
* Scalpel [3] Atk reduced from 120 -> 90
+
* Condensed Blue Potion SP restore increased from 40~60 -> 75
* Caesar's Sword def ignore reduced from 100% -> 40%
+
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
 +
* Crown of Sahasrara Atk reduced from 90 -> 50
 +
* Crown of Sahasrara Matk reduced from 70 -> 50
 +
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
 +
* Hempen Jig no longer stops hurting player below 10% hp
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Thanatos Tower ===
* Swiftness Level 6 Def Ignore increased from 3 -> 4
+
* Floor 3+ group requisite removed
* Fixed battlestats mastery for swiftness displaying incorrect level for bonuses
+
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
 +
* Logging out in tower floor 3+ warps you back to floor 2
 +
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
 +
* Memory of Thanatos now flaged with Shared Loot
 +
* Memory of Thanatos drop rates mostly reduced
 +
* Memory of Thanatos HP increased from 445660 -> 1245660
 +
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 
<br>
 
<br>
=== Priest ===
+
=== Enchanting ===
Fixed Mana Recharge not being learnable
+
* Kin Slayer removed
 
<br>
 
<br>
=== Wizard ===
+
=== Knight ===
* Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
+
* Bowling Bash no longer hits an extra time with 2H Quicken
 +
* Bowling Bash no longer cast twice as fast with 2H Quicken
 +
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
 +
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
 +
<br>
 +
=== Guslinger ===
 +
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
 +
* Sphere Crafting changed from misc items -> rough ele stones
 +
* Shotgun Pellets are no longer canceled is basic attack misses
 +
<br>
 +
=== Viking ===
 +
* Warseeker cast delay reduced from 70 -> 50%
 +
* Warseeker no longer generate rage
 +
* Thunder Clap Rage generation reduced by 33%
 +
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 +
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 +
<br>
 +
=== Bard/Dancer ===
 +
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
 +
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
 +
* Bragi Bonus from int increased from Int / 5 -> Int / 3
 +
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 +
<br>
 +
=== Phalanx ===
 +
* Giants Growth now heals for 33% the HP it increases
 +
<br>
 +
=== Esper ===
 +
* Divine Blessings now have Animation
 +
* Fixed Divine Blessings not being granted to target
 +
* Fixed Spirit Bomber Crash
 +
<br>
 +
=== Macabre ===
 +
* Fixed Psychic Massacre animation
 +
* Will 'O Wisp duration increased from 60 -> 90 seconds
 +
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 
<br>
 
<br>
=== Ronin ===
+
=== Mage ===
* Strike skills are now can trigger physical autospells
+
* Napalm Beat no longer split damage
<br>
+
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
=== Necromancer ===
+
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
* Devour Spirit fails to start casting if caster has 0 spirit spheres or is in Lich King
+
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 
<br>
 
<br>
=== Revenant ===
+
=== Wizard ===
* Evil Land can heal Familiar
+
* Meteor Storm cast time increased from 12 -> 15 seconds
* Putrefaction now properly reduced cast time from link
+
* Meteor Storm meteor delay increased from 550 -> 650ms
* Fixed Lich King Granting old Matk if matk was recalculated during Lich King
+
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
* Evil Land no longer Heals Players % HP with Necrosis Enabled (just summons)
+
* Napalm Vulcan no longer split damage
* Lich King no longer gains 1% Max HP per Skeleton (just the Flat)
+
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
* Skeleton mage now cast Leech Life on hurt allies
+
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 +
* Replaced Gravitation with Fissure
 +
* Gained Stone Nova
 
<br>
 
<br>
=== Bucanneer ===
+
=== Ninja ===
* Ransack SP cost increased from 35 -> 55
+
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
 +
* Throwing Mastery no longer grants Matk from Kunai
 +
* Throw Kunai switched from Physical to Magic damage
 +
* Cicada Cast Off is moved to Ninja Tree
 +
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
 +
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
 
<br>
 
<br>
=== Super Novice ===
+
=== Shinobi ===
* Get +2000 Max HP at level 99
+
* Orinage no longer double throws Kunai
 +
* Death Blossom no longer works with Kunai
 +
* Zenkai max level reduced from 4 -> 3
 +
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 
<br>
 
<br>
=== Spiriter ===
+
=== Necromancer ===
* Fixed a bug with Spiriter Job Quest
+
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
* Swap no longer blocked by no knockback
+
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
 +
* Summons can now generate corpses if they kill the target
 +
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
 
