Difference between revisions of "PatchNotes"

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{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-06-13'''
 
=== General ===
 
=== General ===
* New at_command at_petdebug, which shows summons stats on spawning
+
* Treasure Chest now tell you when you get zeny again
* Increase Max Spirit Sphere Limit from 15 -> 25
+
* Fixed a missing Bit Shift Index for a few chest
* Added Increase Max Sphere for future use
+
* Fixed Flat Def ignore ignoring Soft Mdef as well
* Added Ignore Element Resistance for future use
+
* Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
* Added Ignore Race Resistance for future use
+
* HP Boost reduced from (Level+51)% -> (Level+50)%
* Added Ignore Size Resistance for future use
+
* Fixed a bug with specific negative def causing a crash when hit
* Added Increase Mining Exp for future use
+
* Remove Regen from Battledebug
* Added Increase Weapon Exp for future use
+
* Ele Converter Npc zeny cost increased from 25000 -> 50000
* Added Increase Craft Chance for future use
+
* Ele Converter NPC renamed Ellie
* Fixed Max Resistance in certain conditions
+
* Weight per Str reduced from 30 -> 25
* Food Buff 5+ no longer removed on death
+
* Weight per Base Level increased from 0 -> 5
* Grants is now removed on logout
+
* Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
* Hitting a Sleeping target Ignores Flee, Def and Mdef but is no longer a guaranteed crit
+
* Poison now reduces Hard Def and Soft Def
* Player Vit Def changed from [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) -> Vit (buff before 110 Vit nerf after)
+
* Disabled Sex chance for sex specific classes.
* Ignore Def no longer increases target Def when they have negative Def
 
* Lower Thanatos Tower party requirement from 5 -> 4
 
 
<br>
 
<br>
=== Items ===
+
=== Item ===
* Changed Sword of Lore effect to All Stats + 1 and Increase Weapon Exp by 50%
+
* Sniping Suit value increased from 20 -> 23000
* Added Snow Cap, Hollow Mask, Santa Poring Cap, Bombring Hat, Short Abysmal Knight Helm, Hode Hat, Puppy Santa Hat, Ribbon Wizard Hat, Lala Hat (Peke), Chii Ears, Black Hairband, Knitted Bear, War-chief Hat, Rough Wind Hairpin, Star Earring, Shinobi Mask, Heart Hat, Heart Scarf, Heart Wings, Holly Ring, Ice Wings, Deviruchi Wings, Little Demon Wings, Pecopeco Wings, Star Ring, Aquaring Rucksack, Cowring Rucksack, Cowring Rucksack, Firing Rucksack, Ghostring Rucksack, Goldring Rucksack, Leafing Rucksack, Marin Rucksack, Panding Rucksack, Poporing Rucksack, Usakoring Rucksack, Santa Poring Rucksack and Rune of Power
+
* Sniping Suit Level requirement increased from 50 -> 90
* Added Ice Wing Recolors
+
* Stone Fragment drop chance increased from all monsters
* Aliza now drops Black Hairband
+
* Coral Reef drop chance increased for Aster from 0.4 -> 2%
* Abysmal Knight now drop Abysmal Knight Helm
+
* Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
* Abysmal Knight now drop Shot Abysmal Knight Helm
+
* Star Dust chance from Bathory increased from 2 -> 5%
* Cat O' Nine Tails now drop Cat O' Nine Tails Hat
+
* Star Dust chance from Sandman increased from 2 -> 10%
* Anubis now drop Anubis Helm
+
* Star Crumb can be broken down into Sar Dust at Puchuchartan
* Hode now drop Hode Hat
+
* Star Dust value reduced from 1500 -> 1000
* Grand Peco Peco now drops Peco Peco Wings
+
* Star Crumb Value increased from 4500 -> 5000
* Katrinn now drops Ribbon Wizard Hat
+
* Ifrit Rings now wearable by all 2nd jobs
* Shinobi now drop Shinobi Mask
+
* Removed Spirit Liquo trade restrictions
* Mistress now drops Bee Wings
+
* Helm Of Dragon Def reduced from 10 -> 5
* Necromancer now drops Necromancer's Hood
+
* Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman
* Added Abysmal Knight Helm Recolors
 
