Difference between revisions of "PatchNotes"

From Project Einherjar
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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
 +
'''2024-06-13'''
 
=== General ===
 
=== General ===
* Fixed Slow Cast decreasing Cast Time
+
* Treasure Chest now tell you when you get zeny again
* Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice.
+
* Fixed a missing Bit Shift Index for a few chest
* Critical Wounds now reduces All Healing
+
* Fixed Flat Def ignore ignoring Soft Mdef as well
* Horror Toy Factory Rewards scale more aggressively with number of players
+
* Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
* Disabled Culvert Raid
+
* HP Boost reduced from (Level+51)% -> (Level+50)%
 +
* Fixed a bug with specific negative def causing a crash when hit
 +
* Remove Regen from Battledebug
 +
* Ele Converter Npc zeny cost increased from 25000 -> 50000
 +
* Ele Converter NPC renamed Ellie
 +
* Weight per Str reduced from 30 -> 25
 +
* Weight per Base Level increased from 0 -> 5
 +
* Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
 +
* Poison now reduces Hard Def and Soft Def
 +
* Disabled Sex chance for sex specific classes.
 
<br>
 
<br>
=== Items ===
+
=== Item ===
* Updated Mystical Card Album
+
* Sniping Suit value increased from 20 -> 23000
* Updated Old Card Album
+
* Sniping Suit Level requirement increased from 50 -> 90
* Sealed Mind Box now drops Gold Bullion
+
* Stone Fragment drop chance increased from all monsters
 +
* Coral Reef drop chance increased for Aster from 0.4 -> 2%
 +
* Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
 +
* Star Dust chance from Bathory increased from 2 -> 5%
 +
* Star Dust chance from Sandman increased from 2 -> 10%
 +
* Star Crumb can be broken down into Sar Dust at Puchuchartan
 +
* Star Dust value reduced from 1500 -> 1000
 +
* Star Crumb Value increased from 4500 -> 5000
 +
* Ifrit Rings now wearable by all 2nd jobs
 +
* Removed Spirit Liquo trade restrictions
 +
* Helm Of Dragon Def reduced from 10 -> 5
 +
* Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman
 +
<br>
 +
=== Enchanting ===
 +
* Small Killer  2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
 +
* Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
 +
* Fixed Bully Combo
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* Fallen Bishop now cast Grasp Heart
+
* MobInfo now shows MVP damage reduction (right above DEF)
 +
* MVP damage reduction now stored in mob db
 +
* MVP's damage reduction no longer increases as they lose HP
 +
* MVP's damage dealt no longer increases as they lose HP
 +
* MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
 +
* Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
 +
* Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
 +
* Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
 +
* Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
 +
* Bone Detardeurus Hell Power reduced from level 10 -> 5
 +
* Bone Detardeurus Hell Dignity increased from level 1 -> 5
 +
* Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
 +
* Hellpower and Dignity now remove Devotion on cast
 +
* Fixed Dragon Fear not doing anything
 +
<br>
 +
=== Monk ===
 +
* Asura strike no longer doing 50% less damage
 
<br>
 
<br>
 
=== Mage ===
 
=== Mage ===
* Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5]
+
* Stone Curse no longer requires a Gemstone
* Napalm Beat damage increase with Soul Strike Level against undead
+
* Stone Curse now deals (100 + 10*Skilllv)% damage
<br>
+
* Stone Curse after cast delay increased from 0 -> 0.5 Seconds
=== Sage ===
+
* Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
* Deluge buff now removes Burning
+
* Frost Diver no longer spams failed when target is Frozen
* Violent Gale buff now removes Stun
 
* Volcano buff now removes Freeze
 
* Double Cast now works with Earth Spikes
 
 
<br>
 
<br>
 
=== Wizard ===
 
=== Wizard ===
* Fixed Amp Magic Increasing Damage by 4x
+
* Fixed Earth Nova damage not scaling with skill level
* LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second
 
* LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv)
 
* Meteors Storm Cast time reduced from 15 -> 12 Seconds
 
* Meteors Storm damage increased from 100 -> 125% per hit
 
* Meteors Storm meteor interval reduced from 1 -> 0.75 seconds
 
* Meteors Storm total meteor duration reduced by 25%
 
* Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds
 
* Quagmire no longer removes True Sight or Loud Exclamation
 
* Gravitation Field no longer requires Blue Gemstone
 
* Sight Thrasher now hits Hidden
 
* Sight Thrasher no longer hits Traps
 
* Sight Thrasher now reveals hidden in area of effect
 
* Napalm Vulcan damage increase with Soul Strike Level against undead
 
 
 
