Difference between revisions of "PatchNotes"

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{{TOC}}
 
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== Latest ==
 
== Latest ==
 +
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Adjusted Emperium Chest Rewards, "junk" chance reduced from 43% -> 30%
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Updated Online User code to track time as well as date.
+
* Abbey01 camera zoom range increased from 50 -> 100
* Fixed Burning not always reducing Def and Mdef properly
+
* Abbey02 camera zoom range increased from 50 -> 75
* Hyonk Damage decreased from 250% -> 200%
+
* Stone Curse Def adjustment changed from -50% -> +25%
* Hyonk can go below 100% from range
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
* Hyonk Damage now split
+
* Enabled Dynamic Mobs Elemental Table
* Hyonk can no longer hit traps
+
* All Summons now gain masters refine resistance
* Hyonk Cast time reduced from 0.7 -> 0.5 Seconds
+
* Fixed Max Level Annoucement
* Hyonk cooldown increased from 0 -> 0.2 Seconds
+
* Fixed OpenLoot Command
* Hyonk now has a chance to stun targets based on missing hp, number of hits and distance
+
* Crafting is no longer doubled by default
* Curse Luk resistance reduced from 0.6% -> 0.4%
 
* Curse Vit tolerance reduced from 0.75% -> 0.6%
 
* Bleeding Agi tolerance reduced from 0.75% -> 0%
 
* Stun Vit resistance reduced from 0.4% -> 0.25%
 
* Poison Vit tolerance reduced from 1% -> 0.75%
 
* Confusion Int tolerance reduced from 0.95% -> 0.85%
 
* Added a new Force Exp Share mapflag for events and stuff
 
* Player Stat to Status tolerance scaling from increased from 95% -> 100%
 
* Player max Stat to Status resistance from increased from 95% -> 99%
 
* Updated Battledebug some more, slightly more clarity
 
* Fixed Sign Quest getting unloaded
 
 
<br>
 
<br>
=== Auto Event ===
+
=== Monster ===
* Can no longer win 2 Monster Counting rounds
+
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
* Can no longer win 2 BGM rounds
+
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
* Added a weight check for Sugar Rush based on highest achieved
 
 
<br>
 
<br>
=== Enchanting ===
+
=== Items ===
* Attack Runes base atk reduced from [6,12,18,24,30,39,48,57,66,75] -> [4,8,12,16,20,26,32,38,44,50]
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Attack Runes percent atk reduced from [2,4,6,8,10,14,18,22,26,30] -> [2,4,6,8,10,13,16,19,22,25]
+
* Red Potion HP restore increased from 45~65 -> 100
* Magic Attack base Matk reduced from [12,24,36,48,60,78,96,114,132,150] -> [8,16,24,32,40,52,64,76,88,100]
+
* Orange Potion HP restore increased from 105~145 -> 200
* Mind Over Matter now properly reduces damage by a flat % of Max SP
+
* Yellow Potion HP restore increased from 175~235 -> 400
* Mind Over Matter damage reduction reduced from (7*SkillLv)% -> (5*SkillLv)%
+
* White Potion HP restore increased from 325~405 -> 800
* Mind Over Matter SP restore reduced from (7*SkillLv)% -> (5*SkillLv)%
+
* Green Potion weight reduced from 4 -> 3
* Mind over Matter now has an SP damage number
+
* Blue Potion SP restore increased from 40~60 -> 75
* Mind over Matter no longer Caps SP drain at damage taken
+
* Condensed Red Potion HP restore increased from 45~65 -> 100
* Spell Blade now converts Atk into magic damage on magic skills
+
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
* Spell Blade now grants an additional (3 * SkillLv) Atk and Matk
+
* Condensed White Potion HP restore increased from 325~405 -> 800
* Spell Blade atk to magic damage increased from (10*SkillLv)% -> (15*SkillLv)%
+
* Condensed Blue Potion SP restore increased from 40~60 -> 75
* Spell Blade matk to physical damage increased from (5*SkillLv)% -> (7*SkillLv)%
+
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
 +
* Crown of Sahasrara Atk reduced from 90 -> 50
 +
* Crown of Sahasrara Matk reduced from 70 -> 50
 +
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
 +
* Hempen Jig no longer stops hurting player below 10% hp
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Thanatos Tower ===
* Swiftness heal now works on Magic
+
* Floor 3+ group requisite removed
* Swiftness heal now +25% stronger on crits
+
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
* Swiftness heal no longer works on blocked damage
+
* Logging out in tower floor 3+ warps you back to floor 2
* Lower Onslaught Def ignore from 7% -> 6%
+
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
 +
* Memory of Thanatos now flaged with Shared Loot
 +
* Memory of Thanatos drop rates mostly reduced
 +
* Memory of Thanatos HP increased from 445660 -> 1245660
 +
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 
<br>
 
