Difference between revisions of "PatchNotes"

From Project Einherjar
(2023)
(Latest)
Line 1: Line 1:
 
{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2023-08-17'''
+
'''2023-08-31'''
 
=== General ===
 
=== General ===
* Prontera Culvert Instance no longer has NoMastery and NoRune mapflags
+
* Autoloot no longer acivates when off screen from dying target
* Hazy Forest no longer has NoMastery mapflag
+
* Dark Priest now in Bounty Board
* Protect Feathers and Protect Cloth quests added
+
* Bounty Board Spawnrates increased from +100% -> +200%
* Lighthalzen, Yuno, and Einbroch can now use flywings in
+
* Bradium Ring, Bradium Brooch, Bradium Earring, Bradium Shield and Bradium Stone Hammer now craftable from Frede after completing their quest
* Whikebain's Black Cat Ears Quest Added
+
* Are now allowed to reconnect into instances
* Starting the 1st Daily Login is no longer Monthly instead will have a 90 day cycle with selectable rewards every 15 days
+
* Gemstone Bag can now Store Ninja Stones
* Starting the 1st Daily Login Exp/Drop Bonuses now on a 6 day cycle per tier
+
* Gemstones and Ninja Stones can be used for skills straight from Gemstone Bag
* Starting the 1st Daily Login Rewards Adjusted
+
* Break Part now duration reduced by 50% against all mvps/bosses instead of 50% vs MVP and another 33% against bosses
* Def reduction from multiple attackers changed from 5% -> 2 Flat per mob after 3rd
+
* Break Part MVP resistacne and Bos resistance combined into a single +25%
* Impenetrable Shell now ignores Def reduction from multiple attackers
+
* Provoke now lowered Player Def, unless via Auto Berserk
* Flee reduction from multiple attackers change to start on 3rd attacker
+
* Adjusted Emperium Chest Loot Odds
 +
* Daily Rewards Updated [will be a seperate post with detail]
 
