Difference between revisions of "PatchNotes"

From Project Einherjar
(2019-03-28)
 
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{{TOC}}
 
== Latest ==
 
== Latest ==
===General===
+
'''2024-06-13'''
* Fixed Hode Quest giving 1/10 job exp
+
=== General ===
* Added Damage Test room, located in the event shop
+
* Treasure Chest now tell you when you get zeny again
* Fixed being stuck in cell when going to Tantale Isle
+
* Fixed a missing Bit Shift Index for a few chest
* Lower Max ASPD from 193 -> 190 (7.14 -> 5 A/S)
+
* Fixed Flat Def ignore ignoring Soft Mdef as well
* Added a new effect to allow for breaking of ASPD limit
+
* Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
* Brasilis Now enabled
+
* HP Boost reduced from (Level+51)% -> (Level+50)%
 +
* Fixed a bug with specific negative def causing a crash when hit
 +
* Remove Regen from Battledebug
 +
* Ele Converter Npc zeny cost increased from 25000 -> 50000
 +
* Ele Converter NPC renamed Ellie
 +
* Weight per Str reduced from 30 -> 25
 +
* Weight per Base Level increased from 0 -> 5
 +
* Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
 +
* Poison now reduces Hard Def and Soft Def
 +
* Disabled Sex chance for sex specific classes.
 +
<br>
 +
=== Item ===
 +
* Sniping Suit value increased from 20 -> 23000
 +
* Sniping Suit Level requirement increased from 50 -> 90
 +
* Stone Fragment drop chance increased from all monsters
 +
* Coral Reef drop chance increased for Aster from 0.4 -> 2%
 +
* Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
 +
* Star Dust chance from Bathory increased from 2 -> 5%
 +
* Star Dust chance from Sandman increased from 2 -> 10%
 +
* Star Crumb can be broken down into Sar Dust at Puchuchartan
 +
* Star Dust value reduced from 1500 -> 1000
 +
* Star Crumb Value increased from 4500 -> 5000
 +
* Ifrit Rings now wearable by all 2nd jobs
 +
* Removed Spirit Liquo trade restrictions
 +
* Helm Of Dragon Def reduced from 10 -> 5
 +
* Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman
 +
<br>
 +
=== Enchanting ===
 +
* Small Killer  2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
 +
* Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
 +
* Fixed Bully Combo
 +
<br>
 +
=== Monster ===
 +
* MobInfo now shows MVP damage reduction (right above DEF)
 +
* MVP damage reduction now stored in mob db
 +
* MVP's damage reduction no longer increases as they lose HP
 +
* MVP's damage dealt no longer increases as they lose HP
 +
* MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
 +
* Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
 +
* Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
 +
* Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
 +
* Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
 +
* Bone Detardeurus Hell Power reduced from level 10 -> 5
 +
* Bone Detardeurus Hell Dignity increased from level 1 -> 5
 +
* Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
 +
* Hellpower and Dignity now remove Devotion on cast
 +
* Fixed Dragon Fear not doing anything
 +
<br>
 +
=== Monk ===
 +
* Asura strike no longer doing 50% less damage
 +
<br>
 +
=== Mage ===
 +
* Stone Curse no longer requires a Gemstone
 +
* Stone Curse now deals (100 + 10*Skilllv)% damage
 +
* Stone Curse after cast delay increased from 0 -> 0.5 Seconds
 +
* Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
 +
* Frost Diver no longer spams failed when target is Frozen
 +
<br>
 +
=== Wizard ===
 +
* Fixed Earth Nova damage not scaling with skill level
 +
<br>
 +
=== Alchemist ===
 +
* Pharmacy no longer increased by Int / Luk / Dex
 +
* Pharmacy now increased by Base Level, job Level and Homunculus Level
 +
* Instruct no longer boost Crafting chance by (1*SkillLv)%
 +
* Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
 +
* Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
 +
* Bioethics now boost Crafting chance by 5%
 +
* Homunculus now show actual crit chance in window instead of 1 + Luk/3
 +
* Can now name a homunculus more then once
 +
* Homunculus intimacy after evolution is increased from 30% -> 50%
 +
* Homunculus S Max Level reduced from 250 -> 100
 +
* Homunculus S Stats have 0 randomization
 +
* **Note Homunculus S still not available
 +
<br>
 +
=== Blacksmith ===
 +
* [Remove] Hilt Building
 +
* [Remove] Iron Tempering
 +
* [Remove] Steel Tempering
 +
* [Remove] Enchanted Stone Craft
 +
* [Remove] Research Oridecon
 +
* [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
 +
* Weaponry Research level reduced from 10 -> 5
 +
* Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
 +
* Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research no longer increases Armor forge chance
 +
* Skin Tempering -> renamed to Armor Research
 +
* Armor Research now also increases Armor forge chance by (1*SkillLv)%
 +
* Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
 +
* Repair Weapon -> renamed Repair Equipment
 +
* [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
 +
* [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
 +
* [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active.
 +
* Forging no longer increased by Luk / Dex
 +
* Forging penalty per Stone reduced from 16% -> 10%
 +
* Forging will fail to open UI if no anvil is found
 +
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 +
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 +
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
 +
* [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
 +
* Adjusted Skill pre-requisites
 +
* Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
 +
* Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
 +
* [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear
 +
<br>
 +
=== Viking ===
 +
* Odin's Might Skill quest changed Melon -> Coral Reef
 +
<br>
 +
=== Daimyo ===
 +
* Overflow Plat Quest Added
 +
* Warmonger Plat Quest Added
 +
<br>
 +
=== Necromancer ===
 +
* Familiar Skill removed
 +
<br>
 +
=== Ninja ===
 +
* Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
 +
* Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30
 +
<br>
 +
=== Thief ===
 +
* Double Attack now stacks with other double attack increasers
 +
<br>
 +
=== Rogue ===
 +
* [Remove] Graffiti
 +
* [Remove] Flag Graffiti
 +
* [Remove] Cleaner
 +
* [Remove] Plagiarism
 +
* [Remove] Preserve
 +
* [Remove] Sword Mastery
 +
* [Remove] Vulture Eye
 +
* [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
 +
* Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
 +
* [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
 +
* [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
 +
* Skill Tree and Skill Requirements Updated
 +
* Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
 +
* Backstab reduce/remove cast delay
 +
* Backstab no longer removes hide
 +
* Steal Coin Max level reduced from 10 -> 5, Rate doubled
 +
* Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
 +
* [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
 +
* [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
 +
* [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
 +
* Strip Weapon -> Reduce damage by 25%
 +
* Strip Shield -> Increase incoming damage by 15%
 +
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
 +
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
 +
* Strip Skills no longer blocked by FCP and last about 90 seconds
 +
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
 +
* Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
 +
* Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
 +
* Full Strip Cast time increased from 0 -> (6-(SkillLv))
 +
* Full Strip cast delay removed
 +
* Full Strip cooldown increased from 0 -> 1 second
 +
* Raid Aoe increased from 3x3 -> 5x5
 +
* Increase Raid damage from 300% -> 500% (100*SkillLv)
 +
* Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
 +
* Raid SP Cost Reduced from 20 -> 15
 +
* Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
 +
* Reject Sword - now only works on "short range skills"
 +
* [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.
 +
<br>
 +
=== Macabre ===
 +
* Talisman Skills should no longer be castable aggressively on allies
 +
* Binding can be cast on allies in same party to remove or add the "buff"
 +
<br>
 +
=== Draconier ===
 +
* Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests
 +
<br>
  
