Difference between revisions of "PatchNotes"

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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2023-06-01'''
+
'''2024-06-13'''
 
=== General ===
 
=== General ===
* Fixed a few treasure check give apples instead of Pirate Coins
+
* Treasure Chest now tell you when you get zeny again
* Fixed @ranking not displaying rank for captain
+
* Fixed a missing Bit Shift Index for a few chest
* Update Shield Sprite List
+
* Fixed Flat Def ignore ignoring Soft Mdef as well
* Update Pickaxe Sprite
+
* Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
 
+
* HP Boost reduced from (Level+51)% -> (Level+50)%
=== Items ===
+
* Fixed a bug with specific negative def causing a crash when hit
* Updated Enchantment Storage to use a tradeflag instead of an item range
+
* Remove Regen from Battledebug
* Ring of Protection renamed to Kuirpenring
+
* Ele Converter Npc zeny cost increased from 25000 -> 50000
* Sage can now use Berserk Potion
+
* Ele Converter NPC renamed Ellie
* Fixed Sedora Hat Tide-Caller Staff Combo
+
* Weight per Str reduced from 30 -> 25
* Banshee Master Kiss Def reduced from 5 -> 2
+
* Weight per Base Level increased from 0 -> 5
* Blood Butterfly Ears reduced from 5 -> 3
+
* Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
* Fixed Drooping Aliot and Shelter Wing Ears removing costume
+
* Poison now reduces Hard Def and Soft Def
* Eclipse Hat Effect change to Luk + 3, Crit +5% and +20% damage vs plants
+
* Disabled Sex chance for sex specific classes.
* Eclipse Hat, Thanatos Despero Mask, Odium Thanatos Mask, Maero Thanatos Mask and Dolor Thanatos slot count increased from 0 -> 1
 
* Remover Hat now drops Empty Bottle, Ditrimindexta or Karvodailnirol at a low chance
 
* Owlduke Silk Hat now combos with Gentleman Staff and Monocle
 
* Pecopeco Hairband and Sweet Candy trade restrictions removed other then No Sell
 
* Dolor Thanatos now reduces delay by 10%
 
* Dolor Thanatos now combos with any of the following Thanatos Despero Mask, Maero Thanatos Mask, Odium Thanatos Mask or Thanatos Sword
 
* Octopus Hunting Stick no longer trade restricted
 
* End Sektura and Ygnus Stale are now One-Handed Axes
 
* End Sektura and Ygnus Stale slots increased from 1 -> 2
 
* End Sektura and Ygnus Stale now combo to remove each others element and greatly increase Freeze/Burning chance
 
* Fixed Hair Extentions being in Enchantment Storage Group
 
* Red Flame Whip price increased from 20 -> 16000
 
* Bass Guitar, Edge, Cutlus, Solar Sword, Excalibur, Mysteltainn, Fireblend, and Ice Falchion price increased from 20 -> 20000
 
* Violin price increased from 4000 -> 5000
 
* Orcish Sword and Caesar's Sword price increased from 20 -> 11000
 
* Nagan price increased from 20 -> 15000
 
* Monster
 
* Fixed Subrace (Goblins, Kobolds, Orcs, etc) not being grouped
 
* Kraken Atk increased from 3823~1830 -> 3823~4830
 
* Kraken now drops Kuirpenring
 
* Mutant Anolian Carga Mace drop chance reduced from 3% -> 1%
 
* Fixed Bio 4 Card Drops
 
* Swift Violy, Solid Violy, Elusive Violy and Violy Base Guitar drop chance reduced from .5% -> .3%
 
