Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 1: Line 1:
 
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{{TOC}}
 
== Latest ==
 
== Latest ==
'''2022-11-19'''
+
'''2022-12-01'''
 
=== General ===
 
=== General ===
* Added new Disable Crit item script
+
* Updated Client
* Zhakastia Magazine Dealer re-added
+
* Party bonus exp increased from 12% -> 20% per additional party member
* Zhakastia Ammo Dealer re-added
+
* Attacker bonus exp increased from 20% -> 33% per additional attacker
* Bombring Event now kills summons after countdown
+
* MVP bonus exp (exp the highest damage dealer gets) reduced from 5x -> 3x
* Fixed a chest being out of map
+
* Flee reduction attacker count reduced from 3 -> 2
* Increase SP of all classes by Base Level / 2
+
* Flee reduction per additional attacker reduced from 10% -> 5%
* Reverted most Provoke Changes
+
* Flee reduction now effect mobs
* Hide Robes Command Should Persist on map change
+
* Def reduction attacker count reduced from 3 -> 2
* Added an Extra Storage to Geffen
+
* Def reduction now effect mobs
* Updated Speed Functions in preparation of Speed Update
+
* Attackers now reduces target Perfect Dodge by (Luk / 10)
* Baby character Creation Enabled
+
* Fixed Baby not being able to enter Training Grounds
<br>
 
 
 
=== Monster ===
 
* MVP damage increases slightly as they get lower HP
 
* MVP resistance increases as they get lower HP
 
* MVP resistance increased from (Level-49)% -> (Level-34)%
 
* Lady Tanee no longer cast Full Heal when idle
 
* MVPs now now heal more often
 
* Succubus now drops Flower Huuma Shuriken
 
* Ktullanux now drops Wave Huuma Shuriken
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Mineral Card no longer reduces Atk for Phalanx
+
* Added 12 New Headgear (70 with recolors)
* Fixed combo effects for; Nab, Ur, Golden Rod, Forest, Crimson, Aqua, White Wing, Black Wing, Judgement, Affection, Ancient Dagger and Peuz Sets
+
* Added 7 New Robes (37 with recolors)
* Reduce Weight of Flame Stone, Ice Stone, Wind Stone and Shadow Orb from 1 -> 0.1
+
* Updated Every Ninja Reference in Item db job check to be Ninja + Shinobi + Nokizaru
* Reduce Cost of Flame Stone, Ice Stone and Wind Stone from 150 -> 50
 
* Reduce Cost of Shadow Orb from 300 -> 100
 
* Fixed Refillable Butterfly Wing checking wrong mapflag
 
* Red Eruma Card chance increased from 1% -> 3%
 
* Fixed Fools Day hat not casting blessing
 
* Ice Pick [0] Atk Reduced from 80 -> 40
 
* Ice Pick [1] Atk Reduced from 70 -> 40
 
* Scalpel [3] Atk reduced from 120 -> 90
 
* Caesar's Sword def ignore reduced from 100% -> 40%
 
<br>
 
=== Weapon Mastery ===
 
* Swiftness Level 6 Def Ignore increased from 3 -> 4
 
* Fixed battlestats mastery for swiftness displaying incorrect level for bonuses
 
<br>
 
=== Priest ===
 
Fixed Mana Recharge not being learnable
 
 
<br>
 
<br>
 
=== Wizard ===
 
=== Wizard ===
* Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
+
* Frost Nova Freeze chance increased from (35+5*SkillLv)% -> (35+6*SkillLv)%
<br>
+
* Frost Nova damage increased from ((100 + 10*SKillLv)*2/3)% -> (50*SKillLv)%
=== Ronin ===
 
* Strike skills are now can trigger physical autospells
 
<br>
 
 
 
=== Necromancer ===
 
* Devour Spirit fails to start casting if caster has 0 spirit spheres or is in Lich King
 
<br>
 
=== Revenant ===
 
* Evil Land can heal Familiar
 
* Putrefaction now properly reduced cast time from link
 
* Fixed Lich King Granting old Matk if matk was recalculated during Lich King
 
* Evil Land no longer Heals Players % HP with Necrosis Enabled (just summons)
 
* Lich King no longer gains 1% Max HP per Skeleton (just the Flat)
 