=== Archer ===
 
* Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))%
 
* Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))%
 
* Charge Arrow damage increased from 150% -> 175%
 
 
 
=== Hunter ===
 
* Blitz Beat no longer Hits Traps
 
* Steel Crow Max Level lowered to 5
 
* Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
 
* Sharp Shooting cast time reduced from 2 -> 1.5 Seconds
 
* Sharp Shooting cast delay reduced from 1.5 -> 1 Second
 
* Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)%
 
* Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)%
 
 
<br>
 
<br>
=== Acolyte ===  
+
=== Alchemist ===
* Cure now removes Burning
+
* Pharmacy no longer increased by Int / Luk / Dex
* Cure now removes Critical Wounds
+
* Pharmacy now increased by Base Level, job Level and Homunculus Level
* Cure now removes Decaying Touch
+
* Instruct no longer boost Crafting chance by (1*SkillLv)%
 +
* Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
 +
* Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
 +
* Bioethics now boost Crafting chance by 5%
 +
* Homunculus now show actual crit chance in window instead of 1 + Luk/3
 +
* Can now name a homunculus more then once
 +
* Homunculus intimacy after evolution is increased from 30% -> 50%
 +
* Homunculus S Max Level reduced from 250 -> 100
 +
* Homunculus S Stats have 0 randomization
 +
* **Note Homunculus S still not available
 
<br>
 
<br>
=== Priest ===
+
=== Blacksmith ===
* Magnus Exorcismus cast time reduced from 15 -> 10 seconds
+
* [Remove] Hilt Building
* Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements
+
* [Remove] Iron Tempering
 +
* [Remove] Steel Tempering
 +
* [Remove] Enchanted Stone Craft
 +
* [Remove] Research Oridecon
 +
* [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
 +
* Weaponry Research level reduced from 10 -> 5
 +
* Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
 +
* Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research no longer increases Armor forge chance
 +
* Skin Tempering -> renamed to Armor Research
 +
* Armor Research now also increases Armor forge chance by (1*SkillLv)%
 +
* Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
 +
* Repair Weapon -> renamed Repair Equipment
 +
* [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
 +
* [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
 +
* [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* Forging no longer increased by Luk / Dex
 +
* Forging penalty per Stone reduced from 16% -> 10%
 +
* Forging will fail to open UI if no anvil is found
 +
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 +
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 +
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
 +
* [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
 +
* Adjusted Skill pre-requisites
 +
* Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
 +
* Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
 +
* [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear
 
<br>
 
<br>
=== Monk ===
+
=== Viking ===
* Asura Cast Time no longer reduced by Items (only dex and status)
+
* Odin's Might Skill quest changed Melon -> Coral Reef
 
<br>
 
<br>
=== Assassin ===
+
=== Daimyo ===
* Sonic Blow no longer ignores cast delay Status Effects
+
* Overflow Plat Quest Added
* Sonic Blow missing HP damage now only applies with Katar
+
* Warmonger Plat Quest Added
* Sonic Blow now cast able when dual wielding weapons
 
* Grimtooth now cast able when dual wielding weapons
 
* Grimtooth Rolls Status Effect Chance twice with Katar
 
* Grimtooth now cast-able from Cloaking
 
* Venom Splasher no longer has an HP check
 
* Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison)
 
* Venom Splasher At end of duration deals 100% bonus damage damage taken again to target.
 
* Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early.
 
* Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom
 
* Enchant Poison is now applied on Grimtooth, rolls twice with with katar
 
* Enchant Poison is now applied on Sonic Blow, rolls once per hit katar
 
* Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom
 
* Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar
 
* Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar
 
* Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)%
 
* Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds
 
* Enchant Deadly Poison Initial damage is now poison property
 
* Enchant Deadly Poison Initial damage against MVPs is 1%
 
* Enchant Deadly Poison Initial damage now capped 99999
 
 
<br>
 
<br>
=== Rogue ===
+
=== Necromancer ===
* Fixed Grand cross of Darkness being Copy-able
+
* Familiar Skill removed
 
<br>
 
<br>
 
=== Ninja ===
 
=== Ninja ===
* Water Technique buff now removes Burning
+
* Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
 +
* Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30
 