* Violy Violin drop chance reduced from 5% -> 4%
 
* Medusa Red Flame Whip drop chance reduced from 2.5% -> .5%
 
 
<br>
 
<br>
=== Auto Event ===
+
=== Item ===
* Zombie Event Zombie Master count reduced from (1*Wave) -> 0 per wave
+
* Sniping Suit value increased from 20 -> 23000
* Zombie Event Ghoul count reduced from (7*Wave) -> (5*Wave) per wave
+
* Sniping Suit Level requirement increased from 50 -> 90
* Zombie Event Zombie count increased from (15*Wave) -> (20*Wave) per wave
+
* Stone Fragment drop chance increased from all monsters
 +
* Coral Reef drop chance increased for Aster from 0.4 -> 2%
 +
* Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
 +
* Star Dust chance from Bathory increased from 2 -> 5%
 +
* Star Dust chance from Sandman increased from 2 -> 10%
 +
* Star Crumb can be broken down into Sar Dust at Puchuchartan
 +
* Star Dust value reduced from 1500 -> 1000
 +
* Star Crumb Value increased from 4500 -> 5000
 +
* Ifrit Rings now wearable by all 2nd jobs
 +
* Removed Spirit Liquo trade restrictions
 +
* Helm Of Dragon Def reduced from 10 -> 5
 +
* Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Rune Upgrade now has a new UI
+
* Small Killer  2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
* Upgrading Lv 4 -> Lv 5 runes no longer requires Old Magic Books
+
* Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
 +
* Fixed Bully Combo
 
<br>
 
<br>
=== Blacksmith ===
+
=== Monster ===
* Fixed Cart Termination doing 10x damage at max cart weight
+
* MobInfo now shows MVP damage reduction (right above DEF)
* Cart Termination no longer ignores damage cards
+
* MVP damage reduction now stored in mob db
* Cart Termination SP cost increases with every 500 cart weight
+
* MVP's damage reduction no longer increases as they lose HP
 +
* MVP's damage dealt no longer increases as they lose HP
 +
* MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
 +
* Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
 +
* Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
 +
* Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
 +
* Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
 +
* Bone Detardeurus Hell Power reduced from level 10 -> 5
 +
* Bone Detardeurus Hell Dignity increased from level 1 -> 5
 +
* Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
 +
* Hellpower and Dignity now remove Devotion on cast
 +
* Fixed Dragon Fear not doing anything
 
<br>
 
<br>
 
=== Monk ===
 
=== Monk ===
* Fixed combo into Asura missing
+
* Asura strike no longer doing 50% less damage
 +
<br>
 +
=== Mage ===
 +
* Stone Curse no longer requires a Gemstone
 +
* Stone Curse now deals (100 + 10*Skilllv)% damage
 +
* Stone Curse after cast delay increased from 0 -> 0.5 Seconds
 +
* Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
 +
* Frost Diver no longer spams failed when target is Frozen
 
<br>
 
<br>
 
=== Wizard ===
 
=== Wizard ===
* Fire Pillar no longer deals reduced damage from players
+
* Fixed Earth Nova damage not scaling with skill level
* Monster Fire Pillar damage reduced from (40 + 20*SkillLv)% -> (15*SkillLv)% per hit
 
* Player Fire Pillar damage changed from (40 + 20*SkillLv)% -> (15*SkillLv)*(2+SkillLv)%
 
* Storm Gust Freeze Counter no longer reset on Freeze
 
* Storm Gust damage no longer increases with Failed Freeze
 
* Storm Gust Hits now increase all incoming Wind damage by 3% per hit up tp +300%
 
* Jupitel Thunder damage is increased by 3% per per Storm Gust Hit
 
* Full Recovery, Status Recovery, Buring, Dispel and Water Mantle now removed Storm Gust Counter
 
 
<br>
 
<br>
=== Archer ===
+
=== Alchemist ===
* Arrow Crafting Visceral Clot Rusty Arrows count reduced from 550 -> 450
+
* Pharmacy no longer increased by Int / Luk / Dex
 +
* Pharmacy now increased by Base Level, job Level and Homunculus Level
 +
* Instruct no longer boost Crafting chance by (1*SkillLv)%
 +
* Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
 +
* Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
 +
* Bioethics now boost Crafting chance by 5%
 +
* Homunculus now show actual crit chance in window instead of 1 + Luk/3
 +
* Can now name a homunculus more then once
 +
* Homunculus intimacy after evolution is increased from 30% -> 50%
 +
* Homunculus S Max Level reduced from 250 -> 100
 +
* Homunculus S Stats have 0 randomization
 +
* **Note Homunculus S still not available
 
