Difference between revisions of "PatchNotes"

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{{TOC}}
 
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== Latest ==
 
== Latest ==
 +
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Hit per crit when critting is now Configurable, Set to 15
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Increase Hit per Crit from (1 * Crit - Targets Crit Def) -> (Crit * hit_per_crit / 10)
+
* Abbey01 camera zoom range increased from 50 -> 100
* No longer get Attack Speed Increased or Attack Speed Decreased Messages
+
* Abbey02 camera zoom range increased from 50 -> 75
* Can still cast during the Delay before Store Curse Takes Effect
+
* Stone Curse Def adjustment changed from -50% -> +25%
 +
* Stone Curse Mdef adjustment changed from +25% -> -50%
 +
* Enabled Dynamic Mobs Elemental Table
 +
* All Summons now gain masters refine resistance
 +
* Fixed Max Level Annoucement
 +
* Fixed OpenLoot Command
 +
* Crafting is no longer doubled by default
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* Mobs should no longer lose agro when hit by Stone Curse, Freeze, Stun or Sleep
+
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
* Mobs that can change target only do so when attacked within a distance of [attack range+1]
+
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
* Mobs no longer scatter as soon as they lose their target. Its now after moving 3 cells or reaching destination.
 
* Updated Rude attack to be more lenient.
 
* Increase Mob AI duration active after all players have left their vicinity from 1 -> 5 seconds
 
* Increase Boss AI duration active after all players have left their vicinity from 5 -> 15 seconds
 
* Mobs don't need to reach their target cell to update their target cell
 
* Can now steal from mobs under Stone Curse, Freeze, Stun or Sleep
 
 
<br>
 
<br>
=== Swordsman ===
+
=== Items ===
* Provoke no longer blocked by status immunity (still doesn't work on undead)
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Provoke no longer ends Sleep, Stone or Freeze
+
* Red Potion HP restore increased from 45~65 -> 100
 +
* Orange Potion HP restore increased from 105~145 -> 200
 +
* Yellow Potion HP restore increased from 175~235 -> 400
 +
* White Potion HP restore increased from 325~405 -> 800
 +
* Green Potion weight reduced from 4 -> 3
 +
* Blue Potion SP restore increased from 40~60 -> 75
 +
* Condensed Red Potion HP restore increased from 45~65 -> 100
 +
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
 +
* Condensed White Potion HP restore increased from 325~405 -> 800
 +
* Condensed Blue Potion SP restore increased from 40~60 -> 75
 +
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
 +
* Crown of Sahasrara Atk reduced from 90 -> 50
 +
* Crown of Sahasrara Matk reduced from 70 -> 50
 +
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
 +
* Hempen Jig no longer stops hurting player below 10% hp
 
<br>
 
<br>
=== Thief ===
+
=== Thanatos Tower ===
* Double Attack only gains Special Hit from Crit on crits
+
* Floor 3+ group requisite removed
 +
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
 +
* Logging out in tower floor 3+ warps you back to floor 2
 +
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
 +
* Memory of Thanatos now flaged with Shared Loot
 +
* Memory of Thanatos drop rates mostly reduced
 +
* Memory of Thanatos HP increased from 445660 -> 1245660
 +
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 
<br>
 
<br>
=== Assassin ===
+
=== Enchanting ===
* Sonic Acceleration is now a flat +50 Hit instead of 50%
+
* Kin Slayer removed
* Grimtooth no longer gains Hit from Crit
+
<br>
* Grimtooth Gains (3*SkillLv) Hit
+
=== Knight ===
* Sonic Blow when Linked bonus damage outside of woe decreased from +100% -> +50%
+
* Bowling Bash no longer hits an extra time with 2H Quicken
* Venom Splasher now effected by EDP
+
* Bowling Bash no longer cast twice as fast with 2H Quicken
* Fixed first hit out of Cloaking being reflected still
+
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
 +
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
 +
<br>
 +
=== Guslinger ===
 +
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
 +
* Sphere Crafting changed from misc items -> rough ele stones
 +
* Shotgun Pellets are no longer canceled is basic attack misses
 +
<br>
 +
=== Viking ===
 +
* Warseeker cast delay reduced from 70 -> 50%
 +
* Warseeker no longer generate rage
 +
* Thunder Clap Rage generation reduced by 33%
 +
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 +
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 +
<br>
 +
=== Bard/Dancer ===
 +
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
 +
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
 +
* Bragi Bonus from int increased from Int / 5 -> Int / 3
 +
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 +
<br>
 +
=== Phalanx ===
 +
* Giants Growth now heals for 33% the HP it increases
 