* Santa Poring now drops Santa Poring Cap
 
* Added Bombring Hat to Event Ticket Shop
 
* Added Pixie Wings to Event Ticket Shop
 
* Added Knitted Bear Hat to Winter Event Shop
 
* Added Snow Cap Quest, Available from December 1st - January 31st
 
* Added Puppy Santa Hat Quest, Available from December 1st - December 31st
 
* Added Ice Wing Quest, Available from December 1st - February 29th
 
* Added Holly Ring Quest, Available from December 1st - December 31st
 
* Added Chii Ears Quest
 
* Added Lala Hat (Peke) Quest
 
* Added Alucard Hat Quest
 
* Added Hollow Mask Quest
 
* Rough Wind Hairpin can be baught in an armor shop
 
* Fixed Poison Violence Spear not wearable till trans
 
* Toxic Spore now drops Poison Violence Spear
 
* Trans Pirate, Adept and Spiriter classes can wear Diablos Robes
 
* Trans Samurai and Spearman classes can wear Diablos Armor
 
* Updated all 2nd Class items to be wearable by custom 2nd classes
 
* Regin Brjota no longer cast Spectral Veil or Ethereal Cloak
 
* Blank Scroll Cost reduced from 4000 -> 2000
 
 
<br>
 
<br>
=== Swordman ===
+
=== Enchanting ===
* Magnum Break bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
+
* Small Killer  2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
 +
* Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
 +
* Fixed Bully Combo
 
<br>
 
<br>
=== Blacksmith ===
+
=== Monster ===
* Forging with Basic Anvil gains +1% success chance
+
* MobInfo now shows MVP damage reduction (right above DEF)
* Forging with no Anvil suffers a -20% success chance
+
* MVP damage reduction now stored in mob db
 +
* MVP's damage reduction no longer increases as they lose HP
 +
* MVP's damage dealt no longer increases as they lose HP
 +
* MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
 +
* Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
 +
* Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
 +
* Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
 +
* Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
 +
* Bone Detardeurus Hell Power reduced from level 10 -> 5
 +
* Bone Detardeurus Hell Dignity increased from level 1 -> 5
 +
* Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
 +
* Hellpower and Dignity now remove Devotion on cast
 +
* Fixed Dragon Fear not doing anything
 +
<br>
 +
=== Monk ===
 +
* Asura strike no longer doing 50% less damage
 
<br>
 
<br>
=== Gunslinger ===
+
=== Mage ===
* Chain Action ignores (Crit * SkillLv / 10)% of Targets Def
+
* Stone Curse no longer requires a Gemstone
* Chain Action gains (Crit * SkillLv / 10)% Hit Rate
+
* Stone Curse now deals (100 + 10*Skilllv)% damage
 +
* Stone Curse after cast delay increased from 0 -> 0.5 Seconds
 +
* Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
 +
* Frost Diver no longer spams failed when target is Frozen
 
<br>
 
<br>
=== Necromancer ===
+
=== Wizard ===
* New Icons
+
* Fixed Earth Nova damage not scaling with skill level
* New Status Icons
 
 
<br>
 
<br>
=== Viking ===
+
=== Alchemist ===
* Rampage always hits when target is bleeding
+
* Pharmacy no longer increased by Int / Luk / Dex
* Reduce Bonus hit rate from 3*SkillLv -> 2*SkillLv
+
* Pharmacy now increased by Base Level, job Level and Homunculus Level
 +
* Instruct no longer boost Crafting chance by (1*SkillLv)%
 +
* Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
 +
* Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
 +
* Bioethics now boost Crafting chance by 5%
 +
* Homunculus now show actual crit chance in window instead of 1 + Luk/3
 +
* Can now name a homunculus more then once
 +
* Homunculus intimacy after evolution is increased from 30% -> 50%
 +
* Homunculus S Max Level reduced from 250 -> 100
 +
* Homunculus S Stats have 0 randomization
 +
* **Note Homunculus S still not available
 
<br>
 
<br>
=== Spearman ===
+
=== Blacksmith ===
* Power Drive bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
+
* [Remove] Hilt Building
 +
* [Remove] Iron Tempering
 +
* [Remove] Steel Tempering
 +
* [Remove] Enchanted Stone Craft
 +
* [Remove] Research Oridecon
 +
* [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
 +
* Weaponry Research level reduced from 10 -> 5
 +
* Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
 +
* Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research no longer increases Armor forge chance
 +
* Skin Tempering -> renamed to Armor Research
 +
* Armor Research now also increases Armor forge chance by (1*SkillLv)%
 +
* Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
 +
* Repair Weapon -> renamed Repair Equipment
 +
* [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
 +
* [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
 +
* [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* Forging no longer increased by Luk / Dex
 +
* Forging penalty per Stone reduced from 16% -> 10%
 +
* Forging will fail to open UI if no anvil is found
 +
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 +
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 +
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
 +
* [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
 +
* Adjusted Skill pre-requisites
 +
* Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
 +
* Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
 +
* [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear
 