<br>
 
<br>
=== Bard/Dancer ===
+
=== Blacksmith ===
* Reduced Movement Speed Penelty when not linked from (80 - (5 + 5 * Lesson)) -> (80 - (5 + 7 * Lesson)) Cpm
+
* [Remove] Hilt Building
* Songs/Preformances now effect Bard/Dancer even when not linked
+
* [Remove] Iron Tempering
 +
* [Remove] Steel Tempering
 +
* [Remove] Enchanted Stone Craft
 +
* [Remove] Research Oridecon
 +
* [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
 +
* Weaponry Research level reduced from 10 -> 5
 +
* Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
 +
* Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research no longer increases Armor forge chance
 +
* Skin Tempering -> renamed to Armor Research
 +
* Armor Research now also increases Armor forge chance by (1*SkillLv)%
 +
* Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
 +
* Repair Weapon -> renamed Repair Equipment
 +
* [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
 +
* [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
 +
* [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* Forging no longer increased by Luk / Dex
 +
* Forging penalty per Stone reduced from 16% -> 10%
 +
* Forging will fail to open UI if no anvil is found
 +
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 +
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 +
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
 +
* [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
 +
* Adjusted Skill pre-requisites
 +
* Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
 +
* Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
 +
* [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear
 +
<br>
 +
=== Viking ===
 +
* Odin's Might Skill quest changed Melon -> Coral Reef
 +
<br>
 +
=== Daimyo ===
 +
* Overflow Plat Quest Added
 +
* Warmonger Plat Quest Added
 +
<br>
 +
=== Necromancer ===
 +
* Familiar Skill removed
 
<br>
 
<br>
 
=== Ninja ===
 
=== Ninja ===
* Throw Kunai no longer ignores attack cards
+
* Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
* Shinobi
+
* Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30
* Orinage now triggers on Throw Huuma aoe damage
 
* Orinage chance increased from 20 -> 25%
 
* Fixed Baby Female Shinobi not being unable to add skill points
 
* Adjusted Orinage + Kagemusya chance of increasing Throw Kunai/Syuriken hits
 
* Death Blossom now has an animation
 
* Senkairaiu and Hiraishin animation updated
 
 
<br>
 
<br>
=== Revenant ===
+
=== Thief ===
* Bone Shatter animation updated
+
* Double Attack now stacks with other double attack increasers
* Familiar now uses master's Bone Magic count for Bone Skills
 
 
<br>
 
<br>
=== Adept ===
+
=== Rogue ===
* Fixed Freyja's Festival not giving Vit
+
* [Remove] Graffiti
<br>
+
* [Remove] Flag Graffiti
=== Esper ===
+
* [Remove] Cleaner
* Banish Spirit now has an animation
+
* [Remove] Plagiarism
* Linked Spirit Bomber no longer explodes from Traps
+
* [Remove] Preserve
 +
* [Remove] Sword Mastery
 +
* [Remove] Vulture Eye
 +
* [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
 +
* Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
 +
* [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
 +
* [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
 +
* Skill Tree and Skill Requirements Updated
 +
* Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
 +
* Backstab reduce/remove cast delay
 +
* Backstab no longer removes hide
 +
* Steal Coin Max level reduced from 10 -> 5, Rate doubled
 +
* Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
 +
* [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
 +
* [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
 +
* [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
 +
* Strip Weapon -> Reduce damage by 25%
 +
* Strip Shield -> Increase incoming damage by 15%
 +
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
 +
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
 +
* Strip Skills no longer blocked by FCP and last about 90 seconds
 +
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
 +
* Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
 +
* Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
 +
* Full Strip Cast time increased from 0 -> (6-(SkillLv))
 +
* Full Strip cast delay removed
 +
* Full Strip cooldown increased from 0 -> 1 second
 +
* Raid Aoe increased from 3x3 -> 5x5
 +
* Increase Raid damage from 300% -> 500% (100*SkillLv)
 +
* Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
 +
* Raid SP Cost Reduced from 20 -> 15
 +
* Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
 +
* Reject Sword - now only works on "short range skills"
 +
* [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.
 
