Difference between revisions of "PatchNotes"

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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-04-04'''
 
=== General ===
 
=== General ===
* Increased All Classes Base Max HP by (51+Base Level)%
+
* Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
* Removed +11% Total HP from all Classes and Items
+
* Abbey01 camera zoom range increased from 50 -> 100
* Monsters can no longer warp to nyd_dun02
+
* Abbey02 camera zoom range increased from 50 -> 75
* Updated kRO and jRO Files
+
* Stone Curse Def adjustment changed from -50% -> +25%
 
+
* Stone Curse Mdef adjustment changed from +25% -> -50%
=== Enchanting ===
+
* Enabled Dynamic Mobs Elemental Table
* Fixed Bullseye in damage test room
+
* All Summons now gain masters refine resistance
* Fixed Bullseye being removed on skill cast
+
* Fixed Max Level Annoucement
* Fixed Acrobatics checking Dodge instead of Sonic
+
* Fixed OpenLoot Command
 
+
* Crafting is no longer doubled by default
 +
<br>
 
=== Monster ===
 
=== Monster ===
* Renamed Ferus, Acidus and Novus
+
* Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
 
+
* Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding
 +
<br>
 
=== Items ===
 
=== Items ===
* Noble Cross Now Cast Holy Light instead of Turn undead
+
* Lude Pumpkin Lantern drop rate increased from 32% -> 40%
* Noble Cross adds a 70% chacne to blind to Holy Cross
+
* Red Potion HP restore increased from 45~65 -> 100
* Noble Cross gains 3% Matk per refine
+
* Orange Potion HP restore increased from 105~145 -> 200
* Celine's Brooch replaced cast time with cast delay
+
* Yellow Potion HP restore increased from 175~235 -> 400
* Old Parasol Increased Matk from 80+Refine -> 100 + 10*Refine
+
* White Potion HP restore increased from 325~405 -> 800
* Red Lantern Grants Sight and revealing targets inflicts burning with sight
+
* Green Potion weight reduced from 4 -> 3
* Hurt Mind +200 Max Sp and 20 Sp Recover per 10
+
* Blue Potion SP restore increased from 40~60 -> 75
* Kind Heart +500 Max Hp and 50 Hp Recover per 10
+
* Condensed Red Potion HP restore increased from 45~65 -> 100
* Evilspirit Gloves Is the combination of Red Lantern, Hurt Mind and Kind Heart
+
* Condensed Yellow Potion HP restore increased from 175~235 -> 400
* Closedmind Box no longer give Bloody Coins
+
* Condensed White Potion HP restore increased from 325~405 -> 800
* Emperium Keys now drop from MVPs and Mini-Bosses
+
* Condensed Blue Potion SP restore increased from 40~60 -> 75
* Ein Set auto res no longer works under Hell Power
+
* Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
* Removed High Weapon Box from game
+
* Crown of Sahasrara Atk reduced from 90 -> 50
* Fixed Yore Stone Recipes
+
* Crown of Sahasrara Matk reduced from 70 -> 50
 
+
* Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
=== Events ===
+
* Hempen Jig no longer stops hurting player below 10% hp
* Fixed BGM, Find the Mushroom, Find Baphomet and Cluckers stopping next event if no one wins
+
<br>
* BGM now repeats song 3 times before starting next round
+
=== Thanatos Tower ===
* Properly remove bombs at start and end of Bombring event
+
* Floor 3+ group requisite removed
* Fixed Hang on Join Event when no events are running
+
* Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
 
+
* Logging out in tower floor 3+ warps you back to floor 2
=== Treasure ===
+
* Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
* Added 3 more treasure locations
+
* Memory of Thanatos now flaged with Shared Loot
* Re-Added 4 Old Treasure Locations
+
* Memory of Thanatos drop rates mostly reduced
* Emperium Chest is now available again.
+
* Memory of Thanatos HP increased from 445660 -> 1245660
 
