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| [[Necromancer]]
 
| [[Necromancer]]
 
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{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
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!colspan="7"| Official Class Edits
 
|-
 
|-
 
| [[Merchant]]
 
| [[Merchant]]
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| [[Monk]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
| [[Star Gladiator]]
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| [[Crusader]]
 
|}
 
|}
  
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|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
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|-
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| More [[Items]]
 
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|}
 
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* New at_command at_petdebug, which shows summons stats on spawning
+
* Added new portal Designs
* Increase Max Spirit Sphere Limit from 15 -> 25
+
* Snow is off in Towns
* Added Increase Max Sphere for future use
+
* Fixed Max Resistance cap being above 95%
* Added Ignore Element Resistance for future use
 
* Added Ignore Race Resistance for future use
 
* Added Ignore Size Resistance for future use
 
* Added Increase Mining Exp for future use
 
* Added Increase Weapon Exp for future use
 
* Added Increase Craft Chance for future use
 
* Fixed Max Resistance in certain conditions
 
* Food Buff 5+ no longer removed on death
 
* Grants is now removed on logout
 
* Hitting a Sleeping target Ignores Flee, Def and Mdef but is no longer a guaranteed crit
 
* Player Vit Def changed from [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) -> Vit (buff before 110 Vit nerf after)
 
* Ignore Def no longer increases target Def when they have negative Def
 
* Lower Thanatos Tower party requirement from 5 -> 4
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Changed Sword of Lore effect to All Stats + 1 and Increase Weapon Exp by 50%
+
* Added Sword of Zoro (no quest yet)
* Added Snow Cap, Hollow Mask, Santa Poring Cap, Bombring Hat, Short Abysmal Knight Helm, Hode Hat, Puppy Santa Hat, Ribbon Wizard Hat, Lala Hat (Peke), Chii Ears, Black Hairband, Knitted Bear, War-chief Hat, Rough Wind Hairpin, Star Earring, Shinobi Mask, Heart Hat, Heart Scarf, Heart Wings, Holly Ring, Ice Wings, Deviruchi Wings, Little Demon Wings, Pecopeco Wings, Star Ring, Aquaring Rucksack, Cowring Rucksack, Cowring Rucksack, Firing Rucksack, Ghostring Rucksack, Goldring Rucksack, Leafing Rucksack, Marin Rucksack, Panding Rucksack, Poporing Rucksack, Usakoring Rucksack, Santa Poring Rucksack and Rune of Power
 
