Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
 
(134 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-06-13'''
 
=== General ===
 
=== General ===
* Silence now Stops, Dragon Mantle, Aim Bot, Muspelheim Aura, Duneyr Aura, Open Grave, Fimbulvertr and Shivering Wheel
+
* Treasure Chest now tell you when you get zeny again
* Shoulder Break now recues Atk and Apm by 15% in addition to soft defense by 50%
+
* Fixed a missing Bit Shift Index for a few chest
* Break Neck now reduces Def by 25%
+
* Fixed Flat Def ignore ignoring Soft Mdef as well
* Break Waist and Break Knee now multiply instead of add their Apm Debuffs
+
* Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
* Fixed Plat skill npc
+
* HP Boost reduced from (Level+51)% -> (Level+50)%
* Updated Poison, Deadly Poison, Burning, Bleeding, Necoris, Endless Nightmare, Dragon Rot and Decay now show damage, track caster, pull agro, and don't deal damage if caster gets too far from target or dead
+
* Fixed a bug with specific negative def causing a crash when hit
* HTF now re-enterable
+
* Remove Regen from Battledebug
 +
* Ele Converter Npc zeny cost increased from 25000 -> 50000
 +
* Ele Converter NPC renamed Ellie
 +
* Weight per Str reduced from 30 -> 25
 +
* Weight per Base Level increased from 0 -> 5
 +
* Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
 +
* Poison now reduces Hard Def and Soft Def
 +
* Disabled Sex chance for sex specific classes.
 +
<br>
 +
=== Item ===
 +
* Sniping Suit value increased from 20 -> 23000
 +
* Sniping Suit Level requirement increased from 50 -> 90
 +
* Stone Fragment drop chance increased from all monsters
 +
* Coral Reef drop chance increased for Aster from 0.4 -> 2%
 +
* Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
 +
* Star Dust chance from Bathory increased from 2 -> 5%
 +
* Star Dust chance from Sandman increased from 2 -> 10%
 +
* Star Crumb can be broken down into Sar Dust at Puchuchartan
 +
* Star Dust value reduced from 1500 -> 1000
 +
* Star Crumb Value increased from 4500 -> 5000
 +
* Ifrit Rings now wearable by all 2nd jobs
 +
* Removed Spirit Liquo trade restrictions
 +
* Helm Of Dragon Def reduced from 10 -> 5
 +
* Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Shredder changed from (SkillLv*SkillLv*2)% Defence Ignore -> (2*SkillLv) Flat and (2*SkillLv)% Defense Ignore
+
* Small Killer  2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
 +
* Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
 +
* Fixed Bully Combo
 +
<br>
 +
=== Monster ===
 +
* MobInfo now shows MVP damage reduction (right above DEF)
 +
* MVP damage reduction now stored in mob db
 +
* MVP's damage reduction no longer increases as they lose HP
 +
* MVP's damage dealt no longer increases as they lose HP
 +
* MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
 +
* Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
 +
* Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
 +
* Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
 +
* Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
 +
* Bone Detardeurus Hell Power reduced from level 10 -> 5
 +
* Bone Detardeurus Hell Dignity increased from level 1 -> 5
 +
* Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
 +
* Hellpower and Dignity now remove Devotion on cast
 +
* Fixed Dragon Fear not doing anything
 +
<br>
 +
=== Monk ===
 +
* Asura strike no longer doing 50% less damage
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Mage ===
* Onslaught Def ignore Decreased from 7 -> 3
+
* Stone Curse no longer requires a Gemstone
* Ranged Def ignore Decreased from 5 -> 2
+
* Stone Curse now deals (100 + 10*Skilllv)% damage
* Mystical Mdef ignore Decreased from 5 -> 2
+
* Stone Curse after cast delay increased from 0 -> 0.5 Seconds
 +
* Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
 +
* Frost Diver no longer spams failed when target is Frozen
 
<br>
 
<br>
=== Assassin ===
+
=== Wizard ===
* Venom Splasher Delay resets when it detonates
+
* Fixed Earth Nova damage not scaling with skill level
* Venom Splasher now detonates on death
 