===Items===
 
* Added Backpack to Event Ticket Shop and Cash Shop
 
* Mage Hat (Default) is now recolorable
 
* Doppelganger Contract can now be stored
 
* Refine Tickets can now be used at any basic refine npc
 
  
===Weapon Mastery===
 
* Books are now Safeguard
 
  
===Star Gladiator===
+
<br>
* Enjoyable Rest has a 3% chance to reset feelings and hate per tick of SP regen
 
  
===Mercenary===
+
== Full Patch List ==
* Aimbot Proc Chance increased from (Luk * 7 / 3 + 10) / 1000 -> (Luk * 2 + 20 * SkillLv) / 1000
+
=== 2024 ===
* Requiem randomly applies Leg, Head or Arm Shot to target
+
* [[2024-06-13]]
* Black Powder lowers target hit by 25%
+
* [[2024-05-29]]
* Death Mark: Marks a target increasing all damage to them for 6 seconds then detonates dealing damage increasing with damage taken by monster while mark was active, the damage dealt ignores all resistances.
+
* [[2024-05-08]]
* [Lv 1]:  7% Damage | 110% Atk + 7% of Damage Taken
+
* [[2024-05-01]]
* [Lv 2]: 14% Damage | 120% Atk + 14% of Damage Taken
+
* [[2024-04-16]]
* [Lv 3]: 21% Damage | 130% Atk + 21% of Damage Taken
+
* [[2024-04-04]]
* [Lv 4]: 28% Damage | 140% Atk + 28% of Damage Taken
+
* [[2024-02-12]]
* [Lv 5]: 35% Damage | 150% Atk + 35% of Damage Taken
+
* [[2024-02-07]]
* Total Damage increase is 14%,29%,46%,63%,82% from mark
+
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
  