<br>
=== Items ===
+
=== Enchanting ===
* Whip Sword now cast Wide Bleeding at a chance when attacking with Sword + Pistol instead of increasing crit damage
+
* Kin Slayer removed
* Deviring card is now 50% tolerance against Hallucination
 
* Alca Bringer now useable by Daimyo, and no longer by Viking
 
* Chrome Two-Handed Sword now useable by Daimyo, and no longer by Viking
 
* Vellum Claymore now useable by Daimyo
 
<br>
 
=== Monster ===
 
* Yao Jun Amulet drop chance increased from 1% -> 2%
 
* Bongun Amulet drop chance increased from 0.15% -> 1%
 
* Munak Amulet drop chance increased from 0.2% -> 1%
 
 
<br>
 
<br>
 
=== Knight ===
 
=== Knight ===
* Curling Bonk can no longer hit traps
+
* Bowling Bash no longer hits an extra time with 2H Quicken
 +
* Bowling Bash no longer cast twice as fast with 2H Quicken
 +
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
 +
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
 
<br>
 
<br>
=== Hunter ===
+
=== Guslinger ===
* Steel Crow base damage increased from 2*SkillLv -> 5*SkillLv
+
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
* Steel Crow bonus damage now based on base + weapon attack instead of double dipping into resistances
+
* Sphere Crafting changed from misc items -> rough ele stones
* Fixed Steel Crow being max 10 instead of 5
+
* Shotgun Pellets are no longer canceled is basic attack misses
 
<br>
 
<br>
=== Thief ===
+
=== Viking ===
* Sprinkle Sand is now a 3x3 ground target
+
* Warseeker cast delay reduced from 70 -> 50%
* Sprinkle Sand range increased from 1 -> 2
+
* Warseeker no longer generate rage
 +
* Thunder Clap Rage generation reduced by 33%
 +
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 +
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 
<br>
 
<br>
=== Assassin ===
+
=== Bard/Dancer ===
* Grimtooth can now Crit dealing 25% bonus damage
+
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
* Grimtooth can no longer be used outside of invisibility
+
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
* Grimtooth cant miss when used from cloaking and a crit
+
* Bragi Bonus from int increased from Int / 5 -> Int / 3
 +
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 
<br>
 
<br>
=== Bard ===
+
=== Phalanx ===
* Music Lessons now properly lowers effect of Songs Slow
+
* Giants Growth now heals for 33% the HP it increases
* Music Lessons now increased in power by 50% when linked
 
 
<br>
 
<br>
=== Dancer ===
+
=== Esper ===
* Dancing Lessons now properly lowers effect of Songs Slow
+
* Divine Blessings now have Animation
* Dancing Lessons now increased in power by 50% when linked
+
* Fixed Divine Blessings not being granted to target
 +
* Fixed Spirit Bomber Crash
 
<br>
 
<br>
=== Acolyte ===
+
=== Macabre ===
* Decrease Agility Agi tolerance reduced from 1% -> 0.75% 
+
* Fixed Psychic Massacre animation
* Decrease Agility Mdef tolerance reduced from 1% -> 0.75%
+
* Will 'O Wisp duration increased from 60 -> 90 seconds
 +
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 
<br>
 
<br>
=== Priest ===
+
=== Mage ===
* Suffragium now last 30 seconds at all levels
+
* Napalm Beat no longer split damage
 +
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 +
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 
<br>
 