<br>
 
<br>
=== Rogue ===
+
=== Esper ===
* Steal Coin now pulls agro and Provoke Flags on fail instead of success
+
* Divine Blessings now have Animation
* Steal Coin now works on targets under Stone and Freeze
+
* Fixed Divine Blessings not being granted to target
 +
* Fixed Spirit Bomber Crash
 
<br>
 
<br>
=== Monk ===
+
=== Macabre ===
* Absorb Sprits works on Status Immune Targets
+
* Fixed Psychic Massacre animation
* Absorb Sprits Still pulls agro
+
* Will 'O Wisp duration increased from 60 -> 90 seconds
 +
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 
<br>
 
<br>
 
=== Mage ===
 
=== Mage ===
* Napalm Beat damage changed from (70+10*SkillLv)% -> (50+15*SkillLv)%
+
* Napalm Beat no longer split damage
 +
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
* Thunderstorm damage increased from (80*SkillLv)% -> (100*SkillLv)%
+
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 
<br>
 
<br>
 
=== Wizard ===
 
=== Wizard ===
* Meteor Storm interval reduced from 750 -> 550
+
* Meteor Storm cast time increased from 12 -> 15 seconds
* Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
+
* Meteor Storm meteor delay increased from 550 -> 650ms
* Jupiter Thunder deals +25% damage against frozen targets
+
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
* Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
+
* Napalm Vulcan no longer split damage
* Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
+
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
* Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
+
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
* Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
+
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
* Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Replaced Gravitation with Fissure
* Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Gained Stone Nova
* Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
 
* Gravitation now prevents movement of targets as well as caster
 
* Gravitation can now be cast on top of caster
 
* Gravitation now hit 2x per second
 
* Gravitation now has a (10*SkillLv)% Matk Scaling
 
 
<br>
 
<br>
=== Sage ===
+
=== Ninja ===
* Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
* Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Throwing Mastery no longer grants Matk from Kunai
* Weapon Endow now increase bolt of same element by (SkillLv*5)%
+
* Throw Kunai switched from Physical to Magic damage
* Autospell lower spell level cast chance removed
+
* Cicada Cast Off is moved to Ninja Tree
* Autospell can now cast Earth Spike, Thunder Storm and Heaven Driver
+
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
* Autospell Bolt + Earth Spike skills increase by 1 level when using matching Endow
+
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
* If the attack leading to Autospell is a Crit increase cast skill level by 1
 
* Autospell Spell Distribution Changed
 
* Mind Breaker no longer ends Sleep, Stone or Freeze
 
* Mind Breaker now ends Trick Dead
 
 
<br>
 
<br>
=== Gunslinger ===
+
=== Shinobi ===
* Chain Action only gains Special Hit from Crit on crits
+
* Orinage no longer double throws Kunai
 +
* Death Blossom no longer works with Kunai
 +
* Zenkai max level reduced from 4 -> 3
 +
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 
<br>
 
<br>
=== Phalanx ===
+
=== Necromancer ===
* Come At Me now says skill name again
+
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
* Come At Me longer ends Sleep, Stone or Freeze
+
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
* Skewer Strike can Crit doubling all flat damage modifiers
+
* Summons can now generate corpses if they kill the target
 
+
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
=== Draconier ===
+
<br>
* Dragon Roar now resets monster targeting including provoke when fearing
+
=== Revenant ===
* Dragon Roar resets Dragon Calm and Calms all non-boss dragons in range
+
* Grasp Heart now has a visual indicators for Start, Damage and Finish
 
