Difference between revisions of "PatchNotes"

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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Adjusted EMP Chest rates slightly
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Bleeding now deals bonus initial damage (1000 + 5% Max HP (0.5% on mvp)) Capped at Lowest(99999,10*Atk,5*Matk) + Level + Highest(Int,Str,(Dex/2),5)*(101 + Level) / 100
+
* Abbey01 camera zoom range increased from 50 -> 100
* Bleeding Vit damage reduction reduced from 1/175 -> 1/300
+
* Abbey02 camera zoom range increased from 50 -> 75
* Bleeding Damage cap increased from 999 -> 9999
+
* Stone Curse Def adjustment changed from -50% -> +25%
* Bleeding Min damage increased from 1 + 0.1% Current HP -> 1 + 0.3% Current HP
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
* Hemophilia Damage cap increased from 9999 -> 99999
+
* Enabled Dynamic Mobs Elemental Table
* Card Removing cost increased from 1000z + 1000z Per Card -> 2500z + 2500z Per Card
+
* All Summons now gain masters refine resistance
* Updated several Maps
+
* Fixed Max Level Annoucement
<br>
+
* Fixed OpenLoot Command
=== Mora ===
+
* Crafting is no longer doubled by default
* Enabled Mora
 
* Enabled Hazy Forest
 
* Enabled Mora Quests
 
* Remove Vespa and Cornus spawns
 
* Increase the amount of Pom Spider from 5 -> 53 but Bifrost North only now
 
* Increase the amount of Angra Mantis from 5 -> 53 but Bifrost South only now
 
* Mora Enchanting Disable for now
 
* Added mapflags to Hazy Forest; monster_noteleport, noteleport, restricted 6, partylock, nowarpto, nosave, nobranch, nomemo, pvp    off, noswap, nobackpack, nomailitem, nobank, lock speed, no runes, no mastery
 
<br>
 
=== Events ===
 
* Fixed Sugar Rush weight check being inverted
 
<br>
 
=== Cash Shop ===
 
* Removed a bunch of items
 
* Increase Price of Gym Pass from 100 -> 250
 
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* The 2 Swift Willow in prt_fild07 moved to 1 in moc_fild03 and 1 in pay_fild08
+
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
* Incarnation of Morroc now drops Card
+
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
* Wounded Morroc now drops Card
 
* Lost Dragon now drops a Card
 
* Removed kh_kiehl01 from Alicel and Aliot bounty board spawn list
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Crafted Accesorries bonus damage per ele stone reduced from 5% -> 2%
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Crafted Neutral Shield size reduction reduced from 4% -> 3%
+
* Red Potion HP restore increased from 45~65 -> 100
* Added Lost Dragon Card, Garment - Auto cast Dragon Fear when hit by magic or Mirror Image when hit physically, Draconier Gain 5% Draon Resistance
+
* Orange Potion HP restore increased from 105~145 -> 200
* Added Incarnation of Morroc Card, Weapon - Apply Critical Wounds on Attack or Magic (placeholder effect)
+
* Yellow Potion HP restore increased from 175~235 -> 400
* Added Wounded Morroc Card, Weapon, Weapon - Apply Critical Wounds on Attack or Magic
+
* White Potion HP restore increased from 325~405 -> 800
* Mystic Crossbow cast chance increased from 9+0.4*Refine -> 9+0.6*Refine
+
* Green Potion weight reduced from 4 -> 3
* Mystic Crossbow now cast Earth Spikes level 3 as well
+
* Blue Potion SP restore increased from 40~60 -> 75
 +
* Condensed Red Potion HP restore increased from 45~65 -> 100
 +
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
 +
* Condensed White Potion HP restore increased from 325~405 -> 800
 +
* Condensed Blue Potion SP restore increased from 40~60 -> 75
 +
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
 +
* Crown of Sahasrara Atk reduced from 90 -> 50
 +
* Crown of Sahasrara Matk reduced from 70 -> 50
 +
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
 +
* Hempen Jig no longer stops hurting player below 10% hp
 +
<br>
 +
=== Thanatos Tower ===
 +
* Floor 3+ group requisite removed
 +
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
 +
* Logging out in tower floor 3+ warps you back to floor 2
 +
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
 +
* Memory of Thanatos now flaged with Shared Loot
 +
* Memory of Thanatos drop rates mostly reduced
 +
* Memory of Thanatos HP increased from 445660 -> 1245660
 +
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Kin Slayer damage increased reduced from (4*SkillLv)% -> (3*SkillLv)%
+
* Kin Slayer removed
* Kin Slayer Resistance to damage changed from (10*SkillLv)% -> (8*SkillLv)%
 