* Added Ice Wing Recolors
 
* Aliza now drops Black Hairband
 
* Abysmal Knight now drop Abysmal Knight Helm
 
* Abysmal Knight now drop Shot Abysmal Knight Helm
 
* Cat O' Nine Tails now drop Cat O' Nine Tails Hat
 
* Anubis now drop Anubis Helm
 
* Hode now drop Hode Hat
 
* Grand Peco Peco now drops Peco Peco Wings
 
* Katrinn now drops Ribbon Wizard Hat
 
* Shinobi now drop Shinobi Mask
 
* Mistress now drops Bee Wings
 
* Necromancer now drops Necromancer's Hood
 
* Added Abysmal Knight Helm Recolors
 
* Santa Poring now drops Santa Poring Cap
 
* Added Bombring Hat to Event Ticket Shop
 
* Added Pixie Wings to Event Ticket Shop
 
* Added Knitted Bear Hat to Winter Event Shop
 
* Added Snow Cap Quest, Available from December 1st - January 31st
 
* Added Puppy Santa Hat Quest, Available from December 1st - December 31st
 
* Added Ice Wing Quest, Available from December 1st - February 29th
 
* Added Holly Ring Quest, Available from December 1st - December 31st
 
* Added Chii Ears Quest
 
* Added Lala Hat (Peke) Quest
 
* Added Alucard Hat Quest
 
* Added Hollow Mask Quest
 
* Rough Wind Hairpin can be baught in an armor shop
 
* Fixed Poison Violence Spear not wearable till trans
 
* Toxic Spore now drops Poison Violence Spear
 
* Trans Pirate, Adept and Spiriter classes can wear Diablos Robes
 
* Trans Samurai and Spearman classes can wear Diablos Armor
 
* Updated all 2nd Class items to be wearable by custom 2nd classes
 
* Regin Brjota no longer cast Spectral Veil or Ethereal Cloak
 
* Blank Scroll Cost reduced from 4000 -> 2000
 
<br>
 
=== Swordman ===
 
* Magnum Break bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
<br>
 
=== Blacksmith ===
 
* Forging with Basic Anvil gains +1% success chance
 
* Forging with no Anvil suffers a -20% success chance
 
<br>
 
=== Gunslinger ===
 
* Chain Action ignores (Crit * SkillLv / 10)% of Targets Def
 
* Chain Action gains (Crit * SkillLv / 10)% Hit Rate
 
<br>
 
=== Necromancer ===
 
* New Icons
 
* New Status Icons
 
<br>
 
=== Viking ===
 
* Rampage always hits when target is bleeding
 
* Reduce Bonus hit rate from 3*SkillLv -> 2*SkillLv
 
<br>
 
=== Spearman ===
 
* Power Drive bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
<br>
 
=== Phalanx ===
 
* Impenetrable Shell: Reduce All incoming damage by 10% then further reducing Physical damage by ((Def/2)% + (Vit Def * Def / 100)) and Magic damage by ((Mdef/2)% + (Int Mdef * Mdef / 100)). Def/Mdef Scaling Ignored by Defense Disregard Effects.
 
* Reflect Shield: Deals a flat (SkillLv * 5 + ((Shield Mastery * 2) + (Shield Def * (Shield Refine + SkillLv)) + Armor Defense + Armor Refine)) * SkillLv / 2) damage to attackers. (Max 5)
 
* Adjust Skewer Strike hit penelty from 20% -> 10 Flat
 
* Adjust Spear Training + Javaling Toss bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang + Shield Mastery bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
 
<br>
 
<br>
 
=== Draconier ===
 
=== Draconier ===
* Tornado Break bonus hit went from (SkillLv*20)% -> (SkillLv*10) Flat
+
* Dragon Slayer can be used with a Dagger
<br>
+
* Elemental Assault can be used with a Dagger
=== Shogun ===
+
* Elemental Weakness can be used with a Dagger
* Sword Quake bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
+
* Adjusted Dragon Magic Formula to (50+50*SkillLv)% of Base, Base = (50*SkillLv+Atk+50+Masters Int) + If target is weak to element base + 500
<br>
+
* Reduce Dragon Gaze Effect on Dragon Magic from (Ratio * SkillLv / 10) -> (Ration + SkillLv * 10)
=== Macabre ===
+
* Fixed Earth Mantle + Monarch Legend checking wrong skill for the def reduction amount
* Will O' Wisp Duration increased from 30 -> 60 seconds
+
* Fixed Mantle Element Type
* Talisman of Terror Increase chance to ((30*SkillLv)+(Int*SkillLv/10))% (Max 3)
+
* Fixed Corridor Rush not triggering Dragon Rush once learned
* Talisman of Decay Mdef now reduces damage by (Mdef*2). Damage Cap increased to 2500 but reduced by 1/4 for status resistant monsters. (Max 3)
+
* Dragon Current HP doesn't Increase when changing gear
* Endless Nightmare Reduce Damage Ticks to every 10 Seconds, reduce sleep duration to (SkillLv) seconds. Doubled Sleep Chance. Damage Increased to (SkillLv / 2)% Max HP - Target Mdef * 3). Damage Reduced by 1/4 vs Status Resistant Monsters. (Max 10)
+
* Fixed Dragon Rot not stacking
* Talisman of Binding Prevents all Buffs and Debuffs from starting for 20*SkillLv seconds. (Max 3)
+
* Increased Dragon Rot max stacks
* Talisman of Shattering Add Frozen, Gullvieg, Counter Stance, Baulders Gift and Sleep to list, Increase damage to (200+100*SkillLv)%. (Max 3)
+
* Changed Shadow Mantle damage from (SkillLv * SP / 25) -> ((SkillLv * SP / 50) + Dragon Rot Stacks)
* Talisman of Sealing reduces target's natural status resistance by (5+SkillLv*15)% for 15 seconds. (Max 3)
+
* Removed Dragon Rot HP damage Cap
<br>
+
* Decrease Dragon Rot HP scaling per stack
=== Esper ===
+
* Decrease Dragon Rot Sp scaling per stack
* Corrected Summons stat calculation, should be less buggy
+
* Decrease Dragon Rot HP scaling vs Mvps
 +
* Moved where Dragon Slayer is calculated for Dragon
 +
* Moved where Dragon Gaze is calculated for Dragon
 +
* Devour now works (no link yet)
 