<br>
=== Macabre ===
+
=== Wizard ===
* Shows animation on successful Talisman Skills
+
* Meteor Storm cast time increased from 12 -> 15 seconds
* Will O' Wisp Quest HP check changed from 99% -> 90%
+
* Meteor Storm meteor delay increased from 550 -> 650ms
 +
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 +
* Napalm Vulcan no longer split damage
 +
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 +
* Replaced Gravitation with Fissure
 +
* Gained Stone Nova
 
<br>
 
<br>
=== Esper ===
+
=== Ninja ===
* Piety fixed
+
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
* When in Avatar the Avatar Divine Blessing will no longer be removed from allies or self when casting a new Divine Blessing on them. (allies can have 2 Divine Blessings)
+
* Throwing Mastery no longer grants Matk from Kunai
* Avatar can no longer be cast if already active.
+
* Throw Kunai switched from Physical to Magic damage
* Divine Blessings are now refreshable on allies
+
* Cicada Cast Off is moved to Ninja Tree
* Ally Piety is now used to check before removing their Divine Blessings
+
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
* Avatar now only prevents removal of matching Blessing from dispell
+
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
 
<br>
 
<br>
=== Adept ===
+
=== Shinobi ===
* Fixed Atk scaling on Tier 1 Spells double dipping 
+
* Orinage no longer double throws Kunai
* Sap Str tolerance reduced from 1% -> 0.2%  
+
* Death Blossom no longer works with Kunai
* Drain Int tolerance reduced from 1% -> 0.2%  
+
* Zenkai max level reduced from 4 -> 3
 +
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 
<br>
 
<br>
=== Viking ===
+
=== Necromancer ===
* Rampage auto chance from Berserker Stage 1 increased from (SkillLv)% -> (2*SkillLv)%
+
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
* Rampage auto chance from Berserker Stage 3 decreased from (3*SkillLv)% -> (2*SkillLv)%
+
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
<br>
+
* Summons can now generate corpses if they kill the target
=== Mystic ===
+
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
* Increase Tier 2 Spell damage from (175 + 75*SkillLv)% -> (100 + 100*SkillLv)%
 
* Overload increases Neutral infuse Spell increased from 50% -> 75% (Max from 3x -> 3.6x)
 
* Overload now increases power of Infuse Spell effect
 
* Yngvi Flare cooldown reduced from 7 -> 3 seconds
 
* Yngvi Flare is only 1/2 as effective with Assumptio applied
 
* Yngvi Flare duration increased 3.5 -> 10 seconds
 
* Yngvi Flare now applies for 1/2 duration when healing
 
* Kvasirs Knowledge increases matk by (Cast SkillLv)% Current SP during damage calculation for Adept and Mystic Skills
 
* Overheal Status Icon Added for targets
 
* Overheal now increases heals by 10%
 
* Overheal Sp cost increased from 10% -> 25%
 
* Serpant Flame Vit tolerance reduced from 0.5% -> 0.2% 
 
* Blizzard Mdef tolerance reduced from 0.5% -> 0.2% 
 
* Acid Vit tolerance reduced from 0.25% -> 0.15% 
 
* Acid Int tolerance reduced from 0.25% -> 0.15%  
 
 
<br>
 
<br>
=== Ronin ===
+
=== Revenant ===
* Iaijustsu + Omniblade + Strike Skill cooldown issue when casting Strike too quickly
+
* Grasp Heart now has a visual indicators for Start, Damage and Finish
 +
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
 +
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
 +
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
 +
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
 +
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
 +
* Lye Bath is now instant instead of over 1 second
 +
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
 +
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
 +
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
 +
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
 +
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
 +
* Ravenous Horde is now instant instead of over 1 second
 +
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 +
* Mass Grave is now instant instead of over 1 second
 +
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
 +
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
 +
* Mass Grave requires a minimum of 1 corpse to cast
 +
<br>
 +
=== Samurai ===
 +
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
 +
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
 +
* Heal Wounds no longer heals self under Blood Soaked
 +
* Heal Wound SP cost reduced from 15 -> 10
 +
* Heal Wound Cooldown increased from 1 -> 2 seconds
 
