Difference between revisions of "PatchNotes"

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{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2024-05-29'''
+
'''2024-06-13'''
 
=== General ===
 
=== General ===
* Bouty Board exp no longer increase by Exp mods
+
* Treasure Chest now tell you when you get zeny again
* Repeatable iRO kill/turn in quest no longer benefit from exp mods
+
* Fixed a missing Bit Shift Index for a few chest
* Peco Peco, Goat and Coco kill quest are now enabled
+
* Fixed Flat Def ignore ignoring Soft Mdef as well
* Lighthalzen Dungeon Floor 3 now accessible at level 85
+
* Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
* Update Rebirth Mechanic
+
* HP Boost reduced from (Level+51)% -> (Level+50)%
*    Max Stats increased from 99 -> 100
+
* Fixed a bug with specific negative def causing a crash when hit
*    Max Base Level Increased from 99 -> 100
+
* Remove Regen from Battledebug
*     On Reaching level 90/50 Valkyrie will announce you can trans and give you Transend Quest
+
* Ele Converter Npc zeny cost increased from 25000 -> 50000
*     Requires 90/50
+
* Ele Converter NPC renamed Ellie
*     Rebirth no longer resets levels instead changes from 2nd -> 2nd Trans, keeping stats, skills, and levels
+
* Weight per Str reduced from 30 -> 25
*    No longer has zeny / weight / cart / falcon / mount checks
+
* Weight per Base Level increased from 0 -> 5
*    Still get kicked out if unused skill points
+
* Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
*    No longer warps you out
+
* Poison now reduces Hard Def and Soft Def
*     Reset NPC will now define anyone who job changed before 50 as they did job change at 50
+
* Disabled Sex chance for sex specific classes.
*     Updated Exp Table
 
*     Reduce Job Exp to reach 1st Job Level 50 for 1st job from 3,753,621 -> 1,761,030 (added difference to 2nd Job)
 
*     All 2nd Job Quest now require Job Level 50
 
*    No Longer given Plat Skills on trans automatically
 
*     Removed Platinum Quest NPC
 
*     Remove Job/Base Level checks on Platinum skills for; Acolyte, Alchemist, Archer, Bard, Blacksmith, Hunter, Mage, Merchant, Necromancer, Swordman, Spearman, Thief, Macabre, Revenant, and Spiriter
 
 
<br>
 
<br>
=== AtCommands ===
+
=== Item ===
* Recoded (at)Battlestats
+
* Sniping Suit value increased from 20 -> 23000
* Added (at)Enemystats
+
* Sniping Suit Level requirement increased from 50 -> 90
* Using Enemystats and looking at players equipment now informs the target players
+
* Stone Fragment drop chance increased from all monsters
* Can block (at)Enemystats by disabling Show Equip (checkbox at bottom of equipment screen)
+
* Coral Reef drop chance increased for Aster from 0.4 -> 2%
* Alootid now support multi item list (+/-<ItemID>|<ItemID>|<ItemID>|<ItemID>)
+
* Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
* Dlootid now support multi item list (+/-<ItemID>|<ItemID>|<ItemID>|<ItemID>)
+
* Star Dust chance from Bathory increased from 2 -> 5%
 +
* Star Dust chance from Sandman increased from 2 -> 10%
 +
* Star Crumb can be broken down into Sar Dust at Puchuchartan
 +
* Star Dust value reduced from 1500 -> 1000
 +
* Star Crumb Value increased from 4500 -> 5000
 +
* Ifrit Rings now wearable by all 2nd jobs
 +
* Removed Spirit Liquo trade restrictions
 +
* Helm Of Dragon Def reduced from 10 -> 5
 +
* Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Bully combo (Physical) duration increased from 3 -> 5 seconds
+
* Small Killer  2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
* Fixed Bully Description
+
* Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
 +
* Fixed Bully Combo
 
<br>
 
<br>
=== Maps ===
+
=== Monster ===
* Updated gat for bif_fild01, bif_fild02, mal_dun01, mal_in02, and ve_fild06
+
* MobInfo now shows MVP damage reduction (right above DEF)
* Update ein_fild06
+
* MVP damage reduction now stored in mob db
 +
* MVP's damage reduction no longer increases as they lose HP
 +
* MVP's damage dealt no longer increases as they lose HP
 +
* MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
 +
* Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
 +
* Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
 +
* Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
 +
* Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
 +
* Bone Detardeurus Hell Power reduced from level 10 -> 5
 +
* Bone Detardeurus Hell Dignity increased from level 1 -> 5
 +
* Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
 +
* Hellpower and Dignity now remove Devotion on cast
 +
* Fixed Dragon Fear not doing anything
 