* Skeleton mage now cast Leech Life on hurt allies
 
<br>
 
=== Bucanneer ===
 
* Ransack SP cost increased from 35 -> 55
 
<br>
 
=== Super Novice ===
 
* Get +2000 Max HP at level 99
 
<br>
 
=== Spiriter ===
 
* Fixed a bug with Spiriter Job Quest
 
* Swap no longer blocked by no knockback
 
<br>
 
=== Ninja Update ===
 
* Ninja -> Shinobi -> Ninja High -> Nokizaru
 
<br>
 
==== Ninja ====
 
* Job Quest now supports babies
 
* Job Quest made Easier
 
* Hp went from 4739 -> 3029 (old value when Shinobi)
 
* SP went from 901 -> 604 (old value when Shinobi)
 
* Job Level Stats reduced from 25 -> 18 (30 as Shinobi and 45 as Nokizaru)
 
* Following skills are now Shinobi skills, Crimson Fire Formation, Dragon Fire Formation, Lightning Strike of Destruction, North Wind, Ice Meteor, Hidden Water, Illusionary Shadow, Cast-off Ciceda Shell, Shadow Slash, Final Strike
 
* Throwing Mastery Max level reduced from 10 -> 5
 
* Throwing Mastery now gives +(3*SkillLv)% + (2*SkillLv) Atk and +(SkillLv) Hit To Huuma Weapons
 
* Throwing Mastery now gives +(3*SkillLv)% + (2*SkillLv) Damage and +(SkillLv) Hit to Throw Kunai and Throw Shuriken
 
* Throwing Mastery now gives +(3*SkillLv)% + (2*SkillLv) Matk when Holding a Kunai
 
* Throw Shuriken level reduced from 10 -> 5
 
* Throw Shuriken damage increased from ((100% Atk) + 4*SkillLv) -> (100*SkillLv)% Atk
 
* Throw Kunai level reduced from 5 -> 1
 
* Throw Kunai SP cost reduced from 10 -> 5
 
* Throw Kunai no longer requires Throw Shuriken
 
* Throw Kunai damage changed from (300% Atk + 90 * SkillLv) -> 300% Atk + 100% Matk physical damage
 
* Throw Huuma Shuriken Cast time reduced from 3 -> 2 seconds
 
* Throw Huuma Shuriken Cast Delay reduced from 2 -> 1 Second
 
* Throw Huuma Main target damage is no longer reduced by split, but all additional targets damage is
 
* Throw Huuma Sp cost reduced from (15+5*SkillLv) -> (10+5*SkillLv)
 
* Throw Huuma can no longer hit traps
 
* Throw Huuma now auto triggers at a lo chance when attacking
 
* Throw Zeny Removed
 
* Shadow Jump Usable during any Stealth
 
* Mist Slash damage increased from (100+10*SkillLv)% -> (100+50*SkillLv)%
 
* Crimson Fire Petal damage increased from 90*SkillLv -> 100*SkillLv
 
* Lightning Spear of Ice damage properly increases in Suiton
 
* Wind Blade damage increased from 100% Per hit -> (100 + 7*SkillLv)% Per hit (600 -> 1020 Total)
 
 
<br>
 
<br>
==== Shinobi ====
+
=== Ninja ===
* Shadow Slash no longer Crits
+
* Vanishing Slash ignore Reflect
* Shadow Slash damage increased from (100*SkillLv)% -> (100+240*SkillLv)%
+
* Throw Shuriken damage reduced from (100*SkillLv) -> (85*SKillLv)%
* Shadow Slash Usable during any Stealth
+
* Throw Kunai damage increased from (100 + 10 * Throwing Mastery)% Matk -> (130 + 14 * Throwing Mastery)% Matk
* Final Strike ignores reflect
+
* Wind Blade damage increased from (100 + 7*Skillv)% Per hit -> (100 + 15*Skillv)% Per hit
* Final Strike ignores defense
+
* Lightning Spear of Ice damage increased from 100% -> 125% Per Hit
* Final Strike lowers HP to 10%
+
* Lightning Spear of Ice in Hidden Water damage increase change from +20% -> +(2*SkillLv)%
* Final Strike Fails to cast below 10% HP
+
* Fire Blossom Damage increased from (100*SkillLv)% -> (150*SkillLv)%
* Final Strike damage changed from ((8*SkillLv)% Current HP + 40 * Str) -> (100 + (Current HP * SkillLv / 400) * (100 + Targets Missing HP % + (Hail of Blade Bonus / 10) + (Illusionary Shadow Doges Left * 10)) / 100) * SkillLv + (Targets Missing HP % + (Hail of Blade Bonus / 10) + (Illusionary Shadow Doges Left * 10)) % Atk
 