<br>
 
<br>
=== Taekwon ===
+
=== Thief ===
* Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations
+
* Double Attack now stacks with other double attack increasers
* Fixed Bonus 100 bonus damage from Mission 140+ always applying
 
 
<br>
 
<br>
=== Ronin ===
+
=== Rogue ===
* Blazing Strike is now usable with Dagger
+
* [Remove] Graffiti
* Kenjustu no longer usable with Dagger
+
* [Remove] Flag Graffiti
* Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)%
+
* [Remove] Cleaner
* Silent Strike damage increased from by (60*SkillLv)% when silencing
+
* [Remove] Plagiarism
* Fixed Silent Strike damage increase with speed
+
* [Remove] Preserve
* Updated Silent Strike Description to show full power range
+
* [Remove] Sword Mastery
* Blazing Strike Cooldown lowered to 0.75
+
* [Remove] Vulture Eye
* Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)%
+
* [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
* Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)%
+
* Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
* Updated Blazing Strike Description to show full power range
+
* [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
* When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown
+
* [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
* When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds
+
* Skill Tree and Skill Requirements Updated
* When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds
+
* Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
* Fixed Fudoshin Stun Duration
+
* Backstab reduce/remove cast delay
 
+
* Backstab no longer removes hide
=== Shogun ===
+
* Steal Coin Max level reduced from 10 -> 5, Rate doubled
* Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)%
+
* Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
* Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)%  
+
* [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
* Tsunami Drop base damage tripled after Combo
+
* [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
* Tsunami Drop cooldown increased from 0 -> 1 second
+
* [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
* Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)%
+
* Strip Weapon -> Reduce damage by 25%
* Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)%
+
* Strip Shield -> Increase incoming damage by 15%
* Submission now also Stuns target
+
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
* Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
+
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
* Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well
+
* Strip Skills no longer blocked by FCP and last about 90 seconds
* Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill
+
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
* Sword Quake now weapon Property
+
* Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
* Sword Quake cooldown increased from 0.5 -> 2 seconds
+
* Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
* Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)%
+
* Full Strip Cast time increased from 0 -> (6-(SkillLv))
* Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)%
+
* Full Strip cast delay removed
* Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)%
+
* Full Strip cooldown increased from 0 -> 1 second
* Natural Healing now removes Critical Wounds
+
* Raid Aoe increased from 3x3 -> 5x5
<br>
+
* Increase Raid damage from 300% -> 500% (100*SkillLv)
=== Mercenary ===
+
* Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%  
* Killer Instinct now properly Scales with Missing HP
+
* Raid SP Cost Reduced from 20 -> 15
* Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets
+
* Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
* Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)%
+
* Reject Sword - now only works on "short range skills"
* Aimbot Ends on Teleport
+
* [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.
 
<br>
 
<br>
 
=== Macabre ===
 
=== Macabre ===
* Doom damaged capped at 1 against Inf mdef targets
+
* Talisman Skills should no longer be castable aggressively on allies
* Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef
+
* Binding can be cast on allies in same party to remove or add the "buff"
* Psychic Massacre reduced cast time from 7 -> 5 seconds
 
 
<br>
 
<br>
=== Necromancer ===
+
=== Draconier ===
* Fixed Grasp Heart not having a Status Icon
+
* Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests
* Fixed Decaying Touch double dipping on some healing reductions
 