<br>
 
<br>
=== Items ===
+
=== Monk ===
* Creamy Card cooldown reduced from 1 -> 0.5 seconds
+
* Asura strike no longer doing 50% less damage
* Creamy Card no longer Drains SP on removal if TP is still known
 
* Creamy Card no longer increases Cooldown and cost for Acolyte
 
* Creamy Card now reduces SP cost of TP by 2 for Acolyte
 
* Vecer Axe, Staff Of Bordeaux, Ruber, Ivory Knife, Ivory Lance, Battle Fork, Divine Cloth, Wool Scarf, and Tidal Shoe now wearable pre-trans
 
* Double Bound, Desert Twilight, Carrot Whip, Stem of Nepenthes, Nepenthes Bow, Harp of Nepenthes, Wild Beast Claw, Tooth Blade, Muscle Cutter, Blood Tears, Atlas Weapon, Weihna, Lunakaligo, Krishna, Krierg, Krasnaya, Falken Blitz, Erde, Bloody Eater, Long Horn, Valkyrian Manteau, Valkyrian Shoes, Valkyrian Armor, Leather of Tendrilion, Thorny Buckler, and Dragon Breath now wearable at level 65 pre-trans
 
* Dagger of Hunter, Battle Hook, Inverse Scale, Drill Katar, Kronos, Eraser, Giant Axe, Dea Staff, Croce Staff, Sprint Mail, Sprint Shoes, Sprint Ring, Orleans's Gown, and Orleans's Server now wearable at level 75 pre-trans
 
* Lich's Bone Wand and Piecing Staff now wearable at level 80 pre-trans
 
* Violet Fear, Nydhorgg's Shadow Garb, Orleans's Glove, and Variant Shoes now requires level 95
 
* Chakram Atk increased from 130 -> 170
 
* Chakram Meteor Assault Damage increased from 20 -> 25%
 
* Dea Staff Now wearable by Adept and Mystic
 
* Falken Blitz now gives bonus damage to ricochet arrow
 
* Krierg bleeding chance increased from 10 -> 25%
 
* Tooth Blade refine check reduced from 9 -> 7
 
* Tae Goo Lyeon, Death Guidance, Wild Beast Claw, Harp of Nepenthes, Black Leather Boots, Tikbalang Card, Piranha Card, Curupira Card, Toucan Card, Jaguar Card, Wood Goblin Card, Uzhas Card, Nightmare Verit Card, Gold Queen Scaraba Card, Blood Tears and Stem of Nepenthes refine check reduced from 9 -> 8
 
* Golden Mace now auto cast holy light for priest
 
 
<br>
 
<br>
=== Novice ===
+
=== Mage ===
* Now automatically get Mobinfo on login
+
* Stone Curse no longer requires a Gemstone
 +
* Stone Curse now deals (100 + 10*Skilllv)% damage
 +
* Stone Curse after cast delay increased from 0 -> 0.5 Seconds
 +
* Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
 +
* Frost Diver no longer spams failed when target is Frozen
 
<br>
 
<br>
=== Thief ===
+
=== Wizard ===
* Double Attack no longer receives bonus hit twice from Crits
+
* Fixed Earth Nova damage not scaling with skill level
 
<br>
 
<br>
=== Rogue ===
+
=== Alchemist ===
* Reject Sword no longer requires Strip Weapon
+
* Pharmacy no longer increased by Int / Luk / Dex
* Backstab no longer turns targets is they are provoked by another player.
+
* Pharmacy now increased by Base Level, job Level and Homunculus Level
 +
* Instruct no longer boost Crafting chance by (1*SkillLv)%
 +
* Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
 +
* Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
 +
* Bioethics now boost Crafting chance by 5%
 +
* Homunculus now show actual crit chance in window instead of 1 + Luk/3
 +
* Can now name a homunculus more then once
 +
* Homunculus intimacy after evolution is increased from 30% -> 50%
 +
* Homunculus S Max Level reduced from 250 -> 100
 +
* Homunculus S Stats have 0 randomization
 +
* **Note Homunculus S still not available
 
