Difference between revisions of "PatchNotes"

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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Fixed Slow Cast decreasing Cast Time
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice.
+
* Abbey01 camera zoom range increased from 50 -> 100
* Critical Wounds now reduces All Healing
+
* Abbey02 camera zoom range increased from 50 -> 75
* Horror Toy Factory Rewards scale more aggressively with number of players
+
* Stone Curse Def adjustment changed from -50% -> +25%
* Disabled Culvert Raid
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
 +
* Enabled Dynamic Mobs Elemental Table
 +
* All Summons now gain masters refine resistance
 +
* Fixed Max Level Annoucement
 +
* Fixed OpenLoot Command
 +
* Crafting is no longer doubled by default
 +
<br>
 +
=== Monster ===
 +
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
 +
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Updated Mystical Card Album
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Updated Old Card Album
+
* Red Potion HP restore increased from 45~65 -> 100
* Sealed Mind Box now drops Gold Bullion
+
* Orange Potion HP restore increased from 105~145 -> 200
 +
* Yellow Potion HP restore increased from 175~235 -> 400
 +
* White Potion HP restore increased from 325~405 -> 800
 +
* Green Potion weight reduced from 4 -> 3
 +
* Blue Potion SP restore increased from 40~60 -> 75
 +
* Condensed Red Potion HP restore increased from 45~65 -> 100
 +
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
 +
* Condensed White Potion HP restore increased from 325~405 -> 800
 +
* Condensed Blue Potion SP restore increased from 40~60 -> 75
 +
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
 +
* Crown of Sahasrara Atk reduced from 90 -> 50
 +
* Crown of Sahasrara Matk reduced from 70 -> 50
 +
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
 +
* Hempen Jig no longer stops hurting player below 10% hp
 +
<br>
 +
=== Thanatos Tower ===
 +
* Floor 3+ group requisite removed
 +
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
 +
* Logging out in tower floor 3+ warps you back to floor 2
 +
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
 +
* Memory of Thanatos now flaged with Shared Loot
 +
* Memory of Thanatos drop rates mostly reduced
 +
* Memory of Thanatos HP increased from 445660 -> 1245660
 +
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
 +
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
 +
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
 +
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
 +
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
 +
* Memory of Thanatos Int increased from 86 -> 186
 +
* Memory of Thanatos Dex increased from 147 -> 187
 +
* Memory of Thanatos Walk Delay reduced from 120 -> 100
 +
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
 +
<br>
 +
=== Enchanting ===
 +
* Kin Slayer removed
 
<br>
 
<br>
=== Monster ===
+
=== Knight ===
* Fallen Bishop now cast Grasp Heart
+
* Bowling Bash no longer hits an extra time with 2H Quicken
 +
* Bowling Bash no longer cast twice as fast with 2H Quicken
 +
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
 +
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
 
<br>
 
<br>
=== Mage ===
+
=== Guslinger ===
* Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5]
+
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
* Napalm Beat damage increase with Soul Strike Level against undead
+
* Sphere Crafting changed from misc items -> rough ele stones
 +
* Shotgun Pellets are no longer canceled is basic attack misses
 
<br>
 
<br>
=== Sage ===
+
=== Viking ===
* Deluge buff now removes Burning
+
* Warseeker cast delay reduced from 70 -> 50%
* Violent Gale buff now removes Stun
+
* Warseeker no longer generate rage
* Volcano buff now removes Freeze
+
* Thunder Clap Rage generation reduced by 33%
* Double Cast now works with Earth Spikes
+
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 +
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 
<br>
 
<br>
=== Wizard ===
+
=== Bard/Dancer ===
* Fixed Amp Magic Increasing Damage by 4x
+
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
* LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second
+
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
* LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv)
+
* Bragi Bonus from int increased from Int / 5 -> Int / 3
* Meteors Storm Cast time reduced from 15 -> 12 Seconds
+
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
* Meteors Storm damage increased from 100 -> 125% per hit
+
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
* Meteors Storm meteor interval reduced from 1 -> 0.75 seconds
 