* Ice Meteor cast delay reduced from 2 -> 1 second
 
* Ice Meteor freeze chance changed from (10+10*SkillLv)% -> (15*SkillLv)%
 
* Hidden Water Agi reduction increased from (3*((SkillLv+1)/3) + if(skillvl > 4) - 1) -> (SkillLv - 1)
 
* Hidden Water now stops targets briefly even if knockback immune on entry
 
* Hidden Water now prevents Ninjas from being forced out of stealth by Most Skills
 
* Hidden Water area increased from [1,1,1,2,2,2,3,3,3,4] -> [1,2,2,3,3,4,4,5,5,6]
 
* Lightning Strike of Destruction area changed from [2,2,3,3,4] -> [3,3,3,3,3] (7x7)
 
* Lightning Strike of Destruction damage increased from (160 + 40*SKillLv)% -> (150*SKillLv)%
 
* Lightning Strike of Destruction damage increased against Frozen targets by an addition (SkillLv*150)% on 1st hit
 
* Lightning Strike of Destruction now hits SkillLv times over 0.5 seconds in location where initially cast
 
* North Wind damage increased from (100 + 100*SkillLv)% -> (100 + 150*SkillLv)%
 
* [New] [Orinage] (Max 1) When equipped with a Kunai or Shuriken, the will occasionally throw it upon autoattacking or using any targeted skill. And increases damage of thrw skills.
 
* [New] [Stealth React] (Max 5) For the next 20 seconds the next (SkillLv + 1)/2 physical attacks recived will trigger stealth.
 
* [New] [After Image] (Max 5) Passive - When Becoming Stealth gain (SkillLv * 10) Flee for 10 seconds.
 
* [Added] [Zanzou]: Produce a clone figure of the caster with a certain amount of HP that is depended on the level of the skill. The clone will disappear when its HP reaches 0.
 
* [Added] [Kyomu]: Nullify the reflecting ability of a target. Consumes 1 Shadow Orb.
 
* [Added] [Makibishi] Drop (2+SkillLv) caltrops on the ground, enemy steps on it will be stunned and unable to move for a certain amount of time. Deals 100% atk daamge.
 
* [Added] [Kagemusha]: Give the target the ability to use the Double Attack skill. The effect will be turned off automatically when the skill duration ends or after the caster takes a certain amount of damage. Drains 1 SP per second on the target. Consumes 1 Shadow Orb. Applies doble attack to certain skills as well.
 
