Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
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{{TOC}}
 
== Latest ==
 
== Latest ==
'''2023-05-18'''
+
'''2023-05-19'''
 
=== General ===
 
=== General ===
* Synchronized with rAthena (in progress)
+
* Fixed Break Sleep, Stone and Freeze not being applied properly
* Vit from gear gives another 1 Base HP before multipliers
+
* Can no longer autoloot if target dies on differnt map
* Int from gear gives another 1 Base SP before multipliers
+
* Can no longer autoloot if target is more then 50 cells away
* Blind Hit reduction changed from (Hit / 3) -> (Hit * 33 / 100)
+
* Fixed a bunch of defensive buffs being applied to wrong target in calculation
* Auto Feed Messages no longer appear in chat when disabled
+
* Fixed Water Armor not granting freeze immunity
* Allow Party invitation will no longer appear in chat
+
* Fire Property Level 2 monsters (and only 2) are no longer immune to Burning
* Updated @mi format
+
* Fixed Stone Curse resistance not effecting Stone Curse Wait
* Updated @whodrops to include multiple pages
 
* Bangungot Hospital 2F and Malangdo Culvert quest duration and cooldown set to 5 days (same as Endless Tower and Prontera Culvert)
 
* Player skills/items now ahve the ability to "break" non-player equipment. This will effectively apply the non-player strip equip debuff to the non-player target.
 
* Added new mapflag NoAutoloot
 
* Haschel in Neet no longer says he accepts Black Bijou
 
* Fixed some Neet villagers still using old itemlink format
 
* Fixed Tiyanak not dropping Lost Belongings during Bakonawa Extermination quest
 
* Added a few missing Quests Drops / Mob Targets
 
* Updated Navigation, excluding Bounty Board and Treasure Chests
 
* Added Buwaya Cave Instance, Part of the "Secret in the Woods" quest.
 
* Added Bakonawa Lake Instance, Part of the "Bakonawa Extermination" quest.
 
* Added new bonuses for summonhp, summonhprate, summonatk, summonatkrate, summonaspd, summonaspdrate
 
 
<br>
 
<br>
 
=== Auto Events ===
 
=== Auto Events ===
* Zombie Survival should reward more then 1 player
+
* Reduced Zombie Event preamble duration from 25 -> 5 seconds
<br>
+
* Reduced Zombie Event round duration from 25 -> 12 seconds (+5 sec countdown)
=== Enchantments ===
+
* Number of Zombies per round increased from 10 -> 15
* Stone Killer now applies to the delay between starting stone and CC being applied
+
* Number of Ghouls per round increased from 5 -> 7
* Stone Killer, Freeze Killer and Sleep killer now continue to work after breaking the status effect
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Mystic Bow now triggers on Ricochet Arrow
+
* Fixed Familar Egg and Angelnig Egg Item IDs changing
* Siorava Card no longer gives Merchant 2 extra luk
+
* Fixed Pirate Coinsa nd Coin bags trade resitrictions and weight
* Fixed Owlduke Silk Hat displaying as Woodie Hat
+
* Fixed Menblatt Wing Manteau being Job Restricted
* Fixed Gigantic Lance needing level 140 instead of 90
+
* Fixed Evil Spirit Gloves requiring level 110
* Mega Resist Potion can now be Stored and Carted
+
* Fixed Durga, Carga Mace, and Mora Ele Sets being 3rd job only
* Girl's Naivety, Delicious Shaved Ice, Knife Goblin Ring, Flail Goblin Ring, Hammer Goblin Ring, Holy Marble, Red Burning Stone, Vagabond's Skull and Fit Pipe no longer trade restricted
 
 
<br>
 
<br>
 
=== Monsters ===
 
=== Monsters ===
* Dark Hollow, Lost, and Soul Taker race changed from Brute -> Formless
+
* Fixed Bio 4 not dropping cards
* Hallowring race changed from Angel -> Formless
 
* Hallowring size changed from Medium -> Large
 
<br>
 
=== Hunter ===
 
* Ricochet Arrow now has a chance to bounce per target with Arrow Shower
 
<br>
 
=== Assassin ===
 
* Thrown Venom Knife damage increased from 100% -> 400%
 
* Enchant Deadly Poison duration increased from 20*(SkillLv+1) -> 30*(SkillLv+1) Seconds
 