+
* Memory of Thanatos BaseExp increased from 3666000 -> 9666000
=== Horror Toy Factory ===
+
* Memory of Thanatos JobExp increased from 2145060 -> 6145060
* Increased number of bloody coins dropped
+
* Memory of Thanatos MvpExp increased from 1833000 -> 3833000
* Increased number of bloody coins dropped further by number of players in instance
+
* Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
* Enabled HTF merchants
+
* Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
+
* Memory of Thanatos Int increased from 86 -> 186
=== Archer ===
+
* Memory of Thanatos Dex increased from 147 -> 187
* Arrow Crafting Red Blood Fire Arrows reduced from 600 -> 150
+
* Memory of Thanatos Walk Delay reduced from 120 -> 100
* Arrow Crafting Flame Heart Fire Arrows reduced from 1800 -> 450
+
* Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash
* Added Undead Property Arrows
+
<br>
* Added New Arrow Crafting Recipes
+
=== Enchanting ===
*     Seizing Violet --> 150 Rusty Arrow
+
* Kin Slayer removed
*     Shard of Light --> 150 Holy Arrows
+
<br>
*     Dark Will --> 150 Arrow of Shadow
+
=== Knight ===
*     Elusive Soul --> 150 Immaterial Arrow
+
* Bowling Bash no longer hits an extra time with 2H Quicken
*     Ancient Bones --> 150 Undead Arrows
+
* Bowling Bash no longer cast twice as fast with 2H Quicken
*     Visceral Clot --> 450 Rusty Arrow, 5 Poison Arrow
+
* Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
*     Pure Radiance --> 450 Holy Arrows, 5 Flash Arrows
+
* Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active
*     Abyssal Vessel --> 450 Arrow of Shadow, 5 Cursed Arrows
+
<br>
*     Revenant's Vow --> 450 Immaterial Arrow, 5 Sleep Arrow
+
=== Guslinger ===
*    Ceaseless Life --> 450 Undead Arrows, 5 Cursed Arrows
+
* Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
 
+
* Sphere Crafting changed from misc items -> rough ele stones
=== Assassin ===
+
* Shotgun Pellets are no longer canceled is basic attack misses
* Sonic Blow Cast Delay and Walk Delay reduced.
+
<br>
* Sonic Blow Damage increases by 10% of targets missing up up to 2x damage.
+
=== Viking ===
 
+
* Warseeker cast delay reduced from 70 -> 50%
=== Soul Linker ===
+
* Warseeker no longer generate rage
* Kaizel no longer works under Hell Power
+
* Thunder Clap Rage generation reduced by 33%
* Kaizel no longer works on no res maps
+
* Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
 
+
* Rampage no longer inflicts Bleeding
 +
* Rampage recast chance increased by 1% per rage
 +
* Rampage rage generation reduced by 33%
 +
* Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
 +
* Rampage recast chance now increases by 1% per Rage
 +
* Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
 +
* Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
 +
* Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
 +
* Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
 +
* Dragon's Roar cooldown increased from 0 -> 30 seconds
 +
* Dragon's Roar now grants 70% of max Rage, rounding up
 +
* Dragon's Roar cast delay reduced from 2 -> 0 seconds
 +
<br>
 +
=== Bard/Dancer ===
 +
* Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
 +
* Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
 +
* Bragi Bonus from int increased from Int / 5 -> Int / 3
 +
* Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
 +
* Arrow Vulcan walk delay reduced from 1 -> 0 seconds
 +
<br>
 
=== Phalanx ===
 
=== Phalanx ===
* Stone Skin bonus HP increased from (10*SkillLv*Def) -> (20*SkillLv*Def)
+
* Giants Growth now heals for 33% the HP it increases
* Iron Blood bonus changed from (Armor Weight) Max Hp -> ((Armor Weight + Shield Weight)/ 5) Atk
+
<br>
 
 
=== Super Novice ===
 
* Added 1-1 skills from custom classes
 
 
 
=== Spiriter ===
 
* Updated Job Quest
 
* Added Spiritual Defense Skill Quest
 
* Added Soul Shatter Skill Quest
 
 
 
