Difference between revisions of "PatchNotes"
From Project Einherjar
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'''2023-07-13''' | '''2023-07-13''' | ||
=== General === | === General === | ||
− | * | + | * Server, Autofeed allowed option per pet set to true by default |
− | * Autofeed enabled | + | * Client, Autofeed allowed for all pets, custom pets cant be disabled toggled off |
− | * | + | * Newly Created Pets start with autofeed enabled |
− | * | + | * Changed All existing pets to Autofeed on in SQL |
− | * Fixed | + | * Fimbulvertr Slow reduced from 3 per stack -> 2 per stack |
− | * | + | * Bounty Board Max Level Zeny conversion increased from 1% -> 1.4% |
− | * | + | * Gangster Paradise no longer works in Zombie Event |
+ | * Fixed Ifrit Eye and Ear Quest requireing an extra Elven Ears | ||
+ | * Fixed Weird Little Imp saying guy next to me. | ||
+ | * Armor Element Immunity to Status effects no longer ignore the No Avoid flag | ||
+ | * Peddler now takes checks metadata for Armor, Weapons, Pet Eggs, Pet Armor and Shadow Gear | ||
+ | * Overweight Slow reduced from [33,66,100] -> [10,30,90] | ||
+ | <br> | ||
+ | === Events === | ||
+ | * Added Frostbite event | ||
+ | * Added Warpback Function for events that dont remove gear, hurt, or kill, player | ||
<br> | <br> | ||
=== Enchanting === | === Enchanting === | ||
− | * | + | * Spellblade Combo matk -> physical attack now treated like a magic skill for damage calculations |
+ | * Spellblade Combo matk -> physical attack increased from (7*SkillLv)% -> (10+9*SkillLv)% | ||
+ | * Spellblade Combo atk -> magic attack now treated like a physical skill for damage calculations | ||
+ | * Spellblade Combo atk -> magic attack increased from (15*SkillLv)% -> (50+15*SkillLv)% | ||
+ | * Spellblade damage effected by cards | ||
+ | * Spellbladerange type and element are equal to attack / skill cast | ||
+ | * True Dodge move way up in calculation | ||
+ | <br> | ||
+ | === Mining === | ||
+ | * Oridecon and Elunium Deposit Break chance reduced from 12.5% -> 10% | ||
+ | * Gold Deposit Break chance reduced from 25% -> 20% | ||
+ | * Mithril Deposit Break chance reduced from 33.33% -> 25% | ||
+ | * Reduced Coal, Fire, Earth, Ice, Wind, Dark and Iron Deposit Total Weight | ||
+ | * Increase Undead, Ghost and Holy Deposit Total Weight | ||
+ | * Dewata, Beach F3, Beach F4, Nightmare Scaraba Hole, Undersea Tunnel F6, and Malangdo now have deposits | ||
+ | * Adjusted Elunium, Oridecon, Gold and Mithril spawn distribution (same total weight) | ||
+ | * Added Stat Tracking for Pickaxe Breaking | ||
+ | * Increase Exp During Braking Pickaxe from X/100 -> X/50 | ||
+ | * Increase Exp During Damaging Pickaxe from X/200 -> X/100 | ||
+ | * Dark Deposits no longer drop Cursed Rubies at a 50% chance instead of Rubies | ||
<br> | <br> | ||
=== Items === | === Items === | ||
− | * | + | * Fixed Peuz Set bonus not working for slotted versions |
− | * Fixed | + | * Fixed Green Operation Coat defense |
− | * Fixed | + | * Removed Ramen Hat Trade Restrictions |
− | * | + | * Fixed Nab's Eing and Nab's Shoes being 3rd restricted |
− | * | + | * Black Wing Suit now gives 25 Matk |
− | * | + | * Fixed Ninja Armguard turing into Biretta when updating to new crafting system |