===Spiriter===
+
=== 2023 ===
* Psychic Cutter should scale properly
+
* [[2023-12-31]]
* Psychic Slicer should scale properly
+
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
  
===Macabre===
+
=== 2022 ===
* Fixed Endless Nightmare not sleeping target
+
* [[2022-12-22]]
* Endless Nightmare now fails against non-sleeping targets instead of dealing 1 damage
+
* [[2022-12-18]]
* Shivering Wheel should scale properly
+
* [[2022-12-18]]
* Executioner should scale properly
+
* [[2022-12-01]]
* Soul Eater Should no longer miss
+
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 +
* [[2022-06-28]]
 +
* [[2022-06-23]]
 +
* [[2022-04-11]]
 +
* [[2022-04-09]]
 +
* [[AprilFools2022]]
 +
* [[2022-03-31]]
 +
* [[2022-03-30]]
 +
* [[2022-03-23]]
 +
* [[2022-03-14]]
 +
* [[2022-03-02]]
 +
* [[2022-02-04]]
 +
* [[2022-01-26]]
 +
* [[2022-01-19]]
  
===Mystic===
+
=== 2021 ===
* [Removed]: Arc Blessing
+
* [[2021-11-11]]
* [New] Blessing of Freyr: Reduce incoming damage by (SkillLv * 2)% [2,4,6,8,10% reduction] (Max 5)
+
* [[2021-11-07]]
* [Edit]: Force Palm: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35%
+
* [[2021-11-05]]
* [Edit]: Serpent Flame: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 49%
+
* [[2021-11-03]]
* [Edit]: Blizzard: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance unchanged
+
* [[2021-10-04]]
* [Edit]: Charge Bolt: Increase Max Level from 5-> 7, Max Level Damage unchanged, Bonus Int at Max Level unchanged
+
* [[2021-06-20]]
* [Edit]: Stone Edge: Increase Max Level from 5-> 7, Max Level Damage Changed to 700~1400%
+
* [[2021-06-10]]
* [Edit]: Venom Bane: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance unchanged
+
* [[2021-04-25]]
* [Edit]: Acid: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 35 -> 49%
+
* [[2021-04-17]]
* [Edit]: Shine Plasm: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 35%
+
* [[2021-03-14]]
* [Edit]: Grants: Increase Max Level from 5-> 7, Max Level Damage unchanged
+
* [[2021-03-12]]
* [Edit]: Dark Convulsion: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35%
+
* [[2021-03-03]]
* [Edit]: Shade Comet: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 49%
+
* [[2021-02-03]]
* [Edit]: Astral Blast: Increase Max Level from 5-> 7, Max Level Damage from 600 -> 750, Max Level Chance from 25 -> 49%
+
* [[2021-01-27]]
 +
* [[2021-01-26]]
 +
* [[2021-01-25]]
 +
* [[2021-01-24]]
  
===Arcane===
+
=== 2020 ===
* [Edit]: Mind Essence: Renamed 'Kvasirs Knowledge' no longer checks for book, Max Level decreased 3 -> 1
+
* [[2020-12-23]]
* [Edit]: Fire/Water/Earth/Wind Essence: Max Level decreased 7 -> 4
+
* [[2020-11-30]]
* [Edit]: Soul Essence: Renamed 'Path of Njor' Increase Max level from 3-> 5, Max SP increased from 35% -> 50%
+
* [[2020-11-21]]
 +
* [[2020-11-04]]
 +
* [[2020-11-03]]
 +
* [[2020-07-29]]
 +
* [[2020-07-08]]
 +
* [[2020-07-01]]
 +
* [[2020-06-26]]
 +
* [[2020-06-24]]
 +
* [[2020-06-19]]
 +
* [[2020-06-02]]
 +
* [[2020-05-21]]
 +
* [[2020-04-21]]
 +
* [[2020-04-20]]
 +
* [[AprilFools2020]]
 +
* [[2020-03-20]]
 +
* [[2020-03-05]]
 +
* [[2020-02-24]]
 +
* [[2020-02-18]]
 +
* [[2020-02-12]]
 +
* [[2020-02-10]]
 +
* [[2020-02-01]]
 +
* [[2020-01-23]]
 +
* [[2020-01-21]]
 +
* [[2020-01-02]]
  
 
+
=== 2019 ===
<br>
+
* [[2019-12-28]]
 
