PatchNotes

From Project Einherjar
Revision as of 13:56, 1 September 2023 by Stolao (talk | contribs) (Latest)

Latest

2023-09-01

General

  • Mobbing Def reduction changed from Flat 2 -> 2%
  • Mobbing Flee reduction reduced from 5% -> 2%


Monsters

  • Champion mobs (other then Medusa) spawn delays reduced from 300 -> 180 seconds
  • Swift Medusa spawn delays increased from 60 -> 90 seconds
  • Swift Medusa spawns increased from 2 -> 4


Items

  • Yellow Gemstone, Red Gemstone and, Blue Gemstone weight reduced from 3 -> 0.3


Daimyo

  • Fixed Tiger Crush and Heavy Cleave not flagging main target for bonus damage and healing
  • Tiger Crush AOE penelty reduced from 66% -> 50% reduced to 25% if main target has a broken Neck
  • Heavy Cleave AOE penelty reduced from 75% -> 66%
  • Heavy Cleave can now break ALL targets necks if main target has a broken neck already


Ronin

  • Fixed a crash with Omniblade


2023-08-31

General

  • Autoloot no longer acivates when off screen from dying target
  • Dark Priest now in Bounty Board
  • Bounty Board Spawnrates increased from +100% -> +200%
  • Bradium Ring, Bradium Brooch, Bradium Earring, Bradium Shield and Bradium Stone Hammer now craftable from Frede after completing their quest
  • Are now allowed to reconnect into instances
  • Gemstone Bag can now Store Ninja Stones
  • Gemstones and Ninja Stones can be used for skills straight from Gemstone Bag
  • Break Part now duration reduced by 50% against all mvps/bosses instead of 50% vs MVP and another 33% against bosses
  • Break Part MVP resistacne and Bos resistance combined into a single +25%
  • Provoke now lowered Player Def, unless via Auto Berserk
  • Adjusted Emperium Chest Loot Odds
  • Daily Rewards Updated [will be a seperate post with detail]


Monster

  • The +50% spawn rates removed
  • Wolf and Desert Wolf now cast Warcry
  • Skeleton now cast Bone Spear
  • Mandragora now cast Close Confine
  • Worm Tail and Stapo now cast Heaven's Drive
  • Spore and Poison Spore now cast Vemon Dust
  • Zombie and Ghoul now cast Putrification
  • Elder Willow now cast Flame Tongue
  • Vitata now cast Heal
  • Orc Baby and Orc Warrior now cast Throw Tomahawk
  • Archer Skeleton now cast Bone Shatter
  • Axe Kobold and Orc Lady now cast Helm Splitter
  • Hill Wind now cast Power Drive
  • Plasma (Ghost) now cast Astral Blast
  • Plasma (Fire) now cast Serpant Flame
  • Plasma (Water) now cast Blizzard
  • Plasma (Earth) now cast Stone Edge
  • Plasma (Shadow) now cast Dark Convulsion
  • Petite now cast Dragon Charge
  • Chung E now cast Raging Trifecta Blow
  • Tamruan now cast Heavy Cleave
  • High Orc now cast Rampage
  • Merman now cast Javelin Toss
  • Reduced Exp from Spore, Wolf, Les, Wood Goblin, Menblatt, Petal, Cenere, Antique Book, and Faithful Manager
  • Hardrock Mammoth Atk reduced from 20000~26000 -> 5000~9000
  • Tendrillion Atk reduced from 15000~20000 -> 5000~7000
  • Cornus Atk reduced from 8000~9000 -> 3000~5000
  • Naga Atk reduced from 6400~6900 -> 2400~6900
  • Luciola Vespa Atk reduced from 8100~9000 -> 2400~6900
  • Tatacho Atk reduced from 8800~8900 -> 4400~5100
  • Solid Cenere def reduced from 174 -> 50
  • Solid Cenere mdef reduced from 162 -> 50
  • Solid Antique Book def reduced from 148 -> 44
  • Orc Lord now cast Submission, Cripling Blow, and Tsunami Drop
  • Orc Lord no longer has 2 Earthquakes
  • Orc Lord Earthquake cast time increased from 1.5 -> 2.5 seconds
  • Orc Hero now cast Warcry, Swordquake, Tiger Crush, and Heavy Cleave
  • Dark Priest HP, Atk, and Mdef reduced
  • Moved Wrath Dead from gl_church -> gef_dun03
  • Dark Priest now spawns in gef_dun03