<br>
 
<br>
=== Gunslinger ===
+
=== Blacksmith ===
* Chain Action no longer receives bonus hit twice from Crits
+
* [Remove] Hilt Building
 +
* [Remove] Iron Tempering
 +
* [Remove] Steel Tempering
 +
* [Remove] Enchanted Stone Craft
 +
* [Remove] Research Oridecon
 +
* [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
 +
* Weaponry Research level reduced from 10 -> 5
 +
* Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
 +
* Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
 +
* Weaponry Research no longer increases Armor forge chance
 +
* Skin Tempering -> renamed to Armor Research
 +
* Armor Research now also increases Armor forge chance by (1*SkillLv)%
 +
* Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
 +
* Repair Weapon -> renamed Repair Equipment
 +
* [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
 +
* [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
 +
* [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when  Heart of Creation is not active.
 +
* Forging no longer increased by Luk / Dex
 +
* Forging penalty per Stone reduced from 16% -> 10%
 +
* Forging will fail to open UI if no anvil is found
 +
* Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
 +
* Increase Base Level Scaling on Forged Gear from 0 -> 0.1
 +
* Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
 +
* [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
 +
* Adjusted Skill pre-requisites
 +
* Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
 +
* Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
 +
* [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear
 
<br>
 
<br>
=== Bard ===
+
=== Viking ===
* Clown no longer gets Pang Voice for free when talking to Quest NPC
+
* Odin's Might Skill quest changed Melon -> Coral Reef
 
<br>
 
<br>
=== Blacksmith ===
+
=== Daimyo ===
* Ore Discovery - Restore 5% HP and SP on discovery
+
* Overflow Plat Quest Added
* Ore Discovery chance increased from 0.11% -> 1%
+
* Warmonger Plat Quest Added
* Over Thrust now applies fully to allies
 
* Fixed Over Thrust and Maximum Over Thrust not effecting Reflec Guard, Spell Blade, Bullet Barrage, Meteor Smash, Pirate Shoot, Javelin Toss, Death Charge, Tsunami Drop, Needle Shot, Quick Shot, Arm Shot, Leg Shot, Head Shot, Dark Filament, Aimbot, Freezing Trap, Elemental Weakness, Elemental Assult, Hyonk, Silent Strike, Obsidian Strike, Blazing Strike, Corkscrew, Acid Demonstration, Asura Strike, Sharp Shooting, Cart Termination, Warm of the Sun, Anger of the Sun, Comfort of the Sun, Zenith, Warm of the Moon, Anger of the Moon, Comfort of the Moon, Full Moon, Warm of the Stars, Anger of the Stars, Comfort of the Stars, Perforate Night, Blessing of the Sun, Protection of Sum Moon and Stars, Solar Flare, Rifle Line Attack, Cracker, Desperado, Shotgun Pellets, Throw Syuriken, Mass Spiral, and Quick Draw Shot
 
 
<br>
 
<br>
=== Priest ===
+
=== Necromancer ===
* Magnus Exorcismus SP cost change from (38+2*SkillLv) -> (40+1*SkillLv)
+
* Familiar Skill removed
* Magnus Exorcismus damage delay reduced from 3 -> 2 seconds
 
* Sanctuary Max Level reduced from 10 -> 7
 
* Sanctuary Duration changed from (0.9+3*SkillLv) -> (4.4*SkillLv) Seconds
 
* Angelus changed from (5*SkillLv)% -> (5*SkillLv) Flat Soft Def
 
 
<br>
 
<br>
=== Wizard ===
+
=== Ninja ===
* Lord of Vermilion cast time reduced from 12 -> 11 seconds
+
* Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
 +
* Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30
 
<br>
 
<br>
=== Super Novice ===
+
=== Thief ===
* Link now lets you wear any bow
+
* Double Attack now stacks with other double attack increasers
 