 
=== Esper ===
 
=== Esper ===
* Updated Job Quest
+
* Divine Blessings now have Animation
* Empathy no longer works under Hell Power
+
* Fixed Divine Blessings not being granted to target
* Updated Banish Spirit Skill Quest
+
* Fixed Spirit Bomber Crash
 
+
<br>
 
=== Macabre ===
 
=== Macabre ===
* Updated Job Quest
+
* Fixed Psychic Massacre animation
* Added Will O' Wisp Skill Quest
+
* Will 'O Wisp duration increased from 60 -> 90 seconds
* Added Soul Eater Skill Quest
+
* Shivering Wheel is now a toggle
 +
* Shivering Wheel now drains 10 SP every 5 seconds
 +
* Shivering Wheel cast time increased from 0 -> 3 seconds
 +
* Shivering Wheel SP cost reduced from 20 -> 10
 +
<br>
 +
=== Mage ===
 +
* Napalm Beat no longer split damage
 +
* Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 +
* Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
 +
* Frost Diver cooldown increased from 0 -> 0.3 seconds
 +
<br>
 +
=== Wizard ===
 +
* Meteor Storm cast time increased from 12 -> 15 seconds
 +
* Meteor Storm meteor delay increased from 550 -> 650ms
 +
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 +
* Napalm Vulcan no longer split damage
 +
* Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
 +
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 +
* Replaced Gravitation with Fissure
 +
* Gained Stone Nova
 +
<br>
 +
=== Ninja ===
 +
* Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
 +
* Throwing Mastery no longer grants Matk from Kunai
 +
* Throw Kunai switched from Physical to Magic damage
 +
* Cicada Cast Off is moved to Ninja Tree
 +
* Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
 +
* Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP
 +
<br>
 +
=== Shinobi ===
 +
* Orinage no longer double throws Kunai
 +
* Death Blossom no longer works with Kunai
 +
* Zenkai max level reduced from 4 -> 3
 +
* Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
 +
* Mirror Image no longer requires Cicada Cast Off
 +
* Body Double no longer requires Cicada Cast Off
 +
* Body Double now requires Shadow Slash
 +
* Body Double Stats changed from base stats -> battle stats
 +
* Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
 +
* Replaced Final Strike with Shadow Burst
 +
* Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
 +
* Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%
 +
<br>
 +
=== Necromancer ===
 +
* Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
 +
* Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
 +
* Summons can now generate corpses if they kill the target
 +
* Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%
 +
<br>
 +
=== Revenant ===
 +
* Grasp Heart now has a visual indicators for Start, Damage and Finish
 +
* Lich King now only gains 1/2 resistance from Unnerving Graveyard
 +
* Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
 +
* Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
 +
* Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
 +
* Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
 +
* Lye Bath is now instant instead of over 1 second
 +
* Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
 +
* Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
 +
* Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
 +
* Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
 +
* Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
 +
* Ravenous Horde is now instant instead of over 1 second
 +
* Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
 +
* Mass Grave is now instant instead of over 1 second
 +
* Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
 +
* Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
 +
* Mass Grave requires a minimum of 1 corpse to cast
 +
<br>
 +
=== Samurai ===
 +
* Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
 +
* Heal Wounds now properly scales with Monster Vit and Level and Max HP
 +
* Heal Wounds no longer heals self under Blood Soaked
 +
* Heal Wound SP cost reduced from 15 -> 10
 +
* Heal Wound Cooldown increased from 1 -> 2 seconds
 +
<br>
 +
=== Daimyo ===
 +
* Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
 +
* Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
 +
* Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
 +
* Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
 +
* Warmonger now properly caps on 1st cast
 +
* War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
 +
* War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
 +
* War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)
 +
<br>
 +
=== Ronin ===
 +
* Omniblade targeted cast can now crit under Kenjutsu
 +
* Omniblade recoded from scratch, now dashes even if targets die early
 +
* Omniblade no longer Crashes Server
 +
* Omniblade damage reduction now last a minimum of 1 second
 +
* Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target
 +
<br>
 +
=== Assassin ===
 +
* Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
 +
* Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
 +
* Soul Destroyer now effected by % damage cards
 +
* Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
 +
* Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
 +
* Soul Destroyer now effected by EDP
 +
* Grimtooth range changed from (2+SkillLv) -> 7
 +
* Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
 +
* Grimtooth no longer applies quagmire, intead cancels target movement
 +
* Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
 +
* Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
 +
* Meteor Assault can no longer stun or bleed
 +
* Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
 +
* Meteor Assault now applies Enchant Poison and Deadly Poison
 +
* Sonic Blow cast delay increased from 0.5 -> 2 second
 +
* Sonic Blow cast delay is now reducible
 +
* Sonic Blow walk delay reduced from 0.5 -> 0 seconds
 +
* Sonic Blow no longer gets 4 extra hits on Crit
 +
* Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
 +
* Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
 +
* Sonic Blow out of cloaking missing HP damage removed
 +
* Sonic Blow Crit damage multiplier reduced from 100% -> 90%
 +
* Sonic Acceleration Bonus hit reduced from 50 -> 25
 +
* Sonic Acceleration no longer increase crit damage by 10%
 +
<br>
  
