Difference between revisions of "PatchNotes"

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{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-05-29'''
 
=== General ===
 
=== General ===
* Fixed Mdef from gear being capped at 127
+
* Bouty Board exp no longer increase by Exp mods
* Adjusted Bleeding Damage to (200 + (Str or Int or Dex/2) + Level + Level * (Str or Int or Dex/2) / 100 + 0.5% Max Hp) * (1 - (Vit / 175))
+
* Repeatable iRO kill/turn in quest no longer benefit from exp mods
* Bleeding Damage Now capped at (1 + 0.1% Current HP) Min and 999 Max damage
+
* Peco Peco, Goat and Coco kill quest are now enabled
* Monsters can no longer leave Clock tower into one way portals
+
* Lighthalzen Dungeon Floor 3 now accessible at level 85
* Removed Ferus Idle sound
+
* Update Rebirth Mechanic
* Necromancer can now enter thana tower
+
*    Max Stats increased from 99 -> 100
* Added (at)kc as a (at)killcount shortcut
+
*     Max Base Level Increased from 99 -> 100
* Added Kafra to Hugel and Neet
+
*     On Reaching level 90/50 Valkyrie will announce you can trans and give you Transend Quest
* Added Kafra Teleport Service options to Hugel, Neet, Tortuga, Zhakastia, Brasilis and Old Payon
+
*     Requires 90/50
* Potentially Fixed Custom Pets
+
*     Rebirth no longer resets levels instead changes from 2nd -> 2nd Trans, keeping stats, skills, and levels
* All Spirit Sphere Summoning skills now benefit from all max spirit sphere increases
+
*     No longer has zeny / weight / cart / falcon / mount checks
* Xmas Gift can now be opened from 12-25 to 12-31
+
*     Still get kicked out if unused skill points
* Adjusted Earthquake split damage
+
*     No longer warps you out
 +
*     Reset NPC will now define anyone who job changed before 50 as they did job change at 50
 +
*     Updated Exp Table
 +
*     Reduce Job Exp to reach 1st Job Level 50 for 1st job from 3,753,621 -> 1,761,030 (added difference to 2nd Job)
 +
*     All 2nd Job Quest now require Job Level 50
 +
*     No Longer given Plat Skills on trans automatically
 +
*     Removed Platinum Quest NPC
 +
*     Remove Job/Base Level checks on Platinum skills for; Acolyte, Alchemist, Archer, Bard, Blacksmith, Hunter, Mage, Merchant, Necromancer, Swordman, Spearman, Thief, Macabre, Revenant, and Spiriter
 
<br>
 
<br>
=== Bounty Board ===
+
=== AtCommands ===
* Now list maps of targets
+
* Recoded (at)Battlestats
* Fixed Snowier being in Odin Shrine instead of Ice Cave
+
* Added (at)Enemystats
* Fixed Orc Zombie appearing twice in list, one being the event varrient with Dryad spawn locations.
+
* Using Enemystats and looking at players equipment now informs the target players
 +
* Can block (at)Enemystats by disabling Show Equip (checkbox at bottom of equipment screen)
 +
* Alootid now support multi item list (+/-<ItemID>|<ItemID>|<ItemID>|<ItemID>)
 +
* Dlootid now support multi item list (+/-<ItemID>|<ItemID>|<ItemID>|<ItemID>)
 