+
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
=== Ronin ===
+
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
* While Mushin is active attacks cannot crit
+
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
* Stealth Guard moved earlier into code so triggers more often.
+
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
* Draw Strike max Level reduced from 10 -> 5
+
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
* Draw Strike deal 2x damage with Water Blade
+
* Lye Bath is now instant instead of over 1 second
* Draw Strike + Water Blade Ignores resistance to water from Freeze
+
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
* Increase Drawstrike Sprint Damage from (Agi*SkillLv / (15-Sprint))% -> (Agi*SkillLv*Sprint/2)% capped at 100 Agi
+
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
* Kenjutsu Lower Atk from (7*SkillLv+1)% -> (2*SkillLv+1)
+
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
* Kenjutsu Gains (2*SkillLv+1) Crit Damage and Base Crit Damage
+
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
* Kenjutsu Gains (5*SkillLv) Critical Chance
+
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
* Kenjutsu allows Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike to crit
+
* Ravenous Horde is now instant instead of over 1 second
* Kenjutsu Critting Skills Deal +(4*SkillLv+22)% base damage.
+
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
* Kenjutsu Skills Lose Unique Elemental Bonuses
+
* Mass Grave is now instant instead of over 1 second
* Fudoshin no longer Stuns with Skills other then Reflex Guard
+
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
* Fudoshin Damage reduction increased from (3+SkillLv)% -> (3*SkillLv-1)%
+
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
* Iaijutsu + Omniblade only gains bonuses effect with Phantasmal Blade
+
* Mass Grave requires a minimum of 1 corpse to cast
* Iaijutsu + Omniblade + Phantasmal Blade stealth guard is twice as likely to proc
+
<br>
* Iaijutsu + Omniblade + Phantasmal Blade deals bonus damage based on difference between targets Def and Mdef damage reduction
+
=== Samurai ===
* Iaijutsu + Draw Strike only gains bonuses effect with Water Blade
+
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
* Iaijutsu + Obsidian Strike slows target
+
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
* Iaijutsu full hp bonus is now applied to Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike
+
* Heal Wounds no longer heals self under Blood Soaked
* Omniblade Deals 2x damage with Phantasmal Blade
+
* Heal Wound SP cost reduced from 15 -> 10
* Iaijutsu full hp bonus damage doubled with correct element
+
* Heal Wound Cooldown increased from 1 -> 2 seconds
* Blinding Edge[Max 3] -> Obsidian Strike[Max 5]
 
* Obsidian Strike Deals (150*SkillLv)% damage
 
* Obsidian Strike has a (15*SkillLv+10)% chance to blind target and deals (75*SkillLv)% bonus damage to when it successfully blinds
 
* Obsidian Strike deals (75*SkillLv)% bonus damage to targets effected by Earth Blade Slow, Quagmire or Gravitation
 
* Iaijutsu, Kenjutsu and Mushin SP cost reduced from 1 SP every ((3+SkillLv)/2) -> (3+SkillLv) Seconds
 
* Blazing Strike no longer benefits from target being blind
 
* Phantasmal Blade is now a Quest Skill
 
* Meditation Max level increased from 3->5
 
* Meditation no longer stands when hit, instead reduces duration by of buff standing if it ends
 
* Meditation Regen changed from (20+(60*SkillLv))% -> (50*SkillLv)%
 
* Meditation + Reflex Guard no longer forces you to stand
 
* Elemental Blade + Fire Blade Increase Speed by 10%
 
* Elemental Blade + Ice Blade Reduce Cooldown of skills
 
* Elemental Blade + Thunder Blade Increase Apm by 10%
 
* Elemental Blade + Earth Blade Increase HP and SP recovery by 25%
 
* Elemental Blade + Phantasmal Blade Increase Flee by 10 + 10%
 
 
<br>
 
<br>
 
=== Daimyo ===
 
=== Daimyo ===
* Warcry removes agro on self to targets hit
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
* Fixed Akuma crash
+
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
* Fixed Bloodsoaked crash
+
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
 +
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
 +
* Warmonger now properly caps on 1st cast
 +
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
 +
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
 +
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
 