<br>
 
<br>
=== Phalanx ===
+
=== Viking ===
* Impenetrable Shell: Reduce All incoming damage by 10% then further reducing Physical damage by ((Def/2)% + (Vit Def * Def / 100)) and Magic damage by ((Mdef/2)% + (Int Mdef * Mdef / 100)). Def/Mdef Scaling Ignored by Defense Disregard Effects.
+
* Odin's Might Skill quest changed Melon -> Coral Reef
* Reflect Shield: Deals a flat (SkillLv * 5 + ((Shield Mastery * 2) + (Shield Def * (Shield Refine + SkillLv)) + Armor Defense + Armor Refine)) * SkillLv / 2) damage to attackers. (Max 5)
 
* Adjust Skewer Strike hit penelty from 20% -> 10 Flat
 
* Adjust Spear Training + Javaling Toss bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang + Shield Mastery bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
 
<br>
 
<br>
=== Draconier ===
+
=== Daimyo ===
* Tornado Break bonus hit went from (SkillLv*20)% -> (SkillLv*10) Flat
+
* Overflow Plat Quest Added
 +
* Warmonger Plat Quest Added
 
<br>
 
<br>
=== Shogun ===
+
=== Necromancer ===
* Sword Quake bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
+
* Familiar Skill removed
 
<br>
 
<br>
=== Macabre ===
+
=== Ninja ===
* Will O' Wisp Duration increased from 30 -> 60 seconds
+
* Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
* Talisman of Terror Increase chance to ((30*SkillLv)+(Int*SkillLv/10))% (Max 3)
+
* Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30
* Talisman of Decay Mdef now reduces damage by (Mdef*2). Damage Cap increased to 2500 but reduced by 1/4 for status resistant monsters. (Max 3)
 
* Endless Nightmare Reduce Damage Ticks to every 10 Seconds, reduce sleep duration to (SkillLv) seconds. Doubled Sleep Chance. Damage Increased to (SkillLv / 2)% Max HP - Target Mdef * 3). Damage Reduced by 1/4 vs Status Resistant Monsters. (Max 10)
 
* Talisman of Binding Prevents all Buffs and Debuffs from starting for 20*SkillLv seconds. (Max 3)
 
* Talisman of Shattering Add Frozen, Gullvieg, Counter Stance, Baulders Gift and Sleep to list, Increase damage to (200+100*SkillLv)%. (Max 3)
 
* Talisman of Sealing reduces target's natural status resistance by (5+SkillLv*15)% for 15 seconds. (Max 3)
 
 
<br>
 
<br>
=== Esper ===
+
=== Thief ===
* Corrected Summons stat calculation, should be less buggy
+
* Double Attack now stacks with other double attack increasers
 
<br>
 
<br>
=== Pirate ===
+
=== Rogue ===
* New Status Icons
+
* [Remove] Graffiti
* Skills can no longer crit without learning Pirate's Jinx
+
* [Remove] Flag Graffiti
* [Edit]: Pirate's Jinx - Skills can Crit scaling with Crit chance. Additionally increases Crit Damage by (5*SkillLv)% doubled for Dagger and Sword. When Skills Crit they ignore (Crit Damage/2)% of targets Physical Resistance from Def. Always ignores Vit Def and Refine Damage Reduction.
+
* [Remove] Cleaner
* Pirate's Jinx now increases skill hit chance by (SkillLv * Crit / 5)% always hitting when Crit is 100
+
* [Remove] Plagiarism
 +
* [Remove] Preserve
 +
* [Remove] Sword Mastery
 +
* [Remove] Vulture Eye
 +
* [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
 +
* Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
 +
* [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
 +
* [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
 +
* Skill Tree and Skill Requirements Updated
 +
* Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
 +
* Backstab reduce/remove cast delay
 +
* Backstab no longer removes hide
 +
* Steal Coin Max level reduced from 10 -> 5, Rate doubled
 +
* Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
 +
* [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
 +
* [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
 +
* [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
 +
* Strip Weapon -> Reduce damage by 25%
 +
* Strip Shield -> Increase incoming damage by 15%
 +
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
 +
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
 +
* Strip Skills no longer blocked by FCP and last about 90 seconds
 +
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
 +
* Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
 +
* Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
 +
* Full Strip Cast time increased from 0 -> (6-(SkillLv))
 +
* Full Strip cast delay removed
 +
* Full Strip cooldown increased from 0 -> 1 second
 +
* Raid Aoe increased from 3x3 -> 5x5
 +
* Increase Raid damage from 300% -> 500% (100*SkillLv)
 +
* Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
 +
* Raid SP Cost Reduced from 20 -> 15
 +
* Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
 +
* Reject Sword - now only works on "short range skills"
 +
* [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.
 