+
* [[2019-12-23]]
===Older Patches===
+
* [[2019-12-05]]
 +
* [[2019-11-30]]
 +
* [[2019-11-15]]
 +
* [[2019-11-14]]
 +
* [[2019-11-08]]
 +
* [[2019-10-30]]
 +
* [[2019-09-15]]
 +
* [[2019-09-05]]
 +
* [[2019-08-26]]
 +
* [[2019-08-13]]
 +
* [[2019-08-08]]
 +
* [[2019-07-27]]
 +
* [[2019-07-24]]
 +
* [[2019-06-21]]
 +
* [[2019-06-15]]
 +
* [[2019-06-14]]
 +
* [[2019-06-13]]
 +
* [[2019-06-11]]
 +
* [[2019-06-10]]
 +
* [[2019-06-06]]
 +
* [[2019-06-03]]
 +
* [[2019-05-22]]
 +
* [[2019-05-20]]
 +
* [[2019-05-09]]
 +
* [[2019-05-02]]
 +
* [[2019-04-21]]
 +
* [[2019-04-03]]
 
* [[AprilFools]]
 
* [[AprilFools]]
 
* [[2019-03-28]]
 
* [[2019-03-28]]
Line 75: Line 359:
 
* [[2019-02-14]]
 
* [[2019-02-14]]
 
* [[2019-02-01]]
 
* [[2019-02-01]]
 +
 +
=== 2018 ===
 
* [[2018-12-19]]
 
* [[2018-12-19]]
 
* [[2018-12-12]]
 
* [[2018-12-12]]
Line 83: Line 369:
 
* [[2018-10-19]]
 
* [[2018-10-19]]
 
* [[2018-10-17]]
 
* [[2018-10-17]]
* [[2018-10-10]]
 
* [[2018-10-03]]
 
* [[2018-09-25]]
 
* [[2018-09-19]]
 
* [[2018-09-12]]
 
* [[2018-09-06]]
 
* [[2018-09-01]]
 
* [[2018-08-29]]
 
* [[2018-08-26]]
 
* [[2018-08-24]]
 
* [[2018-08-22]]
 
* [[2018-08-20]]
 
 
=== Beta Patches ===
 
* 2018-08-17
 
* 2018-08-09
 
* 2018-07-27
 
* 2018-07-07
 
* 2018-07-06
 
* 2018-06-23
 
* 2018-06-16
 
* 2018-06-01
 
* 2018-05-23
 
* 2018-05-17
 
* 2018-05-17
 
* 2018-05-11
 
* 2018-05-09
 
* 2018-05-07
 
* 2018-05-03
 
* 2018-05-01
 
* 2018-02-01
 
* 2018-01-10
 
* 2017-12-21
 
* 2017-12-07
 
* 2017-11-02
 
* 2017-10-14
 
* 2017-10-05
 
* 2017-09-28
 
* 2017-09-20
 
* 2017-09-12
 
* 2017-09-06
 
* 2017-08-30
 
* 2017-08-26
 
* 2017-08-21
 
* 2017-08-15
 
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* 2016-07-13
 

Latest revision as of 14:52, 13 June 2024

Latest[edit]

2024-06-13

General[edit]

  • Treasure Chest now tell you when you get zeny again
  • Fixed a missing Bit Shift Index for a few chest
  • Fixed Flat Def ignore ignoring Soft Mdef as well
  • Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
  • HP Boost reduced from (Level+51)% -> (Level+50)%
  • Fixed a bug with specific negative def causing a crash when hit
  • Remove Regen from Battledebug
  • Ele Converter Npc zeny cost increased from 25000 -> 50000
  • Ele Converter NPC renamed Ellie
  • Weight per Str reduced from 30 -> 25
  • Weight per Base Level increased from 0 -> 5
  • Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
  • Poison now reduces Hard Def and Soft Def
  • Disabled Sex chance for sex specific classes.


Item[edit]

  • Sniping Suit value increased from 20 -> 23000
  • Sniping Suit Level requirement increased from 50 -> 90
  • Stone Fragment drop chance increased from all monsters
  • Coral Reef drop chance increased for Aster from 0.4 -> 2%
  • Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
  • Star Dust chance from Bathory increased from 2 -> 5%
  • Star Dust chance from Sandman increased from 2 -> 10%
  • Star Crumb can be broken down into Sar Dust at Puchuchartan
  • Star Dust value reduced from 1500 -> 1000
  • Star Crumb Value increased from 4500 -> 5000
  • Ifrit Rings now wearable by all 2nd jobs
  • Removed Spirit Liquo trade restrictions
  • Helm Of Dragon Def reduced from 10 -> 5
  • Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman


Enchanting[edit]