− | * | + | * Fixed Vesper Headgear requiring level 100 |
− | * Fixed | + | * Dagger of Counter no longer usable by Samurai, Spearman or Viking |
− | * | + | * Fixed Pirate Bandana not giving Pirate +1 Agi |
− | * | + | * Fixed Helm Of Dragon weighting 100 instead of 200 |
+ | * Fixed Helm Of Dragon level check being 1 instead of 50 | ||
+ | * Helm Of Dragon Exp increase change from (if(+9) 8 else if(+7) 3)% -> (Refine)% | ||
+ | * Old Parasol now wearable by Samurai | ||
+ | * Fixed Old Parasol not casting Executioner | ||
+ | * Fixed Old Parasol not giving +100 Matk | ||
+ | <br> | ||
+ | === Knight === | ||
+ | * Fixed Charge Attack position lag with no knockback | ||
<br> | <br> | ||
− | === | + | === Crusader === |
− | * | + | * Grand Cross HP cost reduced from 20% -> 7% |
− | * | + | * Grand Cross now effected by Atk Cards |
− | * | + | * Grand Cross now ignores reflect |
− | * | + | * Grand Cross SP cost reduced from (30+7*SKillLv) -> (27+5*SKillLv) |
+ | * Faith HP increaed from (200*SKillLv) -> ((200*SkillLv) + (300*SkillLv)*(Level + 1)/100) | ||
+ | * Sacrifice damage increased from (90 + 10*SkillLv)% of HP Cost -> (150 + 15*SkillLv)% of HP Cost + (300 + 30*SkillLv)% Atk | ||
+ | * Sacrifice damage no longer reflected | ||
+ | * Sacrifice SP cost reduced from 100 -> 50 | ||
+ | * Sacrifice Cast Delay reduced from 2 -> 0.25 Seconds | ||
+ | * Sacrifice Hit cout reduced from 5 -> 1 | ||
+ | * Sacrifice HP Cost increased from 9% Max HP -> 30% Max HP | ||
+ | * Sacrifice HP Cost increased reduced to 15% while under Devotion | ||
+ | * Holy Cross damage increased from (100+35*SkillLv)% -> (100+40*SkillLv)% | ||
+ | * Holy Cross When using a Spear will cast again after a short delay dealing (100+40*SkillLv)% Matk as magic damage. | ||
<br> | <br> | ||
− | === | + | === Acolyte === |
− | * | + | * Heal damage now increased by (Min Matk * SkillLv / 20) |
− | * | + | <br> |
− | + | === Hunter === | |
− | + | * Truesight and Wind Walk no longer removed on Logout | |
+ | <br> | ||
+ | === Bard/Dancer === | ||
+ | Fixed Lovers Card Cooldown | ||
<br> | <br> | ||
=== Assassin === | === Assassin === | ||
− | * | + | * EDP no longer removed on Logout |
+ | <br> | ||
+ | === Gunslinger === | ||
+ | * Full Buster ammo cost reduced from [2,2,4,4,6,6,8,8,10,10] -> 2 | ||
+ | <br> | ||
+ | === Star Gladiator === | ||
+ | * Complete Rework | ||
+ | <br> | ||
+ | === Adept === | ||
+ | * Heal damage now increased by (Min Matk * SkillLv / 20) | ||
<br> | <br> | ||
− | === | + | === Viking === |
− | * | + | * Pallet referance switched from Guillotine Cross -> Novice |
− | * | + | <br> |
+ | === Necromancer === | ||
+ | * Leech Life damage now increased by (Min Matk * SkillLv / 20) | ||
<br> | <br> | ||
=== Spearman === | === Spearman === | ||
− | * | + | * Fixed Power Drive position lag with no knockback |
<br> | <br> | ||
− | |||
=== Draconier === | === Draconier === | ||
− | * | + | * Fixed Corridor Rush position lag with no knockback |
− | * | + | * Dragon Rot damage is now calculated as a magic skill instead of a status effect |
− | * | + | * Dragon Rot damage changed to (10*Stack)% Atk |
+ | * Dragon Rot can now Kill targets | ||