* Venom Splasher Bonus explode damage now properly goes off without use SBK
 
 
<br>
 
<br>
=== Taekwon ===
+
=== Alchemist ===
* Fixed Dodge into Flying Side Kick doing to little damage
+
* Pharmacy no longer increased by Int / Luk / Dex
 +
* Pharmacy now increased by Base Level, job Level and Homunculus Level
 +
* Instruct no longer boost Crafting chance by (1*SkillLv)%
 +
* Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
 +
* Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
 +
* Bioethics now boost Crafting chance by 5%
 +
* Homunculus now show actual crit chance in window instead of 1 + Luk/3
 +
* Can now name a homunculus more then once
 +
* Homunculus intimacy after evolution is increased from 30% -> 50%
 +
* Homunculus S Max Level reduced from 250 -> 100
 +
* Homunculus S Stats have 0 randomization
 +
* **Note Homunculus S still not available
 
<br>
 
<br>
=== Phalanx ===
+
=== Blacksmith ===
* Skewer Strike now property has 20 reduce hit
+
* [Remove] Hilt Building
* Skewer Strike now deals an additional (10 * SkillLv) Flat damage
+
* [Remove] Iron Tempering
* Skewer Strike no longer ignores Def Cards
+
* [Remove] Steel Tempering
* Fixed Javelin Toss Maxing at 10 internally
+
* [Remove] Enchanted Stone Craft
* Javelin Toss range fixed
+
* [Remove] Research Oridecon
* Javelin Toss base damage increased from (40*SkillLv)% -> (50*SkillLv)%
+
* [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
* Javelin Toss now deals an additional (10 * SkillLv + 10 * Distance) Flat damage
+
* Weaponry Research level reduced from 10 -> 5
* Javelin Toss weapon weight damage increased from (SkillLv*Weight/2) -> (SkillLv*Weight)
+
* Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
* Spear Training + 1h Spear Increases Spear Skill damage by (3*SkillLv) Flat
+
* Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
* Spear Training + 2h Spear Increases Spear Skill damage by (5*SkillLv) Flat
+
* Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
* Spear Training now give Spear Skill (SkillLv * Skill used Level) Bonus Hit (basically +50 hit)
+
* Weaponry Research no longer increases Armor forge chance
* Spear Training now give Spear Skill Up to (500% of Weapon Attack) as Flat Attack
+
* Skin Tempering -> renamed to Armor Research
* Spear Training now give Javelin Toss and Skewer Strike ((15+Refine)*SkillLv)% Increased Total Damage
+
* Armor Research now also increases Armor forge chance by (1*SkillLv)%
* Fixed Instinct Spear not always casting a random skill level
+
* Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
* Updated Iron Blood and Stone Skin Descriptions
+
* Repair Weapon -> renamed Repair Equipment
 +
* [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
 +
* [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
 +
* [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* Forging no longer increased by Luk / Dex
 +
* Forging penalty per Stone reduced from 16% -> 10%
 +
* Forging will fail to open UI if no anvil is found
 +
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 +
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 +
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
 +
* [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
 +
* Adjusted Skill pre-requisites
 +
* Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
 +
* Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
 +
* [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear
 
<br>
 
<br>
=== Buccaneer ===
+
=== Viking ===
* Fixed Jolly Roger not displaying Cannons
+
* Odin's Might Skill quest changed Melon -> Coral Reef
 