<br>
 
<br>
=== Auto Event ===
+
=== Enchanting ===
* Dragons are now killed when entering event
+
* Bully combo (Physical) duration increased from 3 -> 5 seconds
 +
* Fixed Bully Description
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Maps ===
* Safeguard flat damage reduction cap increased from (Damage-1) -> (Damage/20-1)
+
* Updated gat for bif_fild01, bif_fild02, mal_dun01, mal_in02, and ve_fild06
 +
* Update ein_fild06
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Added the following cards; Enhanced Skeleton, Nidhoggur Shadow, Naght Sieger, Duneyrr, Rata, Rhyncho, Phylla, Hardrock Mammoth, Tendrilrion, Aunoe, Fanat, Beholder Master, Draco Egg, Bradium Golem, Ancient Tree, Zakudam, Cobalt Mineral and Hell Apocalypse
+
* Creamy Card cooldown reduced from 1 -> 0.5 seconds
* Changed Nidhoggur Shadow Card to Increase Damage to Water and Poison property and Dragon and Plant Race monsters by 40%
+
* Creamy Card no longer Drains SP on removal if TP is still known
* Bullet Cases changed from delayed consumable -> consumable
+
* Creamy Card no longer increases Cooldown and cost for Acolyte
* Updated Mithril in game icons and description
+
* Creamy Card now reduces SP cost of TP by 2 for Acolyte
* New Dragon Fang Spear
+
* Vecer Axe, Staff Of Bordeaux, Ruber, Ivory Knife, Ivory Lance, Battle Fork, Divine Cloth, Wool Scarf, and Tidal Shoe now wearable pre-trans
* New Bijou Rings
+
* Double Bound, Desert Twilight, Carrot Whip, Stem of Nepenthes, Nepenthes Bow, Harp of Nepenthes, Wild Beast Claw, Tooth Blade, Muscle Cutter, Blood Tears, Atlas Weapon, Weihna, Lunakaligo, Krishna, Krierg, Krasnaya, Falken Blitz, Erde, Bloody Eater, Long Horn, Valkyrian Manteau, Valkyrian Shoes, Valkyrian Armor, Leather of Tendrilion, Thorny Buckler, and Dragon Breath now wearable at level 65 pre-trans
* Added Dragon Helm
+
* Dagger of Hunter, Battle Hook, Inverse Scale, Drill Katar, Kronos, Eraser, Giant Axe, Dea Staff, Croce Staff, Sprint Mail, Sprint Shoes, Sprint Ring, Orleans's Gown, and Orleans's Server now wearable at level 75 pre-trans
* Added Dragon Helm Recolors
+
* Lich's Bone Wand and Piecing Staff now wearable at level 80 pre-trans
* Added Dragon Armor
+
* Violet Fear, Nydhorgg's Shadow Garb, Orleans's Glove, and Variant Shoes now requires level 95
* Added Dragoon Spirits
+
* Chakram Atk increased from 130 -> 170
* Dragon Fang Spear is Craftable
+
* Chakram Meteor Assault Damage increased from 20 -> 25%
* Bijou Rings are Craftable
+
* Dea Staff Now wearable by Adept and Mystic
* Dragon Fang Spear is available in Neet
+
* Falken Blitz now gives bonus damage to ricochet arrow
* Dragon Helm is available in Neet
+
* Krierg bleeding chance increased from 10 -> 25%
* Bijou Rings are available in Neet
+
* Tooth Blade refine check reduced from 9 -> 7
* Wooden Mail[1] now counted for Wooden Mail + Wooden Protector combo
+
* Tae Goo Lyeon, Death Guidance, Wild Beast Claw, Harp of Nepenthes, Black Leather Boots, Tikbalang Card, Piranha Card, Curupira Card, Toucan Card, Jaguar Card, Wood Goblin Card, Uzhas Card, Nightmare Verit Card, Gold Queen Scaraba Card, Blood Tears and Stem of Nepenthes refine check reduced from 9 -> 8
* Added Savage Meat to all Savage Mobs
+
* Golden Mace now auto cast holy light for priest
==== Draconier Card Combos ====
 
* Dragon Egg - Increase Vit with Draconier's Instinct skill level
 
* Detale - Gain +20 Mdef instead of losing
 
* Hydro - Increase damage the Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%
 
* Mutant Dragon - Chance to cast fireball on Dragon Mantle hitting an enemy
 
* Deleter - Don't Stop SP regeneration, Reduce damage taken from fire by 20%
 
* Ferus - Increase damage to non fire element monsters by 5%
 
* Petit - Increase damage to non earth element monsters by 5%
 
* Ferus - Reduce damage taken from earth by 20%
 
* Acidus - Gain bonus past +4, Reduce damage taken from wind by 20%
 
* Sky Deleter - Don't Stop HP regeneration, Increase damage to non wind element monsters by 5%
 
* Acidus - Gain bonus past +4, Increase damage to non water element monsters by 5%
 
* Petit - Reduce damage taken from water by 20%
 
* Draco - Reduce damage taken from Shadow by 20%, Increase damage to non shadow element monsters by 5%
 