<br>
 
<br>
 
=== Daimyo ===
 
=== Daimyo ===
* Fixed a rare crash
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
* Warcry now reduces incoming damage by (SkillLv)% per nearby enemy up to (4*SkillLv)% for duration, cap doubled for 2H Swords
+
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
* Warcry Str tolerance reduced from (1*Str - Caster Str * 0.25)% -> (0.5*Str - Caster Str * 0.25)%
+
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
* Oniblade duration increased from 5 -> 60 seconds
+
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
* Oniblade full stack duration increased from 90 -> 180 seconds
+
* Warmonger now properly caps on 1st cast
* Can Consume Items while in Akuma
+
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
* Can Switch Gear in Akuma
+
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
* Akuma no longer prevents HP/SP regen
+
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
* Akuma no Longer reduces Def or Mdef
 
* Akuma no longer removed on logout
 
* Akuma HP drain increased from 1% -> 3%
 
* Akuma + Blood Soaked bonus Hp reduced from 500% -> 250%
 
* Akuma + Blood Soaked Healing bonus reduced from 200% -> 150%
 
* Warmonger Toggle no longer removed on death
 
* Oniblade toggle no longer removed on death
 
* Warmonger atk no longer removed on death when in Akuma
 
* Oniblade atk no longer removed on death when in Akuma
 
* When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cast time reduced to 0.001 Seconds
 
* When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cooldown reduced to by 80%
 
* When using a 2H sword, Heavy Cleave and Tiger Crush deal damage in an area
 
* Submission Cast time reduced from 0.1 -> 0 Seconds
 
 
<br>
 
<br>
=== Phalanx ===
+
=== Ronin ===
* Impenetrable Shell damage reduction increased from 10% -> 25%
+
* Omniblade targeted cast can now crit under Kenjutsu
 +
* Omniblade recoded from scratch, now dashes even if targets die early
 +
* Omniblade no longer Crashes Server
 +
* Omniblade damage reduction now last a minimum of 1 second
 +
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
 
<br>
 
<br>
=== Draconier ===
+
=== Assassin ===
* Fear Str tolerance reduced from 0.5% -> 0.25%  
+
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
* Fear Vit tolerance reduced from 0.5% -> 0.25%
+
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
<br>
+
* Soul Destroyer now effected by % damage cards
=== Macabre ===
+
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
* Sealing Int tolerance reduced from 0.5% -> 0.25%
+
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
* Weakening Mdef tolerance reduced from 0.5% -> 0.1%  
+
* Soul Destroyer now effected by EDP
* Exhaust Luk resistance reduced from 0.5% -> 0.3%
+
* Grimtooth range changed from (2+SkillLv) -> 7
* Exhaust Dex tolerance reduced from 0.7% -> 0.3%
+
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
* Chaos Luk resistance reduced from 0.5% -> 0.3%
+
* Grimtooth no longer applies quagmire, intead cancels target movement
* Chaos Dex tolerance reduced from 0.7% -> 0.3%
+
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
* Despair Str tolerance reduced from 0.3% -> 0.1%
+
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
* Despair Int tolerance reduced from 0.3% -> 0.1%
+
* Meteor Assault can no longer stun or bleed
* Reapers Contract no longer removed on death
+
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
* Reapers Contract no longer shows in stats and no longer multiplied by Matk%
+
* Meteor Assault now applies Enchant Poison and Deadly Poison
<br>
+
* Sonic Blow cast delay increased from 0.5 -> 2 second
=== Necromancer ===
+
* Sonic Blow cast delay is now reducible
* Staff Mastery now grants an additional (5 * SkillLv) Matk
+
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
* Staff Mastery now converts Atk into magic damage on magic skills
+
* Sonic Blow no longer gets 4 extra hits on Crit
* Staff Mastery atk to magic damage increased from (20*SkillLv)% -> (25*SkillLv)%
+
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
* Necrosis bonus on cast damage now effected by Cards
+
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
* Necrosis bonus on cast damage now capped at min matk
+
* Sonic Blow out of cloaking missing HP damage removed
* Evil Land Speed change now applies before damage or heal check.
+
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 
<br>
 
<br>
  
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== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 
=== 2022 ===
 
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 
* [[2022-08-05]]
 
* [[2022-08-05]]
 
* [[2022-07-21]]
 
* [[2022-07-21]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

2023

2022

2021

2020

2019

2018