<br>
 
<br>
 
=== Macabre ===
 
=== Macabre ===
* Psychic Burst no longer restarts Psychic Revolt
+
* Talisman Skills should no longer be castable aggressively on allies
* Level 99 HP increased from 4056 -> 4989
+
* Binding can be cast on allies in same party to remove or add the "buff"
* Soul Eater Healing increased by 1% per missing HP below 66%
 
* Soul Eater Restores double HP and SP when killing blow is from Executioner
 
* Executioner Hp restore reduced from 50% -> 33%
 
* Executioner Hp restore now capped at (150*SkillLv)% Matk or 10% Max HP whichever is Higher
 
* Executioner changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)%
 
* Executioner now properly checks targest missing HP instead of Casters for bonus damage
 
* Bonus Damage from missing hp now capped a 10x but hits cap at 90% missing HP
 
* Executioner animation updated
 
<br>
 
=== Ronin ===
 
* Draw Strike now hits all enemies in a line up to target
 
* Omniblade not hits enemies in a line up to target between each dash
 
* Draw Strike and Omniblade animation updated
 
 
<br>
 
<br>
 
=== Draconier ===
 
=== Draconier ===
* Corridor Rush, Usurper Blow and Lancing Strike animation updated
+
* Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests
 
<br>
 
<br>
 +
 +
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-06-13]]
 +
* [[2024-05-29]]
 +
* [[2024-05-08]]
 +
* [[2024-05-01]]
 +
* [[2024-04-16]]
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 
=== 2023 ===
 
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 
* [[2023-06-01]]
 
* [[2023-06-01]]
 
* [[2023-05-25]]
 
* [[2023-05-25]]

Latest revision as of 14:52, 13 June 2024

Latest[edit]

2024-06-13

General[edit]

  • Treasure Chest now tell you when you get zeny again
  • Fixed a missing Bit Shift Index for a few chest
  • Fixed Flat Def ignore ignoring Soft Mdef as well
  • Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
  • HP Boost reduced from (Level+51)% -> (Level+50)%
  • Fixed a bug with specific negative def causing a crash when hit
  • Remove Regen from Battledebug
  • Ele Converter Npc zeny cost increased from 25000 -> 50000
  • Ele Converter NPC renamed Ellie
  • Weight per Str reduced from 30 -> 25
  • Weight per Base Level increased from 0 -> 5
  • Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
  • Poison now reduces Hard Def and Soft Def
  • Disabled Sex chance for sex specific classes.


Item[edit]

  • Sniping Suit value increased from 20 -> 23000
  • Sniping Suit Level requirement increased from 50 -> 90
  • Stone Fragment drop chance increased from all monsters
  • Coral Reef drop chance increased for Aster from 0.4 -> 2%
  • Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
  • Star Dust chance from Bathory increased from 2 -> 5%
  • Star Dust chance from Sandman increased from 2 -> 10%
  • Star Crumb can be broken down into Sar Dust at Puchuchartan
  • Star Dust value reduced from 1500 -> 1000
  • Star Crumb Value increased from 4500 -> 5000
  • Ifrit Rings now wearable by all 2nd jobs
  • Removed Spirit Liquo trade restrictions
  • Helm Of Dragon Def reduced from 10 -> 5
  • Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman


Enchanting[edit]

  • Small Killer 2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
  • Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
  • Fixed Bully Combo


Monster[edit]

  • MobInfo now shows MVP damage reduction (right above DEF)
  • MVP damage reduction now stored in mob db
  • MVP's damage reduction no longer increases as they lose HP
  • MVP's damage dealt no longer increases as they lose HP
  • MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
  • Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
  • Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
  • Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
  • Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
  • Bone Detardeurus Hell Power reduced from level 10 -> 5
  • Bone Detardeurus Hell Dignity increased from level 1 -> 5
  • Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
  • Hellpower and Dignity now remove Devotion on cast
  • Fixed Dragon Fear not doing anything