<br>
 
=== Monk ===
 
* Combo status can no longer be removed by Dispell
 
* Combo status now removed on logout
 
* Steel Body now reduces damage by 20% on top of setting def and mdef
 
* Steel Body Def increased from 120 -> 125
 
* Steel Body Mdef increased from 75 -> 90
 
<br>
 
=== Sage ===
 
* Flame Launcher, Frost Weapon, Lightning Loader and Seismic Weapon now give (SkillLv)% increased elemental magic damage when active
 
* Fixed Carry Weight being 2000 instead of 2400
 
* Fixed Fist APM penalty being 50 instead of 45
 
* Fixed Dagger APM penalty being 65 instead of 52.5
 
* Fixed Staff APM penalty being 65 instead of 62.5
 
<br>
 
=== Wizard ===
 
* Scorched Earth (Meteor Stoem Lingering Fire) no longer stacks on a cell
 
* Jupitel Thunder bonus damage to frozen target works after freeze breaks, including Storm Gust bonus damage
 
* Lord of Vermilion can now have multiple instances on same cell at once
 
* Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
 
<br>
 
=== Super Novice ===
 
* No Longer have Soul Shatter in skill tree
 
* Super Novice Chant can now be used at Max Level
 
<br>
 
=== Taekwon ===
 
* Ranker Kick (De)Buffs can no longer removed by Dispell
 
* Readied Kick status can no longer be removed by Dispell
 
* Readied Kick status now removed on logout
 
 
<br>
 
<br>
 
=== Shinobi ===
 
=== Shinobi ===
* Stealth React no longer saved on logout or removed by Dispell
+
* Fixed Shadow Swap + Stealth React applying Stealth to Body Double instead of caster
* Entering Steal no longer stops walking
 
* Body Double now looks like caster
 
* If Stealth React is active Body Double will also Stealth caster
 
* [Plat] Shadow Swap - Swap positions with your Body Double pulling agro and Stealthing if you have Stealth React Active
 
<br>
 
=== Necromancer ===
 
* Hel's Favor, hels Embrace and Necrosis Debuff no longer save on logout
 
* Necrosis Toggle now saves on logout
 
* Raise Skeleton now grants all summons +(50*SkillLv) HP
 
* Necrosis now grants all summons +(50*SkillLv) HP
 
<br>
 
=== Revenant ===
 
* Dark Binding now removed by Dispell and Water Mantle
 
* Dark Binding min duration reduced from 5 -> 2 seconds
 
* Slowcast is now removed by Talisman of Relief (including Mob version)
 
* Promote Giant now grants all summons +500 HP
 
* Promote Bomb now grants all summons +1% HP
 
* Promote Archer now grants all summons +1% Amp
 
* Promote Mage now grants all summons +2% Atk
 
* Mass Grave now grants all summons +(100*SkillLv) HP
 
* Lye Bath now grants all summons +(5*SkillLv) Atk
 
* Open Grave now grants all summons +(10*SkillLv) Atk
 
* Ravenous Horde now grants all summons +25 Atk
 
<br>
 
=== Spiriter ===
 
* Soul Shatter now prevents Spectral Veil and Ethereal Cloak from being re-applied for the duration
 
* Spectral Veil and Ethereal Cloak now removed on Logout
 
* Spectral Veil and Ethereal Cloak no longer removed by Dispell
 
* Soul Shatter removed by Water Mantle and Dispell
 
<br>
 
=== Macabre ===
 
* Talisman of Shattering no longer works on Kyrie Eleison or Overheal
 
* Talisman of Shattering damage increased from (200+100*SkillLv)% -> (200+150*SkillLv*SkillLv)%
 
* Talisman of Shattering no longer removes status effects or stuns if its damage was blocked
 
* Talisman of Shattering stun duration reduced from 5 -> 3 seconds
 
* Talisman of Shattering cast time increased from  (1.5 - .25*SkillLv) -> (2.5 - .5*SkillLv) Seconds
 
