Difference between revisions of "PatchNotes"

From Project Einherjar
(2023)
Line 1: Line 1:
 
{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
'''2023-07-13'''
+
'''2023-07-24'''
=== General ===
 
* Server, Autofeed allowed option per pet set to true by default
 
* Client, Autofeed allowed for all pets, custom pets cant be disabled toggled off
 
* Newly Created Pets start with autofeed enabled
 
* Changed All existing pets to Autofeed on in SQL
 
* Fimbulvertr Slow reduced from 3 per stack -> 2 per stack
 
* Bounty Board Max Level Zeny conversion increased from 1% -> 1.4%
 
* Gangster Paradise no longer works in Zombie Event
 
* Fixed Ifrit Eye and Ear Quest requireing an extra Elven Ears
 
* Fixed Weird Little Imp saying guy next to me.
 
* Armor Element Immunity to Status effects no longer ignore the No Avoid flag
 
* Peddler now takes checks metadata for Armor, Weapons, Pet Eggs, Pet Armor and Shadow Gear
 
* Overweight Slow reduced from [33,66,100] -> [10,30,90]
 
<br>
 
 
=== Events ===
 
=== Events ===
* Added Frostbite event
+
* Dragons, Familiar, and Monster Summons can now trigger autospells
* Added Warpback Function for events that dont remove gear, hurt, or kill, player
+
* Monster Summons for Necromancer have a 50% chance reduction
 +
* Monster Summons for Necromancer can not proc autobonuses or Polymorph
 +
* Fixed NoReflect flag now working on physical reflect
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Spellblade Combo matk -> physical attack now treated like a magic skill for damage calculations
+
* Fixed Acrobatins not triggering unless attacker also had acrobatics
* Spellblade Combo matk -> physical attack increased from (7*SkillLv)% -> (10+9*SkillLv)%
 
* Spellblade Combo atk -> magic attack now treated like a physical skill for damage calculations
 
* Spellblade Combo atk -> magic attack increased from (15*SkillLv)% -> (50+15*SkillLv)%
 
* Spellblade damage effected by cards
 
* Spellbladerange type and element are equal to attack / skill cast
 
* True Dodge move way up in calculation
 
 
<br>
 
<br>
=== Mining ===
+
=== Monster ===
* Oridecon and Elunium Deposit Break chance reduced from 12.5% -> 10%
+
* Gajomart now spawn in Dewata Dungeon
* Gold Deposit Break chance reduced from 25% -> 20%
+
* Ancient Worm now spawn in Glastheim Cave
* Mithril Deposit Break chance reduced from 33.33% -> 25%
+
* Am Mut now spawn in Brasilis Field
* Reduced Coal, Fire, Earth, Ice, Wind, Dark and Iron Deposit Total Weight
+
* Am Mut now spawn in Payon Field
* Increase Undead, Ghost and Holy Deposit Total Weight
+
* Am Mut spawns in Payon Dungeon increased from 1 -> 10
* Dewata, Beach F3, Beach F4, Nightmare Scaraba Hole, Undersea Tunnel F6, and Malangdo now have deposits
+
* Arclouze spawns in Clock Tower B1 increased from 50 -> 70
* Adjusted Elunium, Oridecon, Gold and Mithril spawn distribution (same total weight)
+
* Drainliar spawns in Clock Tower B1 increased from 40 -> 60
* Added Stat Tracking for Pickaxe Breaking
+
* Cramp now spawn in Clock Tower B1
* Increase Exp During Braking Pickaxe from X/100 -> X/50
+
* Rideword now spawn in Clock Tower B1
* Increase Exp During Damaging Pickaxe from X/200 -> X/100
+
* Punk now spawn in Clock Tower B1
* Dark Deposits no longer drop Cursed Rubies at a 50% chance instead of Rubies
+
* Clock now spawn in Clock Tower B1
 +
* Brilight now spawn in Clock Tower B1
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Fixed Peuz Set bonus not working for slotted versions
+
* Dragon Fang Spear Black Bijou requirement reduced from 25 -> 5
* Fixed Green Operation Coat defense
+
* Fixed Peuz's Manteau[1] not actually having a slot
* Removed Ramen Hat Trade Restrictions
+
* Fixed Peuz's Plate[1] not actually having a slot
* Fixed Nab's Eing and Nab's Shoes being 3rd restricted
+
* Increased Nab set Int from (Crit / 5) -> ((Crit / 5) * 2)
* Black Wing Suit now gives 25 Matk
+
* Increased Nab set Atk from (Crit / 5) -> (Crit)
* Fixed Ninja Armguard turing into Biretta when updating to new crafting system
+
* Rata Card properly grants cooldown reduction
* Fixed Vesper Headgear requiring level 100
+
* Rainbow Scarf trade restrictions removed other then NoSell
* Dagger of Counter no longer usable by Samurai, Spearman or Viking
 