=== Mercenary ===
+
<br>
* Aimbot no longer targets Mining Deposits
 
* Aimbot no longer targets Emperium
 
  
=== Necromancer ===
+
== Full Patch List ==
* Added Familiar Quest
+
=== 2024 ===
* Fixed 100 Cursed Ruby quest when Lich
+
* [[2024-04-04]]
+
* [[2024-02-12]]
=== Adept ===
+
* [[2024-02-07]]
* Remove RNG from Vanir -> make 2% damage mod based on spells learned. 2 of each ele, 7 points each for 28% bonus damage with ele
+
* [[2024-02-05]]
* Tier 1 Spells damage changed to (70+(10*SkillLv))% Atk + (80+60*SkillLV)% Matk
+
* [[2024-01-31]]
* Impact Crush damage increased from 200-> 400
+
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
  
=== Mystic ===
+
=== 2023 ===
* Gulveig now properly grants Freyr's Blessing when triggered
+
* [[2023-12-31]]
* [New] Overload: Platnium Skill, Increase Status Chance of Infused skills to 250% before resistance and increase SP cost of the infused spell by 100%
+
* [[2023-12-25]]
* [New] Overheal: Platnium Skill, Heal and Arch Heal Grant shield for any HP Healed Beyond Max to 1/2 the remaining heal value. Increasing Heal and Arch Heal SP cost by 10%
+
* [[2023-12-21]]
* Venom Bane: Remove Poison and classify as a Tier 1 Spell
+
* [[2023-12-18]]
* Shade Comet: Remove Curse and classify as a Tier 1 Spell
+
* [[2023-11-23]]
* [Removed] Shine Plasm
+
* [[2023-10-02]]
* Force Palm: Stun -> Knock Target back to 4 cells away from you but no more.
+
* [[2023-09-15]]
* Grants: Remove Holy Property Armor on buff
+
* [[2023-09-07]]
* Acid: When Infused 100% Chance to reduce Def and Mdef by (5*SkillLv) for 30 seconds
+
* [[2023-09-01]]
* Serpent Flame: When Infused  Reduce Atk by (3*SkillLv)%
+
* [[2023-08-31]]
* Charge Bolt: Bonus Int -> When Infused  Stun for (SkillLv/2) Seconds
+
* [[2023-08-17]]
* Blizzard: 100% Slow -> When Infused (SkillLv*15)% Slow
+
* [[2023-08-10]]
* Stone Edge: % Damage -> When Infused Deals (100*SkillLv)% Matk (not capped) to target every 2 seconds for next 10 seconds.
+
* [[2023-08-07]]
* Dark Convulsion: Sleep -> When Infused Curse target at a 100% chance
+
* [[2023-07-28]]
* Astral Blast: Ghost Property -> When Infused Increase Own Def and Mdef by (3*SkillLv)
+
* [[2023-07-24]]
* Unlimited -> Linker Skill + Passive Increases Range By 3
+
* [[2023-07-13]]
* Tier 2 Spells damage changed to (75+(75*SkillLv))% Matk and no longer apply status on every cast only when infused
+
* [[2023-06-12]]
* Path of Njor: Increase Max Sp by 1% each level of Tier 2 Spells
+
* [[2023-06-08]]
* Kvasirs Knowledge: Make Toggle +15% Matk increasing SP cost by 25%
+
* [[2023-06-03]]
* [New] Yngvi's Flare: 5x Power of Freyr for a short time (3.5 seconds) instant cast 7 second cooldown
+
* [[2023-06-02]]
* Infuse Spell: Gain an Addtional Effect for Each Spell manually cast up to 4, On first Tier 2 Spell cast after maxed stacks Release all stored effects. Status Effects are seperate from Skill Hitting.
+
* [[2023-06-01]]
*     Prime: Reduce Damage from opposite Prime by 5% for 15 Seconds. (Fire reduces from Earth reduces from Wind reduces from Water reduces from Fire)
+
* [[2023-05-25]]
*     Neutral: Incrase Matk Scaling by (50*SkillLv)% Per Cast
+
* [[2023-05-21]]
*     Dark: Convert 5% of Damage into Healing
+
* [[2023-05-20]]
*     Poison: Increase Spells Bonus Effect by 1 Level
+
* [[2023-05-19]]
*     Holy: Restore 2% Missing HP and SP per stack
+
* [[2023-05-18]]
*     Ghost: Ignore 15 of Targets Mdef
+
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
  