* Familiar now given via Plat Skill NPC
 
 
<br>
 
<br>
 +
 +
 +
 
<br>
 
<br>
  
 
== Full Patch List ==
 
== Full Patch List ==
 +
=== 2024 ===
 +
* [[2024-06-13]]
 +
* [[2024-05-29]]
 +
* [[2024-05-08]]
 +
* [[2024-05-01]]
 +
* [[2024-04-16]]
 +
* [[2024-04-04]]
 +
* [[2024-02-12]]
 +
* [[2024-02-07]]
 +
* [[2024-02-05]]
 +
* [[2024-01-31]]
 +
* [[2024-01-29]]
 +
* [[2024-01-17]]
 +
* [[2024-01-01]]
 +
 +
=== 2023 ===
 +
* [[2023-12-31]]
 +
* [[2023-12-25]]
 +
* [[2023-12-21]]
 +
* [[2023-12-18]]
 +
* [[2023-11-23]]
 +
* [[2023-10-02]]
 +
* [[2023-09-15]]
 +
* [[2023-09-07]]
 +
* [[2023-09-01]]
 +
* [[2023-08-31]]
 +
* [[2023-08-17]]
 +
* [[2023-08-10]]
 +
* [[2023-08-07]]
 +
* [[2023-07-28]]
 +
* [[2023-07-24]]
 +
* [[2023-07-13]]
 +
* [[2023-06-12]]
 +
* [[2023-06-08]]
 +
* [[2023-06-03]]
 +
* [[2023-06-02]]
 +
* [[2023-06-01]]
 +
* [[2023-05-25]]
 +
* [[2023-05-21]]
 +
* [[2023-05-20]]
 +
* [[2023-05-19]]
 +
* [[2023-05-18]]
 +
* [[2023-05-08]]
 +
* [[2023-05-05]]
 +
* [[2023-04-27]]
 +
* [[2023-04-20]]
 +
* [[2023-04-13]]
 +
* [[AprilFools2023]]
 +
* [[2023-03-23]]
 +
* [[2023-03-02]]
 +
* [[2023-02-23]]
 +
* [[2023-02-11]]
 +
* [[2023-02-02]]
 +
* [[2023-01-23]]
 +
* [[2023-01-21]]
 +
* [[2023-02-02]]
 +
 
=== 2022 ===
 
=== 2022 ===
 +
* [[2022-12-22]]
 +
* [[2022-12-18]]
 +
* [[2022-12-18]]
 +
* [[2022-12-01]]
 +
* [[2022-11-19]]
 +
* [[2022-11-03]]
 +
* [[2022-10-27]]
 +
* [[2022-10-21]]
 +
* [[2022-10-14]]
 +
* [[2022-10-13]]
 +
* [[2022-09-29]]
 +
* [[2022-09-08]]
 +
* [[2022-08-27]]
 +
* [[2022-08-26]]
 +
* [[2022-08-15]]
 +
* [[2022-08-05]]
 +
* [[2022-07-21]]
 +
* [[2022-07-14]]
 +
* [[2022-07-06]]
 +
* [[2022-06-28]]
 +
* [[2022-06-23]]
 +
* [[2022-04-11]]
 +
* [[2022-04-09]]
 +
* [[AprilFools2022]]
 +
* [[2022-03-31]]
 
* [[2022-03-30]]
 
* [[2022-03-30]]
 
* [[2022-03-23]]
 
* [[2022-03-23]]

Latest revision as of 14:52, 13 June 2024

Latest[edit]

2024-06-13

General[edit]

  • Treasure Chest now tell you when you get zeny again
  • Fixed a missing Bit Shift Index for a few chest
  • Fixed Flat Def ignore ignoring Soft Mdef as well
  • Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
  • HP Boost reduced from (Level+51)% -> (Level+50)%
  • Fixed a bug with specific negative def causing a crash when hit
  • Remove Regen from Battledebug
  • Ele Converter Npc zeny cost increased from 25000 -> 50000
  • Ele Converter NPC renamed Ellie
  • Weight per Str reduced from 30 -> 25
  • Weight per Base Level increased from 0 -> 5
  • Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
  • Poison now reduces Hard Def and Soft Def
  • Disabled Sex chance for sex specific classes.


Item[edit]

  • Sniping Suit value increased from 20 -> 23000
  • Sniping Suit Level requirement increased from 50 -> 90
  • Stone Fragment drop chance increased from all monsters
  • Coral Reef drop chance increased for Aster from 0.4 -> 2%
  • Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
  • Star Dust chance from Bathory increased from 2 -> 5%
  • Star Dust chance from Sandman increased from 2 -> 10%
  • Star Crumb can be broken down into Sar Dust at Puchuchartan
  • Star Dust value reduced from 1500 -> 1000
  • Star Crumb Value increased from 4500 -> 5000
  • Ifrit Rings now wearable by all 2nd jobs
  • Removed Spirit Liquo trade restrictions
  • Helm Of Dragon Def reduced from 10 -> 5
  • Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman


Enchanting[edit]

  • Small Killer 2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
  • Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
  • Fixed Bully Combo


Monster[edit]