+ | * Dragon Rot stack limit changed to (Legend + Mantle) * 4 + (Base Level + Job Level) * 4 / (25 - (Legend + Mantle)) | ||
+ | * Dragon Rot applies (Mantle) stacks on 1st apply and 1 stack after | ||
+ | * Dragon Rot chance increased from ((Legend + Mantle)*3)% -> ((Legend + Mantle)*5)% | ||
+ | * Updated Dragon Rot and Shadow Mantle animations | ||
+ | * Fixed Draconian Nightmare Wind and Water | ||
<br> | <br> | ||
− | === | + | === Macabre === |
− | * | + | * Talisman of Decay damage changed from (((3 + Matk / 50) * SkillLv) + (2/3*SkillLv)% of Targets Max HP) -> (((Level + Matk / 10) * SkillLv)) |
− | * | + | * Talisman of Decay damage no longer reduced from MVPs |
− | * | + | * Talisman of Decay damage no longer capped |
+ | * Talisman of Decay now deals 1st tick of damage instantly | ||
+ | * Talisman of Decay no longer Undead Property | ||
+ | * Talisman of Doom damage increased from (SkillLv*SkillLv*1111+SkillLv*Matk) -> (SkillLv*SkillLv*(1111 + Matk)) | ||
+ | * Talisman of Doom Mdef damage reduction reduced from (Mdef/2)% -> (Mdef/3)% | ||
+ | * Talisman of Binding block Dispell chance changed from (25 + 5 * SkillLv)% (25 * SkillLv)% | ||
+ | * Talisman of Sealing Duration increased from 15 -> (15+5*SkillLv) seconds | ||
+ | * Talisman of Shattering damage increased from (200+SkillLv*SkillLv*150)% -> (250+SkillLv*SkillLv*150)% | ||
<br> | <br> | ||
− | === | + | === Mercenary === |
− | * Fixed | + | * Fixed Black Powder |
− | * | + | * Black Powder now applies burn when hit by a fire skill or Collateral Damage |
− | * | + | * Black Powder Burn chance increased from 100% -> 200% before resistances |
− | + | * Collateral Damage now deals double damage if target is hit by Black Powder | |
− | |||
− | * | ||
<br> | <br> | ||
<br> | <br> |
Revision as of 11:11, 13 July 2023
Index |
---|
Contents |
Latest
2023-07-13
General
- Server, Autofeed allowed option per pet set to true by default
- Client, Autofeed allowed for all pets, custom pets cant be disabled toggled off
- Newly Created Pets start with autofeed enabled
- Changed All existing pets to Autofeed on in SQL
- Fimbulvertr Slow reduced from 3 per stack -> 2 per stack
- Bounty Board Max Level Zeny conversion increased from 1% -> 1.4%
- Gangster Paradise no longer works in Zombie Event
- Fixed Ifrit Eye and Ear Quest requireing an extra Elven Ears
- Fixed Weird Little Imp saying guy next to me.
- Armor Element Immunity to Status effects no longer ignore the No Avoid flag
- Peddler now takes checks metadata for Armor, Weapons, Pet Eggs, Pet Armor and Shadow Gear
- Overweight Slow reduced from [33,66,100] -> [10,30,90]
Events
- Added Frostbite event
- Added Warpback Function for events that dont remove gear, hurt, or kill, player
Enchanting
- Spellblade Combo matk -> physical attack now treated like a magic skill for damage calculations
- Spellblade Combo matk -> physical attack increased from (7*SkillLv)% -> (10+9*SkillLv)%
- Spellblade Combo atk -> magic attack now treated like a physical skill for damage calculations
- Spellblade Combo atk -> magic attack increased from (15*SkillLv)% -> (50+15*SkillLv)%
- Spellblade damage effected by cards
- Spellbladerange type and element are equal to attack / skill cast
- True Dodge move way up in calculation
Mining
- Oridecon and Elunium Deposit Break chance reduced from 12.5% -> 10%