<br>
 
<br>
=== Mercenary ===
+
=== Macabre ===
* New Status Icons
+
* Talisman Skills should no longer be castable aggressively on allies
* Fixed Meteor Smash Dealing too much damage
+
* Binding can be cast on allies in same party to remove or add the "buff"
* Fixed Meteor Smash Procing too often
 
* Armshot now applies status on each hit
 
* Headshot now applies status on each hit
 
* Legshot now applies status on each hit
 
* Requiem now applies status on each hit
 
* Dark Filament now applies status on each hit
 
* Adjusted Requiem damage formula to (250 + (Distance*50))% Atk
 
* Requiem increase crit damage by 250% when target is below 15% HP
 
* Requiem now recives a 5x bonus from Killer Instinct
 
* Precision now gives (5*SkillLv)% crit damage
 
* Fixed Killer Instinct damage cap
 
 
<br>
 
<br>
=== Buccaneer ===
+
=== Draconier ===
* New Status Icons
+
* Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests
* Mislead now crits
 
* Mislead no longer doubles Hit rate instead Doubles Hit before enemy Agi and bonus 80 Hit
 
 
<br>
 
<br>
  
  
  
 +
<br>
  
 +
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-06-13]]
 +
* [[2024-05-29]]
 +
* [[2024-05-08]]
 +
* [[2024-05-01]]
 +
* [[2024-04-16]]
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
  
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
  
 +
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 +
* [[2022-06-28]]
 +
* [[2022-06-23]]
 +
* [[2022-04-11]]
 +
* [[2022-04-09]]
 +
* [[AprilFools2022]]
 +
* [[2022-03-31]]
 +
* [[2022-03-30]]
 +
* [[2022-03-23]]
 +
* [[2022-03-14]]
 +
* [[2022-03-02]]
 +
* [[2022-02-04]]
 +
* [[2022-01-26]]
 +
* [[2022-01-19]]
  
 +
=== 2021 ===
 +
* [[2021-11-11]]
 +
* [[2021-11-07]]
 +
* [[2021-11-05]]
 +
* [[2021-11-03]]
 +
* [[2021-10-04]]
 +
* [[2021-06-20]]
 +
* [[2021-06-10]]
 +
* [[2021-04-25]]
 +
* [[2021-04-17]]
 +
* [[2021-03-14]]
 +
* [[2021-03-12]]
 +
* [[2021-03-03]]
 +
* [[2021-02-03]]
 +
* [[2021-01-27]]
 +
* [[2021-01-26]]
 +
* [[2021-01-25]]
 +
* [[2021-01-24]]
  
<br>
+
=== 2020 ===
 +
* [[2020-12-23]]
 +
* [[2020-11-30]]
 +
* [[2020-11-21]]
 +
* [[2020-11-04]]
 +
* [[2020-11-03]]
 +
* [[2020-07-29]]
 +
* [[2020-07-08]]
 +
* [[2020-07-01]]
 +
* [[2020-06-26]]
 +
* [[2020-06-24]]
 +
* [[2020-06-19]]
 +
* [[2020-06-02]]
 +
* [[2020-05-21]]
 +
* [[2020-04-21]]
 +
* [[2020-04-20]]
 +
* [[AprilFools2020]]
 +
* [[2020-03-20]]
 +
* [[2020-03-05]]
 +
* [[2020-02-24]]
 +
* [[2020-02-18]]
 +
* [[2020-02-12]]
 +
* [[2020-02-10]]
 +
* [[2020-02-01]]
 +
* [[2020-01-23]]
 +
* [[2020-01-21]]
 +
* [[2020-01-02]]
  
===Full Patch List===
+
=== 2019 ===
 +
* [[2019-12-28]]
 +
* [[2019-12-23]]
 +
* [[2019-12-05]]
 
* [[2019-11-30]]
 
* [[2019-11-30]]
 
* [[2019-11-15]]
 
* [[2019-11-15]]
Line 173: Line 359:
 
* [[2019-02-14]]
 