* Fixed Pirate Bandana not giving Pirate +1 Agi
 
* Fixed Helm Of Dragon weighting 100 instead of 200
 
* Fixed Helm Of Dragon level check being 1 instead of 50
 
* Helm Of Dragon Exp increase change from (if(+9) 8 else if(+7) 3)% -> (Refine)%
 
* Old Parasol now wearable by Samurai
 
* Fixed Old Parasol not casting Executioner
 
* Fixed Old Parasol not giving +100 Matk
 
 
<br>
 
<br>
=== Knight ===
+
=== Novice ===
* Fixed Charge Attack position lag with no knockback
+
* Bow APM penalty reduced from 200 -> 80
 +
<br>
 +
=== Super Novice ===
 +
* Bow APM penalty reduced from 200 -> 80
 +
* Can now Learn Double Strafe and Arrow Shower
 +
* Fixed (at)pray
 
<br>
 
<br>
 
=== Crusader ===
 
=== Crusader ===
* Grand Cross HP cost reduced from 20% -> 7%
+
* Sacrifice damage changed from (30 + (7.5 * SkillLv + 1))% Max HP -> (30 + 10*SkillLv)% Max HP
* Grand Cross now effected by Atk Cards
+
* Sacrifice properly reduces cost after casting devotion
* Grand Cross now ignores reflect
 
* Grand Cross SP cost reduced from (30+7*SKillLv) -> (27+5*SKillLv)
 
* Faith HP increaed from (200*SKillLv) -> ((200*SkillLv) + (300*SkillLv)*(Level + 1)/100)
 
* Sacrifice damage increased from (90 + 10*SkillLv)% of HP Cost -> (150 + 15*SkillLv)% of HP Cost + (300 + 30*SkillLv)% Atk
 
* Sacrifice damage no longer reflected
 
* Sacrifice SP cost reduced from 100 -> 50
 
* Sacrifice Cast Delay reduced from 2 -> 0.25 Seconds
 
* Sacrifice Hit cout reduced from 5 -> 1
 
* Sacrifice HP Cost increased from 9% Max HP -> 30% Max HP
 
* Sacrifice HP Cost increased reduced to 15% while under Devotion
 
* Holy Cross damage increased from (100+35*SkillLv)% -> (100+40*SkillLv)%
 
* Holy Cross When using a Spear will cast again after a short delay dealing (100+40*SkillLv)% Matk as magic damage.
 
<br>
 
=== Acolyte ===
 
* Heal damage now increased by (Min Matk * SkillLv / 20)
 
<br>
 
=== Hunter ===
 
* Truesight and Wind Walk no longer removed on Logout
 
 
<br>
 
<br>
=== Bard/Dancer ===
+
=== Monk ===
Fixed Lovers Card Cooldown
+
* Can now Dual wield Knuckles
 +
* Snap SP cost increased from 14 -> 25
 +
* Throw Spirit Sphere SP cost reduced from 10 -> [2,4,6,8,10,10]
 +
* Raging Quadruple Blow and Raging Thrust SP cost reduced from (10+SkillLv) -> (5+SkillLv)
 +
* Glacier Fist SP cost reduced from (2+2*SkillLv) -> (2*SkillLv)
 +
* Chain Crush Combo SP cost changed from (2+2*SkillLv) -> (5+SkillLv)
 +
* Finger Offensive damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
 +
* Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles
 +
* Raging Quadruple Blow damage increased by (25*SKillLv + 25)% Atk when using Knuckles
 +
* Combo Finisher damage increased by (50*SKillLv + 50)% Atk when using Knuckles
 +
* Glacier Fist damage increased by (50*SKillLv)% Atk when using Knuckles
 +
* Chain Crush Combo damage increased by (40*SKillLv)% Atk when using Knuckles
 +
* Palm Push Strike damage increased by (50*SKillLv + 50)% Atk when using Knuckles
 +
* Absorb Spirit Sphere cast time reduce from 2 -> 1 second
 +
* Absorb Spirit SP cost reduced from 5 -> 1
 +
* Absorb Spirit SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)
 
<br>
 
<br>
=== Assassin ===
+
=== Taekwon ===
* EDP no longer removed on Logout
+
* Fixed Roundhouse Kick requiring Storm an Roundhouse kicks to be readied to activate
 +
* Fixed Breakfall not working unless target was blinded by Wirlwind Kick Level 7
 +
* Spurt no longer checks for no weapon
 +
* Highkwon can no longer Learn TK Mission
 