<br>
 
<br>
=== Bounty Board ===
+
=== Monster ===
* Added Bloody Knight, One-Horned Scaraba, Two-Horned Scaraba, Antler Scaraba, Rake Scaraba, Dolomedes, Angra Mantis, Miming, Little Fatum, Randel, Flamel, Celia, Chen, Gertie, Alphoccio, Trentini, Menblatt, Petal, Cenere, Antique Book, Blue Lichtern, Yellow Lichtern, Red Lichtern, and Green Lichtern
+
* The +50% spawn rates removed
 +
* Wolf and Desert Wolf now cast Warcry
 +
* Skeleton now cast Bone Spear
 +
* Mandragora now cast Close Confine
 +
* Worm Tail and Stapo now cast Heaven's Drive
 +
* Spore and Poison Spore now cast Vemon Dust
 +
* Zombie and Ghoul now cast Putrification
 +
* Elder Willow now cast Flame Tongue
 +
* Vitata now cast Heal
 +
* Orc Baby and Orc Warrior now cast Throw Tomahawk
 +
* Archer Skeleton now cast Bone Shatter
 +
* Axe Kobold and Orc Lady now cast Helm Splitter
 +
* Hill Wind now cast Power Drive
 +
* Plasma (Ghost) now cast Astral Blast
 +
* Plasma (Fire) now cast Serpant Flame
 +
* Plasma (Water) now cast Blizzard
 +
* Plasma (Earth) now cast Stone Edge
 +
* Plasma (Shadow) now cast Dark Convulsion
 +
* Petite now cast Dragon Charge
 +
* Chung E now cast Raging Trifecta Blow
 +
* Tamruan now cast Heavy Cleave
 +
* High Orc now cast Rampage
 +
* Merman now cast Javelin Toss
 +
* Reduced Exp from Spore, Wolf, Les, Wood Goblin, Menblatt, Petal, Cenere, Antique Book, and Faithful Manager
 +
* Hardrock Mammoth Atk reduced from 20000~26000 -> 5000~9000
 +
* Tendrillion Atk reduced from 15000~20000 -> 5000~7000
 +
* Cornus Atk reduced from 8000~9000 -> 3000~5000
 +
* Naga Atk reduced from 6400~6900 -> 2400~6900
 +
* Luciola Vespa Atk reduced from 8100~9000 -> 2400~6900
 +
* Tatacho Atk reduced from 8800~8900 -> 4400~5100
 +
* Solid Cenere def reduced from 174 -> 50
 +
* Solid Cenere mdef reduced from 162 -> 50
 +
* Solid Antique Book def reduced from 148 -> 44
 +
* Orc Lord now cast Submission, Cripling Blow, and Tsunami Drop
 +
* Orc Lord no longer has 2 Earthquakes
 +
* Orc Lord Earthquake cast time increased from 1.5 -> 2.5 seconds
 +
* Orc Hero now cast Warcry, Swordquake, Tiger Crush, and Heavy Cleave
 +
* Dark Priest HP, Atk, and Mdef reduced
 +
* Moved Wrath Dead from gl_church -> gef_dun03
 +
* Dark Priest now spawns in gef_dun03
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Magma Fist, Icicle Fist, Electric Fist and Seismic Fist Atk increased from 80 -> 105
+
* Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones weight reduced from 5 -> 1
* Magma Fist, Icicle Fist, Electric Fist and Seismic Fist Proc Chance increased from 1 -> 5%
+
* Flame Heart, Mystic Frozen, Rough Wind, Great Nature, Visceral Clot, Pure Radiance, Abyssal Vessel, Revenant's Vow, and Ceaseless Life weight reduced from 25 -> 5
* Magma Fist, Icicle Fist, Electric Fist and Seismic Fist are now Elemental by default
+
* Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones price reduced from 1000 -> 600
* Protect Feathers and Protect Cloth added to game
+
* Fluorescent Liquid price increased from 712 -> 1712
* Greatest General Card works on Triple Attack
+
* Fixed Tidung not giving Mdef
* Fixed Platinum Shotel being trans only still
+
* Fixed Mental Stick not giving stats from skills known
 +
* Fxed Celine Brooch combos
 +
* Fixed HTF mobs not dropping cards
 +
* Pom Spider and Dolomedes now drops Cobwebs
 +
* Emperium Key drop rates doubled
 +
* Dark Priest Card is now an armor card
 +
* Dark Priest Card now changes Holy Light, Holy Cross, and Grand Cross to Shadow Property
 +
* Increased drop rate of Elder Branch
 +
* Novice Armlet Price increased from 400z -> 1000z
 +
* Dolomedes Ringleader now drops Bradium Ring
 +
* Dolomedes now properly drop correct items
 +
* Fixed Nauthiz Rune not being trade restricted
 +
* Palace Guard Cap def reduced from 15 -> 4
 +
* Fixed Elven Bow class check
 
<br>
 
<br>
=== Monster ===
+
=== Sage ===
* Wickebine Tres now drops Whikebain's Black Tail
+
* Fixed a "bug" in sage quest where you would have to recollect items if timed out or DC.
* Fixed Celia not dropping card
+
* Wizard
 +
* Meteor Storm damage reduced from 200% -> 175% per hit
 +
* Lord of Vermillion damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)% per 10 Hits
 +
* Storm Gust damage increased from (70+50*SkillLv) -> (100+50*SkillLv) per Hit
 +
* Meteor Storm now requires Red Gemstone
 +
* Lord of Vermillion now requires Yellow Gemstone
 +
* Storm Gust now requires Blue Gemstone
 
<br>
 
<br>
=== Priest ===
+
=== Swordman ===
* Mace Mastery damage reduction increased from 10 -> 20%
+
* Auto Berserk no longer lowers own Def
<br>
 