* [[2019-02-14]]
 
* [[2019-02-01]]
 
* [[2019-02-01]]
 +
 +
=== 2018 ===
 
* [[2018-12-19]]
 
* [[2018-12-19]]
 
* [[2018-12-12]]
 
* [[2018-12-12]]
Line 181: Line 369:
 
* [[2018-10-19]]
 
* [[2018-10-19]]
 
* [[2018-10-17]]
 
* [[2018-10-17]]
* [[2018-10-10]]
 
* [[2018-10-03]]
 
* [[2018-09-25]]
 
* [[2018-09-19]]
 
* [[2018-09-12]]
 
* [[2018-09-06]]
 
* [[2018-09-01]]
 
* [[2018-08-29]]
 
* [[2018-08-26]]
 
* [[2018-08-24]]
 
* [[2018-08-22]]
 
* [[2018-08-20]]
 
 
=== Beta Patches ===
 
* 2018-08-17
 
* 2018-08-09
 
* 2018-07-27
 
* 2018-07-07
 
* 2018-07-06
 
* 2018-06-23
 
* 2018-06-16
 
* 2018-06-01
 
* 2018-05-23
 
* 2018-05-17
 
* 2018-05-17
 
* 2018-05-11
 
* 2018-05-09
 
* 2018-05-07
 
* 2018-05-03
 
* 2018-05-01
 
* 2018-02-01
 
* 2018-01-10
 
* 2017-12-21
 
* 2017-12-07
 
* 2017-11-02
 
* 2017-10-14
 
* 2017-10-05
 
* 2017-09-28
 
* 2017-09-20
 
* 2017-09-12
 
* 2017-09-06
 
* 2017-08-30
 
* 2017-08-26
 
* 2017-08-21
 
* 2017-08-15
 
* 2017-07-22
 
* 2017-06-29
 
* 2017-06-08
 
* 2017-06-02
 
* 2017-05-12
 
* 2017-05-01
 
* 2017-04-19
 
* 2017-02-15
 
* 2017-01-26
 
* 2017-01-20
 
* 2017-01-13
 
* 2017-01-10
 
* 2017-01-08
 
* 2017-01-07
 
* 2017-01-01
 
* 2016-12-30
 
* 2016-12-27
 
* 2016-12-25
 
* 2016-12-20
 
* 2016-12-15
 
* 2016-12-13
 
* 2016-12-10
 
* 2016-09-21
 
* 2016-09-15
 
* 2016-08-31
 
* 2016-08-19
 
* 2016-08-17
 
* 2016-07-30
 
* 2016-07-22
 
* 2016-07-20
 
* 2016-07-18
 
* 2016-07-16
 
* 2016-07-14
 
* 2016-07-13
 

Latest revision as of 14:52, 13 June 2024

Latest[edit]

2024-06-13

General[edit]

  • Treasure Chest now tell you when you get zeny again
  • Fixed a missing Bit Shift Index for a few chest
  • Fixed Flat Def ignore ignoring Soft Mdef as well
  • Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
  • HP Boost reduced from (Level+51)% -> (Level+50)%
  • Fixed a bug with specific negative def causing a crash when hit
  • Remove Regen from Battledebug
  • Ele Converter Npc zeny cost increased from 25000 -> 50000
  • Ele Converter NPC renamed Ellie
  • Weight per Str reduced from 30 -> 25
  • Weight per Base Level increased from 0 -> 5
  • Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
  • Poison now reduces Hard Def and Soft Def
  • Disabled Sex chance for sex specific classes.


Item[edit]

  • Sniping Suit value increased from 20 -> 23000
  • Sniping Suit Level requirement increased from 50 -> 90
  • Stone Fragment drop chance increased from all monsters
  • Coral Reef drop chance increased for Aster from 0.4 -> 2%
  • Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
  • Star Dust chance from Bathory increased from 2 -> 5%
  • Star Dust chance from Sandman increased from 2 -> 10%
  • Star Crumb can be broken down into Sar Dust at Puchuchartan
  • Star Dust value reduced from 1500 -> 1000
  • Star Crumb Value increased from 4500 -> 5000
  • Ifrit Rings now wearable by all 2nd jobs
  • Removed Spirit Liquo trade restrictions
  • Helm Of Dragon Def reduced from 10 -> 5
  • Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman


Enchanting[edit]

  • Small Killer 2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
  • Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
  • Fixed Bully Combo


Monster[edit]