<br>
 
<br>
 
=== Daimyo ===
 
=== Daimyo ===
* Increased Combo Buffer time from 1 -> 2 seconds
+
* Overflow Plat Quest Added
* Combo now have 0 cast time, cooldown and act delay
+
* Warmonger Plat Quest Added
* Natural Healing now restores 5% targets missing HP, before Job Level bonus and Vit Bonus
+
<br>
* Overflow + Shadow Blade healing chance increased from 25% -> (33+2*Missing HP)%
+
=== Necromancer ===
* Overflow + Shadow Blade healing amount changed from 5% base but increasing to 15% based on missing HP.
+
* Familiar Skill removed
* Overflow + Shadow Blade animation changed
+
<br>
* Submission After Death Charge doesn't proc reflect damage
+
=== Ninja ===
* Submission now breaks Ankle and Wrist
+
* Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
* Crippling Blow after Submission doesn't proc reflect damage
+
* Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30
* Crippling Blow now breaks Waist and Knee
+
<br>
* Submission into Crippling Blow into Tsunami Drop now inverts reflect damage from Tsunami Drop back onto target.
+
=== Thief ===
* Tsunami Drop now breaks only Neck and Shoulder
+
* Double Attack now stacks with other double attack increasers
* Fixed Tsunami Drop Break Neck dealing 3x instead of 2x damage
+
<br>
* Fixed Tsunami Drop Break Neck not dealing bonus damage on Attack that applied Break Neck
+
=== Rogue ===
* Fixed Tsunami Drop Break Neck not applying bleeding
+
* [Remove] Graffiti
* Tsunami Drop Break chance increased from (2*SkillLv)% -> (10*SkillLv)%
+
* [Remove] Flag Graffiti
 +
* [Remove] Cleaner
 +
* [Remove] Plagiarism
 +
* [Remove] Preserve
 +
* [Remove] Sword Mastery
 +
* [Remove] Vulture Eye
 +
* [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
 +
* Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
 +
* [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
 +
* [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
 +
* Skill Tree and Skill Requirements Updated
 +
* Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
 +
* Backstab reduce/remove cast delay
 +
* Backstab no longer removes hide
 +
* Steal Coin Max level reduced from 10 -> 5, Rate doubled
 +
* Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
 +
* [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
 +
* [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
 +
* [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
 +
* Strip Weapon -> Reduce damage by 25%
 +
* Strip Shield -> Increase incoming damage by 15%
 +
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
 +
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
 +
* Strip Skills no longer blocked by FCP and last about 90 seconds
 +
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
 +
* Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
 +
* Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
 +
* Full Strip Cast time increased from 0 -> (6-(SkillLv))
 +
* Full Strip cast delay removed
 +
* Full Strip cooldown increased from 0 -> 1 second
 +
* Raid Aoe increased from 3x3 -> 5x5
 +
* Increase Raid damage from 300% -> 500% (100*SkillLv)
 +
* Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
 +
* Raid SP Cost Reduced from 20 -> 15
 +
* Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
 +
* Reject Sword - now only works on "short range skills"
 +
* [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.
 +
<br>
 +
=== Macabre ===
 +
* Talisman Skills should no longer be castable aggressively on allies
 +
* Binding can be cast on allies in same party to remove or add the "buff"
 
<br>
 
<br>
 +
=== Draconier ===
 +
* Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests
 +
<br>
 +
 +
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-06-13]]
 +
* [[2024-05-29]]
 +
* [[2024-05-08]]
 +
* [[2024-05-01]]
 +
* [[2024-04-16]]
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 
=== 2022 ===
 
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 +
* [[2022-06-28]]
 +
* [[2022-06-23]]
 +
* [[2022-04-11]]
 +
* [[2022-04-09]]
 +
* [[AprilFools2022]]
 
* [[2022-03-31]]
 
* [[2022-03-31]]
 
* [[2022-03-30]]
 
* [[2022-03-30]]

Latest revision as of 14:52, 13 June 2024

Latest[edit]

2024-06-13

General[edit]

  • Treasure Chest now tell you when you get zeny again
  • Fixed a missing Bit Shift Index for a few chest
  • Fixed Flat Def ignore ignoring Soft Mdef as well
  • Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
  • HP Boost reduced from (Level+51)% -> (Level+50)%
  • Fixed a bug with specific negative def causing a crash when hit
  • Remove Regen from Battledebug
  • Ele Converter Npc zeny cost increased from 25000 -> 50000
  • Ele Converter NPC renamed Ellie
  • Weight per Str reduced from 30 -> 25
  • Weight per Base Level increased from 0 -> 5
  • Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
  • Poison now reduces Hard Def and Soft Def
  • Disabled Sex chance for sex specific classes.


Item[edit]

  • Sniping Suit value increased from 20 -> 23000
  • Sniping Suit Level requirement increased from 50 -> 90
  • Stone Fragment drop chance increased from all monsters
  • Coral Reef drop chance increased for Aster from 0.4 -> 2%
  • Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
  • Star Dust chance from Bathory increased from 2 -> 5%
  • Star Dust chance from Sandman increased from 2 -> 10%
  • Star Crumb can be broken down into Sar Dust at Puchuchartan
  • Star Dust value reduced from 1500 -> 1000
  • Star Crumb Value increased from 4500 -> 5000
  • Ifrit Rings now wearable by all 2nd jobs
  • Removed Spirit Liquo trade restrictions
  • Helm Of Dragon Def reduced from 10 -> 5
  • Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman


Enchanting[edit]

  • Small Killer 2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
  • Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
  • Fixed Bully Combo


Monster[edit]