=== Monk ===
 
* Chain Combo no longer has Maced Icon
 
 
<br>
 
<br>
 
=== Knight ===
 
=== Knight ===
* Bowling Bash time reduced from 0.7 -> 0.35 seconds under Two Handed Quicken
+
* Concentration def reduction changed from (5*SkillLv)% -> 15%
* Bowling Bash Hit Count increased from 2 -> 3 under Two Handed Quicken
+
* Parry Duration increased from (10+5*SkillLv) -> (30+15*SkillLv) Seconds
* Bowling Bash damage increased by (10*SkillLv)% Atk when using 2h Sword
+
* Parry SP cost reduced from 50 -> (52-2*SkillLv)
* Two Handed Quicken now increases Flee by (2*SkillLv)
+
* Aurablade now increased weapon atk by (5*SkilLLv)%, min of (5*SkillLv) max of (20*SkillLv)
 +
* Aurablade duration increased from (20+20*SkillLv) -> 120 Seconds
 +
* Aurablade SP cost reduced from (10+8*SkillLv) -> 30
 +
* Spiral Pierce duration reduced from 3 -> 1 second
 
<br>
 
<br>
=== Assassin ===
+
=== Mercenary ===
* Sonic Blow Crit and APM bonus damage cap increased from +50% atk -> +100% atk
+
* Fixed a bug where having 1 ammo wouldnt get consumed
* Sonic Blow out of Cloaking can no longer Miss
 
* Cloakings Crit damage increased from (2*SkillLv)% -> (3*SkillLv)%
 
 
<br>
 
<br>
=== Soul Linker ===
+
=== Samurai ===
* Spirit Link duration increased from (50*SkillLv) -> (60*SkillLv) Seconds
+
* Wild Swing cooldown reduced 125 -> 90 MS
 
<br>
 
<br>
=== Phalanx ===
+
=== Daimyo ===
* Swapped Phalanx and Centurion Sprites
+
* Overflow Earth slow power reduced from 600 -> 75
* Skewer Strike and Javalin Toss flat now effected by crit damage modifiers at a 1/3 rate
+
* Blood Soaked animation Updated
* Skewer Strike is no longer a ranged skill
+
* Akuma no longer doubles to ATK bonus from Oniblade (still doubles stack speed)
 +
* Fixed Tiger Crush
 +
* Sword Quake base damage changed from (100+80*SKillLv)% -> (200+50*SKillLv)%
 +
* Sword Quake close range damage reduced from (50*SKillLv)% -> (40*SKillLv)%
 +
* Sword Quake earth endow damage increased from (80*SKillLv)% -> (90*SKillLv)%
 +
* Sword Quake hidden bonus Hit removed
 +
* Sword Quake cooldown reduction with Earth endow reduced from 50% -> 33%
 +
* Sword Quake cast time no longer reduced from 0.05 -> 0.001 seconds when using 2h-Sword
 +
* Fixed Tiger Crush bonus refine and weight daamge not effected by Livig Death and Confusion
 +
* Tiger Crush damage now doubled against targets with Broken Necks
 +
* Heavy Cleave Damage changed from (100+100*SkillLv)% -> (150*SkillLv)%
 +
* Fixed Baby Daimyo Quest
 
<br>
 
<br>
=== Daimyo ===
+
=== Ronin ===
* Updated Warcry animation
+
* Improve Omniblade dash collision detection
* Natural Healing quest added
+
* Fixed Omniblade dash time being based on Last Target instead of next target.
 
<br>
 
<br>
=== Necromancer ===
+
=== Ninja ===
* Zombie Hp, Def, Mdef, and Atk increased
+
* Throw Shuriken no longer ignores Flee
 +
* Throw Kunai no longer ignores Flee
 +
* Vanishing Slash Delay reduced from 0.5 -> 0 Seconds
 +
* Vanishing Slash cooldown increased from 0 -> 0.3 Seconds
 +
* Vanishing Slash is now a self cast skill
 +
* Vanishing Slash now hits all targets in a 5x5 area
 +
* Vanishing Slash SP cost increased from (8+2*SkillLv) -> (10+2*SkillLv)
 +
* Vanishing Slash now hides even with no targets
 +
* Shadow Leap range increased from (4+SkillLv)-> (5+2*SkillLv)
 +
* Shadow Leap Delay reduced from 1 -> 0 Seconds
 +
* Throw Huuma Shuriken cast time reduced from 1.5 -> 0.8 Seconds
 
