Difference between revisions of "Main Page"

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| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
 +
 +
  
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="8"| Official Class Edits
 +
|-
 +
| [[Swordman]] || [[Knight]] || [[Crusader]]
 +
|-
 +
| '''Mage''' || [[Sage]] || '''Wizard'''
 +
|-
 +
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]]
 +
|-
 +
| [[Thief]] || [[Assassin]] || [[Rogue]]
 +
|-
 +
| [[Acolyte]] || [[Monk]] || [[Priest]]
 +
|-
 +
| '''Archer''' || [[Hunter]] || [[Bard]] and [[Dancer]]
 
|-
 
|-
| [[Merchant]]
+
| [[Taekwon]] || [[Star Gladiator]] || '''Soul Linker'''
| [[Thief]]
 
| [[Blacksmith]]
 
| [[Rogue]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
 
|}
 
|}
  
Line 49: Line 58:
  
 
== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
Line 68: Line 64:
 
* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
* [[Aspd / Apm]]
 +
 
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
Line 108: Line 120:
 
|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
 +
| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
Line 114: Line 128:
 
=== General ===
 
=== General ===
 
* Synchronized with rAthena
 
* Synchronized with rAthena
* Reverted some mobs id changes, fixes untargetable mobs
+
* Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
 +
* Added an Extra Storage Unit
 +
* Disabled Discord Bot
 +
* Added a Conf Setting for mob ele attack
 +
* Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
 +
* Added New NoBank Mapflag
 +
* Added New NoMail Mapflag
 +
* Updated Def Reversal to be more accurate
 +
* Added NoReflect damage flag for skills
 +
* Added Grounded making players unable to use teleport or similar skills
 +
* Added a battle conf for Grounded to enable / disable
 +
* Made sign quest have a 24 hours wait as an option instead of a certain time
 +
* Made Novice Grounds unskipable on 1st character
 +
* Added Change Sex npc
 +
* New Pallets
 +
* New Hair
 +
* New Hair Colors
 +
<br>
 +
=== Items ===
 +
* Fixed Berserk Guitar not maxing APM
 +
* Lycan Card increased from 7% -> 15% Apm
 +
* Doppelganger increased from 10% -> 25% Apm
 +
* Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
 +
* Atroce Card increased to 30 Atk and +150% Apm during buff
 +
* Endless Flywing no longer sellable to NPC
 +
* Endless BF Wing no longer sellable to NPC
 +
* Endless Magnifier no longer sellable to NPC
 +
* Gemstone Bag no longer sellable to NPC
 +
<br>
 +
=== Monster ===
 +
* Added Grounded to all boss class monsters when you attack them
 +
* Kasa no longer Status Resistant
 +
* Kasa no longer Boss Type Monster
 +
* Salamander no longer Status Resistant
 +
* Salamander no longer Boss Type Monster
 +
<br>
 +
=== Crafting ===
 +
* Increase Fame from Refine +10 armors from +5 -> +10
 +
* Removed Baby Crafting Penalty
 +
* Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
 +
* Fixed Refine Weapon and Refine Armor item phasing check
 +
<br>
 +
=== Mining ===
 +
* Exp no longer increased by Training Rune
 +
* Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
 +
* Increases Oridecon Spawn rate from 200 -> 300 Weight
 +
* Increases Elunium Spawn rate from 200 -> 300 Weight
 +
* Increases Gold Spawn rate from 100 -> 125 Weight
 +
* Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Fixed Master Enchanter Quest being impossible
+
* Adjusted Apprentice Quest Items
* Added Research notes to Master Enchanter Quest
+
* Fixed Attack giving too much Atk above level 5
 +
* Fixed Magic Attack giving too much Matk above level 5
 +
* Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
 +
* Block damage reduction increased from 25% -> 33% + (SkillLv*10)
 +
* Remove Total Resistance
 +
* Changed All Total Resistance -> Elemental Mastery
 +
* Lower Ele Resistance to level 5
 +
* Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
 +
* Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
 +
* Changed Mind over Matter to [Int + Enlightened + Skill Cost]
 +
* [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
 +
* [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
 +
* [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
 +
* [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
 +
* [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
 +
* [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
 +
* [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
 +
* [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
 +
* [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element
 