  • MobInfo now shows MVP damage reduction (right above DEF)
  • MVP damage reduction now stored in mob db
  • MVP's damage reduction no longer increases as they lose HP
  • MVP's damage dealt no longer increases as they lose HP
  • MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
  • Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
  • Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
  • Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
  • Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
  • Bone Detardeurus Hell Power reduced from level 10 -> 5
  • Bone Detardeurus Hell Dignity increased from level 1 -> 5
  • Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
  • Hellpower and Dignity now remove Devotion on cast
  • Fixed Dragon Fear not doing anything


Monk[edit]

  • Asura strike no longer doing 50% less damage


Mage[edit]

  • Stone Curse no longer requires a Gemstone
  • Stone Curse now deals (100 + 10*Skilllv)% damage
  • Stone Curse after cast delay increased from 0 -> 0.5 Seconds
  • Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
  • Frost Diver no longer spams failed when target is Frozen


Wizard[edit]

  • Fixed Earth Nova damage not scaling with skill level


Alchemist[edit]

  • Pharmacy no longer increased by Int / Luk / Dex
  • Pharmacy now increased by Base Level, job Level and Homunculus Level
  • Instruct no longer boost Crafting chance by (1*SkillLv)%
  • Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
  • Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
  • Bioethics now boost Crafting chance by 5%
  • Homunculus now show actual crit chance in window instead of 1 + Luk/3
  • Can now name a homunculus more then once
  • Homunculus intimacy after evolution is increased from 30% -> 50%
  • Homunculus S Max Level reduced from 250 -> 100
  • Homunculus S Stats have 0 randomization
  • **Note Homunculus S still not available


Blacksmith[edit]

  • [Remove] Hilt Building
  • [Remove] Iron Tempering
  • [Remove] Steel Tempering
  • [Remove] Enchanted Stone Craft
  • [Remove] Research Oridecon
  • [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
  • Weaponry Research level reduced from 10 -> 5
  • Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
  • Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research no longer increases Armor forge chance
  • Skin Tempering -> renamed to Armor Research
  • Armor Research now also increases Armor forge chance by (1*SkillLv)%
  • Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
  • Repair Weapon -> renamed Repair Equipment
  • [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
  • [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
  • [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active.
  • [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active.
  • Forging no longer increased by Luk / Dex
  • Forging penalty per Stone reduced from 16% -> 10%
  • Forging will fail to open UI if no anvil is found
  • Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
  • Increase Base Level Scaling on Forged Gear from 0 -> 0.1
  • Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
  • [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
  • Adjusted Skill pre-requisites
  • Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
  • Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
  • [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear


Viking[edit]

  • Odin's Might Skill quest changed Melon -> Coral Reef


Daimyo[edit]

  • Overflow Plat Quest Added
  • Warmonger Plat Quest Added


Necromancer[edit]

  • Familiar Skill removed


Ninja[edit]

  • Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
  • Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30


Thief[edit]

  • Double Attack now stacks with other double attack increasers


Rogue[edit]

  • [Remove] Graffiti
  • [Remove] Flag Graffiti
  • [Remove] Cleaner
  • [Remove] Plagiarism
  • [Remove] Preserve
  • [Remove] Sword Mastery
  • [Remove] Vulture Eye
  • [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
  • Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
  • [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
  • [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
  • Skill Tree and Skill Requirements Updated
  • Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
  • Backstab reduce/remove cast delay
  • Backstab no longer removes hide
  • Steal Coin Max level reduced from 10 -> 5, Rate doubled
  • Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
  • [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
  • [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
  • [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
  • Strip Weapon -> Reduce damage by 25%
  • Strip Shield -> Increase incoming damage by 15%
  • Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
  • Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
  • Strip Skills no longer blocked by FCP and last about 90 seconds
  • Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
  • Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
  • Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
  • Full Strip Cast time increased from 0 -> (6-(SkillLv))
  • Full Strip cast delay removed
  • Full Strip cooldown increased from 0 -> 1 second
  • Raid Aoe increased from 3x3 -> 5x5
  • Increase Raid damage from 300% -> 500% (100*SkillLv)
  • Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
  • Raid SP Cost Reduced from 20 -> 15
  • Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
  • Reject Sword - now only works on "short range skills"
  • [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.


Macabre[edit]

  • Talisman Skills should no longer be castable aggressively on allies
  • Binding can be cast on allies in same party to remove or add the "buff"


Draconier[edit]

  • Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests




Full Patch List[edit]

2024[edit]

2023[edit]

2022[edit]

2021[edit]

2020[edit]

2019[edit]

2018[edit]