<br>
 
<br>
=== Buccaneer ===
+
=== Rogue ===
* Merciless Level reduced from 5 -> 2
+
* [Remove] Graffiti
* Merciless damage boost changed from (10*SkillLv)% -> (15*SkillLv-5)%
+
* [Remove] Flag Graffiti
* Merciless now applies to Stun, Sleep, Break Sleep, Poison, Deadly Poison, Blind, Curse, Silence, Confusion, Bleeding, Buring, Stone Curse, Stone Wait, Stone Break, Freeze, and Freeze Break
+
* [Remove] Cleaner
* Mislead Crit damage changed from Bonus -> Base
+
* [Remove] Plagiarism
* Mislead Crit damage reduced from 50 -> 25%
+
* [Remove] Preserve
* Mislead bonus damage now applies to Mislead's damage
+
* [Remove] Sword Mastery
* Land Lubber Level reduced from 7 -> 5
+
* [Remove] Vulture Eye
 +
* [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
 +
* Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
 +
* [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
 +
* [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
 +
* Skill Tree and Skill Requirements Updated
 +
* Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
 +
* Backstab reduce/remove cast delay
 +
* Backstab no longer removes hide
 +
* Steal Coin Max level reduced from 10 -> 5, Rate doubled
 +
* Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
 +
* [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
 +
* [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
 +
* [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
 +
* Strip Weapon -> Reduce damage by 25%
 +
* Strip Shield -> Increase incoming damage by 15%
 +
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
 +
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
 +
* Strip Skills no longer blocked by FCP and last about 90 seconds
 +
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
 +
* Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
 +
* Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
 +
* Full Strip Cast time increased from 0 -> (6-(SkillLv))
 +
* Full Strip cast delay removed
 +
* Full Strip cooldown increased from 0 -> 1 second
 +
* Raid Aoe increased from 3x3 -> 5x5
 +
* Increase Raid damage from 300% -> 500% (100*SkillLv)
 +
* Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%  
 +
* Raid SP Cost Reduced from 20 -> 15
 +
* Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
 +
* Reject Sword - now only works on "short range skills"
 +
* [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.
 
<br>
 
<br>
 
=== Macabre ===
 
=== Macabre ===
* Fixed Shivering Wheel being magic damage
+
* Talisman Skills should no longer be castable aggressively on allies
* Fixed Executioner being magic damage
+
* Binding can be cast on allies in same party to remove or add the "buff"
 +
<br>
 +
=== Draconier ===
 +
* Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests
 
<br>
 
<br>
  
Line 114: Line 185:
 
== Full Patch List ==
 
== Full Patch List ==
 
=== 2024 ===
 
=== 2024 ===
 +
* [[2024-06-13]]
 
* [[2024-05-29]]
 
* [[2024-05-29]]
 
* [[2024-05-08]]
 
* [[2024-05-08]]

Latest revision as of 14:52, 13 June 2024

Latest[edit]

2024-06-13

General[edit]

  • Treasure Chest now tell you when you get zeny again
  • Fixed a missing Bit Shift Index for a few chest
  • Fixed Flat Def ignore ignoring Soft Mdef as well
  • Crafter Weapon 1st Slot Star Crumb now gives 5 Flat Def and Mdef ignore
  • HP Boost reduced from (Level+51)% -> (Level+50)%
  • Fixed a bug with specific negative def causing a crash when hit
  • Remove Regen from Battledebug
  • Ele Converter Npc zeny cost increased from 25000 -> 50000
  • Ele Converter NPC renamed Ellie
  • Weight per Str reduced from 30 -> 25
  • Weight per Base Level increased from 0 -> 5
  • Bribe, Steal and Steal Coin now work on Status Resistant Monsters, not MVPs
  • Poison now reduces Hard Def and Soft Def
  • Disabled Sex chance for sex specific classes.


Item[edit]

  • Sniping Suit value increased from 20 -> 23000
  • Sniping Suit Level requirement increased from 50 -> 90
  • Stone Fragment drop chance increased from all monsters
  • Coral Reef drop chance increased for Aster from 0.4 -> 2%
  • Coral Reef drop chance increased for Pot Dofle from 10 -> 30%
  • Star Dust chance from Bathory increased from 2 -> 5%
  • Star Dust chance from Sandman increased from 2 -> 10%
  • Star Crumb can be broken down into Sar Dust at Puchuchartan
  • Star Dust value reduced from 1500 -> 1000
  • Star Crumb Value increased from 4500 -> 5000
  • Ifrit Rings now wearable by all 2nd jobs
  • Removed Spirit Liquo trade restrictions
  • Helm Of Dragon Def reduced from 10 -> 5
  • Helm Of Dragon Def increased from 5 -> 10 for Spearman and Swordman