<br><br>
+
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 +
* [[2022-06-28]]
 +
* [[2022-06-23]]
 +
* [[2022-04-11]]
 +
* [[2022-04-09]]
 +
* [[AprilFools2022]]
 +
* [[2022-03-31]]
 +
* [[2022-03-30]]
 +
* [[2022-03-23]]
 +
* [[2022-03-14]]
 +
* [[2022-03-02]]
 +
* [[2022-02-04]]
 +
* [[2022-01-26]]
 +
* [[2022-01-19]]
  
== Full Patch List ==
+
=== 2021 ===
 +
* [[2021-11-11]]
 +
* [[2021-11-07]]
 +
* [[2021-11-05]]
 +
* [[2021-11-03]]
 
* [[2021-10-04]]
 
* [[2021-10-04]]
 
* [[2021-06-20]]
 
* [[2021-06-20]]

Revision as of 13:03, 4 April 2024

Latest

2024-04-04

General

  • Autotarget combos now ends early if the combo'er appears in the target monsters damage logs, Flying Sidekick, Esera, Submission, Crippling Blow, Tsunami Drop, Asura, Silent Strike, Blazing Strike and Obsidian Strike
  • Abbey01 camera zoom range increased from 50 -> 100
  • Abbey02 camera zoom range increased from 50 -> 75
  • Stone Curse Def adjustment changed from -50% -> +25%
  • Stone Curse Mdef adjustment changed from +25% -> -50%
  • Enabled Dynamic Mobs Elemental Table
  • All Summons now gain masters refine resistance
  • Fixed Max Level Annoucement
  • Fixed OpenLoot Command
  • Crafting is no longer doubled by default


Monster

  • Draugerrottin now spawns; 40 Gibbet, 20 Quve, 20 Lude, 1 Dullahan, 1 Loli Ruri, 1 Disguise, 1 Bloody Murderer, and 1 Hylozoist
  • Vampire Gift, Blood Drain and Enegy Drain heal now increased by 50% if target is bleeding


Items

  • Lude Pumpkin Lantern drop rate increased from 32% -> 40%
  • Red Potion HP restore increased from 45~65 -> 100
  • Orange Potion HP restore increased from 105~145 -> 200
  • Yellow Potion HP restore increased from 175~235 -> 400
  • White Potion HP restore increased from 325~405 -> 800
  • Green Potion weight reduced from 4 -> 3
  • Blue Potion SP restore increased from 40~60 -> 75
  • Condensed Red Potion HP restore increased from 45~65 -> 100
  • Condensed Yellow Potion HP restore increased from 175~235 -> 400
  • Condensed White Potion HP restore increased from 325~405 -> 800
  • Condensed Blue Potion SP restore increased from 40~60 -> 75
  • Crown of Sahasrara Apm, Cast Time, Cast Delay SP cost changed from 5% -> 3%
  • Crown of Sahasrara Atk reduced from 90 -> 50
  • Crown of Sahasrara Matk reduced from 70 -> 50
  • Hempen Jig no longer damage delay changed from 2 seconds -> 1 second
  • Hempen Jig no longer stops hurting player below 10% hp