<br>
 
<br>
=== Ninja Update ===
+
=== Revenant ===
* Ninja -> Shinobi -> Ninja High -> Nokizaru
+
* Grasp Heart now has a visual indicators for Start, Damage and Finish
 +
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
 +
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
 +
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
 +
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
 +
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
 +
* Lye Bath is now instant instead of over 1 second
 +
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
 +
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
 +
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
 +
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
 +
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
 +
* Ravenous Horde is now instant instead of over 1 second
 +
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 +
* Mass Grave is now instant instead of over 1 second
 +
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
 +
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
 +
* Mass Grave requires a minimum of 1 corpse to cast
 +
<br>
 +
=== Samurai ===
 +
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
 +
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
 +
* Heal Wounds no longer heals self under Blood Soaked
 +
* Heal Wound SP cost reduced from 15 -> 10
 +
* Heal Wound Cooldown increased from 1 -> 2 seconds
 
<br>
 
<br>
==== Ninja ====
+
=== Daimyo ===
* Job Quest now supports babies
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
* Job Quest made Easier
+
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
* Hp went from 4739 -> 3029 (old value when Shinobi)
+
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
* SP went from 901 -> 604 (old value when Shinobi)
+
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
* Job Level Stats reduced from 25 -> 18 (30 as Shinobi and 45 as Nokizaru)
+
* Warmonger now properly caps on 1st cast
* Following skills are now Shinobi skills, Crimson Fire Formation, Dragon Fire Formation, Lightning Strike of Destruction, North Wind, Ice Meteor, Hidden Water, Illusionary Shadow, Cast-off Ciceda Shell, Shadow Slash, Final Strike
+
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
* Throwing Mastery Max level reduced from 10 -> 5
+
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
* Throwing Mastery now gives +(3*SkillLv)% + (2*SkillLv) Atk and +(SkillLv) Hit To Huuma Weapons
+
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
* Throwing Mastery now gives +(3*SkillLv)% + (2*SkillLv) Damage and +(SkillLv) Hit to Throw Kunai and Throw Shuriken
 
* Throwing Mastery now gives +(3*SkillLv)% + (2*SkillLv) Matk when Holding a Kunai
 
* Throw Shuriken level reduced from 10 -> 5
 
* Throw Shuriken damage increased from ((100% Atk) + 4*SkillLv) -> (100*SkillLv)% Atk
 
* Throw Kunai level reduced from 5 -> 1
 
* Throw Kunai SP cost reduced from 10 -> 5
 
* Throw Kunai no longer requires Throw Shuriken
 
* Throw Kunai damage changed from (300% Atk + 90 * SkillLv) -> 300% Atk + 100% Matk physical damage
 
* Throw Huuma Shuriken Cast time reduced from 3 -> 2 seconds
 
* Throw Huuma Shuriken Cast Delay reduced from 2 -> 1 Second
 
* Throw Huuma Main target damage is no longer reduced by split, but all additional targets damage is
 
* Throw Huuma Sp cost reduced from (15+5*SkillLv) -> (10+5*SkillLv)
 
* Throw Huuma can no longer hit traps
 
* Throw Huuma now auto triggers at a lo chance when attacking
 
* Throw Zeny Removed
 
* Shadow Jump Usable during any Stealth
 
* Mist Slash damage increased from (100+10*SkillLv)% -> (100+50*SkillLv)%
 
* Crimson Fire Petal damage increased from 90*SkillLv -> 100*SkillLv
 
* Lightning Spear of Ice damage properly increases in Suiton
 
* Wind Blade damage increased from 100% Per hit -> (100 + 7*SkillLv)% Per hit (600 -> 1020 Total)
 
 
<br>
 
<br>
==== Shinobi ====
+
=== Ronin ===
* Shadow Slash no longer Crits
+
* Omniblade targeted cast can now crit under Kenjutsu
* Shadow Slash damage increased from (100*SkillLv)% -> (100+240*SkillLv)%
+
* Omniblade recoded from scratch, now dashes even if targets die early
* Shadow Slash Usable during any Stealth
+
* Omniblade no longer Crashes Server
* Final Strike ignores reflect
+
* Omniblade damage reduction now last a minimum of 1 second
* Final Strike ignores defense
+
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
* Final Strike lowers HP to 10%
 
* Final Strike Fails to cast below 10% HP
 
* Final Strike damage changed from ((8*SkillLv)% Current HP + 40 * Str) -> (100 + (Current HP * SkillLv / 400) * (100 + Targets Missing HP % + (Hail of Blade Bonus / 10) + (Illusionary Shadow Doges Left * 10)) / 100) * SkillLv + (Targets Missing HP % + (Hail of Blade Bonus / 10) + (Illusionary Shadow Doges Left * 10)) % Atk
 
* Ice Meteor cast delay reduced from 2 -> 1 second
 
* Ice Meteor freeze chance changed from (10+10*SkillLv)% -> (15*SkillLv)%
 
* Hidden Water Agi reduction increased from (3*((SkillLv+1)/3) + if(skillvl > 4) - 1) -> (SkillLv - 1)
 
* Hidden Water now stops targets briefly even if knockback immune on entry
 
* Hidden Water now prevents Ninjas from being forced out of stealth by Most Skills
 