Enchanting[edit]

  • Small Killer 2 -> 3 requirement changed from Evil Horn -> Little Evil Horn
  • Thorns 2 -> 3 requirement changed from Evil Horn -> Flexible Tube
  • Fixed Bully Combo


Monster[edit]

  • MobInfo now shows MVP damage reduction (right above DEF)
  • MVP damage reduction now stored in mob db
  • MVP's damage reduction no longer increases as they lose HP
  • MVP's damage dealt no longer increases as they lose HP
  • MVP damage reduction increased from (Level - 34)% -> (Level - 25)%
  • Memory of Thanatos, Ifrit, Wounded Morroc, Gold Queen Scaraba and Valkyrie Randgris level increased from 99 -> 100
  • Hell Power and Hell Dignity duration reduced from 180 -> (10+2*SkillLv) seconds
  • Wounded Morocc Hell Dignity and Hell Power increased from level 1 -> 5
  • Wounded Morocc Hell Power cooldown increased from 35 -> 40 seconds
  • Bone Detardeurus Hell Power reduced from level 10 -> 5
  • Bone Detardeurus Hell Dignity increased from level 1 -> 5
  • Bone Detardeurus Hell Dignity cooldown increased from 30 -> 60 seconds
  • Hellpower and Dignity now remove Devotion on cast
  • Fixed Dragon Fear not doing anything


Monk[edit]

  • Asura strike no longer doing 50% less damage


Mage[edit]

  • Stone Curse no longer requires a Gemstone
  • Stone Curse now deals (100 + 10*Skilllv)% damage
  • Stone Curse after cast delay increased from 0 -> 0.5 Seconds
  • Stone Curse range increased from [2,2,2,3,3,3,4,4,4,5] -> 7
  • Frost Diver no longer spams failed when target is Frozen


Wizard[edit]

  • Fixed Earth Nova damage not scaling with skill level


Alchemist[edit]

  • Pharmacy no longer increased by Int / Luk / Dex
  • Pharmacy now increased by Base Level, job Level and Homunculus Level
  • Instruct no longer boost Crafting chance by (1*SkillLv)%
  • Instruct Int increased from [1,2,2,4,5] -> (SkillLv)
  • Instruct Str increased from [1,1,3,4,4] -> (SkillLv)
  • Bioethics now boost Crafting chance by 5%
  • Homunculus now show actual crit chance in window instead of 1 + Luk/3
  • Can now name a homunculus more then once
  • Homunculus intimacy after evolution is increased from 30% -> 50%
  • Homunculus S Max Level reduced from 250 -> 100
  • Homunculus S Stats have 0 randomization
  • **Note Homunculus S still not available


Blacksmith[edit]

  • [Remove] Hilt Building
  • [Remove] Iron Tempering
  • [Remove] Steel Tempering
  • [Remove] Enchanted Stone Craft
  • [Remove] Research Oridecon
  • [New] Metal Working [Max 5] - Combined Effects of Iron Tempering, Steel Tempering and Enchanted Stone Craft, Increases Weapon and Armor crafting chance as well.
  • Weaponry Research level reduced from 10 -> 5
  • Weaponry Research hit increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research hitrate increased from (2*SkillLv)% -> (5*SkillLv)%
  • Weaponry Research damage increased from (2*SkillLv) -> (5*SkillLv)
  • Weaponry Research no longer increases Armor forge chance
  • Skin Tempering -> renamed to Armor Research
  • Armor Research now also increases Armor forge chance by (1*SkillLv)%
  • Over Thrust, Adrenaline Rush and Weapon Perection durations increased by 10%
  • Repair Weapon -> renamed Repair Equipment
  • [New] Recycle Materials [Max 1] Repair Equipment has a 50% chance to not consume Materials
  • [New] Heart of Creation [Max 1] Forging anything from; Metal Working, Forge Weapon, Forge Armor, or Repair Weapon increases own damage dealt by 15% and reduces damage taken by 15%, last 30 minutes.
  • [New] Iron Boomerang [Max 5] Inflicts (100 + 50*SkillLv + Weapon Weight * SkillLv / 5)% range physical damage, pulling target back to caster, has (4+SkillLv) Range. 1% Weapon Break Chance when Heart of Creation is not active.
  • [New] Steel Tornado [Max 5] (100 + (50*SkillLv) + (Weapon Weight * SkillLv / 10) + Vit)% damage in a 5x5 area around self, consumes 100 HP. 1% Weapon Break Chance when Heart of Creation is not active.
  • Forging no longer increased by Luk / Dex
  • Forging penalty per Stone reduced from 16% -> 10%
  • Forging will fail to open UI if no anvil is found
  • Reduced Job Level Scaling on Forged Gear from 0.2 -> 0.1
  • Increase Base Level Scaling on Forged Gear from 0 -> 0.1
  • Increase Anvil Bonu Forge Chance from [1,3,5,10] -> [5,10,15,20]
  • [New] Fuel the Inferno [Max 5] Inflicts (100 + (Forge Chance * SkillLv) + (SkillLv * 20 per digit of Fame))%, Killing a target absorbs its stats adding them to a pool up to 10000, the pool is not removed by anything other then Forging. Al long as a pool is available Forging chance is boosted by (Skillv)%, reduce pool by (100*SkillLv) on each attempt.
  • Adjusted Skill pre-requisites
  • Cart Termination now ignores reflect from phalanx and flat reflect cards / runes
  • Can no longer Forge without an Anvil (will consume still Hammer) and receive a warning.
  • [New] Reforge [Max 1], Consume 1 Stone of Yore to and 1 Elemental Stone to change an existing Elemental Stone on a forged gear