 
<br>
 
<br>
=== Ronin ===
+
=== Novice ===
* Iaijutsu no longer checks HP for Blazing Strike burn chance
+
* Now automatically get Mobinfo on login
* Iaijutsu no longer checks HP for Silent Strike stun chance
 
* Iaijutsu no longer has a cooldown on bonus damage
 
* Iaijutsu counter damage increased from (5*SkillLv)% -> (10+20*SkillLv)%
 
* Fudoshin now applies stun to Omniblade
 
* Increase Silent Strike silence chance from (10*SkillLv)% -> (10+15*SkillLv)%
 
* Increase Silent Strike silence duration from (SkillLv*3) -> 30 Seconds
 
* Fixed Status being applied before damage instead of after
 
 
<br>
 
<br>
=== Shogun ===
+
=== Thief ===
* Added Break Animation to Heavy Cleave, Submission, Crippling Blow and Tsunami Drop
+
* Double Attack no longer receives bonus hit twice from Crits
* Fixed Status being applied before damage instead of after
 
* Adjusted Overflow status duration
 
 
<br>
 
<br>
=== Phalanx ===
+
=== Rogue ===
* Javelin Toss extra damage increased from (Spear Weight / 10 * SkillLv + Weapon Atk) -> ((Spear Weight + Weapon Atk) * SkillLv / 2)
+
* Reject Sword no longer requires Strip Weapon
* Javelin Toss receives double bonuses from Spear Mastery and Two-Handed Spear Mastery
+
* Backstab no longer turns targets is they are provoked by another player.
 
<br>
 
<br>
=== Crusader ===
+
=== Gunslinger ===
* Grand Cross now hits targets stacked on each other
+
* Chain Action no longer receives bonus hit twice from Crits
 
<br>
 
<br>
=== Monk ===
+
=== Bard ===
* Increase Steel Body Def from 90 -> 120
+
* Clown no longer gets Pang Voice for free when talking to Quest NPC
* Soul Collect only summons 5 Spirit Spheres regardless of max
 
 
<br>
 
<br>
=== Viking ===
+
=== Blacksmith ===
* Changed Rampage movement delay from 2 -> cast delay seconds, min 0.8 seconds
+
* Ore Discovery - Restore 5% HP and SP on discovery
 +
* Ore Discovery chance increased from 0.11% -> 1%
 +
* Over Thrust now applies fully to allies
 +
* Fixed Over Thrust and Maximum Over Thrust not effecting Reflec Guard, Spell Blade, Bullet Barrage, Meteor Smash, Pirate Shoot, Javelin Toss, Death Charge, Tsunami Drop, Needle Shot, Quick Shot, Arm Shot, Leg Shot, Head Shot, Dark Filament, Aimbot, Freezing Trap, Elemental Weakness, Elemental Assult, Hyonk, Silent Strike, Obsidian Strike, Blazing Strike, Corkscrew, Acid Demonstration, Asura Strike, Sharp Shooting, Cart Termination, Warm of the Sun, Anger of the Sun, Comfort of the Sun, Zenith, Warm of the Moon, Anger of the Moon, Comfort of the Moon, Full Moon, Warm of the Stars, Anger of the Stars, Comfort of the Stars, Perforate Night, Blessing of the Sun, Protection of Sum Moon and Stars, Solar Flare, Rifle Line Attack, Cracker, Desperado, Shotgun Pellets, Throw Syuriken, Mass Spiral, and Quick Draw Shot
 
<br>
 
<br>
=== Esper ===
+
=== Priest ===
* Fixed Casil not being increased by Divines Grace
+
* Magnus Exorcismus SP cost change from (38+2*SkillLv) -> (40+1*SkillLv)
* Disabled Spirit Bomber Sp and Spirit Sphere restore on kill on changing maps
+
* Magnus Exorcismus damage delay reduced from 3 -> 2 seconds
 +
* Sanctuary Max Level reduced from 10 -> 7
 +
* Sanctuary Duration changed from (0.9+3*SkillLv) -> (4.4*SkillLv) Seconds
 +
* Angelus changed from (5*SkillLv)% -> (5*SkillLv) Flat Soft Def
 