  • MobInfo now shows MVP damage reduction (right above DEF)
  • MVP damage reduction now stored in mob db
  • MVP's damage reduction no longer increases as they lose HP
  • MVP's damage dealt no longer increases as they lose HP
  • MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
  • Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
  • Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
  • Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
  • Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
  • Bone Detardeurus Hell Power reduced from level 10 -> 5
  • Bone Detardeurus Hell Dignity increased from level 1 -> 5
  • Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
  • Hellpower and Dignity now remove Devotion on cast
  • Fixed Dragon Fear not doing anything


Monk[edit]

  • Asura strike no longer doing 50% less damage


Mage[edit]

  • Stone Curse no longer requires a Gemstone
  • Stone Curse now deals (100 + 10*Skilllv)% damage
  • Stone Curse after cast delay increased from 0 -> 0.5 Seconds
  • Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
  • Frost Diver no longer spams failed when target is Frozen


Wizard[edit]

  • Fixed Earth Nova damage not scaling with skill level


Alchemist[edit]

  • Pharmacy no longer increased by Int / Luk / Dex
  • Pharmacy now increased by Base Level, job Level and Homunculus Level
  • Instruct no longer boost Crafting chance by (1*SkillLv)%
  • Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
  • Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
  • Bioethics now boost Crafting chance by 5%
  • Homunculus now show actual crit chance in window instead of 1 + Luk/3
  • Can now name a homunculus more then once
  • Homunculus intimacy after evolution is increased from 30% -> 50%
  • Homunculus S Max Level reduced from 250 -> 100
  • Homunculus S Stats have 0 randomization
  • **Note Homunculus S still not available


Blacksmith[edit]

  • [Remove] Hilt Building
  • [Remove] Iron Tempering
  • [Remove] Steel Tempering
  • [Remove] Enchanted Stone Craft
  • [Remove] Research Oridecon
  • [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
  • Weaponry Research level reduced from 10 -> 5
  • Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
  • Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research no longer increases Armor forge chance
  • Skin Tempering -> renamed to Armor Research
  • Armor Research now also increases Armor forge chance by (1*SkillLv)%
  • Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
  • Repair Weapon -> renamed Repair Equipment
  • [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
  • [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
  • [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active.
  • [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active.
  • Forging no longer increased by Luk / Dex
  • Forging penalty per Stone reduced from 16% -> 10%
  • Forging will fail to open UI if no anvil is found
  • Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
  • Increase Base Level Scaling on Forged Gear from 0 -> 0.1
  • Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
  • [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
  • Adjusted Skill pre-requisites
  • Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
  • Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
  • [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear


Viking[edit]

  • Odin's Might Skill quest changed Melon -> Coral Reef


Daimyo[edit]

  • Overflow Plat Quest Added
  • Warmonger Plat Quest Added


Necromancer[edit]

  • Familiar Skill removed


Ninja[edit]

  • Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
  • Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30


Thief[edit]

  • Double Attack now stacks with other double attack increasers


Rogue[edit]

  • [Remove] Graffiti
  • [Remove] Flag Graffiti
  • [Remove] Cleaner
  • [Remove] Plagiarism
  • [Remove] Preserve
  • [Remove] Sword Mastery
  • [Remove] Vulture Eye
  • [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
  • Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
  • [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
  • [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
  • Skill Tree and Skill Requirements Updated
  • Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
  • Backstab reduce/remove cast delay
  • Backstab no longer removes hide
  • Steal Coin Max level reduced from 10 -> 5, Rate doubled
  • Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
  • [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
  • [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
  • [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
  • Strip Weapon -> Reduce damage by 25%
  • Strip Shield -> Increase incoming damage by 15%
  • Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
  • Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
  • Strip Skills no longer blocked by FCP and last about 90 seconds
  • Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
  • Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
  • Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
  • Full Strip Cast time increased from 0 -> (6-(SkillLv))
  • Full Strip cast delay removed
  • Full Strip cooldown increased from 0 -> 1 second
  • Raid Aoe increased from 3x3 -> 5x5
  • Increase Raid damage from 300% -> 500% (100*SkillLv)
  • Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
  • Raid SP Cost Reduced from 20 -> 15
  • Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
  • Reject Sword - now only works on "short range skills"
  • [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.


Macabre[edit]

  • Talisman Skills should no longer be castable aggressively on allies
  • Binding can be cast on allies in same party to remove or add the "buff"


Draconier[edit]

  • Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests




Full Patch List[edit]

2024[edit]

2023[edit]

2022[edit]

2021[edit]

2020[edit]

2019[edit]

2018[edit]