<br>
 
<br>
=== Alchemist ===
+
=== Shinobi ===
* Acid Terror SP cost reduced from 15 -> 5
+
* Makibishi removed
* Acid Terror damage increased from (100+40*SkillLv)% -> (100+100*SkillLv)%
+
* Mutilate damage increased from (150*SkillLv)% -> (200*SkillLv)%
* Acid Terror no longer breaks gear
+
* Mutilate Cooldown increased from 0 -> 2 seconds
* Acid Terror no longer ignores def
+
* Shadow Slash damage increased from (100+340*SkillLv)% -> (100+380*SkillLv)%
* Acid Terror no longer ignores def cards
+
* Shadow Slash range increased from (4+SkillLv)-> (5+2*SkillLv)
* Acid Terror no longer ignores flee
+
* Renamed Cast Ninja Spell -> Zenkai
* Acid Terror no longer ignores atk card
+
* Fixed Zenkai not effecting Throw Huuma
* Acid Terror no longer ignores autoguard
+
* Death Blossom now requires Orinage
* Acid Terror no longer ignores cicade
+
* Exploding Dragon bonus damage vs Burning targets reduced from (300*SkillLv)% -> (250*SkillLv)%
* Demonstration is now a short ranged skill
+
* Yaketa Hana damage reduced from (100 + 50*SkillLv)% -> (50 + 50*SkillLv)%
* Demonstration SP cost reduced from 10 -> 5
 
* Demonstration damage increased from (100+20*SkillLv)% -> (100+40*SkillLv)%
 
* Demonstration now castable on target
 
* Demonstration no longer ignores def
 
* Demonstration no longer ignores atk card
 
* Acid Demonstration now uses Polycaustic Bottle
 
* Acid Demonstration now deals 800% Atk per Hit
 
* Acid Demonstration no longer breaks gear
 
* Acid Demonstration no longer ignores def
 
* Acid Demonstration no longer ignores flee
 
* Acid Demonstration cooldown increased from 0 -> 2 seconds
 
* Acid Demonstration cast delay reduced from 1 -> 0 seconds
 
* Polycaustic Bottle can be crafted with 1 Empty Bottle, 1 Bug Leg, 1 Harpy Feather, 1 Burning Heart
 
* Slim Blue Potions can be crafted with 1 Blue Potion, 1 Empty Testtube, 1 Turtle Shell
 
* Homunculus Exp Gain increased from 10% -> 25% of masters Exp
 
* Homunculus now gain portion of potion crafting exp
 
 
<br>
 
<br>
 
<br>
 
<br>

Revision as of 00:07, 1 September 2023

Latest

2023-08-31

General

  • Autoloot no longer acivates when off screen from dying target
  • Dark Priest now in Bounty Board
  • Bounty Board Spawnrates increased from +100% -> +200%
  • Bradium Ring, Bradium Brooch, Bradium Earring, Bradium Shield and Bradium Stone Hammer now craftable from Frede after completing their quest
  • Are now allowed to reconnect into instances
  • Gemstone Bag can now Store Ninja Stones
  • Gemstones and Ninja Stones can be used for skills straight from Gemstone Bag
  • Break Part now duration reduced by 50% against all mvps/bosses instead of 50% vs MVP and another 33% against bosses
  • Break Part MVP resistacne and Bos resistance combined into a single +25%
  • Provoke now lowered Player Def, unless via Auto Berserk
  • Adjusted Emperium Chest Loot Odds
  • Daily Rewards Updated [will be a seperate post with detail]