Thanatos Tower

  • Floor 3+ group requisite removed
  • Floor 7+ requirement changed from Black Key and Trans or Level 94+ -> Black Key and Level 84+
  • Logging out in tower floor 3+ warps you back to floor 2
  • Anyone who wants to fight Thanatos boss now requires a Black Charm Stone to warp through portal
  • Memory of Thanatos now flaged with Shared Loot
  • Memory of Thanatos drop rates mostly reduced
  • Memory of Thanatos HP increased from 445660 -> 1245660
  • Memory of Thanatos BaseExp increased from 3666000 -> 9666000
  • Memory of Thanatos JobExp increased from 2145060 -> 6145060
  • Memory of Thanatos MvpExp increased from 1833000 -> 3833000
  • Memory of Thanatos Attack increased from 3812~7483 -> 4812~8483
  • Memory of Thanatos Defense and Magic Defense increased from 35 -> 40
  • Memory of Thanatos Int increased from 86 -> 186
  • Memory of Thanatos Dex increased from 147 -> 187
  • Memory of Thanatos Walk Delay reduced from 120 -> 100
  • Memory of Thanatos Now Cast Blood Drain, Fissure, Maximize Power, Wide Bleeding, Investigate, Giants Growth, Reflect Shield, and Bowling Bash


Enchanting

  • Kin Slayer removed


Knight

  • Bowling Bash no longer hits an extra time with 2H Quicken
  • Bowling Bash no longer cast twice as fast with 2H Quicken
  • Bowling Bash no longer gets bonus (10*SkillLv)% Atk from 2H Sword
  • Bowling Bash damage increased by (2H Quicken Level * SkillLv)% Atk while 2H Quicken is active


Guslinger

  • Mass Spiral SP cost reduced from (40+3*SkillLv) -> 43
  • Sphere Crafting changed from misc items -> rough ele stones
  • Shotgun Pellets are no longer canceled is basic attack misses


Viking

  • Warseeker cast delay reduced from 70 -> 50%
  • Warseeker no longer generate rage
  • Thunder Clap Rage generation reduced by 33%
  • Helm Splitter bleed chance increased from (15*SkillLv)% -> (15 + 15*SkillLv)%
  • Rampage no longer inflicts Bleeding
  • Rampage recast chance increased by 1% per rage
  • Rampage rage generation reduced by 33%
  • Rampage recast chance from Berserker's Rage reduced from 2% -> 1%
  • Rampage recast chance now increases by 1% per Rage
  • Rampage recast chance from Bleeding increased from 10% -> 10% + 1% per Aegis Ruin Stack
  • Rampage damage changed from (500+40*SkillLv + 100 if bleeding)% -> (500+50*SkillLv)%
  • Last Stand additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath additional Rage against players and MVP's reduced from 2 -> 1 (2 total)
  • Dying Breath bonus Atk reduced from (5*SkillLv) -> (4*SkillLv)
  • Dragon's Roar cooldown increased from 0 -> 30 seconds
  • Dragon's Roar now grants 70% of max Rage, rounding up
  • Dragon's Roar cast delay reduced from 2 -> 0 seconds


Bard/Dancer

  • Bragi no longer gains +20% additional cast delay reduction at level 10, just (3*SkillLv)%
  • Bragi bonus from Musical Lessons reduced from (4*SkillLv)% -> (2*SkillLv)%
  • Bragi Bonus from int increased from Int / 5 -> Int / 3
  • Arrow Vulcan cast delay reduced from 2 -> 1.5 seconds
  • Arrow Vulcan walk delay reduced from 1 -> 0 seconds