<br>
 
<br>
=== Buccaneer ===
+
=== Ronin ===
* Extortion now works on targets under Stone and Freeze
+
* Omniblade targeted cast can now crit under Kenjutsu
 +
* Omniblade recoded from scratch, now dashes even if targets die early
 +
* Omniblade no longer Crashes Server
 +
* Omniblade damage reduction now last a minimum of 1 second
 +
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
 
<br>
 
<br>
=== Viking ===
+
=== Assassin ===
* Fixed Baldur's Gift not blocking reflect damage unless target was also a viking
+
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
<br>
+
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
=== Macabre ===
+
* Soul Destroyer now effected by % damage cards
* Spirit Crush now works on status Immune targets
+
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
* Spirit Crush no longer pulls agro
+
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
* Soul Eater changed to passive restore portion of matk as HP and refunds a portion of Skill Cost
+
* Soul Destroyer now effected by EDP
* Will 'O Wisp Duration increased from 30 -> 60 seconds
+
* Grimtooth range changed from (2+SkillLv) -> 7
* Will 'O Wisp Spirit Ball cost reduced from 2 -> 1
+
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
<br>
+
* Grimtooth no longer applies quagmire, intead cancels target movement
=== Esper ===
+
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
* Avatar now works with Gundor, Ru and Librius
+
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
* Avatar Blessing can no longer be removed when gaining another blessing
+
* Meteor Assault can no longer stun or bleed
* Hera Hit/Flee chance reduced from (3*SkillLv + Int / 7) -> (2*SkillLv + Int / 10)
+
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
* Nicrien Max HP reduced from (100*SkillLv + Int * 5) -> (50*SkillLv + Int * 5)
+
* Meteor Assault now applies Enchant Poison and Deadly Poison
* Edron Max SP reduced from (25*SkillLv + Int * 3) -> (20*SkillLv + Int * 2)
+
* Sonic Blow cast delay increased from 0.5 -> 2 second
* Gundor Luk reduced from (3*SkillLv + Int / 5) -> (3*SkillLv + Int / 8)
+
* Sonic Blow cast delay is now reducible
* Zazanba Atk reduced from (5*SkillLv + Int / 4) -> (5*SkillLv + Int / 5)
+
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
* Asther ASPD reduced from (2+SkillLv + Int / 18) -> (2+SkillLv + Int / 20)
+
* Sonic Blow no longer gets 4 extra hits on Crit
* Librius Mdef bonuses reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
+
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
* Ru bonuses Def reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
+
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
* Casil bonuses Cast Reduction reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
+
* Sonic Blow out of cloaking missing HP damage removed
* Bonuses from Int changed to (Bonus * (51+Target Level) / 100)
+
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
*     [Example] Hera Actual Formula would be (2*SkillLv + (Int * (51+Target Level) / 1000))
+
* Sonic Acceleration Bonus hit reduced from 50 -> 25
<br>
+
* Sonic Acceleration no longer increase crit damage by 10%
=== Revenant ===
 
* Wall of Thorns no longer immune to magic and misc damage
 
* Wall of Thorns no longer immune to skills
 
* Soul Harvest Damage reduced from ((150 + 50*SkillLv) + (5*SkillLv*SoulStrike Level))% -> ((50 + 50*SkillLv) + (3*SKillLv*SoulStrike Level))%
 
* Soul Harvest chance Bonus damage reduced from (10+30*SkillLv)% -> (30*SkillLv)%
 
* Spirit Rupture damage reduced from ((100*SkillLv) + (10*SkillLv*SoulStrike Level))% -> (50 + (75*SkillLv) + (7*SkillLv*SoulStrike Level))%
 
* Spirit Rupture no longer receives (25*SkillLv)% bonus damage from Necrosis
 
 
<br>
 
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 
=== 2022 ===
 
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 
* [[2022-06-28]]
 
* [[2022-06-28]]
 
* [[2022-06-23]]
 
* [[2022-06-23]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

2023

2022

2021

2020

2019

2018