Monster

  • The +50% spawn rates removed
  • Wolf and Desert Wolf now cast Warcry
  • Skeleton now cast Bone Spear
  • Mandragora now cast Close Confine
  • Worm Tail and Stapo now cast Heaven's Drive
  • Spore and Poison Spore now cast Vemon Dust
  • Zombie and Ghoul now cast Putrification
  • Elder Willow now cast Flame Tongue
  • Vitata now cast Heal
  • Orc Baby and Orc Warrior now cast Throw Tomahawk
  • Archer Skeleton now cast Bone Shatter
  • Axe Kobold and Orc Lady now cast Helm Splitter
  • Hill Wind now cast Power Drive
  • Plasma (Ghost) now cast Astral Blast
  • Plasma (Fire) now cast Serpant Flame
  • Plasma (Water) now cast Blizzard
  • Plasma (Earth) now cast Stone Edge
  • Plasma (Shadow) now cast Dark Convulsion
  • Petite now cast Dragon Charge
  • Chung E now cast Raging Trifecta Blow
  • Tamruan now cast Heavy Cleave
  • High Orc now cast Rampage
  • Merman now cast Javelin Toss
  • Reduced Exp from Spore, Wolf, Les, Wood Goblin, Menblatt, Petal, Cenere, Antique Book, and Faithful Manager
  • Hardrock Mammoth Atk reduced from 20000~26000 -> 5000~9000
  • Tendrillion Atk reduced from 15000~20000 -> 5000~7000
  • Cornus Atk reduced from 8000~9000 -> 3000~5000
  • Naga Atk reduced from 6400~6900 -> 2400~6900
  • Luciola Vespa Atk reduced from 8100~9000 -> 2400~6900
  • Tatacho Atk reduced from 8800~8900 -> 4400~5100
  • Solid Cenere def reduced from 174 -> 50
  • Solid Cenere mdef reduced from 162 -> 50
  • Solid Antique Book def reduced from 148 -> 44
  • Orc Lord now cast Submission, Cripling Blow, and Tsunami Drop
  • Orc Lord no longer has 2 Earthquakes
  • Orc Lord Earthquake cast time increased from 1.5 -> 2.5 seconds
  • Orc Hero now cast Warcry, Swordquake, Tiger Crush, and Heavy Cleave
  • Dark Priest HP, Atk, and Mdef reduced
  • Moved Wrath Dead from gl_church -> gef_dun03
  • Dark Priest now spawns in gef_dun03


Items

  • Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones weight reduced from 5 -> 1
  • Flame Heart, Mystic Frozen, Rough Wind, Great Nature, Visceral Clot, Pure Radiance, Abyssal Vessel, Revenant's Vow, and Ceaseless Life weight reduced from 25 -> 5
  • Red Blood, Crystal Blue, Wind of Verdure, Green Live, Seizing Violet, Shard of Light, Dark Will, Elusive Soul, and Ancient Bones price reduced from 1000 -> 600
  • Fluorescent Liquid price increased from 712 -> 1712
  • Fixed Tidung not giving Mdef
  • Fixed Mental Stick not giving stats from skills known
  • Fxed Celine Brooch combos
  • Fixed HTF mobs not dropping cards
  • Pom Spider and Dolomedes now drops Cobwebs
  • Emperium Key drop rates doubled
  • Dark Priest Card is now an armor card
  • Dark Priest Card now changes Holy Light, Holy Cross, and Grand Cross to Shadow Property
  • Increased drop rate of Elder Branch
  • Novice Armlet Price increased from 400z -> 1000z
  • Dolomedes Ringleader now drops Bradium Ring
  • Dolomedes now properly drop correct items
  • Fixed Nauthiz Rune not being trade restricted
  • Palace Guard Cap def reduced from 15 -> 4
  • Fixed Elven Bow class check


Sage

  • Fixed a "bug" in sage quest where you would have to recollect items if timed out or DC.
  • Wizard
  • Meteor Storm damage reduced from 200% -> 175% per hit
  • Lord of Vermillion damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)% per 10 Hits
  • Storm Gust damage increased from (70+50*SkillLv) -> (100+50*SkillLv) per Hit
  • Meteor Storm now requires Red Gemstone
  • Lord of Vermillion now requires Yellow Gemstone
  • Storm Gust now requires Blue Gemstone