Phalanx

  • Giants Growth now heals for 33% the HP it increases


Esper

  • Divine Blessings now have Animation
  • Fixed Divine Blessings not being granted to target
  • Fixed Spirit Bomber Crash


Macabre

  • Fixed Psychic Massacre animation
  • Will 'O Wisp duration increased from 60 -> 90 seconds
  • Shivering Wheel is now a toggle
  • Shivering Wheel now drains 10 SP every 5 seconds
  • Shivering Wheel cast time increased from 0 -> 3 seconds
  • Shivering Wheel SP cost reduced from 20 -> 10


Mage

  • Napalm Beat no longer split damage
  • Napalm Beat bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Frost Diver cast delay reduced from 1.5 -> 0.5 seconds
  • Frost Diver cooldown increased from 0 -> 0.3 seconds


Wizard

  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm meteor delay increased from 550 -> 650ms
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
  • Napalm Vulcan no longer split damage
  • Napalm Vulcan bonus soul strike scaling reduced from (5 * Soul Strike * SkillLv)% -> (Soul Strike * SkillLv)%
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
  • Replaced Gravitation with Fissure
  • Gained Stone Nova


Ninja

  • Throwing Mastery % Atk increased from 3% -> 5% to match other 2H weapons
  • Throwing Mastery no longer grants Matk from Kunai
  • Throw Kunai switched from Physical to Magic damage
  • Cicada Cast Off is moved to Ninja Tree
  • Ninja Aura HP cost changed from [5%,5%,5%,5%,80] -> 80
  • Ninja Aura SP cost changed from (10+10*SkillLv) -> 2% SP


Shinobi

  • Orinage no longer double throws Kunai
  • Death Blossom no longer works with Kunai
  • Zenkai max level reduced from 4 -> 3
  • Zenkai order swapped from [Fire, Water, Wind, Shadow] -> [Wind, Water, Fire]
  • Mirror Image no longer requires Cicada Cast Off
  • Body Double no longer requires Cicada Cast Off
  • Body Double now requires Shadow Slash
  • Body Double Stats changed from base stats -> battle stats
  • Mirror Image SP cost reduced from (28+2*SkillLv) -> (10+2*SkillLv)
  • Replaced Final Strike with Shadow Burst
  • Shadow Slash damage changed from (100+380*SkillLv)% -> (125+75*SkillLv*SkillLv)%
  • Pure Soul HP restore reduced from (15*SkillLv)% -> (10*SkillLv)%


Necromancer

  • Raise Skeleton now deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
  • Raise Zombie now deals 250% Matk poison damage in a 5x5 on spawn
  • Summons can now generate corpses if they kill the target
  • Necrosis Spawn chance increased from (5*SkillLv)% -> (5+5*SkillLv)%


Revenant

  • Grasp Heart now has a visual indicators for Start, Damage and Finish
  • Lich King now only gains 1/2 resistance from Unnerving Graveyard
  • Lich King now properly only needs 2 corpses, was checking for 3 but consuming only 2
  • Corpse Explosion damage increased from (100+150*SkillLv)% -> (100+180*SkillLv)%
  • Corpse Explosion now extends duration of Lich King by 10 seconds, up to max duration, whenever it heals caster
  • Lye Bath chance increased from (10*SkillLv)% -> (20*SkillLv)%
  • Lye Bath is now instant instead of over 1 second
  • Lye Bath now does damage of Raise Skeleton in a 5x5 around summoned Skeleton
  • Lye Bath no longer Kills Zombies above what's needed to hit max skeletons other than if chance fails
  • Lye Bath no longer Kills Zombies if server fails to summon other than if chance fails
  • Lye Bath Skeletons will automatically attack the target from when they were Zombies, but will not be aggressive otherwise
  • Lye Bath no longer increases Skeleton cap by skilllv, instead its just 1
  • Ravenous Horde is now instant instead of over 1 second
  • Ravenous now does damage of Raise Zombie in a 5x5 around summoned Zombie
  • Mass Grave is now instant instead of over 1 second
  • Mass Grave now does damage of Raise Skeleton in a 5x5 around summoned Skeleton from corpse
  • Mass Grave now summons up to 1/2 Max Skeletons if not at max after using copses consuming HP, SP and Skel Bones
  • Mass Grave requires a minimum of 1 corpse to cast