<br>
 
<br>
=== Necromancer ===
+
=== Wizard ===
* Dark Summoning Max Level lowered from 10 -> 5
+
* Lord of Vermilion cast time reduced from 12 -> 11 seconds
* Prevent Spirit Rupture being castable multiple times off one Soul Harvest
 
* Reduce Matk -> Atk scaling of Skeleton and Zombies (Bone Magic Unchanged)
 
 
<br>
 
<br>
=== Draconier Rework ===
+
=== Super Novice ===
==== Draconier Slayer ====
+
* Link now lets you wear any bow
* [Dragon Slayer]: Gain resistance to an element, and bonus damage with the opposing element. 20% Resistance to Fire, Earth, Wind, Water, Shadow and 30% damage to Water, Fire, Earth, Wind, Holy (Max 5; Active; Toggle)
 
* [Usurper Blow]: Strike at an imposing foe with tremendous force. Deals (150+50*SkillLv)% damage doubled vs large monsters. (Max 3; Active)
 
* [Lancing Strike]: A mighty strike, seeking to cut a path to the true prey. Dealing (SkillLv*50)% damage to initial target and (SkillLv*100)% damage to surrounding targets. Knocking back all but primary target. Ignored Def (Max 5; Active)
 
* [Corridor Rush]: You charge at the enemy dealing (100+50*SkillLv)% damage, dealing additional damage based on the distance you've traveled. If Dragon Charged is learned your dragon will also charge. (Max 5; Active)
 
* [Tornado Break]: You spin around your spear, striking all around you with the blade, dealing (150+15*SkillLv)% damage. Every time you spin, your damage goes up by (5*SkillLv)%. You max out at 5 spins. When you cast Tornado Break at 5 spins, you knock back every enemy and confuse them. (Max 5; Active)
 
* [Elemental Assault]: Hits the target with your spear, endowing the strike based on your active Dragon Slayer, dealing 250% Neutral damage and 150*SkillLv% elemental damage. 5 Seconds cooldown. (Max 5; Active)
 
* [Elemental Weakness]: After a target was hit by Elemental Assault, you can follow up by tearing open the wound left behind, dealing (150*SkillLv)% elemental damage causing bleeding and increases damage with future Elemental Assault/Weakness by a stacking (SkillLv*5)% for 120 Seconds. (Max 5; Active)
 
* [Draconier's Instinct]: Your battles with foes much stronger than you have taught you to resist small cuts and scrapes to avoid strong hits. Reduces damage taken by (Vit * SkillLv / 4). Up to 95% reduction. (Max 5; Passive)
 
==== Dragoon Slayer ====
 
* [Dragoon's Feast]: You have learned to extract draconic aspects from dragon parts to empower your own abilities for (2+SkillLv*2) minutes. Consuming a part will restore 1% Max HP and override any active Dragoon's Feast. (Max 4; Passive)
 
* [Dragoon's Victory]: Your treks into the dragon territory is usually wrought with constant battle. Your body adapted the powers that suffuse those territories to balance out your exhaustion and wounds. Your HP & SP are trying to balance themselves every 5 seconds. (Max 7; Toggle)
 
* [Draconian Nightmare]: You imitate the presence of the mightiest of dragons, empowering yourself and those around you in a 11x11 area of effect based on the resistance gained from your Dragon Slayer for the next minute. Increases stat by (5*SkillLv)%. Consumes your Dragon Slayer and puts it on a 1 minute cooldown. (Max 5; Active)
 
* [Fire]: Grants additional Atk
 
* [Earth]: Grants additional HP
 
* [Wind]: Grants additional Flee
 
* [Water]: Grants additional Hit
 
* [Shadow]: Reduce Incoming Damage (2*SkillLv%)
 
==== Draconier Tamer ====
 
* [Dragon Spirit]: Increases the resistance of dragons by (5*SkillLv)%. And gains (SkillLv*10)% of masters elemental resistances. (Max 5; Passive)
 
* [Draconic]: Command your dragon to be [Lv 1]: Passive or [Lv 2]: Agressive and will cast Dragon Bite when attacking (Max 2; Active)
 
* [Hatch Elemental Dragon]: The Draconier cares deeply for a dragon egg, and hatches a small dragon companion based on the elemental of te egg. Consumes 1 Elemental Stone. (Max 5; Active)
 