* Meteors Storm total meteor duration reduced by 25%
 
* Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds
 
* Quagmire no longer removes True Sight or Loud Exclamation
 
* Gravitation Field no longer requires Blue Gemstone
 
* Sight Thrasher now hits Hidden
 
* Sight Thrasher no longer hits Traps
 
* Sight Thrasher now reveals hidden in area of effect
 
* Napalm Vulcan damage increase with Soul Strike Level against undead
 
 
 
=== Archer ===
 
* Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))%
 
* Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))%
 
* Charge Arrow damage increased from 150% -> 175%
 
 
 
=== Hunter ===
 
* Blitz Beat no longer Hits Traps
 
* Steel Crow Max Level lowered to 5
 
* Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
 
* Sharp Shooting cast time reduced from 2 -> 1.5 Seconds
 
* Sharp Shooting cast delay reduced from 1.5 -> 1 Second
 
* Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)%
 
* Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)%
 
 
<br>
 
<br>
=== Acolyte ===  
+
=== Phalanx ===
* Cure now removes Burning
+
* Giants Growth now heals for 33% the HP it increases
* Cure now removes Critical Wounds
 
* Cure now removes Decaying Touch
 
 
<br>
 
<br>
=== Priest ===
+
=== Esper ===
* Magnus Exorcismus cast time reduced from 15 -> 10 seconds
+
* Divine Blessings now have Animation
* Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements
+
* Fixed Divine Blessings not being granted to target
 +
* Fixed Spirit Bomber Crash
 
<br>
 
<br>
=== Monk ===
+
=== Macabre ===
* Asura Cast Time no longer reduced by Items (only dex and status)
+
* Fixed Psychic Massacre animation
 +
* Will 'O Wisp duration increased from 60 -> 90 seconds
 +
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 
<br>
 
<br>
=== Assassin ===
+
=== Mage ===
* Sonic Blow no longer ignores cast delay Status Effects
+
* Napalm Beat no longer split damage
* Sonic Blow missing HP damage now only applies with Katar
+
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
* Sonic Blow now cast able when dual wielding weapons
+
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
* Grimtooth now cast able when dual wielding weapons
+
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
* Grimtooth Rolls Status Effect Chance twice with Katar
+
* Frost Diver cooldown increased from 0 -> 0.3 seconds
* Grimtooth now cast-able from Cloaking
 
* Venom Splasher no longer has an HP check
 
* Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison)
 
* Venom Splasher At end of duration deals 100% bonus damage damage taken again to target.
 
* Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early.
 
* Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom
 
* Enchant Poison is now applied on Grimtooth, rolls twice with with katar
 
* Enchant Poison is now applied on Sonic Blow, rolls once per hit katar
 
* Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom
 
* Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar
 
* Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar
 
* Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)%
 
* Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds
 
* Enchant Deadly Poison Initial damage is now poison property
 
* Enchant Deadly Poison Initial damage against MVPs is 1%
 
* Enchant Deadly Poison Initial damage now capped 99999
 
 
<br>
 
<br>
=== Rogue ===
+
=== Wizard ===
* Fixed Grand cross of Darkness being Copy-able
+
* Meteor Storm cast time increased from 12 -> 15 seconds
 +
* Meteor Storm meteor delay increased from 550 -> 650ms
 +
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 +
* Napalm Vulcan no longer split damage
 +
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 +
* Replaced Gravitation with Fissure
 +
* Gained Stone Nova
 
<br>
 
<br>
 
=== Ninja ===
 
=== Ninja ===
* Water Technique buff now removes Burning
+
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
 +
* Throwing Mastery no longer grants Matk from Kunai
 +
* Throw Kunai switched from Physical to Magic damage
 +
* Cicada Cast Off is moved to Ninja Tree
 +
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
 +
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
 
<br>
 
<br>
=== Taekwon ===
+
=== Shinobi ===
* Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations
+
* Orinage no longer double throws Kunai
* Fixed Bonus 100 bonus damage from Mission 140+ always applying
+
* Death Blossom no longer works with Kunai
 +
* Zenkai max level reduced from 4 -> 3
 +
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 +
<br>
 +
=== Necromancer ===
 +
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
 +
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
 +
* Summons can now generate corpses if they kill the target
 +
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
 