* Hidden Water area increased from [1,1,1,2,2,2,3,3,3,4] -> [1,2,2,3,3,4,4,5,5,6]
 
* Lightning Strike of Destruction area changed from [2,2,3,3,4] -> [3,3,3,3,3] (7x7)
 
* Lightning Strike of Destruction damage increased from (160 + 40*SKillLv)% -> (150*SKillLv)%
 
* Lightning Strike of Destruction damage increased against Frozen targets by an addition (SkillLv*150)% on 1st hit
 
* Lightning Strike of Destruction now hits SkillLv times over 0.5 seconds in location where initially cast
 
* North Wind damage increased from (100 + 100*SkillLv)% -> (100 + 150*SkillLv)%
 
* [New] [Orinage] (Max 1) When equipped with a Kunai or Shuriken, the will occasionally throw it upon autoattacking or using any targeted skill. And increases damage of thrw skills.
 
* [New] [Stealth React] (Max 5) For the next 20 seconds the next (SkillLv + 1)/2 physical attacks recived will trigger stealth.
 
* [New] [After Image] (Max 5) Passive - When Becoming Stealth gain (SkillLv * 10) Flee for 10 seconds.
 
* [Added] [Zanzou]: Produce a clone figure of the caster with a certain amount of HP that is depended on the level of the skill. The clone will disappear when its HP reaches 0.
 
* [Added] [Kyomu]: Nullify the reflecting ability of a target. Consumes 1 Shadow Orb.
 
* [Added] [Makibishi] Drop (2+SkillLv) caltrops on the ground, enemy steps on it will be stunned and unable to move for a certain amount of time. Deals 100% atk daamge.
 
* [Added] [Kagemusha]: Give the target the ability to use the Double Attack skill. The effect will be turned off automatically when the skill duration ends or after the caster takes a certain amount of damage. Drains 1 SP per second on the target. Consumes 1 Shadow Orb. Applies doble attack to certain skills as well.
 
 
<br>
 
<br>
==== Nokizaru ====
+
=== Assassin ===
* [Added] [Meikyo Shisui]: Cause the spirit of the caster to focus for 10 seconds. Restores HP and SP at a rapid rate. The caster is unable to move while focusing. When attacked in this state, there is a chance that the damage will be nullified.
+
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
* [Added] [Zenkai] [Changed] (Max 4) Consumes Lv2 Fire, Lv3 Water, Lv4 Lightning or Lv1 Shadow Orb to greatly boost damage and reduce cast time of that tree of skills when cster within in the 5x5 area.
+
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
* [New] [Hail of Blades]: (Max 5) Passive Each Successive Physical skill on a target increases damage by 2% up to (2*Skillv) Stacks
+
* Soul Destroyer now effected by % damage cards
* [New] [Mutilate]: (Max 5) Deals (100*SkillLv)% then (100*SkillLv)% damage over 5 seconds, Increase damage with physical Skills by 10% for the duration.
+
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
* [New] [Death Blossom]: (Max 1) Cast Throw Kunai or Shuriken at all nearby enemies, each Target consumes SP and a Kunai or Shuriken.
+
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
* [New] [Stealth Break]: (Max 5) Increase damage by (10*SkillLv)% with 1st skill (magic or physical) after breaking stealth once per target.
+
* Soul Destroyer now effected by EDP
* [New] [Lightning Tornado] (Max 5) Self Cast, Summons the tornado enhanced by lighting on the ground. Deals 180% damage in a 9 x 9 area pulling targets into the center every 0.5 seconds. Last 10 Seconds.
+
* Grimtooth range changed from (2+SkillLv) -> 7
* [New] [Lightning Land] (Max 5) Places the electric flow on one ground cell to deals 180% wind property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 6 seconds. Can Stun Target.
+
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
* [New] [Crystal Rain] (Max 5) Castable in Water Technique, Calls the rain of ice shard on the target area to deals (250*SkillLv)% water property magical damage to all targets within the skill range.
+
* Grimtooth no longer applies quagmire, intead cancels target movement
* [New] [Fire Bloom] (Max 5) Places burning petals on one ground cell to deals 180% fire property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 6 seconds. Can Burn Target.
+
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
 +
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
 +
* Meteor Assault can no longer stun or bleed
 +
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
 +
* Meteor Assault now applies Enchant Poison and Deadly Poison
 +
* Sonic Blow cast delay increased from 0.5 -> 2 second
 +
* Sonic Blow cast delay is now reducible
 +
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
 +
* Sonic Blow no longer gets 4 extra hits on Crit
 +
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
 +
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
 +
* Sonic Blow out of cloaking missing HP damage removed
 +
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 
<br>
 
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 
=== 2022 ===
 
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 
* [[2022-11-19]]
 
* [[2022-11-19]]
 
* [[2022-11-03]]
 
* [[2022-11-03]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

2023

2022

2021

2020

2019

2018