<br>
 
<br>
=== Mining ===
+
=== Pirate ===
* Adjusted Exp Formula, better Deposits = More Exp
+
* Dual Wielding Revolvers basic attacks now cost double ammo
 +
* Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
 +
* Decrease dual wield penelty on main hand from 50% -> 40%
 +
* Decrease dual wield penelty on off hand from 60% -> 40%
 +
* Fixed a bug where The Hempen Jig would not hurt you under No Recovery
 +
* Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
 +
* Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
 +
* Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit
 +
<br>
 +
=== Mercenary ===
 +
* [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
 +
* [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
 +
* [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
 +
* [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
 +
* [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
 +
* [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
 +
* Shot skills damage increased from 40*SkillLv -> 50*SkillLv
 +
<br>
 +
=== Buccaneer ===
 +
* [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
 +
* [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
 +
* [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
 +
* Saboteur now fully ignores Assumtio
 +
<br>
 +
=== Thief ===
 +
* Sprinkle Sand can now hit Hidden targets
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Necromancer ===
* Removed Sword + Shield being dual safeguard
+
* Mirror Magic now bypassed by Linked Wizard
 +
* Fixed female walking pallet
 
<br>
 
<br>
=== Macabre ===
+
=== Soul Linker ===
* Fixed Psychic Massacre being wrong element
+
* Kaite reflection now works on mobs higher then level 80
* Fixed Psychic Massacre ignoring casters % damage cards
+
* Kaite reflection now works on boss monsters
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
 
 
<br>
 
<br>
=== Viking ===
+
=== Wizard ===
* Baldur's Gift now has a 1 second cooldown
+
* Link now bypasses Mirror Magic
* Baldur's Gift now prevents reflect damage
 
* Aegis Ruin now reduces reflect by 2.5% per stack
 
* Icons for new Skills
 
 
<br>
 
<br>
=== Esper ===
+
=== Monk ===
* Self Buffs have double duration
+
* Snap Range reduced from 14 -> 9
 
<br>
 
<br>
=== Buccaneer ===
+
=== Spiriter ===
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
+
* Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
+
* Psychic Slicer cast time increased from 1 -> 1.5 seconds
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
+
* Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
 +
* Psychic Cutter cast time increased from 0.75 -> 1.25 seconds
 
<br>
 
<br>
=== Items ===
+
=== Macabre ===
* Dyestuff sell value decreased from 4000 -> 500
+
* Fixed Relief duration
* Scimiter cost increased from 17000 -> 17500
+
* Fixed Restrict Duration
* Knife cost increased from 50 -> 80
+
* Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
* Main Gauche cost increased from 2400 -> 2500
+
* Psychic Nova cast time increased from 1 -> 1.7 seconds
* Dagger cost increased from 14000 -> 15000
 
* Stiletto cost increased from 19500 -> 20000
 
* Katana cost increased from 2000 -> 5000
 
* Battle Axe cost increased from 5400 -> 5500
 
* Club cost increased from 120 -> 150
 
* Smasher cost increased from 9000 -> 10000
 
* Flail cost increased from 16000 -> 16500
 
* Morning Star cost increased from 41000 -> 47500
 
* Sword Mace cost increased from 50000 -> 52500
 
* Stunner cost increased from 60000 -> 65000
 
* Waghnak cost increased from 8000 -> 11000
 
* Studded Knuckles cost increased from 32000 -> 32500
 
* Spear cost increased from 1700 -> 1750
 
* Pike cost increased from 3450 -> 3500
 
* Partizan cost increased from 27000 -> 27500
 
* Rod cost increased from 50 -> 350
 
* Specialty Jur cost increased from 20 -> 1500
 
* Cotton Shirt cost increased from 10 -> 200
 
* Jacket cost increased from 200 -> 400
 
* Scapulare cost increased from 6500 -> 8500
 
* Silver Robe cost increased from 7000 -> 8500
 
* Guard cost increased from 500 -> 600
 
* Sandals cost increased from 400 -> 700
 
* Wooden Protector cost increased from 20 -> 600
 
* Formal Suit cost increased from 20 -> 7200
 
* Full Plate cost increased from 80000 -> 87000
 
* Safety Boots cost increased from 34000 -> 36000
 
* Bandana cost increased from 400 -> 2300
 
* Turban cost increased from 4500 -> 5500
 
* Biretta cost increased from 9000 -> 9600
 
* Wedding Veil cost increased from 23000 -> 30000
 
* Ribbon cost increased from 800 -> 1300
 
* Circlet cost increased from 7500 -> 110000
 
 
<br>
 
<br>
=== Crafting ===
+
=== Draconier ===
* Iron Boots are no longer craftable, can still dismantle
+
* Savagery now ignores 25% of targets def
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
+
* Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
+
* Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
+
* Greater Dragon stats now increased from 25% -> 50%
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
+
* Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
+
* Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
+
* Reduce Dragon Victory Sp Restore by 33%
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
+
* Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
 