<br>
 
<br>
=== Ronin ===
+
=== Revenant ===
* Blazing Strike is now usable with Dagger
+
* Grasp Heart now has a visual indicators for Start, Damage and Finish
* Kenjustu no longer usable with Dagger
+
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
* Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)%
+
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
* Silent Strike damage increased from by (60*SkillLv)% when silencing
+
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
* Fixed Silent Strike damage increase with speed
+
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
* Updated Silent Strike Description to show full power range
+
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
* Blazing Strike Cooldown lowered to 0.75
+
* Lye Bath is now instant instead of over 1 second
* Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)%
+
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
* Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)%
+
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
* Updated Blazing Strike Description to show full power range
+
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
* When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown
+
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
* When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds
+
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
* When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds
+
* Ravenous Horde is now instant instead of over 1 second
* Fixed Fudoshin Stun Duration
+
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 
+
* Mass Grave is now instant instead of over 1 second
=== Shogun ===
+
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
* Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)%
+
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
* Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)%
+
* Mass Grave requires a minimum of 1 corpse to cast
* Tsunami Drop base damage tripled after Combo
+
<br>
* Tsunami Drop cooldown increased from 0 -> 1 second
+
=== Samurai ===
* Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)%
+
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
* Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)%
+
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
* Submission now also Stuns target
+
* Heal Wounds no longer heals self under Blood Soaked
* Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
+
* Heal Wound SP cost reduced from 15 -> 10
* Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well
+
* Heal Wound Cooldown increased from 1 -> 2 seconds
* Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill
 
* Sword Quake now weapon Property
 
* Sword Quake cooldown increased from 0.5 -> 2 seconds
 
* Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)%
 
* Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)%
 
* Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)%
 
* Natural Healing now removes Critical Wounds
 
 
<br>
 
<br>
=== Mercenary ===
+
=== Daimyo ===
* Killer Instinct now properly Scales with Missing HP
+
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
* Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets
+
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
* Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)%
+
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
* Aimbot Ends on Teleport
+
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
 +
* Warmonger now properly caps on 1st cast
 +
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
 +
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
 +
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
 
<br>
 
<br>
=== Macabre ===
+
=== Ronin ===
* Doom damaged capped at 1 against Inf mdef targets
+
* Omniblade targeted cast can now crit under Kenjutsu
* Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef
+
* Omniblade recoded from scratch, now dashes even if targets die early
* Psychic Massacre reduced cast time from 7 -> 5 seconds
+
* Omniblade no longer Crashes Server
 +
* Omniblade damage reduction now last a minimum of 1 second
 +
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
 
<br>
 
<br>
=== Necromancer ===
+
=== Assassin ===
* Fixed Grasp Heart not having a Status Icon
+
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
* Fixed Decaying Touch double dipping on some healing reductions
+
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
* Familiar now given via Plat Skill NPC
+
* Soul Destroyer now effected by % damage cards
 +
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
 +
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
 +
* Soul Destroyer now effected by EDP
 +
* Grimtooth range changed from (2+SkillLv) -> 7
 +
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
 +
* Grimtooth no longer applies quagmire, intead cancels target movement
 +
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
 +
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
 +
* Meteor Assault can no longer stun or bleed
 +
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
 +
* Meteor Assault now applies Enchant Poison and Deadly Poison
 +
* Sonic Blow cast delay increased from 0.5 -> 2 second
 +
* Sonic Blow cast delay is now reducible
 +
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
 +
* Sonic Blow no longer gets 4 extra hits on Crit
 +
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
 +
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
 +
* Sonic Blow out of cloaking missing HP damage removed
 +
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 
<br>
 
<br>
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 
=== 2022 ===
 
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 +
* [[2022-06-28]]
 +
* [[2022-06-23]]
 +
* [[2022-04-11]]
 +
* [[2022-04-09]]
 +
* [[AprilFools2022]]
 +
* [[2022-03-31]]
 +
* [[2022-03-30]]
 
* [[2022-03-23]]
 
* [[2022-03-23]]
 
* [[2022-03-14]]
 
* [[2022-03-14]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

2023

2022

2021

2020

2019

2018