* [Dragon Charge]: Causes the dragon to charge the target up to 4+SkillLv range, dealing (100+50*SkillLv)% damage. Greater dragon's charge deals damage in a 3x3 AoE. (Max 5; Active)
 
* [Dragon Magic]: Causes the dragon to lob a phlegm of elemental energy. Deals elemental damage based on the dragon's matk. Dealing (50+150*SkillLv) damage in a 5x5 area. (Max 5; Active)
 
* [Dragon Roar]: Fear all enemies in a 13x13 area around dragon at a (20*SkillLv)% chance for 3 seconds. 2 Second cooldown. (Max 5; Active)
 
* [Draconic Savagery]: After charging, the dragon relentlessly hacks into the target for 2+SkillLv hits, each dealing 50+20*SkillLv% atk. Must be used after Dragon Charge. (Max 5; Active)
 
* [Draconic Gaze]: The dragon meets eye to eye with the target, honing in on its prey. It spots weak points and abuses them. Dealing an additional (10*SkillLv)% damage with skills. And gains (SkillLv*20)% of masters bonus elemental damage. (Max 5; Passive)
 
* [Draconic Mantle]: The dragon's elemental hide causes his surroundings to malform. (Max 5; Toggle; Prevented by Land Protector)
 
* Fire: Deals (SkillLv*50+Str*(SkillLv+1)/2)% fire property magic damage based on dragon atk in 5x5 area around dragon/player every 2 seconds.
 
* Earth: Deals (SkillLv + (Def*(SkillLv+1) + Vit*(SkillLv)))/3) physical earth damage (hits hidden targets) in a 5x5 area around dragon/player every second.
 
* Wind: Lightning arcs off dragon/player hitting multiple enemies randomly for (SkillLv*50 + Agi*(SkillLv+1)/2) Flat Wind misc damage. Arcs ever 1 to (10-SkillLv) seconds.
 
* Water: Increase Ally resistance to magic by (2*SkillLv)% and HP Regen by (10*SkillLv + Dex*(SkillLv+1)/2))% in a 11x11 area every 5 second.
 
* Shadow: Deals (Int*SkillLv/2 + Sp*SkillLv/100) as Dark Property flat magic damage to enemies in a 5x5 area and applies (SkillLv) stacks of Dragon Rot at a (SkillLv*2)% chance every second. Dragon Rot deals ((2*Stacks)% of dragon/players Max SP + (Stacks/2)% of Targets Max HP) Damage every 3 Seconds for (3+SkillLv) seconds.
 
==== Dragoon Tamer ====
 
* [Monarch Legend]: Improves Dragon Mantle by (1+7*SkillLv)% and add an additional effect
 
* [Fire]: Removes enemy physical buffs at a (SkillLv)% chance every 2 seconds.
 
* [Earth]: Reduce Targets Def by (3+SkillLv)
 
* [Wind]: (SkillLv*3)% chance to stun.
 
* [Water]: Removes ally magic debuffs at a (SkillLv+(Dex*SkillLv/10))% chance every 2 second.
 
* [Shadow]: Increase Dragon Rot chance by (SkillLv+3)% and duration by (SkillLv) seconds
 
* [Monarch Compassion]: Dragon Consumes 10% of its Max Hp to restore the (5+SkillLv*35 + Amount + (SkillLv*Amount/10)) of HP to its master. 1/2 For Earth Dragon and Doubled for Water Dragon. (Max 7; Active)
 
* [Monarch Cruelty]: Whenever a dragons master deals damage with a skill, they have a (9*SkillLv)% chance of activating Dragon Charge on the recipient of said damage. Chance is reduced for aoe skills by 1/3. (Max 7; Passive)
 
* [Call Greater Dragon]: You age up your dragon which has 25% more stats. Consumes 1 Elemental Stone. (Max 1; Active)
 
==== Quest ====
 
* [Conqueror of Nidhogg]: Increase damage to Dragons by 20% (Defeat Nidhogg)
 
* [Conqueror of Detardeurus]: Reduce damage from from Dragons by 20% (Defeat Detardeurus)
 
* [Conqueror of Gopinich]: Increase Max Sp by 150 (Defeat Gopinich)
 