* Talisman of Despair, Relief, Restrict, Despair, and Death are no longer removed on Death
 
* Talisman of Relief now removes and removed by Slowcast
 
* Psychic Nova no longer hits hidden targets
 
* Psychic Nova is now interruptible
 
* Psychic Nova now puts targets to sleep after level 5 if Slumber Toxins in learned, chance scaling with SkillLv and Slumber Toxins Level
 
<br>
 
=== Pirate ===
 
* Air Slash now adds (SkillLv)% increased wind property magic damage when active
 
* Rum is now last in production list
 
<br>
 
=== Buccaneer ===
 
* Whisky Slash now adds (SkillLv)% increased fire property magic damage when active
 
* Loot Quicken no longer removed by Fire Mantle
 
<br>
 
=== Samurai ===
 
* Fire, Ice, Lightning and Earth Blade now give 1% increased elemental magic damage when active
 
<br>
 
=== Ronin ===
 
* Fudoshin can now be used while stunned to break free of stun
 
* Starting Stances no longer removes One Handed Quicken
 
* Stances now share a cooldown
 
* Stance Cooldown reduced from 10 -> 7 seconds
 
* Ending Mushin now removes One Handed Quicken
 
* Meditation SP cost increased from 15 -> 30
 
<br>
 
=== Daimyo ===
 
* Tiger Crush Range increased from 1 -> 2
 
* Sword Quake animation updated
 
* Warcry animation updated
 
* Crimson Ruler now has an activate animation
 
* Blood Soaked now has an activation animation
 
<br>
 
=== Adept ===
 
* Adept Tier Spells now take total atk instead of base atk
 
* Void Claw animation updated
 
<br>
 
=== Viking ===
 
* Thors Might no longer removed from Dispell or Firemantle when Linked
 
* Link no longer Removed when under Thors Might
 
* Hammer of Gods now has an animation
 
<br>
 
=== Phalanx ===
 
Stand Behind now flagged as cant target self
 
Reflect Shield now removed if shield is removed
 
 
<br>
 
<br>
 
=== Draconier ===
 
=== Draconier ===
* Fire Mantle now removes Duneyrr Aura
+
* Fixed Fire Mantle removal check
* Water Mantle Buff is now removed when switching to a new mantle
 
* Water Mantle remove list reduced
 
* Monarch Cruelty single target chance increased from (9*SkillLv)% -> (10*SkillLv)%
 
* Updated Lancing Strike and Tornado Break Animation
 
* Dragon Charge now has an animation
 
* Draconian Savagery animation updated
 
 
<br>
 
<br>
 
<br>
 
<br>

Revision as of 17:54, 19 May 2023

Latest

2023-05-19

General

  • Fixed Break Sleep, Stone and Freeze not being applied properly
  • Can no longer autoloot if target dies on differnt map
  • Can no longer autoloot if target is more then 50 cells away
  • Fixed a bunch of defensive buffs being applied to wrong target in calculation
  • Fixed Water Armor not granting freeze immunity
  • Fire Property Level 2 monsters (and only 2) are no longer immune to Burning
  • Fixed Stone Curse resistance not effecting Stone Curse Wait


Auto Events

  • Reduced Zombie Event preamble duration from 25 -> 5 seconds
  • Reduced Zombie Event round duration from 25 -> 12 seconds (+5 sec countdown)
  • Number of Zombies per round increased from 10 -> 15
  • Number of Ghouls per round increased from 5 -> 7


Items

  • Fixed Familar Egg and Angelnig Egg Item IDs changing
  • Fixed Pirate Coinsa nd Coin bags trade resitrictions and weight
  • Fixed Menblatt Wing Manteau being Job Restricted
  • Fixed Evil Spirit Gloves requiring level 110
  • Fixed Durga, Carga Mace, and Mora Ele Sets being 3rd job only


Monsters

  • Fixed Bio 4 not dropping cards


Shinobi

  • Fixed Shadow Swap + Stealth React applying Stealth to Body Double instead of caster


Draconier

  • Fixed Fire Mantle removal check



Full Patch List

2023

2022

2021

2020

2019

2018