<br>
 
<br>
=== Pirate ===
+
=== Daimyo ===
* New Status Icons
+
* Fixed Warmonger not working with sword skills
* Skills can no longer crit without learning Pirate's Jinx
 
* [Edit]: Pirate's Jinx - Skills can Crit scaling with Crit chance. Additionally increases Crit Damage by (5*SkillLv)% doubled for Dagger and Sword. When Skills Crit they ignore (Crit Damage/2)% of targets Physical Resistance from Def. Always ignores Vit Def and Refine Damage Reduction.
 
* Pirate's Jinx now increases skill hit chance by (SkillLv * Crit / 5)% always hitting when Crit is 100
 
 
<br>
 
<br>
 
=== Mercenary ===
 
=== Mercenary ===
* New Status Icons
+
* Added more detail to petdebug + crit
* Fixed Meteor Smash Dealing too much damage
 
* Fixed Meteor Smash Procing too often
 
* Armshot now applies status on each hit
 
* Headshot now applies status on each hit
 
* Legshot now applies status on each hit
 
* Requiem now applies status on each hit
 
* Dark Filament now applies status on each hit
 
* Adjusted Requiem damage formula to (250 + (Distance*50))% Atk
 
* Requiem increase crit damage by 250% when target is below 15% HP
 
* Requiem now recives a 5x bonus from Killer Instinct
 
* Precision now gives (5*SkillLv)% crit damage
 
* Fixed Killer Instinct damage cap
 
<br>
 
=== Buccaneer ===
 
* New Status Icons
 
* Mislead now crits
 
* Mislead no longer doubles Hit rate instead Doubles Hit before enemy Agi and bonus 80 Hit
 
 
<br>
 
<br>
 +
 +
  
 
<br>
 
<br>

Revision as of 01:07, 3 January 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator Crusader
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Added new portal Designs
  • Snow is off in Towns
  • Fixed Max Resistance cap being above 95%


Items

  • Added Sword of Zoro (no quest yet)


Draconier

  • Dragon Slayer can be used with a Dagger
  • Elemental Assault can be used with a Dagger
  • Elemental Weakness can be used with a Dagger
  • Adjusted Dragon Magic Formula to (50+50*SkillLv)% of Base, Base = (50*SkillLv+Atk+50+Masters Int) + If target is weak to element base + 500
  • Reduce Dragon Gaze Effect on Dragon Magic from (Ratio * SkillLv / 10) -> (Ration + SkillLv * 10)
  • Fixed Earth Mantle + Monarch Legend checking wrong skill for the def reduction amount
  • Fixed Mantle Element Type
  • Fixed Corridor Rush not triggering Dragon Rush once learned
  • Dragon Current HP doesn't Increase when changing gear
  • Fixed Dragon Rot not stacking
  • Increased Dragon Rot max stacks
  • Changed Shadow Mantle damage from (SkillLv * SP / 25) -> ((SkillLv * SP / 50) + Dragon Rot Stacks)
  • Removed Dragon Rot HP damage Cap
  • Decrease Dragon Rot HP scaling per stack
  • Decrease Dragon Rot Sp scaling per stack
  • Decrease Dragon Rot HP scaling vs Mvps
  • Moved where Dragon Slayer is calculated for Dragon
  • Moved where Dragon Gaze is calculated for Dragon
  • Devour now works (no link yet)


Daimyo

  • Fixed Warmonger not working with sword skills


Mercenary

  • Added more detail to petdebug + crit




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