==== Linker ====
 
* [Devour]: If target monster (non boss) is below 25% Hp, Instantly kill the target and restore 25% of targets max HP split between Dragon and Master (Requires Dragon)
 
 
<br>
 
<br>
 +
=== Buccaneer ===
 +
* Merciless Level reduced from 5 -> 2
 +
* Merciless damage boost changed from (10*SkillLv)% -> (15*SkillLv-5)%
 +
* Merciless now applies to Stun, Sleep, Break Sleep, Poison, Deadly Poison, Blind, Curse, Silence, Confusion, Bleeding, Buring, Stone Curse, Stone Wait, Stone Break, Freeze, and Freeze Break
 +
* Mislead Crit damage changed from Bonus -> Base
 +
* Mislead Crit damage reduced from 50 -> 25%
 +
* Mislead bonus damage now applies to Mislead's damage
 +
* Land Lubber Level reduced from 7 -> 5
 +
<br>
 +
=== Macabre ===
 +
* Fixed Shivering Wheel being magic damage
 +
* Fixed Executioner being magic damage
 +
<br>
 +
 +
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-05-29]]
 +
* [[2024-05-08]]
 +
* [[2024-05-01]]
 +
* [[2024-04-16]]
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 +
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 +
* [[2022-06-28]]
 +
* [[2022-06-23]]
 +
* [[2022-04-11]]
 +
* [[2022-04-09]]
 +
* [[AprilFools2022]]
 +
* [[2022-03-31]]
 +
* [[2022-03-30]]
 +
* [[2022-03-23]]
 +
* [[2022-03-14]]
 +
* [[2022-03-02]]
 +
* [[2022-02-04]]
 +
* [[2022-01-26]]
 +
* [[2022-01-19]]
 +
 +
=== 2021 ===
 +
* [[2021-11-11]]
 +
* [[2021-11-07]]
 +
* [[2021-11-05]]
 +
* [[2021-11-03]]
 +
* [[2021-10-04]]
 +
* [[2021-06-20]]
 +
* [[2021-06-10]]
 +
* [[2021-04-25]]
 +
* [[2021-04-17]]
 +
* [[2021-03-14]]
 +
* [[2021-03-12]]
 +
* [[2021-03-03]]
 +
* [[2021-02-03]]
 +
* [[2021-01-27]]
 +
* [[2021-01-26]]
 +
* [[2021-01-25]]
 +
* [[2021-01-24]]
 +
 +
=== 2020 ===
 +
* [[2020-12-23]]
 +
* [[2020-11-30]]
 +
* [[2020-11-21]]
 +
* [[2020-11-04]]
 +
* [[2020-11-03]]
 +
* [[2020-07-29]]
 +
* [[2020-07-08]]
 +
* [[2020-07-01]]
 +
* [[2020-06-26]]
 +
* [[2020-06-24]]
 +
* [[2020-06-19]]
 +
* [[2020-06-02]]
 +
* [[2020-05-21]]
 +
* [[2020-04-21]]
 +
* [[2020-04-20]]
 +
* [[AprilFools2020]]
 +
* [[2020-03-20]]
 +
* [[2020-03-05]]
 +
* [[2020-02-24]]
 +
* [[2020-02-18]]
 +
* [[2020-02-12]]
 +
* [[2020-02-10]]
 +
* [[2020-02-01]]
 +
* [[2020-01-23]]
 +
* [[2020-01-21]]
 +
* [[2020-01-02]]
 +
 +
=== 2019 ===
 
* [[2019-12-28]]
 
* [[2019-12-28]]
 
* [[2019-12-23]]
 
* [[2019-12-23]]
Line 187: Line 287:
 
* [[2019-02-14]]
 
* [[2019-02-14]]
 
* [[2019-02-01]]
 
* [[2019-02-01]]
 +
 +
=== 2018 ===
 
* [[2018-12-19]]
 
* [[2018-12-19]]
 
* [[2018-12-12]]
 
* [[2018-12-12]]
Line 195: Line 297:
 
* [[2018-10-19]]
 
* [[2018-10-19]]
 
* [[2018-10-17]]
 
* [[2018-10-17]]
* [[2018-10-10]]
 