  • MobInfo now shows MVP damage reduction (right above DEF)
  • MVP damage reduction now stored in mob db
  • MVP's damage reduction no longer increases as they lose HP
  • MVP's damage dealt no longer increases as they lose HP
  • MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
  • Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
  • Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
  • Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
  • Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
  • Bone Detardeurus Hell Power reduced from level 10 -> 5
  • Bone Detardeurus Hell Dignity increased from level 1 -> 5
  • Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
  • Hellpower and Dignity now remove Devotion on cast
  • Fixed Dragon Fear not doing anything


Monk[edit]

  • Asura strike no longer doing 50% less damage


Mage[edit]

  • Stone Curse no longer requires a Gemstone
  • Stone Curse now deals (100 + 10*Skilllv)% damage
  • Stone Curse after cast delay increased from 0 -> 0.5 Seconds
  • Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
  • Frost Diver no longer spams failed when target is Frozen


Wizard[edit]

  • Fixed Earth Nova damage not scaling with skill level


Alchemist[edit]

  • Pharmacy no longer increased by Int / Luk / Dex
  • Pharmacy now increased by Base Level, job Level and Homunculus Level
  • Instruct no longer boost Crafting chance by (1*SkillLv)%
  • Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
  • Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
  • Bioethics now boost Crafting chance by 5%
  • Homunculus now show actual crit chance in window instead of 1 + Luk/3
  • Can now name a homunculus more then once
  • Homunculus intimacy after evolution is increased from 30% -> 50%
  • Homunculus S Max Level reduced from 250 -> 100
  • Homunculus S Stats have 0 randomization
  • **Note Homunculus S still not available


Blacksmith[edit]

  • [Remove] Hilt Building
  • [Remove] Iron Tempering
  • [Remove] Steel Tempering
  • [Remove] Enchanted Stone Craft
  • [Remove] Research Oridecon
  • [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
  • Weaponry Research level reduced from 10 -> 5
  • Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
  • Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research no longer increases Armor forge chance
  • Skin Tempering -> renamed to Armor Research
  • Armor Research now also increases Armor forge chance by (1*SkillLv)%
  • Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
  • Repair Weapon -> renamed Repair Equipment
  • [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
  • [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
  • [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active.
  • [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active.
  • Forging no longer increased by Luk / Dex
  • Forging penalty per Stone reduced from 16% -> 10%
  • Forging will fail to open UI if no anvil is found
  • Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
  • Increase Base Level Scaling on Forged Gear from 0 -> 0.1
  • Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
  • [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
  • Adjusted Skill pre-requisites
  • Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
  • Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
  • [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear


Viking[edit]

  • Odin's Might Skill quest changed Melon -> Coral Reef


Daimyo[edit]

  • Overflow Plat Quest Added
  • Warmonger Plat Quest Added


Necromancer[edit]

  • Familiar Skill removed


Ninja[edit]

  • Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
  • Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30


Thief[edit]

  • Double Attack now stacks with other double attack increasers


Rogue[edit]

  • [Remove] Graffiti
  • [Remove] Flag Graffiti
  • [Remove] Cleaner
  • [Remove] Plagiarism
  • [Remove] Preserve
  • [Remove] Sword Mastery
  • [Remove] Vulture Eye
  • [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
  • Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
  • [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
  • [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
  • Skill Tree and Skill Requirements Updated
  • Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
  • Backstab reduce/remove cast delay
  • Backstab no longer removes hide
  • Steal Coin Max level reduced from 10 -> 5, Rate doubled
  • Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
  • [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
  • [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
  • [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
  • Strip Weapon -> Reduce damage by 25%
  • Strip Shield -> Increase incoming damage by 15%
  • Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
  • Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
  • Strip Skills no longer blocked by FCP and last about 90 seconds
  • Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
  • Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
  • Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
  • Full Strip Cast time increased from 0 -> (6-(SkillLv))
  • Full Strip cast delay removed
  • Full Strip cooldown increased from 0 -> 1 second
  • Raid Aoe increased from 3x3 -> 5x5
  • Increase Raid damage from 300% -> 500% (100*SkillLv)
  • Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
  • Raid SP Cost Reduced from 20 -> 15
  • Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
  • Reject Sword - now only works on "short range skills"
  • [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.


Macabre[edit]

  • Talisman Skills should no longer be castable aggressively on allies
  • Binding can be cast on allies in same party to remove or add the "buff"


Draconier[edit]

  • Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests




Full Patch List[edit]

2024[edit]

2023[edit]

2022[edit]

2021[edit]

2020[edit]

2019[edit]

2018[edit]