  • Small Killer 2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
  • Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
  • Fixed Bully Combo


Monster[edit]

  • MobInfo now shows MVP damage reduction (right above DEF)
  • MVP damage reduction now stored in mob db
  • MVP's damage reduction no longer increases as they lose HP
  • MVP's damage dealt no longer increases as they lose HP
  • MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
  • Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
  • Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
  • Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
  • Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
  • Bone Detardeurus Hell Power reduced from level 10 -> 5
  • Bone Detardeurus Hell Dignity increased from level 1 -> 5
  • Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
  • Hellpower and Dignity now remove Devotion on cast
  • Fixed Dragon Fear not doing anything


Monk[edit]

  • Asura strike no longer doing 50% less damage


Mage[edit]

  • Stone Curse no longer requires a Gemstone
  • Stone Curse now deals (100 + 10*Skilllv)% damage
  • Stone Curse after cast delay increased from 0 -> 0.5 Seconds
  • Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
  • Frost Diver no longer spams failed when target is Frozen


Wizard[edit]

  • Fixed Earth Nova damage not scaling with skill level


Alchemist[edit]

  • Pharmacy no longer increased by Int / Luk / Dex
  • Pharmacy now increased by Base Level, job Level and Homunculus Level
  • Instruct no longer boost Crafting chance by (1*SkillLv)%
  • Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
  • Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
  • Bioethics now boost Crafting chance by 5%
  • Homunculus now show actual crit chance in window instead of 1 + Luk/3
  • Can now name a homunculus more then once
  • Homunculus intimacy after evolution is increased from 30% -> 50%
  • Homunculus S Max Level reduced from 250 -> 100
  • Homunculus S Stats have 0 randomization
  • **Note Homunculus S still not available


Blacksmith[edit]

  • [Remove] Hilt Building
  • [Remove] Iron Tempering
  • [Remove] Steel Tempering
  • [Remove] Enchanted Stone Craft
  • [Remove] Research Oridecon
  • [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
  • Weaponry Research level reduced from 10 -> 5
  • Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
  • Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research no longer increases Armor forge chance
  • Skin Tempering -> renamed to Armor Research
  • Armor Research now also increases Armor forge chance by (1*SkillLv)%
  • Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
  • Repair Weapon -> renamed Repair Equipment
  • [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
  • [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
  • [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active.
  • [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active.
  • Forging no longer increased by Luk / Dex
  • Forging penalty per Stone reduced from 16% -> 10%
  • Forging will fail to open UI if no anvil is found
  • Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
  • Increase Base Level Scaling on Forged Gear from 0 -> 0.1
  • Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
  • [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
  • Adjusted Skill pre-requisites
  • Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
  • Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
  • [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear


Viking[edit]

  • Odin's Might Skill quest changed Melon -> Coral Reef


Daimyo[edit]

  • Overflow Plat Quest Added
  • Warmonger Plat Quest Added


Necromancer[edit]

  • Familiar Skill removed


Ninja[edit]

  • Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
  • Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30


Thief[edit]

  • Double Attack now stacks with other double attack increasers


Rogue[edit]

  • [Remove] Graffiti
  • [Remove] Flag Graffiti
  • [Remove] Cleaner
  • [Remove] Plagiarism
  • [Remove] Preserve
  • [Remove] Sword Mastery
  • [Remove] Vulture Eye
  • [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
  • Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
  • [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
  • [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
  • Skill Tree and Skill Requirements Updated
  • Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
  • Backstab reduce/remove cast delay
  • Backstab no longer removes hide
  • Steal Coin Max level reduced from 10 -> 5, Rate doubled
  • Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
  • [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
  • [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
  • [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
  • Strip Weapon -> Reduce damage by 25%
  • Strip Shield -> Increase incoming damage by 15%
  • Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
  • Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
  • Strip Skills no longer blocked by FCP and last about 90 seconds
  • Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
  • Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
  • Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
  • Full Strip Cast time increased from 0 -> (6-(SkillLv))
  • Full Strip cast delay removed
  • Full Strip cooldown increased from 0 -> 1 second
  • Raid Aoe increased from 3x3 -> 5x5
  • Increase Raid damage from 300% -> 500% (100*SkillLv)
  • Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
  • Raid SP Cost Reduced from 20 -> 15
  • Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
  • Reject Sword - now only works on "short range skills"
  • [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.


Macabre[edit]

  • Talisman Skills should no longer be castable aggressively on allies
  • Binding can be cast on allies in same party to remove or add the "buff"


Draconier[edit]

  • Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests




Full Patch List[edit]

2024[edit]

2023[edit]

2022[edit]

2021[edit]

2020[edit]

2019[edit]

2018[edit]