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
 
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
 
 
<br>
 
<br>
 +
 +
 +
 +
 +
  
 
<br>
 
<br>

Revision as of 18:51, 3 November 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Swordman Knight Crusader
Mage Sage Wizard
Merchant Blacksmith Alchemist
Thief Assassin Rogue
Acolyte Monk Priest
Archer Hunter Bard and Dancer
Taekwon Star Gladiator Soul Linker
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Synchronized with rAthena
  • Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
  • Added an Extra Storage Unit
  • Disabled Discord Bot
  • Added a Conf Setting for mob ele attack
  • Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
  • Added New NoBank Mapflag
  • Added New NoMail Mapflag
  • Updated Def Reversal to be more accurate
  • Added NoReflect damage flag for skills
  • Added Grounded making players unable to use teleport or similar skills
  • Added a battle conf for Grounded to enable / disable
  • Made sign quest have a 24 hours wait as an option instead of a certain time
  • Made Novice Grounds unskipable on 1st character
  • Added Change Sex npc
  • New Pallets
  • New Hair
  • New Hair Colors


Items

  • Fixed Berserk Guitar not maxing APM
  • Lycan Card increased from 7% -> 15% Apm
  • Doppelganger increased from 10% -> 25% Apm
  • Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
  • Atroce Card increased to 30 Atk and +150% Apm during buff
  • Endless Flywing no longer sellable to NPC
  • Endless BF Wing no longer sellable to NPC
  • Endless Magnifier no longer sellable to NPC
  • Gemstone Bag no longer sellable to NPC


Monster

  • Added Grounded to all boss class monsters when you attack them
  • Kasa no longer Status Resistant
  • Kasa no longer Boss Type Monster
  • Salamander no longer Status Resistant
  • Salamander no longer Boss Type Monster


Crafting

  • Increase Fame from Refine +10 armors from +5 -> +10
  • Removed Baby Crafting Penalty
  • Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
  • Fixed Refine Weapon and Refine Armor item phasing check


Mining

  • Exp no longer increased by Training Rune
  • Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
  • Increases Oridecon Spawn rate from 200 -> 300 Weight
  • Increases Elunium Spawn rate from 200 -> 300 Weight
  • Increases Gold Spawn rate from 100 -> 125 Weight
  • Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields


Enchanting

  • Adjusted Apprentice Quest Items
  • Fixed Attack giving too much Atk above level 5
  • Fixed Magic Attack giving too much Matk above level 5
  • Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
  • Block damage reduction increased from 25% -> 33% + (SkillLv*10)
  • Remove Total Resistance
  • Changed All Total Resistance -> Elemental Mastery
  • Lower Ele Resistance to level 5
  • Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
  • Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
  • Changed Mind over Matter to [Int + Enlightened + Skill Cost]
  • [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
  • [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
  • [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
  • [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
  • [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
  • [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
  • [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
  • [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
  • [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element


Pirate

  • Dual Wielding Revolvers basic attacks now cost double ammo
  • Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
  • Decrease dual wield penelty on main hand from 50% -> 40%
  • Decrease dual wield penelty on off hand from 60% -> 40%
  • Fixed a bug where The Hempen Jig would not hurt you under No Recovery
  • Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
  • Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
  • Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit


Mercenary

  • [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
  • [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
  • [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
  • [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
  • [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
  • [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
  • Shot skills damage increased from 40*SkillLv -> 50*SkillLv


Buccaneer

  • [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
  • [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
  • [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
  • Saboteur now fully ignores Assumtio


Thief

  • Sprinkle Sand can now hit Hidden targets


Necromancer

  • Mirror Magic now bypassed by Linked Wizard
  • Fixed female walking pallet


Soul Linker

  • Kaite reflection now works on mobs higher then level 80
  • Kaite reflection now works on boss monsters


Wizard

  • Link now bypasses Mirror Magic


Monk

  • Snap Range reduced from 14 -> 9


Spiriter

  • Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Slicer cast time increased from 1 -> 1.5 seconds
  • Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Cutter cast time increased from 0.75 -> 1.25 seconds


Macabre

  • Fixed Relief duration
  • Fixed Restrict Duration
  • Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
  • Psychic Nova cast time increased from 1 -> 1.7 seconds


Draconier

  • Savagery now ignores 25% of targets def
  • Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
  • Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
  • Greater Dragon stats now increased from 25% -> 50%
  • Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
  • Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
  • Reduce Dragon Victory Sp Restore by 33%
  • Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)






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