<br>
 
<br>
=== Gunslinger ===
+
=== Soul Linker ===
* Full Buster ammo cost reduced from [2,2,4,4,6,6,8,8,10,10] -> 2
+
* Kaera now also triggers off Storm Kicks Level 7 "Blind"
 +
* Kaera now increases Reflected magic damage with a slight delay consuming stacks when it does
 
<br>
 
<br>
 
=== Star Gladiator ===
 
=== Star Gladiator ===
* Complete Rework
+
* Demon no longer drains Sp
<br>
+
* Demon now removes all Fortune Stacks when Toggling off
=== Adept ===
+
* Fixed Anger of the Sun not increasing damage with Warm Wind Ele
* Heal damage now increased by (Min Matk * SkillLv / 20)
+
* Anger of the Moon no longer buffs target
<br>
+
* Warmth of the Stars no longer Knockbacks
=== Viking ===
+
* Anger of the Stars range increased from 1 -> 5
* Pallet referance switched from Guillotine Cross -> Novice
+
* Falling Stars Range increased from 1 -> 7
<br>
+
* Solar Flare (Heat) no longer triggers Falling Star
=== Necromancer ===
+
* Anger of the Moon, Anger of the Stars, Solar Flare, and Falling Stars self buffs now applies even if attack misses or target dies
* Leech Life damage now increased by (Min Matk * SkillLv / 20)
+
* Solar Flare, Lunar Cry and Falling Stars cooldown increased from 0 -> 5 seconds
<br>
+
* Aurora Healing reduced from ((3 + SkillLv) * Stars Fortune Stacks)% Max HP -> (SkillLv * Stars Fortune Stacks)% Max HP
=== Spearman ===
+
* Zenith, Full Moon, and Perforated Night no longer reset combo
* Fixed Power Drive position lag with no knockback
+
* Fixed Wrath of the Cosmos being max level 3 instead of 4
<br>
+
* Union is now a true Link Skill, no longer requires a skill point
=== Draconier ===
+
* Union no longer deals damage self damage per hit of Protection of Sun Moon and Stars, Solar Flare, or Falling Stars
* Fixed Corridor Rush position lag with no knockback
 
* Dragon Rot damage is now calculated as a magic skill instead of a status effect
 
* Dragon Rot damage changed to (10*Stack)% Atk
 
* Dragon Rot can now Kill targets
 
* Dragon Rot stack limit changed to (Legend + Mantle) * 4 + (Base Level + Job Level) * 4 / (25 - (Legend + Mantle))
 
* Dragon Rot applies (Mantle) stacks on 1st apply and 1 stack after
 
* Dragon Rot chance increased from ((Legend + Mantle)*3)% -> ((Legend + Mantle)*5)%
 
* Updated Dragon Rot and Shadow Mantle animations
 
* Fixed Draconian Nightmare Wind and Water
 
<br>
 
=== Macabre ===
 
* Talisman of Decay damage changed from (((3 + Matk / 50) * SkillLv) + (2/3*SkillLv)% of Targets Max HP) -> (((Level + Matk / 10) * SkillLv))
 
* Talisman of Decay damage no longer reduced from MVPs
 
* Talisman of Decay damage no longer capped
 
* Talisman of Decay now deals 1st tick of damage instantly
 
* Talisman of Decay no longer Undead Property
 
* Talisman of Doom damage increased from (SkillLv*SkillLv*1111+SkillLv*Matk) -> (SkillLv*SkillLv*(1111 + Matk))
 
* Talisman of Doom Mdef damage reduction reduced from (Mdef/2)% -> (Mdef/3)%
 
* Talisman of Binding block Dispell chance changed from (25 + 5 * SkillLv)% (25 * SkillLv)%
 
* Talisman of Sealing Duration increased from 15 -> (15+5*SkillLv) seconds
 
* Talisman of Shattering damage increased from (200+SkillLv*SkillLv*150)% -> (250+SkillLv*SkillLv*150)%
 
<br>
 
=== Mercenary ===
 
* Fixed Black Powder
 
* Black Powder now applies burn when hit by a fire skill or Collateral Damage
 
* Black Powder Burn chance increased from 100% -> 200% before resistances
 
* Collateral Damage now deals double damage if target is hit by Black Powder
 
 
<br>
 
<br>
 
<br>
 
<br>
 +
  
 
== Full Patch List ==
 
== Full Patch List ==

Revision as of 15:03, 24 July 2023

Latest

2023-07-24

Events

  • Dragons, Familiar, and Monster Summons can now trigger autospells
  • Monster Summons for Necromancer have a 50% chance reduction
  • Monster Summons for Necromancer can not proc autobonuses or Polymorph
  • Fixed NoReflect flag now working on physical reflect