* Elementalist resistance increased from (3*SkillLv)% -> (4*SkillLv)%
 
* Fixed Mind Over Matter damage reduction increased from (SkillLv)% -> (5*SkillLv)%
 
* Resolute now applies after Mind Over Matter
 
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Knight ===
* Reduced ALL Weapon Mastery power by 20%
+
* Bowling Bash no longer hits an extra time with 2H Quicken
 +
* Bowling Bash no longer cast twice as fast with 2H Quicken
 +
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
 +
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
 
<br>
 
<br>
=== Assassin ===
+
=== Guslinger ===
* Deadly Poison apply damage max damage now capped at 3000% atk
+
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
* Deadly Poison apply damage max HP damage vs MVPs increased from 1 -> 1.5%
+
* Sphere Crafting changed from misc items -> rough ele stones
* Deadly poison apply damage damage stop increased from 75% -> 90%
+
* Shotgun Pellets are no longer canceled is basic attack misses
* Fixed Venom Splasher bonus Detonate Damage not triggering
 
* Dual Wielding now attepts to applly card Eff_ (ie bleed, poions, etc) 2x with Grimtooth and 8x with Sonic Blow
 
 
<br>
 
<br>
=== Draconier ===
+
=== Viking ===
* Base 99 HP Increased from 5979 -> 6177
+
* Warseeker cast delay reduced from 70 -> 50%
 +
* Warseeker no longer generate rage
 +
* Thunder Clap Rage generation reduced by 33%
 +
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 +
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 
<br>
 
<br>
=== Bard ===
+
=== Bard/Dancer ===
* Base 99 HP Increased from 4056 -> 4739
+
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
 +
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
 +
* Bragi Bonus from int increased from Int / 5 -> Int / 3
 +
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 
<br>
 
<br>
=== Dancer ===
+
=== Phalanx ===
* Base 99 HP Increased from 4056 -> 4739
+
* Giants Growth now heals for 33% the HP it increases
 
<br>
 
<br>
=== Ninja ===
+
=== Esper ===
* Base 99 HP Increased from 4056 -> 4739
+
* Divine Blessings now have Animation
 +
* Fixed Divine Blessings not being granted to target
 +
* Fixed Spirit Bomber Crash
 
<br>
 
<br>
=== Wizard ===
+
=== Macabre ===
* Base 99 HP Increased from 3254 -> 4056
+
* Fixed Psychic Massacre animation
 +
* Will 'O Wisp duration increased from 60 -> 90 seconds
 +
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 
<br>
 
<br>
=== Spiriter ===
+
=== Mage ===
* Fixed Quest items required text
+
* Napalm Beat no longer split damage
 +
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 +
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 
<br>
 
<br>
=== Macabre ===
+
=== Wizard ===
* Base 99 HP Increased from 3254 -> 4056
+
* Meteor Storm cast time increased from 12 -> 15 seconds
 +
* Meteor Storm meteor delay increased from 550 -> 650ms
 +
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 +
* Napalm Vulcan no longer split damage
 +
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 +
* Replaced Gravitation with Fissure
 +
* Gained Stone Nova
 
<br>
 
<br>
=== Esper ===
+
=== Ninja ===
* Base 99 HP Increased from 3254 -> 4056
+
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
* Fixed Quest items required text
+
* Throwing Mastery no longer grants Matk from Kunai
 +
* Throw Kunai switched from Physical to Magic damage
 +
* Cicada Cast Off is moved to Ninja Tree
 +
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
 +
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
 
<br>
 
<br>
=== Mystic ===
+
=== Shinobi ===
* Base 99 HP Increased from 3254 -> 4056
+
* Orinage no longer double throws Kunai
* Fixed Yngvi's Flare duration being 5 seconds instead of 10
+
* Death Blossom no longer works with Kunai
* Fixed Yngvi's Flare duration being 0 seconds on Heal
+
* Zenkai max level reduced from 4 -> 3
* Fixed Grants healing too much
+
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 
<br>
 
<br>
 
=== Necromancer ===
 
=== Necromancer ===
* Base 99 HP Increased from 3254 -> 4056
+
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
* Fixed Evil Land Slowing Allies
+
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
* Evil Land Slow now blocked by GTB
+
* Summons can now generate corpses if they kill the target
 +
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
 