Items

  • Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones weight reduced from 5 -> 1
  • Flame Heart, Mystic Frozen, Rough Wind, Great Nature, Visceral Clot, Pure Radiance, Abyssal Vessel, Revenant's Vow, and Ceaseless Life weight reduced from 25 -> 5
  • Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones price reduced from 1000 -> 600
  • Fluorescent Liquid price increased from 712 -> 1712
  • Fixed Tidung not giving Mdef
  • Fixed Mental Stick not giving stats from skills known
  • Fxed Celine Brooch combos
  • Fixed HTF mobs not dropping cards
  • Pom Spider and Dolomedes now drops Cobwebs
  • Emperium Key drop rates doubled
  • Dark Priest Card is now an armor card
  • Dark Priest Card now changes Holy Light, Holy Cross, and Grand Cross to Shadow Property
  • Increased drop rate of Elder Branch
  • Novice Armlet Price increased from 400z -> 1000z
  • Dolomedes Ringleader now drops Bradium Ring
  • Dolomedes now properly drop correct items
  • Fixed Nauthiz Rune not being trade restricted
  • Palace Guard Cap def reduced from 15 -> 4
  • Fixed Elven Bow class check


Sage

  • Fixed a "bug" in sage quest where you would have to recollect items if timed out or DC.
  • Wizard
  • Meteor Storm damage reduced from 200% -> 175% per hit
  • Lord of Vermillion damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)% per 10 Hits
  • Storm Gust damage increased from (70+50*SkillLv) -> (100+50*SkillLv) per Hit
  • Meteor Storm now requires Red Gemstone
  • Lord of Vermillion now requires Yellow Gemstone
  • Storm Gust now requires Blue Gemstone


Swordman

  • Auto Berserk no longer lowers own Def


Knight

  • Concentration def reduction changed from (5*SkillLv)% -> 15%
  • Parry Duration increased from (10+5*SkillLv) -> (30+15*SkillLv) Seconds
  • Parry SP cost reduced from 50 -> (52-2*SkillLv)
  • Aurablade now increased weapon atk by (5*SkilLLv)%, min of (5*SkillLv) max of (20*SkillLv)
  • Aurablade duration increased from (20+20*SkillLv) -> 120 Seconds
  • Aurablade SP cost reduced from (10+8*SkillLv) -> 30
  • Spiral Pierce duration reduced from 3 -> 1 second


Mercenary

  • Fixed a bug where having 1 ammo wouldnt get consumed


Samurai

  • Wild Swing cooldown reduced 125 -> 90 MS


Daimyo

  • Overflow Earth slow power reduced from 600 -> 75
  • Blood Soaked animation Updated
  • Akuma no longer doubles to ATK bonus from Oniblade (still doubles stack speed)
  • Fixed Tiger Crush
  • Sword Quake base damage changed from (100+80*SKillLv)% -> (200+50*SKillLv)%
  • Sword Quake close range damage reduced from (50*SKillLv)% -> (40*SKillLv)%
  • Sword Quake earth endow damage increased from (80*SKillLv)% -> (90*SKillLv)%
  • Sword Quake hidden bonus Hit removed
  • Sword Quake cooldown reduction with Earth endow reduced from 50% -> 33%
  • Sword Quake cast time no longer reduced from 0.05 -> 0.001 seconds when using 2h-Sword
  • Fixed Tiger Crush bonus refine and weight daamge not effected by Livig Death and Confusion
  • Tiger Crush damage now doubled against targets with Broken Necks
  • Heavy Cleave Damage changed from (100+100*SkillLv)% -> (150*SkillLv)%
  • Fixed Baby Daimyo Quest


Ronin

  • Improve Omniblade dash collision detection
  • Fixed Omniblade dash time being based on Last Target instead of next target.


Ninja

  • Throw Shuriken no longer ignores Flee
  • Throw Kunai no longer ignores Flee
  • Vanishing Slash Delay reduced from 0.5 -> 0 Seconds
  • Vanishing Slash cooldown increased from 0 -> 0.3 Seconds
  • Vanishing Slash is now a self cast skill
  • Vanishing Slash now hits all targets in a 5x5 area
  • Vanishing Slash SP cost increased from (8+2*SkillLv) -> (10+2*SkillLv)
  • Vanishing Slash now hides even with no targets
  • Shadow Leap range increased from (4+SkillLv)-> (5+2*SkillLv)
  • Shadow Leap Delay reduced from 1 -> 0 Seconds
  • Throw Huuma Shuriken cast time reduced from 1.5 -> 0.8 Seconds


Shinobi

  • Makibishi removed
  • Mutilate damage increased from (150*SkillLv)% -> (200*SkillLv)%
  • Mutilate Cooldown increased from 0 -> 2 seconds
  • Shadow Slash damage increased from (100+340*SkillLv)% -> (100+380*SkillLv)%
  • Shadow Slash range increased from (4+SkillLv)-> (5+2*SkillLv)
  • Renamed Cast Ninja Spell -> Zenkai
  • Fixed Zenkai not effecting Throw Huuma
  • Death Blossom now requires Orinage
  • Exploding Dragon bonus damage vs Burning targets reduced from (300*SkillLv)% -> (250*SkillLv)%
  • Yaketa Hana damage reduced from (100 + 50*SkillLv)% -> (50 + 50*SkillLv)%



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