Samurai

  • Heal Wounds increased from (25 * SkillLv)* ((101 + Vit) / 100)* ((100 + Heal Power) / 100) -> (((25 + BaseLevel / 10) * SkillLv) * ((100 + Vit) / 100) + ((Max HP / 1000) * SkillLv))* ((100 + Heal Power) / 100)
  • Heal Wounds now properly scales with Monster Vit and Level and Max HP
  • Heal Wounds no longer heals self under Blood Soaked
  • Heal Wound SP cost reduced from 15 -> 10
  • Heal Wound Cooldown increased from 1 -> 2 seconds


Daimyo

  • Natural Healing missing HP reduced from 5% -> (SkillLv/10)%
  • Natural Healing % bonus reduced from (Job Level / 70) -> (Job Level / 100)
  • Warmonger Cap reduced from (6 + (Job Level + Base Level + Str * 3 + 4) / 5) -> (5 + ((Job Level + Base Level)/5 + (Str * 2) + Vit) / 5)
  • Warmonger Duration changed from [1st Cast 90 | Already Stacked 180 | Max Stacks 300] seconds -> (Bonus Atk * 5) Seconds
  • Warmonger now properly caps on 1st cast
  • War Insanity auto cast Heal Wounds now properly scales like normal Heal Wounds
  • War Insanity auto cast Heal Wounds now removes debuffs if caster has Natural Healing, but not bonus healing
  • War Insanity auto cast Heal Wounds no longer heals allies under Berserk but does heal those under Blood Soaked (including self)


Ronin

  • Omniblade targeted cast can now crit under Kenjutsu
  • Omniblade recoded from scratch, now dashes even if targets die early
  • Omniblade no longer Crashes Server
  • Omniblade damage reduction now last a minimum of 1 second
  • Omniblade Iaijutsu autotarget now last a minimum of 1 seconds and only selects initial target


Assassin

  • Katar Mastery % Atk increased from (3*SkillLv)% -> (5*SkillLv)% to match other 2H weapons
  • Katar Mastery Flat Atk reduced from (3*SkillLv) -> (2*SkillLv) to match other 2H weapons
  • Soul Destroyer now effected by % damage cards
  • Soul Destroyer Int scaling reduced from (5*SkillLv) -> (3*SkillLv)
  • Soul Destroyer Atk scaling reduced from (100*SkillLv)% -> (60*SkillLv)%
  • Soul Destroyer now effected by EDP
  • Grimtooth range changed from (2+SkillLv) -> 7
  • Grimtooth damage increased from (100+30*SkillLv)% -> (100+40*SkillLv)%
  • Grimtooth no longer applies quagmire, intead cancels target movement
  • Grimtooth bonus hit increased from (3*SkillLv) -> (5*SkillLv)
  • Meteor Assault damage increased from (40+40*SkillLv)% -> (100+50*SkillLv)%
  • Meteor Assault can no longer stun or bleed
  • Meteor Assault blind chance reduced from (5+5*SkillLv)% -> (5*SkillLv)%
  • Meteor Assault now applies Enchant Poison and Deadly Poison
  • Sonic Blow cast delay increased from 0.5 -> 2 second
  • Sonic Blow cast delay is now reducible
  • Sonic Blow walk delay reduced from 0.5 -> 0 seconds
  • Sonic Blow no longer gets 4 extra hits on Crit
  • Sonic Blow APM to bonus Hit increased from APM / 80 -> APM / 60
  • Sonic Blow out of cloaking no longer ignores flee, still benefits from crit bonus hit
  • Sonic Blow out of cloaking missing HP damage removed
  • Sonic Blow Crit damage multiplier reduced from 100% -> 90%
  • Sonic Acceleration Bonus hit reduced from 50 -> 25
  • Sonic Acceleration no longer increase crit damage by 10%



Full Patch List

2024

2023

2022

2021

2020

2019

2018