* [[2018-10-03]]
 
* [[2018-09-25]]
 
* [[2018-09-19]]
 
* [[2018-09-12]]
 
* [[2018-09-06]]
 
* [[2018-09-01]]
 
* [[2018-08-29]]
 
* [[2018-08-26]]
 
* [[2018-08-24]]
 
* [[2018-08-22]]
 
* [[2018-08-20]]
 

Latest revision as of 12:53, 29 May 2024

Latest[edit]

2024-05-29

General[edit]

  • Bouty Board exp no longer increase by Exp mods
  • Repeatable iRO kill/turn in quest no longer benefit from exp mods
  • Peco Peco, Goat and Coco kill quest are now enabled
  • Lighthalzen Dungeon Floor 3 now accessible at level 85
  • Update Rebirth Mechanic
  • Max Stats increased from 99 -> 100
  • Max Base Level Increased from 99 -> 100
  • On Reaching level 90/50 Valkyrie will announce you can trans and give you Transend Quest
  • Requires 90/50
  • Rebirth no longer resets levels instead changes from 2nd -> 2nd Trans, keeping stats, skills, and levels
  • No longer has zeny / weight / cart / falcon / mount checks
  • Still get kicked out if unused skill points
  • No longer warps you out
  • Reset NPC will now define anyone who job changed before 50 as they did job change at 50
  • Updated Exp Table
  • Reduce Job Exp to reach 1st Job Level 50 for 1st job from 3,753,621 -> 1,761,030 (added difference to 2nd Job)
  • All 2nd Job Quest now require Job Level 50
  • No Longer given Plat Skills on trans automatically
  • Removed Platinum Quest NPC
  • Remove Job/Base Level checks on Platinum skills for; Acolyte, Alchemist, Archer, Bard, Blacksmith, Hunter, Mage, Merchant, Necromancer, Swordman, Spearman, Thief, Macabre, Revenant, and Spiriter


AtCommands[edit]

  • Recoded (at)Battlestats
  • Added (at)Enemystats
  • Using Enemystats and looking at players equipment now informs the target players
  • Can block (at)Enemystats by disabling Show Equip (checkbox at bottom of equipment screen)
  • Alootid now support multi item list (+/-<ItemID>|<ItemID>|<ItemID>|<ItemID>)
  • Dlootid now support multi item list (+/-<ItemID>|<ItemID>|<ItemID>|<ItemID>)


Enchanting[edit]

  • Bully combo (Physical) duration increased from 3 -> 5 seconds
  • Fixed Bully Description


Maps[edit]

  • Updated gat for bif_fild01, bif_fild02, mal_dun01, mal_in02, and ve_fild06
  • Update ein_fild06


Items[edit]

  • Creamy Card cooldown reduced from 1 -> 0.5 seconds
  • Creamy Card no longer Drains SP on removal if TP is still known
  • Creamy Card no longer increases Cooldown and cost for Acolyte
  • Creamy Card now reduces SP cost of TP by 2 for Acolyte
  • Vecer Axe, Staff Of Bordeaux, Ruber, Ivory Knife, Ivory Lance, Battle Fork, Divine Cloth, Wool Scarf, and Tidal Shoe now wearable pre-trans
  • Double Bound, Desert Twilight, Carrot Whip, Stem of Nepenthes, Nepenthes Bow, Harp of Nepenthes, Wild Beast Claw, Tooth Blade, Muscle Cutter, Blood Tears, Atlas Weapon, Weihna, Lunakaligo, Krishna, Krierg, Krasnaya, Falken Blitz, Erde, Bloody Eater, Long Horn, Valkyrian Manteau, Valkyrian Shoes, Valkyrian Armor, Leather of Tendrilion, Thorny Buckler, and Dragon Breath now wearable at level 65 pre-trans
  • Dagger of Hunter, Battle Hook, Inverse Scale, Drill Katar, Kronos, Eraser, Giant Axe, Dea Staff, Croce Staff, Sprint Mail, Sprint Shoes, Sprint Ring, Orleans's Gown, and Orleans's Server now wearable at level 75 pre-trans
  • Lich's Bone Wand and Piecing Staff now wearable at level 80 pre-trans
  • Violet Fear, Nydhorgg's Shadow Garb, Orleans's Glove, and Variant Shoes now requires level 95
  • Chakram Atk increased from 130 -> 170
  • Chakram Meteor Assault Damage increased from 20 -> 25%
  • Dea Staff Now wearable by Adept and Mystic
  • Falken Blitz now gives bonus damage to ricochet arrow
  • Krierg bleeding chance increased from 10 -> 25%
  • Tooth Blade refine check reduced from 9 -> 7
  • Tae Goo Lyeon, Death Guidance, Wild Beast Claw, Harp of Nepenthes, Black Leather Boots, Tikbalang Card, Piranha Card, Curupira Card, Toucan Card, Jaguar Card, Wood Goblin Card, Uzhas Card, Nightmare Verit Card, Gold Queen Scaraba Card, Blood Tears and Stem of Nepenthes refine check reduced from 9 -> 8
  • Golden Mace now auto cast holy light for priest