Monk[edit]

  • Asura strike no longer doing 50% less damage


Mage[edit]

  • Stone Curse no longer requires a Gemstone
  • Stone Curse now deals (100 + 10*Skilllv)% damage
  • Stone Curse after cast delay increased from 0 -> 0.5 Seconds
  • Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
  • Frost Diver no longer spams failed when target is Frozen


Wizard[edit]

  • Fixed Earth Nova damage not scaling with skill level


Alchemist[edit]

  • Pharmacy no longer increased by Int / Luk / Dex
  • Pharmacy now increased by Base Level, job Level and Homunculus Level
  • Instruct no longer boost Crafting chance by (1*SkillLv)%
  • Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
  • Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
  • Bioethics now boost Crafting chance by 5%
  • Homunculus now show actual crit chance in window instead of 1 + Luk/3
  • Can now name a homunculus more then once
  • Homunculus intimacy after evolution is increased from 30% -> 50%
  • Homunculus S Max Level reduced from 250 -> 100
  • Homunculus S Stats have 0 randomization
  • **Note Homunculus S still not available


Blacksmith[edit]

  • [Remove] Hilt Building
  • [Remove] Iron Tempering
  • [Remove] Steel Tempering
  • [Remove] Enchanted Stone Craft
  • [Remove] Research Oridecon
  • [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
  • Weaponry Research level reduced from 10 -> 5
  • Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
  • Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research no longer increases Armor forge chance
  • Skin Tempering -> renamed to Armor Research
  • Armor Research now also increases Armor forge chance by (1*SkillLv)%
  • Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
  • Repair Weapon -> renamed Repair Equipment
  • [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
  • [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
  • [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active.
  • [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active.
  • Forging no longer increased by Luk / Dex
  • Forging penalty per Stone reduced from 16% -> 10%
  • Forging will fail to open UI if no anvil is found
  • Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
  • Increase Base Level Scaling on Forged Gear from 0 -> 0.1
  • Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
  • [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
  • Adjusted Skill pre-requisites
  • Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
  • Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
  • [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear


Viking[edit]

  • Odin's Might Skill quest changed Melon -> Coral Reef


Daimyo[edit]

  • Overflow Plat Quest Added
  • Warmonger Plat Quest Added


Necromancer[edit]

  • Familiar Skill removed


Ninja[edit]

  • Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
  • Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30


Thief[edit]

  • Double Attack now stacks with other double attack increasers


Rogue[edit]

  • [Remove] Graffiti
  • [Remove] Flag Graffiti
  • [Remove] Cleaner
  • [Remove] Plagiarism
  • [Remove] Preserve
  • [Remove] Sword Mastery
  • [Remove] Vulture Eye
  • [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
  • Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
  • [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
  • [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
  • Skill Tree and Skill Requirements Updated
  • Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
  • Backstab reduce/remove cast delay
  • Backstab no longer removes hide
  • Steal Coin Max level reduced from 10 -> 5, Rate doubled
  • Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
  • [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
  • [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
  • [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
  • Strip Weapon -> Reduce damage by 25%
  • Strip Shield -> Increase incoming damage by 15%
  • Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
  • Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
  • Strip Skills no longer blocked by FCP and last about 90 seconds
  • Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
  • Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
  • Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
  • Full Strip Cast time increased from 0 -> (6-(SkillLv))
  • Full Strip cast delay removed
  • Full Strip cooldown increased from 0 -> 1 second
  • Raid Aoe increased from 3x3 -> 5x5
  • Increase Raid damage from 300% -> 500% (100*SkillLv)
  • Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
  • Raid SP Cost Reduced from 20 -> 15
  • Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
  • Reject Sword - now only works on "short range skills"
  • [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.


Macabre[edit]

  • Talisman Skills should no longer be castable aggressively on allies
  • Binding can be cast on allies in same party to remove or add the "buff"


Draconier[edit]

  • Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests




Full Patch List[edit]

2024[edit]

2023[edit]

2022[edit]

2021[edit]

2020[edit]

2019[edit]

2018[edit]