- Gold Deposit Break chance reduced from 25% -> 20%
- Mithril Deposit Break chance reduced from 33.33% -> 25%
- Reduced Coal, Fire, Earth, Ice, Wind, Dark and Iron Deposit Total Weight
- Increase Undead, Ghost and Holy Deposit Total Weight
- Dewata, Beach F3, Beach F4, Nightmare Scaraba Hole, Undersea Tunnel F6, and Malangdo now have deposits
- Adjusted Elunium, Oridecon, Gold and Mithril spawn distribution (same total weight)
- Added Stat Tracking for Pickaxe Breaking
- Increase Exp During Braking Pickaxe from X/100 -> X/50
- Increase Exp During Damaging Pickaxe from X/200 -> X/100
- Dark Deposits no longer drop Cursed Rubies at a 50% chance instead of Rubies
Items
- Fixed Peuz Set bonus not working for slotted versions
- Fixed Green Operation Coat defense
- Removed Ramen Hat Trade Restrictions
- Fixed Nab's Eing and Nab's Shoes being 3rd restricted
- Black Wing Suit now gives 25 Matk
- Fixed Ninja Armguard turing into Biretta when updating to new crafting system
- Fixed Vesper Headgear requiring level 100
- Dagger of Counter no longer usable by Samurai, Spearman or Viking
- Fixed Pirate Bandana not giving Pirate +1 Agi
- Fixed Helm Of Dragon weighting 100 instead of 200
- Fixed Helm Of Dragon level check being 1 instead of 50
- Helm Of Dragon Exp increase change from (if(+9) 8 else if(+7) 3)% -> (Refine)%
- Old Parasol now wearable by Samurai
- Fixed Old Parasol not casting Executioner
- Fixed Old Parasol not giving +100 Matk
Knight
- Fixed Charge Attack position lag with no knockback
Crusader
- Grand Cross HP cost reduced from 20% -> 7%
- Grand Cross now effected by Atk Cards
- Grand Cross now ignores reflect
- Grand Cross SP cost reduced from (30+7*SKillLv) -> (27+5*SKillLv)
- Faith HP increaed from (200*SKillLv) -> ((200*SkillLv) + (300*SkillLv)*(Level + 1)/100)
- Sacrifice damage increased from (90 + 10*SkillLv)% of HP Cost -> (150 + 15*SkillLv)% of HP Cost + (300 + 30*SkillLv)% Atk
- Sacrifice damage no longer reflected
- Sacrifice SP cost reduced from 100 -> 50
- Sacrifice Cast Delay reduced from 2 -> 0.25 Seconds
- Sacrifice Hit cout reduced from 5 -> 1
- Sacrifice HP Cost increased from 9% Max HP -> 30% Max HP
- Sacrifice HP Cost increased reduced to 15% while under Devotion
- Holy Cross damage increased from (100+35*SkillLv)% -> (100+40*SkillLv)%
- Holy Cross When using a Spear will cast again after a short delay dealing (100+40*SkillLv)% Matk as magic damage.
Acolyte
- Heal damage now increased by (Min Matk * SkillLv / 20)
Hunter
- Truesight and Wind Walk no longer removed on Logout
Bard/Dancer
Fixed Lovers Card Cooldown
Assassin
- EDP no longer removed on Logout
Gunslinger
- Full Buster ammo cost reduced from [2,2,4,4,6,6,8,8,10,10] -> 2
Star Gladiator
- Complete Rework
Adept
- Heal damage now increased by (Min Matk * SkillLv / 20)
Viking
- Pallet referance switched from Guillotine Cross -> Novice
Necromancer
- Leech Life damage now increased by (Min Matk * SkillLv / 20)
Spearman
- Fixed Power Drive position lag with no knockback
Draconier
- Fixed Corridor Rush position lag with no knockback
- Dragon Rot damage is now calculated as a magic skill instead of a status effect
- Dragon Rot damage changed to (10*Stack)% Atk
- Dragon Rot can now Kill targets