 
<br>
 
<br>
==== Nokizaru ====
+
=== Shinobi ===
* [Added] [Meikyo Shisui]: Cause the spirit of the caster to focus for 10 seconds. Restores HP and SP at a rapid rate. The caster is unable to move while focusing. When attacked in this state, there is a chance that the damage will be nullified.
+
* Lightning Land damage increased from (30 + 30*SkillLv)% -> (60 + 60*SkillLv)%
* [Added] [Zenkai] [Changed] (Max 4) Consumes Lv2 Fire, Lv3 Water, Lv4 Lightning or Lv1 Shadow Orb to greatly boost damage and reduce cast time of that tree of skills when cster within in the 5x5 area.
+
* Lightning Tornado damage increased from (30 + 30*SkillLv)% -> (60 + 60*SkillLv)%
* [New] [Hail of Blades]: (Max 5) Passive Each Successive Physical skill on a target increases damage by 2% up to (2*Skillv) Stacks
+
* Lightning Tornado deals 25% additional total damage against knockback immune targets
* [New] [Mutilate]: (Max 5) Deals (100*SkillLv)% then (100*SkillLv)% damage over 5 seconds, Increase damage with physical Skills by 10% for the duration.
+
* Lightning Jolt damage increased from (150 * Skillv)% -> (250 * Skillv)%
* [New] [Death Blossom]: (Max 1) Cast Throw Kunai or Shuriken at all nearby enemies, each Target consumes SP and a Kunai or Shuriken.
+
* Lightning Jolt Frozen target damage increased from  9/5x -> 2x
* [New] [Stealth Break]: (Max 5) Increase damage by (10*SkillLv)% with 1st skill (magic or physical) after breaking stealth once per target.
+
* Lightning Jolt Cast time reduced from 3 -> 1.5 seconds
* [New] [Lightning Tornado] (Max 5) Self Cast, Summons the tornado enhanced by lighting on the ground. Deals 180% damage in a 9 x 9 area pulling targets into the center every 0.5 seconds. Last 10 Seconds.
+
* Lightning Jolt Cooldown increased from 0 -> .5 second
* [New] [Lightning Land] (Max 5) Places the electric flow on one ground cell to deals 180% wind property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 6 seconds. Can Stun Target.
+
* Lightning Jolt damage interval increased from 0.1 -> 0.175 Seconds
* [New] [Crystal Rain] (Max 5) Castable in Water Technique, Calls the rain of ice shard on the target area to deals (250*SkillLv)% water property magical damage to all targets within the skill range.
+
* Lightning Jolt Range increased from 0 -> 5
* [New] [Fire Bloom] (Max 5) Places burning petals on one ground cell to deals 180% fire property magical damage to all targets within 9 x 9 cells of skill range every 0.3 seconds for 6 seconds. Can Burn Target.
+
* North Wind damage increased from (100 + 150*SKillLv)% -> (100 + 250*SKillLv)%
 +
* Fire Bloom Damage increased from (50 + 30*SKillLv)% -> (100 + 50*SKillLv)% per hit
 +
* Ice Meteor damage increased from (100 + 50*SKillLv)% ->  (100 + 100*SKillLv)%
 +
* Ice Meteor Freeze chance increased from (15*SkillLv)% -> (10+15*SkillLv)%
 +
* Change Ice Meteor cast time from (1.5+(SkillLv/2)) -> 2 Seconds
 +
* Raging Fire Dragon damage increased from (150 + 150*SkillLv)% -> (250 + 250*SkillLv)%
 +
* Raging Fire Dragon burning target damage increased from (120*SkillLv)% -> (300*SkillLv)%
 +
* Raging Fire Dragon cast delay reduced from 2 -> 1 second
 +
* Increase Crystal Rain damage from (100 + 80*SkillLv)% -> (100 + 100*SkillLv)%
 +
* Fire Formation damage increased from 50% -> 60%
 +
* Cast Ninja Spell now properly increases damage of magic by 25%
 +
* Cast Ninja Spell physical damage increased changed from 35% -> 50%
 +
* Cast Ninja Spell now also reduces Cast Delay of corresponding skills by 1 second
 +
* Mirror Image cast time changed from [4,3.5,3,2.5,2,1.5,1,1,1,1] -> [4.5,4,3.5,3,2.5,2,1.5,1,0.5,0] seconds
 +
* Mirror Image no longer consumes Ninja Aura when effected by Shadow Cast Ninja Spell
 +
* Mirror Image block count increased from (SkillLv+1)/2 -> (1 + SkillLv + (SkillLv / 3)) / 2
 +
* Cast Ninja Spell "Shadow Skills" for any effects are Shadow Jump, Vanishing Slash, Mirror Image, Shadow Slash, Mutilate, Death Blossom (damage isn't increased), Pure Soul, Illusion Shadow and Empty Shadow
 +
* Fixed Final Strike bonus Hail of Blades Atk Ratio being 1% per instead of SkillLv % per
 +
* Makibishi now ignore reflect
 +
* Shadow Slash ignores Reflect
 +
* Kagemushi no longer removed after getting hit 10 times
 
<br>
 
<br>
 
<br>
 
<br>

Revision as of 13:38, 1 December 2022

Latest

2022-12-01

General

  • Updated Client
  • Party bonus exp increased from 12% -> 20% per additional party member
  • Attacker bonus exp increased from 20% -> 33% per additional attacker
  • MVP bonus exp (exp the highest damage dealer gets) reduced from 5x -> 3x
  • Flee reduction attacker count reduced from 3 -> 2
  • Flee reduction per additional attacker reduced from 10% -> 5%
  • Flee reduction now effect mobs
  • Def reduction attacker count reduced from 3 -> 2
  • Def reduction now effect mobs
  • Attackers now reduces target Perfect Dodge by (Luk / 10)
  • Fixed Baby not being able to enter Training Grounds