Novice[edit]

  • Now automatically get Mobinfo on login


Thief[edit]

  • Double Attack no longer receives bonus hit twice from Crits


Rogue[edit]

  • Reject Sword no longer requires Strip Weapon
  • Backstab no longer turns targets is they are provoked by another player.


Gunslinger[edit]

  • Chain Action no longer receives bonus hit twice from Crits


Bard[edit]

  • Clown no longer gets Pang Voice for free when talking to Quest NPC


Blacksmith[edit]

  • Ore Discovery - Restore 5% HP and SP on discovery
  • Ore Discovery chance increased from 0.11% -> 1%
  • Over Thrust now applies fully to allies
  • Fixed Over Thrust and Maximum Over Thrust not effecting Reflec Guard, Spell Blade, Bullet Barrage, Meteor Smash, Pirate Shoot, Javelin Toss, Death Charge, Tsunami Drop, Needle Shot, Quick Shot, Arm Shot, Leg Shot, Head Shot, Dark Filament, Aimbot, Freezing Trap, Elemental Weakness, Elemental Assult, Hyonk, Silent Strike, Obsidian Strike, Blazing Strike, Corkscrew, Acid Demonstration, Asura Strike, Sharp Shooting, Cart Termination, Warm of the Sun, Anger of the Sun, Comfort of the Sun, Zenith, Warm of the Moon, Anger of the Moon, Comfort of the Moon, Full Moon, Warm of the Stars, Anger of the Stars, Comfort of the Stars, Perforate Night, Blessing of the Sun, Protection of Sum Moon and Stars, Solar Flare, Rifle Line Attack, Cracker, Desperado, Shotgun Pellets, Throw Syuriken, Mass Spiral, and Quick Draw Shot


Priest[edit]

  • Magnus Exorcismus SP cost change from (38+2*SkillLv) -> (40+1*SkillLv)
  • Magnus Exorcismus damage delay reduced from 3 -> 2 seconds
  • Sanctuary Max Level reduced from 10 -> 7
  • Sanctuary Duration changed from (0.9+3*SkillLv) -> (4.4*SkillLv) Seconds
  • Angelus changed from (5*SkillLv)% -> (5*SkillLv) Flat Soft Def


Wizard[edit]

  • Lord of Vermilion cast time reduced from 12 -> 11 seconds


Super Novice[edit]

  • Link now lets you wear any bow


Buccaneer[edit]

  • Merciless Level reduced from 5 -> 2
  • Merciless damage boost changed from (10*SkillLv)% -> (15*SkillLv-5)%
  • Merciless now applies to Stun, Sleep, Break Sleep, Poison, Deadly Poison, Blind, Curse, Silence, Confusion, Bleeding, Buring, Stone Curse, Stone Wait, Stone Break, Freeze, and Freeze Break
  • Mislead Crit damage changed from Bonus -> Base
  • Mislead Crit damage reduced from 50 -> 25%
  • Mislead bonus damage now applies to Mislead's damage
  • Land Lubber Level reduced from 7 -> 5


Macabre[edit]

  • Fixed Shivering Wheel being magic damage
  • Fixed Executioner being magic damage




Full Patch List[edit]

2024[edit]

2023[edit]

2022[edit]

2021[edit]

2020[edit]

2019[edit]

2018[edit]