<br>
 
<br>
=== Priest ===
+
=== Revenant ===
* Cure now removes Necosis, Talisman of Decay and Dragon Rot
+
* Grasp Heart now has a visual indicators for Start, Damage and Finish
* Sanctuary now removes Hallucination
+
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
<br>
+
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
=== Buccaneer ===
+
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
* Relentless Assault now properly reduces Def
+
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
 +
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
 +
* Lye Bath is now instant instead of over 1 second
 +
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
 +
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
 +
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
 +
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
 +
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
 +
* Ravenous Horde is now instant instead of over 1 second
 +
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 +
* Mass Grave is now instant instead of over 1 second
 +
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
 +
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
 +
* Mass Grave requires a minimum of 1 corpse to cast
 
  <br>
 
  <br>
=== Taekwon ===
+
=== Samurai ===
* Fixed Counter Kick ramping damage for ranker 60+ not working
+
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
* FSK ranker 100+ Snare changed from Ankle Snare -> Stop
+
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
* Fixed ranker 40+ Axe kick note reducing def more with each additional axe kick
+
* Heal Wounds no longer heals self under Blood Soaked
* Combined Ranker 100 and 120
+
* Heal Wound SP cost reduced from 15 -> 10
* Ranker 120 is now learn all skills
+
* Heal Wound Cooldown increased from 1 -> 2 seconds
* Ranker 160 no longer has an effect for now
 
 
<br>
 
<br>
 
=== Daimyo ===
 
=== Daimyo ===
* Heal Wounds + Natural Healing now removes Decaying Touch, Dragon Rot, Talisman of Decay and Necrosis
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
* Fixed Warcry damage resistance always being 0%
+
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
* Warcry tolerance lower bounds set to 0.01%
+
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
* Warmonger aoe check removed from Tiger Crush and Heavy Cleave
+
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
* Blood Soaked now converted Muspelheim Aura and Duneyrr Aura SP cost into HP  
+
* Warmonger now properly caps on 1st cast
* Increased Blood Soaked + Akuma Max SP to Max HP conversion from 250% -> 500%  
+
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
* Increase Blood Soaked SP to HP cost from 500% -> 750%
+
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
* Base 99 HP Increased from 5979 -> 7978
+
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
* Link Current HP changed from 10% -> 5%
+
<br>
* Link Min reduction increased from 1% -> 2%
+
=== Ronin ===
* Link Missing HP multiplier increased from 25% -> 40%
+
* Omniblade targeted cast can now crit under Kenjutsu
* Akuma Status Tolerance decreased from 95% -> 50%
+
* Omniblade recoded from scratch, now dashes even if targets die early
* Two Handed cooldown reduction on Sword Quake, Heavy Clean and Tiger Crush reduced from 80% -> 66%
+
* Omniblade no longer Crashes Server
* Shadowblade + Overflow Healing  
+
* Omniblade damage reduction now last a minimum of 1 second
    *    Changed to ((Damage * (2 * Missing HP %) / 90)/10) * (Healing Runes + Vit Mods) + 1.5% Max HP
+
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
    *     Increased by 1% per Vit and Healing Runes
 
    *     Death Charge and Dual Slasher healing capped at 10% missing HP, 20% with 2h Sword
 
    *     Sword Quake and Wild Swing healing capped at 1% missing HP, 2% with 2h Sword per target
 
    *     Sword Quake and Wild Swing healing reduced by 80% and does not receive 1.5% Max HP healing
 
    *     Tiger Crush and Heavy Cleave healing capped at 10% missing HP, 20% + 2% per additional with 2h Sword
 
    *    Tiger Crush and Heavy Cleave healing additional target healing reduced by 90%
 
    *    Akuma increased total healing and healing cap by 50%
 
 
<br>
 
<br>
 +
=== Assassin ===
 +
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
 +
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
 +
* Soul Destroyer now effected by % damage cards
 +
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
 +
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
 +
* Soul Destroyer now effected by EDP
 +
* Grimtooth range changed from (2+SkillLv) -> 7
 +
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
 +
* Grimtooth no longer applies quagmire, intead cancels target movement
 +
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
 +
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
 +
* Meteor Assault can no longer stun or bleed
 +
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
 +
* Meteor Assault now applies Enchant Poison and Deadly Poison
 +
* Sonic Blow cast delay increased from 0.5 -> 2 second
 +
* Sonic Blow cast delay is now reducible
 +
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
 +
* Sonic Blow no longer gets 4 extra hits on Crit
 +
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
 +
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
 +
* Sonic Blow out of cloaking missing HP damage removed
 +
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 +
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 
=== 2022 ===
 
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 
* [[2022-08-15]]
 
* [[2022-08-15]]
 
* [[2022-08-05]]
 
* [[2022-08-05]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

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2020

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2018