Swordman

  • Auto Berserk no longer lowers own Def


Knight

  • Concentration def reduction changed from (5*SkillLv)% -> 15%
  • Parry Duration increased from (10+5*SkillLv) -> (30+15*SkillLv) Seconds
  • Parry SP cost reduced from 50 -> (52-2*SkillLv)
  • Aurablade now increased weapon atk by (5*SkilLLv)%, min of (5*SkillLv) max of (20*SkillLv)
  • Aurablade duration increased from (20+20*SkillLv) -> 120 Seconds
  • Aurablade SP cost reduced from (10+8*SkillLv) -> 30
  • Spiral Pierce duration reduced from 3 -> 1 second


Mercenary

  • Fixed a bug where having 1 ammo wouldnt get consumed


Samurai

  • Wild Swing cooldown reduced 125 -> 90 MS


Daimyo

  • Overflow Earth slow power reduced from 600 -> 75
  • Blood Soaked animation Updated
  • Akuma no longer doubles to ATK bonus from Oniblade (still doubles stack speed)
  • Fixed Tiger Crush
  • Sword Quake base damage changed from (100+80*SKillLv)% -> (200+50*SKillLv)%
  • Sword Quake close range damage reduced from (50*SKillLv)% -> (40*SKillLv)%
  • Sword Quake earth endow damage increased from (80*SKillLv)% -> (90*SKillLv)%
  • Sword Quake hidden bonus Hit removed
  • Sword Quake cooldown reduction with Earth endow reduced from 50% -> 33%
  • Sword Quake cast time no longer reduced from 0.05 -> 0.001 seconds when using 2h-Sword
  • Fixed Tiger Crush bonus refine and weight daamge not effected by Livig Death and Confusion
  • Tiger Crush damage now doubled against targets with Broken Necks
  • Heavy Cleave Damage changed from (100+100*SkillLv)% -> (150*SkillLv)%
  • Fixed Baby Daimyo Quest


Ronin

  • Improve Omniblade dash collision detection
  • Fixed Omniblade dash time being based on Last Target instead of next target.


Ninja

  • Throw Shuriken no longer ignores Flee
  • Throw Kunai no longer ignores Flee
  • Vanishing Slash Delay reduced from 0.5 -> 0 Seconds
  • Vanishing Slash cooldown increased from 0 -> 0.3 Seconds
  • Vanishing Slash is now a self cast skill
  • Vanishing Slash now hits all targets in a 5x5 area
  • Vanishing Slash SP cost increased from (8+2*SkillLv) -> (10+2*SkillLv)
  • Vanishing Slash now hides even with no targets
  • Shadow Leap range increased from (4+SkillLv)-> (5+2*SkillLv)
  • Shadow Leap Delay reduced from 1 -> 0 Seconds
  • Throw Huuma Shuriken cast time reduced from 1.5 -> 0.8 Seconds


Shinobi

  • Makibishi removed
  • Mutilate damage increased from (150*SkillLv)% -> (200*SkillLv)%
  • Mutilate Cooldown increased from 0 -> 2 seconds
  • Shadow Slash damage increased from (100+340*SkillLv)% -> (100+380*SkillLv)%
  • Shadow Slash range increased from (4+SkillLv)-> (5+2*SkillLv)
  • Renamed Cast Ninja Spell -> Zenkai
  • Fixed Zenkai not effecting Throw Huuma
  • Death Blossom now requires Orinage
  • Exploding Dragon bonus damage vs Burning targets reduced from (300*SkillLv)% -> (250*SkillLv)%
  • Yaketa Hana damage reduced from (100 + 50*SkillLv)% -> (50 + 50*SkillLv)%



Full Patch List

2023

2022

2021

2020

2019

2018