Viking[edit]

  • Odin's Might Skill quest changed Melon -> Coral Reef


Daimyo[edit]

  • Overflow Plat Quest Added
  • Warmonger Plat Quest Added


Necromancer[edit]

  • Familiar Skill removed


Ninja[edit]

  • Shadow Warrior duration increased from (30+30*SkillLv) -> (60*SkillLv) seconds
  • Shadow Warrior SP cost reduced from (25+5*SkillLv) -> 30


Thief[edit]

  • Double Attack now stacks with other double attack increasers


Rogue[edit]

  • [Remove] Graffiti
  • [Remove] Flag Graffiti
  • [Remove] Cleaner
  • [Remove] Plagiarism
  • [Remove] Preserve
  • [Remove] Sword Mastery
  • [Remove] Vulture Eye
  • [New] Skirmishing [5] - With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)%
  • Chase Walk - Instead of Increasing Str increases Atk by (2^(1+SkillLv)), half for bow
  • [New] Survivors Gift[1] - Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison.
  • [New] Twisting Blade[5] - Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance.
  • Skill Tree and Skill Requirements Updated
  • Backstab - Max 10 -> 5, Change damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%, no longer turns target if they are provoked to another target. Only works with Dagger and Swords. Can hit twice with dagger based on double attack chance.
  • Backstab reduce/remove cast delay
  • Backstab no longer removes hide
  • Steal Coin Max level reduced from 10 -> 5, Rate doubled
  • Snatcher - Max 10 -> 5, Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
  • [New] Cloak and Dagger[5] - Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance.
  • [New] Victimize[5] - On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death.
  • [New] Cutpurse[1] - On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds.
  • Strip Weapon -> Reduce damage by 25%
  • Strip Shield -> Increase incoming damage by 15%
  • Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
  • Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
  • Strip Skills no longer blocked by FCP and last about 90 seconds
  • Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
  • Full Strip, increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
  • Full Strip SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
  • Full Strip Cast time increased from 0 -> (6-(SkillLv))
  • Full Strip cast delay removed
  • Full Strip cooldown increased from 0 -> 1 second
  • Raid Aoe increased from 3x3 -> 5x5
  • Increase Raid damage from 300% -> 500% (100*SkillLv)
  • Raid Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
  • Raid SP Cost Reduced from 20 -> 15
  • Intimidate damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
  • Reject Sword - now only works on "short range skills"
  • [New] Rupture Tendons[5] Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map.


Macabre[edit]

  • Talisman Skills should no longer be castable aggressively on allies
  • Binding can be cast on allies in same party to remove or add the "buff"


Draconier[edit]

  • Conqueror of Bone Detardeurus now available from Dart after completing all 3 other dragon slaying quests




Full Patch List[edit]

2024[edit]

2023[edit]

2022[edit]

2021[edit]

2020[edit]

2019[edit]

2018[edit]