- Dragon Rot stack limit changed to (Legend + Mantle) * 4 + (Base Level + Job Level) * 4 / (25 - (Legend + Mantle))
- Dragon Rot applies (Mantle) stacks on 1st apply and 1 stack after
- Dragon Rot chance increased from ((Legend + Mantle)*3)% -> ((Legend + Mantle)*5)%
- Updated Dragon Rot and Shadow Mantle animations
- Fixed Draconian Nightmare Wind and Water
Macabre
- Talisman of Decay damage changed from (((3 + Matk / 50) * SkillLv) + (2/3*SkillLv)% of Targets Max HP) -> (((Level + Matk / 10) * SkillLv))
- Talisman of Decay damage no longer reduced from MVPs
- Talisman of Decay damage no longer capped
- Talisman of Decay now deals 1st tick of damage instantly
- Talisman of Decay no longer Undead Property
- Talisman of Doom damage increased from (SkillLv*SkillLv*1111+SkillLv*Matk) -> (SkillLv*SkillLv*(1111 + Matk))
- Talisman of Doom Mdef damage reduction reduced from (Mdef/2)% -> (Mdef/3)%
- Talisman of Binding block Dispell chance changed from (25 + 5 * SkillLv)% (25 * SkillLv)%
- Talisman of Sealing Duration increased from 15 -> (15+5*SkillLv) seconds
- Talisman of Shattering damage increased from (200+SkillLv*SkillLv*150)% -> (250+SkillLv*SkillLv*150)%
Mercenary
- Fixed Black Powder
- Black Powder now applies burn when hit by a fire skill or Collateral Damage
- Black Powder Burn chance increased from 100% -> 200% before resistances
- Collateral Damage now deals double damage if target is hit by Black Powder
Full Patch List
2023
- 2023-07-13
- 2023-06-12
- 2023-06-08
- 2023-06-03
- 2023-06-02
- 2023-06-01
- 2023-05-25
- 2023-05-21
- 2023-05-20
- 2023-05-19
- 2023-05-18
- 2023-05-08
- 2023-05-05
- 2023-04-27
- 2023-04-20
- 2023-04-13
- AprilFools2023
- 2023-03-23
- 2023-03-02
- 2023-02-23
- 2023-02-11
- 2023-02-02
- 2023-01-23
- 2023-01-21
- 2023-02-02
2022
- 2022-12-22
- 2022-12-18
- 2022-12-18
- 2022-12-01
- 2022-11-19
- 2022-11-03
- 2022-10-27
- 2022-10-21
- 2022-10-14
- 2022-10-13
- 2022-09-29
- 2022-09-08
- 2022-08-27
- 2022-08-26
- 2022-08-15
- 2022-08-05
- 2022-07-21
- 2022-07-14
- 2022-07-06
- 2022-06-28
- 2022-06-23
- 2022-04-11
- 2022-04-09
- AprilFools2022
- 2022-03-31
- 2022-03-30
- 2022-03-23
- 2022-03-14
- 2022-03-02
- 2022-02-04
- 2022-01-26
- 2022-01-19
2021
- 2021-11-11
- 2021-11-07
- 2021-11-05
- 2021-11-03
- 2021-10-04
- 2021-06-20
- 2021-06-10
- 2021-04-25
- 2021-04-17
- 2021-03-14
- 2021-03-12
- 2021-03-03
- 2021-02-03
- 2021-01-27
- 2021-01-26
- 2021-01-25
- 2021-01-24
2020
- 2020-12-23
- 2020-11-30
- 2020-11-21
- 2020-11-04
- 2020-11-03
- 2020-07-29
- 2020-07-08
- 2020-07-01
- 2020-06-26
- 2020-06-24
- 2020-06-19
- 2020-06-02
- 2020-05-21
- 2020-04-21
- 2020-04-20
- AprilFools2020
- 2020-03-20
- 2020-03-05
- 2020-02-24
- 2020-02-18
- 2020-02-12
- 2020-02-10
- 2020-02-01
- 2020-01-23
- 2020-01-21
- 2020-01-02
2019
- 2019-12-28
- 2019-12-23
- 2019-12-05
- 2019-11-30
- 2019-11-15
- 2019-11-14
- 2019-11-08
- 2019-10-30
- 2019-09-15
- 2019-09-05
- 2019-08-26
- 2019-08-13
- 2019-08-08
- 2019-07-27
- 2019-07-24
- 2019-06-21
- 2019-06-15
- 2019-06-14
- 2019-06-13
- 2019-06-11
- 2019-06-10
- 2019-06-06
- 2019-06-03
- 2019-05-22
- 2019-05-20
- 2019-05-09
- 2019-05-02
- 2019-04-21
- 2019-04-03
- AprilFools
- 2019-03-28
- 2019-03-15
- 2019-02-28
- 2019-02-22
- 2019-02-14
- 2019-02-01