Items

  • Added 12 New Headgear (70 with recolors)
  • Added 7 New Robes (37 with recolors)
  • Updated Every Ninja Reference in Item db job check to be Ninja + Shinobi + Nokizaru


Wizard

  • Frost Nova Freeze chance increased from (35+5*SkillLv)% -> (35+6*SkillLv)%
  • Frost Nova damage increased from ((100 + 10*SKillLv)*2/3)% -> (50*SKillLv)%


Ninja

  • Vanishing Slash ignore Reflect
  • Throw Shuriken damage reduced from (100*SkillLv) -> (85*SKillLv)%
  • Throw Kunai damage increased from (100 + 10 * Throwing Mastery)% Matk -> (130 + 14 * Throwing Mastery)% Matk
  • Wind Blade damage increased from (100 + 7*Skillv)% Per hit -> (100 + 15*Skillv)% Per hit
  • Lightning Spear of Ice damage increased from 100% -> 125% Per Hit
  • Lightning Spear of Ice in Hidden Water damage increase change from +20% -> +(2*SkillLv)%
  • Fire Blossom Damage increased from (100*SkillLv)% -> (150*SkillLv)%


Shinobi

  • Lightning Land damage increased from (30 + 30*SkillLv)% -> (60 + 60*SkillLv)%
  • Lightning Tornado damage increased from (30 + 30*SkillLv)% -> (60 + 60*SkillLv)%
  • Lightning Tornado deals 25% additional total damage against knockback immune targets
  • Lightning Jolt damage increased from (150 * Skillv)% -> (250 * Skillv)%
  • Lightning Jolt Frozen target damage increased from 9/5x -> 2x
  • Lightning Jolt Cast time reduced from 3 -> 1.5 seconds
  • Lightning Jolt Cooldown increased from 0 -> .5 second
  • Lightning Jolt damage interval increased from 0.1 -> 0.175 Seconds
  • Lightning Jolt Range increased from 0 -> 5
  • North Wind damage increased from (100 + 150*SKillLv)% -> (100 + 250*SKillLv)%
  • Fire Bloom Damage increased from (50 + 30*SKillLv)% -> (100 + 50*SKillLv)% per hit
  • Ice Meteor damage increased from (100 + 50*SKillLv)% -> (100 + 100*SKillLv)%
  • Ice Meteor Freeze chance increased from (15*SkillLv)% -> (10+15*SkillLv)%
  • Change Ice Meteor cast time from (1.5+(SkillLv/2)) -> 2 Seconds
  • Raging Fire Dragon damage increased from (150 + 150*SkillLv)% -> (250 + 250*SkillLv)%
  • Raging Fire Dragon burning target damage increased from (120*SkillLv)% -> (300*SkillLv)%
  • Raging Fire Dragon cast delay reduced from 2 -> 1 second
  • Increase Crystal Rain damage from (100 + 80*SkillLv)% -> (100 + 100*SkillLv)%
  • Fire Formation damage increased from 50% -> 60%
  • Cast Ninja Spell now properly increases damage of magic by 25%
  • Cast Ninja Spell physical damage increased changed from 35% -> 50%
  • Cast Ninja Spell now also reduces Cast Delay of corresponding skills by 1 second
  • Mirror Image cast time changed from [4,3.5,3,2.5,2,1.5,1,1,1,1] -> [4.5,4,3.5,3,2.5,2,1.5,1,0.5,0] seconds
  • Mirror Image no longer consumes Ninja Aura when effected by Shadow Cast Ninja Spell
  • Mirror Image block count increased from (SkillLv+1)/2 -> (1 + SkillLv + (SkillLv / 3)) / 2
  • Cast Ninja Spell "Shadow Skills" for any effects are Shadow Jump, Vanishing Slash, Mirror Image, Shadow Slash, Mutilate, Death Blossom (damage isn't increased), Pure Soul, Illusion Shadow and Empty Shadow
  • Fixed Final Strike bonus Hail of Blades Atk Ratio being 1% per instead of SkillLv % per
  • Makibishi now ignore reflect
  • Shadow Slash ignores Reflect
  • Kagemushi no longer removed after getting hit 10 times



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