Enchanting

  • Fixed Acrobatins not triggering unless attacker also had acrobatics


Monster

  • Gajomart now spawn in Dewata Dungeon
  • Ancient Worm now spawn in Glastheim Cave
  • Am Mut now spawn in Brasilis Field
  • Am Mut now spawn in Payon Field
  • Am Mut spawns in Payon Dungeon increased from 1 -> 10
  • Arclouze spawns in Clock Tower B1 increased from 50 -> 70
  • Drainliar spawns in Clock Tower B1 increased from 40 -> 60
  • Cramp now spawn in Clock Tower B1
  • Rideword now spawn in Clock Tower B1
  • Punk now spawn in Clock Tower B1
  • Clock now spawn in Clock Tower B1
  • Brilight now spawn in Clock Tower B1


Items

  • Dragon Fang Spear Black Bijou requirement reduced from 25 -> 5
  • Fixed Peuz's Manteau[1] not actually having a slot
  • Fixed Peuz's Plate[1] not actually having a slot
  • Increased Nab set Int from (Crit / 5) -> ((Crit / 5) * 2)
  • Increased Nab set Atk from (Crit / 5) -> (Crit)
  • Rata Card properly grants cooldown reduction
  • Rainbow Scarf trade restrictions removed other then NoSell


Novice

  • Bow APM penalty reduced from 200 -> 80


Super Novice

  • Bow APM penalty reduced from 200 -> 80
  • Can now Learn Double Strafe and Arrow Shower
  • Fixed (at)pray


Crusader

  • Sacrifice damage changed from (30 + (7.5 * SkillLv + 1))% Max HP -> (30 + 10*SkillLv)% Max HP
  • Sacrifice properly reduces cost after casting devotion


Monk

  • Can now Dual wield Knuckles
  • Snap SP cost increased from 14 -> 25
  • Throw Spirit Sphere SP cost reduced from 10 -> [2,4,6,8,10,10]
  • Raging Quadruple Blow and Raging Thrust SP cost reduced from (10+SkillLv) -> (5+SkillLv)
  • Glacier Fist SP cost reduced from (2+2*SkillLv) -> (2*SkillLv)
  • Chain Crush Combo SP cost changed from (2+2*SkillLv) -> (5+SkillLv)
  • Finger Offensive damage increased from ((100 + 50*SKillLv)*Ball) -> ((100 + 60*SKillLv)*Ball)
  • Tripple Attack damage increased by(10*Skilllv)% Atk when using Knuckles
  • Raging Quadruple Blow damage increased by (25*SKillLv + 25)% Atk when using Knuckles
  • Combo Finisher damage increased by (50*SKillLv + 50)% Atk when using Knuckles
  • Glacier Fist damage increased by (50*SKillLv)% Atk when using Knuckles
  • Chain Crush Combo damage increased by (40*SKillLv)% Atk when using Knuckles
  • Palm Push Strike damage increased by (50*SKillLv + 50)% Atk when using Knuckles
  • Absorb Spirit Sphere cast time reduce from 2 -> 1 second
  • Absorb Spirit SP cost reduced from 5 -> 1
  • Absorb Spirit SP restore vs Mob reduced from (2*MobLevel) -> ((1+MobLevel)/2)


Taekwon

  • Fixed Roundhouse Kick requiring Storm an Roundhouse kicks to be readied to activate
  • Fixed Breakfall not working unless target was blinded by Wirlwind Kick Level 7
  • Spurt no longer checks for no weapon
  • Highkwon can no longer Learn TK Mission


Soul Linker

  • Kaera now also triggers off Storm Kicks Level 7 "Blind"
  • Kaera now increases Reflected magic damage with a slight delay consuming stacks when it does


Star Gladiator

  • Demon no longer drains Sp
  • Demon now removes all Fortune Stacks when Toggling off
  • Fixed Anger of the Sun not increasing damage with Warm Wind Ele
  • Anger of the Moon no longer buffs target
  • Warmth of the Stars no longer Knockbacks
  • Anger of the Stars range increased from 1 -> 5
  • Falling Stars Range increased from 1 -> 7
  • Solar Flare (Heat) no longer triggers Falling Star
  • Anger of the Moon, Anger of the Stars, Solar Flare, and Falling Stars self buffs now applies even if attack misses or target dies
  • Solar Flare, Lunar Cry and Falling Stars cooldown increased from 0 -> 5 seconds
  • Aurora Healing reduced from ((3 + SkillLv) * Stars Fortune Stacks)% Max HP -> (SkillLv * Stars Fortune Stacks)% Max HP
  • Zenith, Full Moon, and Perforated Night no longer reset combo
  • Fixed Wrath of the Cosmos being max level 3 instead of 4
  • Union is now a true Link Skill, no longer requires a skill point
  • Union no longer deals damage self damage per hit of Protection of Sun Moon and Stars, Solar Flare, or Falling Stars




Full Patch List

2023

2022

2021

2020

2019

2018